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Request: Seperate Box for Personal Space & Ground Traits

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  • aesicaaesica Member Posts: 736 Arc User
    edited April 2015
    patientnr0 wrote: »
    we have it for Space and Ground Rep, why not for Personal ones?
    Literally anything that might involve shuffling bonuses around for space and ground should be separated. This includes not only regular traits, but also active reputation traits.
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  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited April 2015
    robert359 wrote: »
    I never swap out traits. I find space easier so I have less of them. I might tweak it now and then, like making my character a little more toxic resistant when bug hunt came out, but I didn't change it around constantly.

    I think the current system is good. People can specialize in space or ground, or go for a mix.

    Remind me to avoid teaming up with you.
  • robert359robert359 Member Posts: 355 Arc User
    edited April 2015
    huskerklg wrote: »
    Remind me to avoid teaming up with you.

    Don't team with me.

    Yes it is true I don't do the min/max thing. If you think that is bad, I also run beams, torpedoes, and cannons on my Armitage.
    "The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
    Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited April 2015
    robert359 wrote: »
    Don't team with me.

    Yes it is true I don't do the min/max thing. If you think that is bad, I also run beams, torpedoes, and cannons on my Armitage.

    and if you know that's not an effective build, then yeah, don't want to run with you.

    I don't mind running with noobs if they're willing to learn how to improve their performance to one where they can do some damage...
  • eigthballereigthballer Member Posts: 58 Arc User
    edited April 2015
    About the single best suggestion floating around in these forums. The question remains how many traits should be allowed in each bos, but it is just aa matter of haggling. Let's keep this thread up in hopes it earns the Dev's agreement and that is is implemented in S10.5
  • robert359robert359 Member Posts: 355 Arc User
    edited April 2015
    and if you know that's not an effective build, then yeah, don't want to run with you.

    I don't mind running with noobs if they're willing to learn how to improve their performance to one where they can do some damage...

    It is an effective build. I have no problem with it and have held my own in a few STFs with guys from the Star Trek Battles channel. Even in a regular PUG I have parsed 2nd or 3rd. More importantly, I enjoy it.

    Any way. If Cryptic divides the traits into ground and space I would be really surprised if they add more boxes. More likely it will be 4/4 or 5/5 instead of the current 9. Witch means you will be losing half your space or ground traits.

    Me it won't effect much because my character is fairly balanced.
    "The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
    Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    edited April 2015
    robert359 wrote: »
    It is an effective build. I have no problem with it and have held my own in a few STFs with guys from the Star Trek Battles channel. Even in a regular PUG I have parsed 2nd or 3rd. More importantly, I enjoy it.

    Any way. If Cryptic divides the traits into ground and space I would be really surprised if they add more boxes. More likely it will be 4/4 or 5/5 instead of the current 9. Witch means you will be losing half your space or ground traits.

    Me it won't effect much because my character is fairly balanced.
    That's fine & dandy, but some of us like to perform as best as we can. I prefer ground, some others space. If they want to swap their traits, it's something they currently can do, if they like both equally. Having 4/4 would be really.. annoying & that's putting it mildly, for those of us, who only want to play & enjoy one area & I really hope that those will be at least taken into consideration - as forcing us to slot traits we'd barely end up using is barely fair, especially if done at expanse of current *choice*, when we aren't limited by ground/space boxes - which means I for example can have 9 ground traits slotted... and it would be very preferable if that remained untouched.
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  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited April 2015
    i'd rather this way and change the 9 traits out than a 4/4
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2015
    and if you know that's not an effective build, then yeah, don't want to run with you.

    I don't mind running with noobs if they're willing to learn how to improve their performance to one where they can do some damage...

    Not everybody is enthralled by the challenge offered by seeing just how fast one can steal the candy from the baby...
  • lianthelialianthelia Member Posts: 7,896 Arc User
    edited April 2015
    Why? So I'd have less space traits and forced to take ground traits I almost never use?

    I'd rather they do away with the ground and space rep traits so I could have access to more space rep traits! :D
    Can't have a honest conversation because of a white knight with power
  • eigthballereigthballer Member Posts: 58 Arc User
    edited April 2015
    Like I said, haggling.... If we could get 9 slots for space AND 9 for ground, that would be swell and would not inbalance the game because that is what people do right now any way. It would only eliminate the annoyance of having to switch the trais one by one when switching between space and ground
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited April 2015
    It's going to be 9/9, the only problem is some species don't have enough traits by default to fill 9/9 slots and they don't want to force people to buy lockbox traits, so they have to add more native traits before splitting them.
  • aesicaaesica Member Posts: 736 Arc User
    edited April 2015
    robert359 wrote: »
    Any way. If Cryptic divides the traits into ground and space I would be really surprised if they add more boxes. More likely it will be 4/4 or 5/5 instead of the current 9. Witch means you will be losing half your space or ground traits.
    Why would you think that? It makes far more sense to create 2 9/9 boxes along with 2 4/4 boxes for active reputation abilities. It's obvious they play their own game at least enough to know that halving the total number of traits people can use would be a really unpopular move that would completely defeat the purpose of the change.
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  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited April 2015
    Not everybody is enthralled by the challenge offered by seeing just how fast one can steal the candy from the baby...

    oh I'm not saying people should strive to do 30k+ dps. But honestly should strive to do 6-10k dps. That right there is VERY doable and even with a mixed build of torps and beams
  • robert359robert359 Member Posts: 355 Arc User
    edited April 2015
    aesica wrote: »
    Why would you think that? It makes far more sense to create 2 9/9 boxes along with 2 4/4 boxes for active reputation abilities. It's obvious they play their own game at least enough to know that halving the total number of traits people can use would be a really unpopular move that would completely defeat the purpose of the change.

