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Rejoice! Particle Manipulator has been nerfed!

praxi5praxi5 Member Posts: 1,562 Arc User
edited May 2015 in PvP Gameplay
  • Placed a hard-cap of +50% on the +CritChance gained by “Particle Manipulator”.
  • Reduced the Critical Chance benefit per point of “Particle Generators” from .25 to .20.
  • Added a Critical Severity buff.
  • Each point of “Particle Generators” will grant .1% Crit Severity for Exotic Damage abilities, and there is no cap on this benefit.

Also, bonus:
  • Resolved an issue which caused KDF Captains to not appear on the scoreboard at the end of a PvP match.

From the latest Tribble patch.
To put it in perspective... If you had +100% Crit Chance previously, then you're rocking 400+ Particle Generators. A bonus which already, on its own, massively increases the damage most of your Exotic Damage abilities deal.
This also means that, under the new changes, you'll have +50% Crit Chance AND +40% Crit Severity with Exotic Damage abilities. I dunno about you, but 50% Crit Chance still sounds pretty dang tasty, AND those Crits will be hitting harder now.
It may also be worth pointing out that Critical Hits from entity-based abilities (Gravity Well, Tyken's Rift, e.g.) don't really mean anything. Due to a limitation in our powers code (which we're hoping to fix one day), when these entities roll a Crit, there is no Severity rating to add. In other words, their Crits deal the same amount of damage as their normal hits. So, if you've been relying on Gravity Well + Particle Manipulator, this change is likely not going to alter your overall DPS output anyway.
Post edited by praxi5 on
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Comments

  • biggs4everbiggs4ever Member Posts: 108 Arc User
    edited May 2015
    While a nice quality balance pass you damn well know there is a lot of TRIBBLE out there still killing space pvp. This will change nothing in terms of population and you people will still find something to QQ about. Not sure why he is bothering to fix anything that leads to an 'echo" in a "void"
  • c1cer0c1cer0 Member Posts: 54 Arc User
    edited May 2015
    +50% Crth and +40 Crtd .lol.... what a nerf.^^
    my romulan Temporal vessel will not be 100% OP from now on,
    just 50%(+20%)+40%(+130%) OP... :D
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited May 2015
    Like the embassy plasma consoles, Bort nerfed it in theory, but not in practice. His average ship tests don't work.
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited May 2015
    lucho80 wrote: »
    Like the embassy plasma consoles, Bort nerfed it in theory, but not in practice. His average ship tests don't work.

    Yeah, I think this is going to end up being a buff in disguise.

    Even 50% CrtH with TBR/Destabilizing Boom Boom is going to be enough. But now there's moar CrtD, so it's even more deadly.
  • biggs4everbiggs4ever Member Posts: 108 Arc User
    edited May 2015
    praxi5 wrote: »
    Yeah, I think this is going to end up being a buff in disguise.

    Even 50% CrtH with TBR/Destabilizing Boom Boom is going to be enough. But now there's moar CrtD, so it's even more deadly.

    Seriously ya think. :)
  • laferrari1laferrari1 Member Posts: 434 Arc User
    edited May 2015
    My Aventine sports 333 Particle Generators + all Vesta set partigen goodies.

    To me it sounds like a buff. Lol
    I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
  • drunkadmiraldrunkadmiral Member Posts: 197 Arc User
    edited May 2015
    praxi5 wrote: »
    • Placed a hard-cap of +50% on the +CritChance gained by “Particle Manipulator”.
      [

      From the latest Tribble patch.


    I dont even know what is “Particle Manipulator”, but +50% is wow :eek::)
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited May 2015
    I dont even know what is “Particle Manipulator”, but +50% is wow :eek::)

    It's the trait you get for hitting lvl 15 in sci crafting. It has been in game for quite a while now. It basically made 400 in partigens skill a magic number, because at that number all your exotic abilities are/were guaranteed to crit. iirc, it was "25% of your partigens skill added to crit chance".
    I need a beer.

  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited May 2015
    this is hilarious. This is not a nerf. no one even needs more then, let's say, 35% crth in practice.
    Anyone that knows anything about STO would gladly trade those 50% crth for 40% crtd.
  • bobs1111bobs1111 Member Posts: 471 Arc User
    edited May 2015
    So now instead of consistent dmg you can plan to heal though..... the game gets more WTH just happened. lol

    As far as PvP goes people won't really notice much change in the pressure coming from sci dmg builds... accept now when someone chains a small string of crits its going to be lights all that much faster.

    This is a great buff for sci dmg.

    Not that I much care anymore I just have to add... I have a feeling this will fix the issue with tacs and sci skills. (as in Pgen skills not being buffed by APAs CrtD buff, in fact Bort alluded to just that with his comments on GW) how much you folks want to bet this buff will allow APA to super boost Pgen skills now. lol
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2015
    game is broken beyond repair
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2015
    They don't understand what they're doing.

    But to be fair:

    Stuff getting vaped or DPSWTFPWNED by Energy Weapons, nobody bats an eye.

