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Defend Rhih'hho station rewards sucks...

deaftravis05deaftravis05 Member Posts: 4,885 Arc User
When doing DRSE, I get 29 marks... 29 marks for doing DRSE. Now I understand with a proper team who knows how to spread out and kill the betas first... you can get this done pretty quick. but it's Elite... 29 marks (max of 31) is pretty... weak. It should be more... like 50... For Elite...
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Comments

  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited May 2015
    Well 29 marks indeed feels a bit low and I’m the last one not noticing that our developers seem to have a general hard time over balancing reward distributions in this game. However, and quiet frankly this map is not one of the problematic ones… not at all. ;)
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  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited May 2015
    Well 29 marks indeed feels a bit low and I’m the last one not noticing that our developers seem to have a general hard time over balancing reward distributions in this game. However, and quiet frankly this map is not one of the problematic ones… not at all. ;)

    it's a pain in the TRIBBLE to get romulan marks. ISA can be done in the same amount of time as ANRA. yet it's 20 marks (ish) for ANRA and 90 for ISA.

    Marks need to be balanced a bit...
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited May 2015
    True, but the average DRSE takes about 3-5 minutes on my end. Think longer than 6 you likely look at a fail anyway.

    Aside from maxing out reput systems I can only remember the romulan drive and the console of that system worth getting compared to alternatives.

    My suggestion is to make use of daily 55 mark reward best as you can especially on short maps like DRSE. If no good team forms up the daily marks can also be obtained via a single patrol mission in the sectors around New Romulus. There is also eppogh tagging which granted massive amounts of marks although I’m not sure peeps run it at all nowadays. Not to mention the 750 free marks for comleting that Reput. In any case playing Azure is not the way to earn marks, it never was in my opinion especially when rng decides over your outcome more than your teams performance.

    Sure thing man, more marks are fine but in the end they result in Dil sooner or later anyway. I’m also quiet sure that after the DR release I got more Dil (inkl marks) out of the Romulan Reput than quiet a few others. DRSE and 8 (now 9) endgame toons are the reason and the mission itself short and fun even in a none DPS oriented group wich just knows what it is doing.
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  • risian4risian4 Member Posts: 3,711 Arc User
    edited May 2015
    Considering how laughable easy that mission has become with the release of the TR 116 rifle, I'd say the rewards are fine.

    It may be the simplest mission in the game in terms of gear requirement.

    If they ever decide to nerf the over powered TR 116 rifle by adding huge kinetic resists to all enemies, then there may be a need to increase the rewards. Until that happens and as long as you only need one op rifle to complete the mission on ELITE, rewards are fine as they are IMO.
  • robyvisionrobyvision Member Posts: 293 Arc User
    edited May 2015
    One of the best mission out there. I hope its not a exploit, because I like to run it alot.:P
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited May 2015
    robyvision wrote: »
    One of the best mission out there. I hope its not a exploit, because I like to run it alot.:P

    I enjoy the mission... but I find that it can go badly wrong way too easily
  • erbe85erbe85 Member Posts: 20 Arc User
    edited May 2015
    Besides the mediocre amount of marks the rewards are fine. elite queue package for 5-6min of playtime is very satisfying.

    Sadly I frequently encouter other players which I remember for months... and they never learned anything about playing DRSE. They still try to shot down the massive hitpoint pool of the elachi shields... poor souls.
    But since the timelimit is tight one or two teammates with 160 points in learning resistance can ruin everything for you. That's the real struggle in DRSE ]:-/
    Scratch my back or I scratch ya faze! ]:-[
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited May 2015
    erbe85 wrote: »
    Besides the mediocre amount of marks the rewards are fine. elite queue package for 5-6min of playtime is very satisfying.

    Sadly I frequently encouter other players which I remember for months... and they never learned anything about playing DRSE. They still try to shot down the massive hitpoint pool of the elachi shields... poor souls.
    But since the timelimit is tight one or two teammates with 160 points in learning resistance can ruin everything for you. That's the real struggle in DRSE ]:-/


    It is, I sometimes pug it for giggles and I've actually killed most of the elchi...


    which is kinda sad
  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    Weird. I do DRSA and get like 65. *headscartch* Elite might be bugged. Also watch your numbers at the end. Even in DSRE... it'll cut some. Like rescue 6/6 destroy 6/6... and it's registers like 4 or 5.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,730 Community Moderator
    edited May 2015
    risian4 wrote: »
    If they ever decide to nerf the over powered TR 116 rifle by adding huge kinetic resists to all enemies...

