- Placed a hard-cap of +50% on the +CritChance gained by “Particle Manipulator”.
- Reduced the Critical Chance benefit per point of “Particle Generators” from .25 to .20.
- Added a Critical Severity buff.
- Each point of “Particle Generators” will grant .1% Crit Severity for Exotic Damage abilities, and there is no cap on this benefit.
Also, bonus:
- Resolved an issue which caused KDF Captains to not appear on the scoreboard at the end of a PvP match.
From the latest Tribble patch.
To put it in perspective... If you had +100% Crit Chance previously, then you're rocking 400+ Particle Generators. A bonus which already, on its own, massively increases the damage most of your Exotic Damage abilities deal.
This also means that, under the new changes, you'll have +50% Crit Chance AND +40% Crit Severity with Exotic Damage abilities. I dunno about you, but 50% Crit Chance still sounds pretty dang tasty, AND those Crits will be hitting harder now.
It may also be worth pointing out that Critical Hits from entity-based abilities (Gravity Well, Tyken's Rift, e.g.) don't really mean anything. Due to a limitation in our powers code (which we're hoping to fix one day), when these entities roll a Crit, there is no Severity rating to add. In other words, their Crits deal the same amount of damage as their normal hits. So, if you've been relying on Gravity Well + Particle Manipulator, this change is likely not going to alter your overall DPS output anyway.
Comments
my romulan Temporal vessel will not be 100% OP from now on,
just 50%(+20%)+40%(+130%) OP...
Yeah, I think this is going to end up being a buff in disguise.
Even 50% CrtH with TBR/Destabilizing Boom Boom is going to be enough. But now there's moar CrtD, so it's even more deadly.
Seriously ya think.
To me it sounds like a buff. Lol
I dont even know what is Particle Manipulator, but +50% is wow :eek::)
It's the trait you get for hitting lvl 15 in sci crafting. It has been in game for quite a while now. It basically made 400 in partigens skill a magic number, because at that number all your exotic abilities are/were guaranteed to crit. iirc, it was "25% of your partigens skill added to crit chance".
Anyone that knows anything about STO would gladly trade those 50% crth for 40% crtd.
Super SpecialStar Trek Online Review
SpecialTemporal PUG 100K DPS Build
We are Travelers
As far as PvP goes people won't really notice much change in the pressure coming from sci dmg builds... accept now when someone chains a small string of crits its going to be lights all that much faster.
This is a great buff for sci dmg.
Not that I much care anymore I just have to add... I have a feeling this will fix the issue with tacs and sci skills. (as in Pgen skills not being buffed by APAs CrtD buff, in fact Bort alluded to just that with his comments on GW) how much you folks want to bet this buff will allow APA to super boost Pgen skills now. lol
But to be fair:
Stuff getting vaped or DPSWTFPWNED by Energy Weapons, nobody bats an eye.
Stuff getting blasted to hell by Science, people are up in rage.
Which is odd given the angle they took with various other things in the past year or two, where they angled toward more consistency and less of the lolwut nonsense....oh well.
They were probably thinking along the lines of - oh wow, people can get 100% CritH. That doesn't sound too good. So we'll nerf that. But there's gonna be a heck of a lot of whine. Oh, okay, so we'll give something to make up for it. How about CritD? - and the rest is history.
Hmm.....With this, though, I do predict them adding a new trait or console or something that procs off crits from Sci powers.
Could be seen as a nerf to average damage - just going with base CrtH/CrtD.
Before: 400 Partigens = 100% CrtH; 50% CrtD; 1.5 average damage.
After: 400 Partigens = 52.5% CrtH; 90% CrtD; 1.4725 average damage.
Of course it's not going to be just the base CrtH/CrtD involved there.
Thing that stands out, imho, is the yo-yo part...sticking with those numbers.
Before: 100% chance to do 1.5 damage.
After: 52.5% chance to do 1.9 damage, 47.5% chance to do 1.0 damage.
If we take the numbers from the Surgical Strikes changes...
Before: 400 Partigens = 100% CrtH; 200% CrtD; 3.0 average damage.
