I'm trying to complete the Deferri space dailies and I can't seem to find the Breen or Deferri patrol since the map change. I can't see them on the maps and I'll be darned if any have spawned in their usually haunts.
it seems many non-planet objects got forgotten in the revamp.....deferi and breen patrols and the sh'mar freighter and the cargo freighters are missing
it seems many non-planet objects got forgotten in the revamp.....deferi and breen patrols and the sh'mar freighter and the cargo freighters are missing
Hopefully it's just a matter of flipping a switch and turning them back on.
I saw it has been reported, throew in my 2 cents, now can only wait.... and hope for a patch.
On a side note, I've always loved your avatar... so.... apt for the forums LOL
Okay, I'm not losing my mind... yet...
I thought I had one of these missions but it disappeared.
They also seem to have reduced drastically the number of random encounters floating around in the sectors that used to have them. I miss these because I liked to test ship setups in them.
Okay, I'm not losing my mind... yet...
I thought I had one of these missions but it disappeared.
They also seem to have reduced drastically the number of random encounters floating around in the sectors that used to have them. I miss these because I liked to test ship setups in them.
The ships used to travel between two systems, If those systems have been moved, then the path is no doubt longer and possibly spread across a few more systems. I could swear i did see the Breen ship in passing on my way to DS9 last weekend.
The random space encounters are still there, you can select them as a destination from your system list for direct navigation. It takes longer to fly if your not well equipped, and they could get completed by others before you arrive on the scene.
The ships used to travel between two systems, If those systems have been moved, then the path is no doubt longer and possibly spread across a few more systems. I could swear i did see the Breen ship in passing on my way to DS9 last weekend.
The random space encounters are still there, you can select them as a destination from your system list for direct navigation. It takes longer to fly if your not well equipped, and they could get completed by others before you arrive on the scene.
that's the thing though... the new "random encounters" are way more sparse than the old versions and the old versions "completed" but would then have a secondary "objective" of destroying a flagship or some sort... then would recycle the "kill 10 of <someone>" again.
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!sigh~ Aite.... I'll submit a report then... was hoping I was just having bad luck...
Hopefully it's just a matter of flipping a switch and turning them back on.
I saw it has been reported, throew in my 2 cents, now can only wait.... and hope for a patch.
On a side note, I've always loved your avatar... so.... apt for the forums LOL
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Let us upgrade the Seleya Ceremonial Lirpa and Kri'stak Blade
I've seen it mentioned (once) in the bug reporting section... hopefully, at worst, it will be a silent fix in the next patch...
Probably right... ~sigh~
I thought I had one of these missions but it disappeared.
They also seem to have reduced drastically the number of random encounters floating around in the sectors that used to have them. I miss these because I liked to test ship setups in them.
The ships used to travel between two systems, If those systems have been moved, then the path is no doubt longer and possibly spread across a few more systems. I could swear i did see the Breen ship in passing on my way to DS9 last weekend.
The random space encounters are still there, you can select them as a destination from your system list for direct navigation. It takes longer to fly if your not well equipped, and they could get completed by others before you arrive on the scene.
that's the thing though... the new "random encounters" are way more sparse than the old versions and the old versions "completed" but would then have a secondary "objective" of destroying a flagship or some sort... then would recycle the "kill 10 of <someone>" again.
the new ones complete and disappear