    Stuff getting blasted to hell by Science, people are up in rage.
    XzRTofz.gif
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    bobs1111 wrote: »
    So now instead of consistent dmg you can plan to heal though..... the game gets more WTH just happened. lol

    Which is odd given the angle they took with various other things in the past year or two, where they angled toward more consistency and less of the lolwut nonsense....oh well.
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited May 2015
    If this is a nerf, i'm the Pope :P Seriously, now i have the confimation, and i hate to say that: devs don't know what they are doing, period.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited May 2015
    Which is odd given the angle they took with various other things in the past year or two, where they angled toward more consistency and less of the lolwut nonsense....oh well.

    They were probably thinking along the lines of - oh wow, people can get 100% CritH. That doesn't sound too good. So we'll nerf that. But there's gonna be a heck of a lot of whine. Oh, okay, so we'll give something to make up for it. How about CritD? - and the rest is history.

    Hmm.....With this, though, I do predict them adding a new trait or console or something that procs off crits from Sci powers.
  • lebtronlebtron Member Posts: 296 Arc User
    edited May 2015
    Just the crth from the trait itself is capped at 50%. So you can still gain more than 50% crth with traits, consoles etc. Together with that crtd not really a nerf.
    Critical Hits in general didn't get capped. Just the benefit this specific Trait offers.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    nandospc wrote: »
    If this is a nerf, i'm the Pope :P Seriously, now i have the confimation, and i hate to say that: devs don't know what they are doing, period.

    Could be seen as a nerf to average damage - just going with base CrtH/CrtD.

    Before: 400 Partigens = 100% CrtH; 50% CrtD; 1.5 average damage.
    After: 400 Partigens = 52.5% CrtH; 90% CrtD; 1.4725 average damage.

    Of course it's not going to be just the base CrtH/CrtD involved there.

    Thing that stands out, imho, is the yo-yo part...sticking with those numbers.

    Before: 100% chance to do 1.5 damage.
    After: 52.5% chance to do 1.9 damage, 47.5% chance to do 1.0 damage.

    If we take the numbers from the Surgical Strikes changes...
    In all of the tests we performed, even after the above changes, Surgical Strikes reliably outperformed every combination of Weapon Type and Firing Mode we tried, once the player had a reasonable amount of +CritH and +CritD.

    Those "reasonable amounts" by the way were 15% Crit Chance, and +200 Crit Severity. Values reasonably obtained by many players, and hilarious outstripped by our high-end performers.

    Before: 400 Partigens = 100% CrtH; 200% CrtD; 3.0 average damage.
    After: 400 Partigens = 65% CrtH; 240% CrtD; 2.56 average damage.

    Again showing a nerf to average damage.
    Again showing some yo-yo...

    Before: 100% chance to do 3.0 damage.
    After: 65% chance to 3.4 damage, 35% chance to do 1.0 damage.

    Course, that's without any other Bonus boosts.

    w/ 9 SAP APA's 4.96%/49.6%?

    Before: 3.496 average damage; 100% chance to do 3.496 damage.
    After: 3.056 average damage; 69.96% chance to do 3.896 damage, 30.04% chance to do 1.496 damage.

    w/ 3x CoE?

    Before: 3.3 average damage; 100% chance to do 3.3 damage.
    After: 2.86 average damage; 65% chance to do 3.7% damage, 35% chance to do 1.3 damage.

    Buffed the high end while introducing a low end...yo-yo. Folks would have to look at their own numbers to see if they feel it's a buff or a nerf.

    * * * * *

    Oh, and on the subject...not really, but the rubbing some salt in that they did...

    Beam Barrage

    Before: 20s duration, could not be stacked with FAW...could benefit from +2% Bonus at most.
    After: 30s duration, can be stacked with FAW...can benefit from +2%/4%/6% Bonus.

    It's effin' FAWtastic, right? :(
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited May 2015
    sharxtreme wrote: »
    this is hilarious. This is not a nerf. no one even needs more then, let's say, 35% crth in practice.
    Anyone that knows anything about STO would gladly trade those 50% crth for 40% crtd.

    Given that sci powers have no ability to deal extra damage upon crit because of some or other issue (as mentioned in Bort's reddit post) it doesn't matter, unless they fix that, it's still quite the nerf if only in chance for X effect on crit passives.
    ZiOfChe.png?1
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited May 2015
    adamkafei wrote: »
    Given that sci powers have no ability to deal extra damage upon crit because of some or other issue (as mentioned in Bort's reddit post) it doesn't matter, unless they fix that, it's still quite the nerf if only in chance for X effect on crit passives.

    not all SCI exotic abilities are like that. Thalaron and TBR/FBP for example scale normally based on your crtd on crit hit.
    Borticus said only entity based abilities like GW/Tykens don't scale on crit.

    BTW
    nothing stops this power creep train rushing to abyss.
    Developers along with group of players that they are focusing on as primary customers(DPS/RP) don't even understand mechanics of this game in practice.
    That's why both groups with devs in front are so much against PvPers.
  • bobs1111bobs1111 Member Posts: 471 Arc User
    edited May 2015
    lebtron wrote: »
    Just the crth from the trait itself is capped at 50%. So you can still gain more than 50% crth with traits, consoles etc. Together with that crtd not really a nerf.