    Why would I think that?

    Because of what cryptic has done in the past. Auto rifles putting out more dps then they should, fixed. Armor pen trait higher then it is supposed to be, fixed. Juggernaut shield bonus broke, no big deal.

    Granted those are bugs, so how about the rep traits. Went from 8/8 to 4/4. Very unpopular, many thought they should have frozen it there instead of reducing it.

    Maybe I am cynical, but when it comes to things that can give players real advantages in the game it seems like Cryptic is slow to bring it about. Like I said I would be surprised, didn't say they won't do it. They have surprised me before with good stuff.
    "The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
    Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
  • buccaneerdtbbuccaneerdtb Member Posts: 575 Arc User
    edited April 2015
    Why would anyone need 18 traits? I have a hard enough time finding 9 that are worth using. I have to mix space and ground. Why would anyone torture themselves with the bothersome chore of swapping traits just to get .001% better performance? And if you are annoying yourself with this, why blame the game? Learn to compromise, it will make you a lot happier.

    If you are annoyed with the current system you may need medication, or to go outside and clear your head. OCD can be treated, but changing the world to fit your obsession is not the cure.
  • buccaneerdtbbuccaneerdtb Member Posts: 575 Arc User
    edited April 2015
    robert359 wrote: »
    Don't team with me.

    Yes it is true I don't do the min/max thing. If you think that is bad, I also run beams, torpedoes, and cannons on my Armitage.

    I'll team with you. I am tired of watching the DPS elite blow up for lack of defense and survival skills. I am tired of waiting 30 seconds to start so they can unpack their fighters (this actually slows down the STF guys).
  • buccaneerdtbbuccaneerdtb Member Posts: 575 Arc User
    edited April 2015
    ...the annoyance of having to switch...

    You don't HAVE to, many of us don't, and still complete Advanced and Elite STFs just fine. You sound obsessed with max (there is no min in min/max).
  • trennantrennan Member Posts: 2,839 Arc User
    edited April 2015
    robert359 wrote: »
    Don't team with me.

    Yes it is true I don't do the min/max thing. If you think that is bad, I also run beams, torpedoes, and cannons on my Armitage.

    Sounds like me in the old Cannon/Torp build. That and I use yanno.. Tetryon instead of AP. So while the AP'ers are complaining about the cost/time of setting up a ship. I'm, meh, cost me 500K to set my ship up.
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  • trennantrennan Member Posts: 2,839 Arc User
    edited April 2015
    You don't HAVE to, many of us don't, and still complete Advanced and Elite STFs just fine. You sound obsessed with max (there is no min in min/max).

    I set all my traits to ground. Space, get a cruiser, armor/weapons, load up, fly in circles, press pew pew button.

    I have more respect for an Escort or Science vessel than I do for Cruisers. But hey, cruisers, just like the feds, everyone needs an easy mode.
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  • fruitvendor12fruitvendor12 Member Posts: 615 Arc User
    edited April 2015
    This all sounds so overthought.

    I just want to save my space trait sets and my ground trait sets, and simply switch between them. Re-traiting is tedious, and the more traits one has the more one has to spend time remembering ths boff/doff combinations and which traits are complimentary. The frustration we feel when the boff assignments fail as we zone into an STF, well that is an intentional design goal for traits.

    Frankly space traits should already be saved as part of a loadout, and adding the ability save ground loadouts as well makes the model consistent.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited April 2015
    This all sounds so overthought.

    I just want to save my space trait sets and my ground trait sets, and simply switch between them. Re-traiting is tedious, and the more traits one has the more one has to spend time remembering ths boff/doff combinations and which traits are complimentary. The frustration we feel when the boff assignments fail as we zone into an STF, well that is an intentional design goal for traits.

    Frankly space traits should already be saved as part of a loadout, and adding the ability save ground loadouts as well makes the model consistent.

    that works too
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited April 2015
    robert359 wrote: »

    Any way. If Cryptic divides the traits into ground and space I would be really surprised if they add more boxes. More likely it will be 4/4 or 5/5 instead of the current 9. .

    Based on what? Again we can already do this manually.

    Again when they changed the Space and Ground rep traits it actually was an over all improvement in utility not a decrease.

    You have no basis for that guess.


    Again we can already swap at will. All this does is add convenience to swapping.
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