    The TR-116 is not overpowered. Its a sniper rifle with full shield pen. One of the best frickin' Anti-Borg weapons out there. Adding "huge kinetic resists to all enemies" essentially negates the point of even having a TR-116 in the first place and renders it useless. I think a lot of people who crafted one, had one crafted for them, or bought one off the exchange would be very unhappy with having their gun nerfed like that.
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  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    rattler2 wrote: »
    The TR-116 is not overpowered. Its a sniper rifle with full shield pen. One of the best frickin' Anti-Borg weapons out there. Adding "huge kinetic resists to all enemies" essentially negates the point of even having a TR-116 in the first place and renders it useless. I think a lot of people who crafted one, had one crafted for them, or bought one off the exchange would be very unhappy with having their gun nerfed like that.

    Hell Nerf my TR-116... that's fine. I'll just become even more violent with a High Density Beam Rifle on a Double and triple tap.
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  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited May 2015
    1. 29 without dailies

    2. Tr-116 is not overpowered.
  • alex284alex284 Member Posts: 366 Arc User
    edited May 2015
    I was just grinding romulan marks on 2 toons this past week. I agree - getting Rom marks is painful.

    Rom marks are by far the hardest marks to get. I did GGA and got 50-60 Iconian marks. I do a couple rounds of the Dyson BZ and get 1000 Dyson marks. An advanced borg STF will give 75-90 omega marks. The Undine BZ gives a bunch of cc marks and I don't remember what I did but I ended up with a couple thousand Delta marks on my favorite toons. CCA, which is arguably the easiest space queue and comparable to DRSE (besides being advanced), gives 70-ish Nukara marks; I forget how many NTTE gives but even the little Nukara BZ missions give 15 marks.

    But Rom marks? ANRA gives 20-30 on a good run, and I stress a *good* run. DRSE gives about 25-ish. (The Vault Ensnared never popped for me and I don't do shuttle queues.) New Romulus dailies give 10 and the daily wrapper (for 10 marks) was bugged and wouldn't complete. Doing the radiation scanning daily gives 20 and turn-in of the radiation samples gives 8/day (30 if you save up 3 days' worth), and that takes a lot more time than running CSA or doing a single round of the Dyson BZ.

    DRSE gives great rewards for the time it takes to run it in terms of RnD mats and dil, and yes it is easy even though it occasionally fails (it's supposed to be elite!). The problem is the marks and how there's really no great way to get them (epohh tagging? How many days of doff missions?). Maybe that's just as well since I don't really want the devs changing DRSE's rewards.
  • risian4risian4 Member Posts: 3,711 Arc User
    edited May 2015
    rattler2 wrote: »
    The TR-116 is not overpowered. Its a sniper rifle with full shield pen. One of the best frickin' Anti-Borg weapons out there. Adding "huge kinetic resists to all enemies" essentially negates the point of even having a TR-116 in the first place and renders it useless. I think a lot of people who crafted one, had one crafted for them, or bought one off the exchange would be very unhappy with having their gun nerfed like that.

    It outperforms all other weapons, especially all other sniper rifles. Against all enemies that are higher than ensign rank, that is.

    And yes, people might get unhappy if they nerf it, but stuff that broke ground combat like the 116 rifle did, shouldn't not get fixed simply because people might get unhappy... stuff needs to get fixed, it's not much different from the fixes tricobalt cluster torps got or certain new boff skills that were in need of fixing.

    How would players respond if enemies suddenly get weapons that completely ignore shields? I bet people would actually agree if that happened.

    A weapon that completely ignores a basic mechanic and therefore outperforms all other weapons of its class, that's the basic definition of 'overpowered'.
  • jermbotjermbot Member Posts: 801 Arc User
    edited May 2015
    rattler2 wrote: »
    The TR-116 is not overpowered. Its a sniper rifle with full shield pen. One of the best frickin' Anti-Borg weapons out there. Adding "huge kinetic resists to all enemies" essentially negates the point of even having a TR-116 in the first place and renders it useless. I think a lot of people who crafted one, had one crafted for them, or bought one off the exchange would be very unhappy with having their gun nerfed like that.

    Just some advice. The way to convince someone a weapon is not over powered is to either talk down the weapon's capabilities so it seems more in line with other weapons, to talk up the capabilities of other weapons so it seems like one of a number of viable high damage options, or to talk up the effort necessary to obtain it so it seems like an advantage born of hard work and dedication.

    Simply saying it's no overpowered, and then explaining to us why it's one of the best fickin' weapons out there makes you seem like you're unfamiliar with the term.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited May 2015
    risian4 wrote: »
    It outperforms all other weapons, especially all other sniper rifles. Against all enemies that are higher than ensign rank, that is.

    And yes, people might get unhappy if they nerf it, but stuff that broke ground combat like the 116 rifle did, shouldn't not get fixed simply because people might get unhappy... stuff needs to get fixed, it's not much different from the fixes tricobalt cluster torps got or certain new boff skills that were in need of fixing.

    How would players respond if enemies suddenly get weapons that completely ignore shields? I bet people would actually agree if that happened.

