It's literally been 2 days since the expansion hit, people are still learning how to complete the mission. Have some patience.
Normally, I would be... and Herald Sphere seems easy enough. From what I gather, though, there is a particular ship we need to destroy in the third round first... however, many teammates seemed confused as to why we failed.
In other words... once again, the devs haven't made a queue's objectives clear enough, and this advanced "optional fail" stuff has been going on since DR. The launch of Season 10 would have been a great time to roll out the changes made to ANRA, or at least update the playerbase on what is going on with that.
Instead, nothing, and I can see players losing interest in queues pretty quickly. One more shovel of dirt on PUGing.
Fair enough, "optional" fails are as obnoxious as ever. I admit I haven't tried Herald Sphere yet, so I can't comment on it directly, and have only tried Gates of Grethor twice on Normal so I could learn how to play it. Unfortunately Gates bugged out on the final wave during my first run, I think maybe the dreadnought blew up too quickly, preventing the rest of the Heralds from spawning, but that's for another thread, but at least Gates doesn't seem to suffer from optional failure syndrome.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
Given that Hive Space's actual name is Hive Onslaught, I suppose it would make sense for it to change to HO[N/A/E], but given that it came first I expect Herald Sphere will be the one that gets changed, maybe to HSS[N/A/E] although that could still lead to confusion. Maybe should find a way to use the word The from The Herald Sphere, but would still likely end up in a 4-character shorthand.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
All right, I guess you can have the last word then
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Leave the one-upmanship at the airlock, please. No personal attacks or name calling. That's school playground stuff and it doesn't belong here. Stay on topic and try to have a sense of humor. If a post offends you, don't reply to it. Report it.
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This is one of the few scenarios that generally irritates me.
When a team of escorts and light ships decides they can 'tank' the Entity's energy blast and cause everyone to fail. Very annoying.
Totally. I wish optional (and optional loot bonuses) were all on an individual level. So if you fail the optionals you just get less rewards. Don't allow loot to be given until the entire stf is done.
What is also annoying is the whining about the failing. Yes, failing is frustrating, but that's just how it is. One can't expect to win them all. I think that is what is happening though. The Elite Borg queues, pre DR, had become so easy because of the power creep that almost any pug could roll right through them with no application of tactics of any kind. It was that way for a long time and people became used to it and expected it to be the norm. It was all we had for advanced queue content, so that's all people knew.
Keep in mind that when the Borg queues were split up into space and ground, they were not so easy. A group actually had to apply some tactics in order to get the optional on Infected, it took a dedicated ship on each side to handle probes in Khitomer and outright failing the third one was generally expected without a premade for several months until everyone learned the standard tactics developed for the time. Eventually, things got a lot easier ... eventually.
We have gone from "elite" content that groups could almost sleep through and still complete to content that has taken the power creep into account and that has also been future-proofed to some extent. I am afraid if you want your advanced goodies now, you are going to have to earn them (requiring completion of advanced queues to get certain needed things is a completely unrelated topic). Expecting repeated failures to not be normal for a while is a grand bit of wishful thinking and yelling "OMG we failed! That should be unpossible!", isn't going to change that.
What is also annoying is the whining about the failing. Yes, failing is frustrating, but that's just how it is. One can't expect to win them all. I think that is what is happening though. The Elite Borg queues, pre DR, had become so easy because of the power creep that almost any pug could roll right through them with no application of tactics of any kind. It was that way for a long time and people became used to it and expected it to be the norm. It was all we had for advanced queue content, so that's all people knew.
Keep in mind that when the Borg queues were split up into space and ground, they were not so easy. A group actually had to apply some tactics in order to get the optional on Infected, it took a dedicated ship on each side to handle probes in Khitomer and outright failing the third one was generally expected without a premade for several months until everyone learned the standard tactics developed for the time. Eventually, things got a lot easier ... eventually.
We have gone from "elite" content that groups could almost sleep through and still complete to content that has taken the power creep into account and that has also been future-proofed to some extent. I am afraid if you want your advanced goodies now, you are going to have to earn them (requiring completion of advanced queues to get certain needed things is a completely unrelated topic). Expecting repeated failures to not be normal for a while is a grand bit of wishful thinking and yelling "OMG we failed! That should be unpossible!", isn't going to change that.
This isn't mindless whining about failure.
1. The devs have come in here to say that they are continually looking at queues, and unfortunately, even they believe something isn't quite right. History lesson aside, what's done is done. Sure, power creep made old Elite easier... then DR came in, and introduced mandatory optionals for advanced and elite levels. The devs made changes to ANRA a few weeks ago, but it would have been nice to hear an update during S10 launch week.