After: 400 Partigens = 65% CrtH; 240% CrtD; 2.56 average damage.
Again showing a nerf to average damage.
Again showing some yo-yo...
Before: 100% chance to do 3.0 damage.
After: 65% chance to 3.4 damage, 35% chance to do 1.0 damage.
Course, that's without any other Bonus boosts.
w/ 9 SAP APA's 4.96%/49.6%?
Before: 3.496 average damage; 100% chance to do 3.496 damage.
After: 3.056 average damage; 69.96% chance to do 3.896 damage, 30.04% chance to do 1.496 damage.
w/ 3x CoE?
Before: 3.3 average damage; 100% chance to do 3.3 damage.
After: 2.86 average damage; 65% chance to do 3.7% damage, 35% chance to do 1.3 damage.
Buffed the high end while introducing a low end...yo-yo. Folks would have to look at their own numbers to see if they feel it's a buff or a nerf.
* * * * *
Oh, and on the subject...not really, but the rubbing some salt in that they did...
Beam Barrage
Before: 20s duration, could not be stacked with FAW...could benefit from +2% Bonus at most.
After: 30s duration, can be stacked with FAW...can benefit from +2%/4%/6% Bonus.
It's effin' FAWtastic, right?
Given that sci powers have no ability to deal extra damage upon crit because of some or other issue (as mentioned in Bort's reddit post) it doesn't matter, unless they fix that, it's still quite the nerf if only in chance for X effect on crit passives.
not all SCI exotic abilities are like that. Thalaron and TBR/FBP for example scale normally based on your crtd on crit hit.
Borticus said only entity based abilities like GW/Tykens don't scale on crit.
BTW
nothing stops this power creep train rushing to abyss.
Developers along with group of players that they are focusing on as primary customers(DPS/RP) don't even understand mechanics of this game in practice.
That's why both groups with devs in front are so much against PvPers.
Super SpecialStar Trek Online Review
SpecialTemporal PUG 100K DPS Build
We are Travelers
Nothing else effects science skills. In fact with out PM Sci skills don't crit at all.
Not true. I'm able to crit on my tac unbuffed and even more buffed
Sorry, but that is totally wrong. Without PM my repulsor has about 20% crit chance (=base crit chance).
http://i.imgur.com/tUaEf3H.png
Fair enough guess they fixed it at some point... guess I stopped caring about STO awhile ago never even noticed they fixed it. Doesn't really much matter anyway. Fixing stuff a year on simply isn't good enough to matter.
If I understood what bort was saying correctly... Viruses math although correct isn't going to be real world anyway. As from what I am reading it seems things like GW and other entity style dmg will be able to gain CrtD which was never the case previously.
It's the theoretical over a gazillion hits, yadda-yadda-yadda, that the average damage would be lower. The actual potential damage is going to be higher...in a yo-yo fashion with however the dice roll as far as luck. One could have 80% CrtH and have a heinous run of luck where they don't see a Critical happen...one could be at just the 50% and not see anything but Criticals.
It's increasing the potential of reducing skill and it just being about random dice rolls determining who lives and who dies.
Which for PvE might provide that "oh cool" as those big numbers show up from time to time...but just outright sucks for PvP.
I think you are mistaken. To me it sounds like CritD is not applied at all to enitity based exotic damage powers. That means both CritH and CritD are useless for Grav wells, etc. since they do the same damage for crits and non-crits.
It's funny Borticus says this:
"So, if you've been relying on Gravity Well + Particle Manipulator, this change is likely not going to alter your overall DPS output anyway."
It should read:
"So, if you've been relying on Gravity Well + Particle Manipulator, then you're a fool because it's completely pointless and this is just another bug we don't know how to fix yet never acknowledged because we're horrible programmers that don't know how to fix it."
@DevolvedOne
That does seem like a solid analysis. I am sure at some point they will try some change intended to "fix" it and completely break the game for 6-7 months.
The speed at which they fix things is pretty sad.
does that mean warp plasma and the warp poo from the emission torpedo won't crit either?