    Nothing else effects science skills. In fact with out PM Sci skills don't crit at all.
  • mynameisnommynameisnom Member Posts: 639 Arc User
    edited May 2015
    bobs1111 wrote: »
    Nothing else effects science skills. In fact with out PM Sci skills don't crit at all.

    Not true. I'm able to crit on my tac unbuffed and even more buffed
    [SIGPIC]http://s286.photobucket.com/user/parasite_12000/media/jub_zps9318ae82.jpg.html[/SIGPIC]
    stoutes wrote: »
    Those fish are much like their masters, filthy backstabbers... All battlecloaked fish, waiting for the right moment...
    The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
  • lebtronlebtron Member Posts: 296 Arc User
    edited May 2015
    bobs1111 wrote: »
    Nothing else effects science skills. In fact with out PM Sci skills don't crit at all.

    Sorry, but that is totally wrong. Without PM my repulsor has about 20% crit chance (=base crit chance).

    http://i.imgur.com/tUaEf3H.png
  • bobs1111bobs1111 Member Posts: 471 Arc User
    edited May 2015
    lebtron wrote: »
    Sorry, but that is totally wrong. Without PM my repulsor has about 20% crit chance (=base crit chance).

    http://i.imgur.com/tUaEf3H.png

    Fair enough guess they fixed it at some point... guess I stopped caring about STO awhile ago never even noticed they fixed it. Doesn't really much matter anyway. Fixing stuff a year on simply isn't good enough to matter.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2015
    its only really a nerf if you don't crit like every single time already, if anything exotic damage spike is potentially even more dangerous, even if math shows its DPS is potentially less
  • bobs1111bobs1111 Member Posts: 471 Arc User
    edited May 2015
    its only really a nerf if you don't crit like every single time already, if anything exotic damage spike is potentially even more dangerous, even if math shows its DPS is potentially less

    If I understood what bort was saying correctly... Viruses math although correct isn't going to be real world anyway. As from what I am reading it seems things like GW and other entity style dmg will be able to gain CrtD which was never the case previously.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    its only really a nerf if you don't crit like every single time already, if anything exotic damage spike is potentially even more dangerous, even if math shows its DPS is potentially less

    It's the theoretical over a gazillion hits, yadda-yadda-yadda, that the average damage would be lower. The actual potential damage is going to be higher...in a yo-yo fashion with however the dice roll as far as luck. One could have 80% CrtH and have a heinous run of luck where they don't see a Critical happen...one could be at just the 50% and not see anything but Criticals.

    It's increasing the potential of reducing skill and it just being about random dice rolls determining who lives and who dies.

    Which for PvE might provide that "oh cool" as those big numbers show up from time to time...but just outright sucks for PvP.
  • skurfskurf Member Posts: 1,071 Arc User
    edited May 2015
    bobs1111 wrote: »
    As from what I am reading it seems things like GW and other entity style dmg will be able to gain CrtD which was never the case previously.

    I think you are mistaken. To me it sounds like CritD is not applied at all to enitity based exotic damage powers. That means both CritH and CritD are useless for Grav wells, etc. since they do the same damage for crits and non-crits.

    It's funny Borticus says this:
    "So, if you've been relying on Gravity Well + Particle Manipulator, this change is likely not going to alter your overall DPS output anyway."

    It should read:
    "So, if you've been relying on Gravity Well + Particle Manipulator, then you're a fool because it's completely pointless and this is just another bug we don't know how to fix yet never acknowledged because we're horrible programmers that don't know how to fix it."
  • edited May 2015
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  • bobs1111bobs1111 Member Posts: 471 Arc User
    edited May 2015
    skurf wrote: »
    I think you are mistaken. To me it sounds like CritD is not applied at all to enitity based exotic damage powers. That means both CritH and CritD are useless for Grav wells, etc. since they do the same damage for crits and non-crits.

    It's funny Borticus says this:
    "So, if you've been relying on Gravity Well + Particle Manipulator, this change is likely not going to alter your overall DPS output anyway."

    It should read:
    "So, if you've been relying on Gravity Well + Particle Manipulator, then you're a fool because it's completely pointless and this is just another bug we don't know how to fix yet never acknowledged because we're horrible programmers that don't know how to fix it."

    That does seem like a solid analysis. I am sure at some point they will try some change intended to "fix" it and completely break the game for 6-7 months.

    The speed at which they fix things is pretty sad. :)
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited May 2015
    skurf wrote: »
    I think you are mistaken. To me it sounds like CritD is not applied at all to enitity based exotic damage powers. That means both CritH and CritD are useless for Grav wells, etc. since they do the same damage for crits and non-crits.

    It's funny Borticus says this:
    "So, if you've been relying on Gravity Well + Particle Manipulator, this change is likely not going to alter your overall DPS output anyway."

    It should read:
    "So, if you've been relying on Gravity Well + Particle Manipulator, then you're a fool because it's completely pointless and this is just another bug we don't know how to fix yet never acknowledged because we're horrible programmers that don't know how to fix it."

    does that mean warp plasma and the warp poo from the emission torpedo won't crit either?
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