2. No matter what you think of the conversation, it's pretty clear that the devs didn't make the directions clear in this "new approach" to queues. Should it have even been done in the first place? Who knows... I, for one, didn't mind the difficulty of "Borg Disconnected," but even if I was playing with a decent team that understood what to do... we'd fail 95% of the time. That's REALLY frustrating.
3. PUGing is an important part of the game. Some people (myself included) do not have time to get on chat/TeamSpeak, form a team, and private queue a game. What was nice about pre-DR times is that I could get in, play the game, have fun, and get out. You can't do that anymore, and that places Advanced and Elite queues behind a wall, where only the uber-DPSers can play. That's fine for Elite, but should not be the case for Advanced.
And, before you raise any concerns about the Elite Mark acquisition, the additions to Season 10 made that problem more or less moot... I want to play Advanced queues because I want to play Advanced queues. Something isn't right when people STILL fail ISA after six months of DR.
If ya don't beat it on advanced or elite in the first couple of tries or tear through it in 2 mins that actually sounds about right. While I do tend to agree BDA is definitely difficult to complete I like it. These are instances that separate the men/women from the boys/girls. It was meant to be hard or it wouldn't be advanced and some of us might actually get bored with it. If ya want to beat these things in 5mins run it on normal get your marks or mats and go.
If ya don't beat it on advanced or elite in the first couple of tries or tear through it in 2 mins that actually sounds about right. While I do tend to agree BDA is definitely difficult to complete I like it. These are instances that separate the men/women from the boys/girls. It was meant to be hard or it wouldn't be advanced and some of us might actually get bored with it. If ya want to beat these things in 5mins run it on normal get your marks or mats and go.
I welcome the challenge and hope to see more
That is what the new "Elite" is for.
You want to talk about boring? Normal is boring. There is no middle ground, which is what Advanced should be.
Just failed Herald Sphere Advanced... AGAIN... because my team didn't burn through the ships fast enough. That makes it a DPS race, and that's (again) why it should change.
I am sorry but it is true. There are too big differences between Normal, Advanced and Elite. The learning of any of the events is filled with misery - lots of fail, 30 mins cooldowns, dps race, frustration.
I concur. And the most irritating part was the thread earlier on from the fanboys cheering on the devs and talking BS about "breezing through the mission" and "happily destroying stuff" with their crappy 9 kdps ships, while I can't get anything killed new in these new missions on my 15 kdps. These queues are brutally overnerfed on advanced, poorly explained and overloaded with so many gates/probes/swarms/whatever that there is no way to even find what you are supposed to kill. It's a critterfest in the worst Bug Hunt style, except these ones REALLY pack a puch and have tons of HP
I just 'finished' a failed Crystalline Catastrophe Advance.. Me and one other were the only two ships that didn't get blown up firing the aoe phase.
not surprised, for some reason when people play that queue they tend to not realize that when its finished absorbing it detonates on anything within 10km. So many people have 0 spacial awareness urgh
I always get out with Evasive maneuvers just before it detonates lol.
I am sorry but it is true. There are too big differences between Normal, Advanced and Elite. The learning of any of the events is filled with misery - lots of fail, 30 mins cooldowns, dps race, frustration.
There's nothing new to learn in Advanced or Elite over Normal...
I haven't queued in months. No reason to do so either. I have everything I need.
I wish they had an open map where we can just jump in and blast away like the Dyson Sphere Undine Warzone. It's the most relaxed way to do thing and no one will bark at you for failing, since there are plenty of Captains that will help carry any load that happens to fall upon you.
Too much pressure for me when PUGing. Not only that I might fail, but the chance that I'm left with people that have absolutely no clue.. or just rushes things.
I'm not wasting my time on that and I have fear of failure and that might be on me, but still.. I want them open maps. It's awesome to warp in and just start wasting away some ships and be gone without any grievances.
I hate to nitpick but please educate on the different between an expansion and a season patch. Really bugs me when people mix things like that up lol
"Season" is the word chosen by Cryptic to signify new content of this sort. It is not a generic term for MMOs and was chosen because STO is based on a TV series. I would argue that since they've added new content they've "expanded" upon existing content, but you are still correct that according to Cryptic this is a Season and not an Expansion (note the use of capital letters).