    A weapon that completely ignores a basic mechanic and therefore outperforms all other weapons of its class, that's the basic definition of 'overpowered'.

    1. It performs well against enemies strongly dependent on shields.
    2. It performs well against Borg because you don't need to remodulate.
    3. Against most targets it's kinda meh. I kill people faster with the omega autocarbine. The rifle is elite and the carbine is mk XIV.

    Say I hit DRSE, I bring the tr-116 because the elchi have weak HP but strong shields. I've done the comparsion between my carbine and my tr-116. tr-116 requires a few shots and I've got my target. Carbine requires longer due to their insane shields.

    I hit a ground borg stf... I may kill a normal drone with my carbine before they adapt. with my tr116 I never have to adapt. So my tr-116 performs better because I dont have to use the adaption program and wait for the CD or the animation time to complete. Pre-DR, sweeping strikes was the best way to kill Borg. With the tr-116 now mk XIV and sweeping XI or XII... yeah... the tr-116 is now king again.

    If I hit Breaking the Planet or The Big Dig. My autocarbine rifle dominates. I kill them a lot faster and my dps goes way up.

    So no. the Tr-116 isn't overpowered. It's a borg killer and that's what it was designed for in STO... to kill Borg. The Nacussian sword kills better than the tr-116, but you dont need to worry so much about the nasty assimilation probe or the elite drone tossing you back. It's extremely effective against Elchi because of low HP and you're ranged so their stunners take time to reach you. Chances are you've killed the master before their stunners can be used against you. Melee is quite effective if you can avoid the stunners. Which is why I hit the beta with the secondary shot followed by a lunge and then a sweeping strike for the killing blow before it can deploy its stunners.
  • risian4risian4 Member Posts: 3,711 Arc User
    edited May 2015
    1. It performs well against enemies strongly dependent on shields.
    2. It performs well against Borg because you don't need to remodulate.
    3. Against most targets it's kinda meh. I kill people faster with the omega autocarbine. The rifle is elite and the carbine is mk XIV.

    Say I hit DRSE, I bring the tr-116 because the elchi have weak HP but strong shields. I've done the comparsion between my carbine and my tr-116. tr-116 requires a few shots and I've got my target. Carbine requires longer due to their insane shields.


    Yeah, it performs well against borg. A little too well.

    My main problem with this weapon is that if three or four people are using it in a borg or elachi mission, they will simply kill all the enemies before you ever get a chance to shoot them, especially if you're using another sniper rifle like the MACO phaser rifle (also a weapon designed specifically to fight the Borg).

    That's why I think it's op, because it makes a large part of all the other weapons, especially sniper rifles and to a certain extrent assault mini-guns and high density beam rifles, obsolete. True, there are other weapons available which can compete with this rifle (I use the Adapted MACO pulswave myself, works quite well) but that doesn't change anything about the fact that this weapon is outperforming all other weapon types of its class and several other classes.
    Edit: no weapon should be able to, with a 100% chance, completely ignore the existence of one of the most important features in ground combat, namely shields. After going over things again, I just realised this has made things like Tetryon, Destabilising Tetryon, the special Lobi Elachi pistol and possibly several other weapon types obsolete.

    It'd be nice if this weapon could be brought in line a bit. Make it a chance to completely ignore the shields, something like 25-50%. That's still much more than the modifiers of all other weapons. It'd also still have the advantage of no need to remodulate, which means it'd still be a good borg killer weapon.


    As for DRSE, (and to return to the subject of this thread) the fact that you can kill the Elachi so easily even on Elite as long as you just have one special weapon, is why I believe the rewards are fine as long as this rifle is available.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited May 2015
    risian4 wrote: »
    Yeah, it performs well against borg. A little too well.

    My main problem with this weapon is that if three or four people are using it in a borg or elachi mission, they will simply kill all the enemies before you ever get a chance to shoot them, especially if you're using another sniper rifle like the MACO phaser rifle (also a weapon designed specifically to fight the Borg).

    That's why I think it's op, because it makes a large part of all the other weapons, especially sniper rifles and to a certain extrent assault mini-guns and high density beam rifles, obsolete. True, there are other weapons available which can compete with this rifle (I use the Adapted MACO pulswave myself, works quite well) but that doesn't change anything about the fact that this weapon is outperforming all other weapon types of its class and several other classes.

    It'd be nice if this weapon could be brought in line a bit.


    As for DRSE, (and to return to the subject of this thread) the fact that you can kill the Elachi so easily even on Elite as long as you just have one special weapon, is why I believe the rewards are fine as long as this rifle is available.


    It's OP against the Borg because it's expensive to craft. But against all others (except for Elchi) it's really weak. But most weapons are really weak against the Borg and the Elchi.


    So in general, is it an OP weapon? No. I go in against the Elchi, if I don't kill them quickly, their stunners and explosive weapons that knocks you to the ground can make for a failure of the mission.
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