Semantics aside, it still has only been 2 days, people are still learning the ropes of the new missions and bugs are still being fixed. Provided the recent server issues are resolved by the time I try to log in tonight, I'll put in a try on Herald Sphere Normal. The reason I've been putting that one off is I understand it to require some tactical thinking, and PuGs are notorious for not having it. Wish my fleet was more willing to run new content...
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
The new space queues are fairly unpleasant. Get stuck in a turbulence cloud, solar gateway opens conveniently to roast ya. Way too much disable spam. Heralds are annoying to fight in space - not impossible, just tedious. Apparently it takes some kind of transcendent genius (which I didn't know I had) to recognize that radiation portals are a priority in Gateway, and patrols are irrelevant in the first part. Think I'll stick to normal in space, best payout 50 marks so far.
Brotherhood of the Sword isn't bad at all, really. I just got through it in a completely random group with zero communication earlier. We struggled on simultaneous clicking, yet managed to rescue a MACO fireteam and stuff along the way. Who let the targs out? Why, I did! It should be fine once people learn to prioritize Defilers and other space mages, shoot gateways and so on.
I see no reason to subject myself to advanced+ space Heralds, when the experience is slightly less unpleasant than a dentist's appointment... at least not until the inevitable nerfbat is swung. Failoptionals are still fail, no matter how ya slice it. Leave that stuff to elite difficulty and everyone has a comfy niche.
Brotherhood of the Sword isn't bad at all, really. I just got through it in a completely random group with zero communication earlier.
I'm still trying to figure out why, with ~60% resists, I'm still eating hits that take 50% of my health or more. Or why my melee damage dropped. Or why my expose chance dropped by 33%.
I suspect it's actually easier on higher difficulties, but after eating what appear to be so many nerfs, I'm just going to get my marks from BHE and ignore the new queues.
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It's literally been 2 days since the expansion hit, people are still learning how to complete the mission. Have some patience.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
Normally, I would be... and Herald Sphere seems easy enough. From what I gather, though, there is a particular ship we need to destroy in the third round first... however, many teammates seemed confused as to why we failed.
In other words... once again, the devs haven't made a queue's objectives clear enough, and this advanced "optional fail" stuff has been going on since DR. The launch of Season 10 would have been a great time to roll out the changes made to ANRA, or at least update the playerbase on what is going on with that.
Instead, nothing, and I can see players losing interest in queues pretty quickly. One more shovel of dirt on PUGing.
Hrmmm...that complicates things.
HSA...Hive Space Advanced.
Herald Sphere Advanced.
Hrmmm...will make discussions interesting.
HOR, HOA, HOE...heh....cause there will be HSN, HSA, HSE with the Herald Sphere.
Will have to see where the masses go and how the shorthand lands...
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
Heh... and I forgot about Hive Onslaught.
THSN, THSA, THSE = The Herald Sphere Normal, Advanced, and Elite.
The Queue is still bugged in Phase 3.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
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It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
This is one of the few scenarios that generally irritates me.
When a team of escorts and light ships decides they can 'tank' the Entity's energy blast and cause everyone to fail. Very annoying. :mad:
Leave the one-upmanship at the airlock, please. No personal attacks or name calling. That's school playground stuff and it doesn't belong here. Stay on topic and try to have a sense of humor. If a post offends you, don't reply to it. Report it.
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Totally. I wish optional (and optional loot bonuses) were all on an individual level. So if you fail the optionals you just get less rewards. Don't allow loot to be given until the entire stf is done.
That way you punish bad players directly.
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It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
Wait, which queue? Herald Sphere?
What is also annoying is the whining about the failing. Yes, failing is frustrating, but that's just how it is. One can't expect to win them all. I think that is what is happening though. The Elite Borg queues, pre DR, had become so easy because of the power creep that almost any pug could roll right through them with no application of tactics of any kind. It was that way for a long time and people became used to it and expected it to be the norm. It was all we had for advanced queue content, so that's all people knew.
Keep in mind that when the Borg queues were split up into space and ground, they were not so easy. A group actually had to apply some tactics in order to get the optional on Infected, it took a dedicated ship on each side to handle probes in Khitomer and outright failing the third one was generally expected without a premade for several months until everyone learned the standard tactics developed for the time. Eventually, things got a lot easier ... eventually.
We have gone from "elite" content that groups could almost sleep through and still complete to content that has taken the power creep into account and that has also been future-proofed to some extent. I am afraid if you want your advanced goodies now, you are going to have to earn them (requiring completion of advanced queues to get certain needed things is a completely unrelated topic). Expecting repeated failures to not be normal for a while is a grand bit of wishful thinking and yelling "OMG we failed! That should be unpossible!", isn't going to change that.
This isn't mindless whining about failure.
1. The devs have come in here to say that they are continually looking at queues, and unfortunately, even they believe something isn't quite right. History lesson aside, what's done is done. Sure, power creep made old Elite easier... then DR came in, and introduced mandatory optionals for advanced and elite levels. The devs made changes to ANRA a few weeks ago, but it would have been nice to hear an update during S10 launch week.
2. No matter what you think of the conversation, it's pretty clear that the devs didn't make the directions clear in this "new approach" to queues. Should it have even been done in the first place? Who knows... I, for one, didn't mind the difficulty of "Borg Disconnected," but even if I was playing with a decent team that understood what to do... we'd fail 95% of the time. That's REALLY frustrating.
3. PUGing is an important part of the game. Some people (myself included) do not have time to get on chat/TeamSpeak, form a team, and private queue a game. What was nice about pre-DR times is that I could get in, play the game, have fun, and get out. You can't do that anymore, and that places Advanced and Elite queues behind a wall, where only the uber-DPSers can play. That's fine for Elite, but should not be the case for Advanced.
And, before you raise any concerns about the Elite Mark acquisition, the additions to Season 10 made that problem more or less moot... I want to play Advanced queues because I want to play Advanced queues. Something isn't right when people STILL fail ISA after six months of DR.
I welcome the challenge and hope to see more
HESPA=Herald Sphere Advanced.
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Advanced/Elite 'fail states' are SO absolutely stupid and make NO sense whatsoever.
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That is what the new "Elite" is for.
You want to talk about boring? Normal is boring. There is no middle ground, which is what Advanced should be.
Just failed Herald Sphere Advanced... AGAIN... because my team didn't burn through the ships fast enough. That makes it a DPS race, and that's (again) why it should change.
errr new season not new expansion. lol
I hate to nitpick but please educate on the different between an expansion and a season patch. Really bugs me when people mix things like that up lol
not surprised, for some reason when people play that queue they tend to not realize that when its finished absorbing it detonates on anything within 10km. So many people have 0 spacial awareness urgh
I always get out with Evasive maneuvers just before it detonates lol.
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There's nothing new to learn in Advanced or Elite over Normal...
I wish they had an open map where we can just jump in and blast away like the Dyson Sphere Undine Warzone. It's the most relaxed way to do thing and no one will bark at you for failing, since there are plenty of Captains that will help carry any load that happens to fall upon you.
Too much pressure for me when PUGing. Not only that I might fail, but the chance that I'm left with people that have absolutely no clue.. or just rushes things.
I'm not wasting my time on that and I have fear of failure and that might be on me, but still.. I want them open maps. It's awesome to warp in and just start wasting away some ships and be gone without any grievances.
"Season" is the word chosen by Cryptic to signify new content of this sort. It is not a generic term for MMOs and was chosen because STO is based on a TV series. I would argue that since they've added new content they've "expanded" upon existing content, but you are still correct that according to Cryptic this is a Season and not an Expansion (note the use of capital letters).
Semantics aside, it still has only been 2 days, people are still learning the ropes of the new missions and bugs are still being fixed. Provided the recent server issues are resolved by the time I try to log in tonight, I'll put in a try on Herald Sphere Normal. The reason I've been putting that one off is I understand it to require some tactical thinking, and PuGs are notorious for not having it. Wish my fleet was more willing to run new content...
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
Brotherhood of the Sword isn't bad at all, really. I just got through it in a completely random group with zero communication earlier. We struggled on simultaneous clicking, yet managed to rescue a MACO fireteam and stuff along the way. Who let the targs out? Why, I did! It should be fine once people learn to prioritize Defilers and other space mages, shoot gateways and so on.
I see no reason to subject myself to advanced+ space Heralds, when the experience is slightly less unpleasant than a dentist's appointment... at least not until the inevitable nerfbat is swung. Failoptionals are still fail, no matter how ya slice it. Leave that stuff to elite difficulty and everyone has a comfy niche.
If the best means they have for improving the gameplay is to drop tons of NPCs on the map, then nerf the TRIBBLE out of FAW.
More likely, their intention is to push the remaining cannon holdouts into upgrading into a fawship.
I'm still trying to figure out why, with ~60% resists, I'm still eating hits that take 50% of my health or more. Or why my melee damage dropped. Or why my expose chance dropped by 33%.
I suspect it's actually easier on higher difficulties, but after eating what appear to be so many nerfs, I'm just going to get my marks from BHE and ignore the new queues.