Probably admirals that send future you back in time to warn us about invasion during debriefing asked If we warned about destruction of Preserves and that is important to prevent it.
Our answer will be/is/was ? "....Ups I forgot". The sound of facepalm was heard in every galaxy no matter what universe we talk about
I was expecting constructs to be cannon fodder and the heralds to be mini-boss like, but nope, cannon fodder too, even the defiler.
The gravity warlock was annoying to fight due to the insane amount of AOE kockbacks and holds, but otherwise not particularly challenging.
Those ships that throw iconian and EMP probes at you were also annoying to fight in large numbers, 3 probes basically knock down your entire ship for 10-15 seconds, but otherwise easy to destroy.
What really bothers me is the fact that they added timers (again) to the new queues, could we please play without being forced to use tac dreadnoughts/escorts with full AP FAW builds?
Probably admirals that send future you back in time to warn us about invasion during debriefing asked If we warned about destruction of Preserves and that is important to prevent it.
Our answer will be/is/was ? "....Ups I forgot". The sound of facepalm was heard in every galaxy no matter what universe we talk about
Did you even play the delta recruitment story? you were sent back in time BEFORE the invasion, you were sent back in time during the breen story arc.
How would the Preservers know a thing about the Iconians anyways? The Preservers were millions of years ago doing the whole evolutionary seeding thing. On that scale of time, the Iconians ruling a mere 200,000 years ago was pretty much just last week. The conversation should have gone something like
Captain: "We're in trouble. Please, tell us everything you know about the Iconians."
Preserver: "The who?"
Captain: "The Iconians. From this planet at <space coordinates XYZ>"
Preserver: "Oh those guys. Dunno. Last time I saw that planet, the dominant life form was this little green furry pig-dog thing with 6 eyes. There's people there now?"
Writers have no sense of scale, in space or time.
Its worse than that. The preservers were billions of years ago, not millions. However, they were also active (at least some were) a mere 80,000 years ago, which is post iconians.
I did the math in another thread, but if the time from 4.5bn years ago to "today in game" is one hundred years, (pretending the preserver civilization is a 100 year old man), then by contrast the iconians are two day old newborns, and the federation hasn't had its umbilical cord cut yet.
No particular reason, the developers chose that point in time.
Wait, if you were sent back during the Breen arc... how did you even know about the Iconian invasion or impending war? We didn't even know about the Dyson spheres at that point. Hell, we weren't even in the DQ to make Delta Recruits.
Its worse than that. The preservers were billions of years ago, not millions. However, they were also active (at least some were) a mere 80,000 years ago, which is post iconians.
I did the math in another thread, but if the time from 4.5bn years ago to "today in game" is one hundred years, (pretending the preserver civilization is a 100 year old man), then by contrast the iconians are two day old newborns, and the federation hasn't had its umbilical cord cut yet.
Yeah, the Preservers knowing about the Iconians wouldn't be an issue here since during 'The Original Series' they were known to have saved a number of Native American tribes from Earth, who were then transplanted to a planet nearly half way across the galaxy, so they were still active until a few hundred years ago. The main issue comes down to combining the Ancient Humanoids with the Preservers in the first place, but that was put in motion by Ron Moore anyway.
Wait, if you were sent back during the Breen arc... how did you even know about the Iconian invasion or impending war? We didn't even know about the Dyson spheres at that point. Hell, we weren't even in the DQ to make Delta Recruits.
We knew about the iconians way before DQ, during the undine story arc their intentions are revealed, and the first time we learn about them during is during the romulan story arc.
We knew about the iconians way before DQ, during the undine story arc their intentions are revealed, and the first time we know about them during is during the romulan story arc.
Well, the Solanae/Undine story arc is after the Breen arc, and the Romulan arc only shows us power hungry Tal Shiar agents using Iconian technology (gateways)... not that there is an impending doom approaching us. The total scope of the Iconian threat isn't revealed until the end of "Surface Tension", hence why we formed the alliance to go into the DQ.
I would also like to take this opportunity to say that KDF players get ripped off... once again... during the Romulan arc. All we have is "The Vault" to "Darkness Before the Dawn". So KDF players don't get any of the Sela/Taris insights. When I saw Taris during "Uneasy Allies", I asked myself "Who the hell is this woman?"
We knew about the iconians way before DQ, during the undine story arc their intentions are revealed, and the first time we learn about them during is during the romulan story arc.
We also need to consider that a fair amount of stuff has been retconned to accommodate the Romulan Republic player storyline which learns of the Iconians involvement much sooner than anyone else previously. The revamp to the Romulan arc Federation side now hints further that the Iconians are soon to return. Not that we really needed it, since Hakeev goes on about it at length during the FE series anyway, as does Obisek, who both Starfleet and the KDF end up believing too.
The thing about the Herald ships is that, much like any other game, what happens in gameplay and what happens in cutscenes is always different - they're rarely on the same scale
Story-wise, there's so many they blotted out the light from a star inside a Dyson Sphere - also storywise, we've only fought a hundred-or-so ships and hundreds of mostly-lower-tier foot soldiers in the two newest missions (the rest have to be somewhere doing other things). During those two missions, over the course of the fighting, there have been numerous deaths of crewman and starships, and we only managed to scavenge a victory in the last one.
Of the two, story is the one to take as canon, threat-level wise. This has generally been the case no matter what enemy we've faced
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Oh come on..... try them on advanced or elite. have fun with that.
I do. And I mow them down with zero need for EPTS. Also, if one has a Beamboat spamming BFAW, you literally cannot go wrong against them. The only other thing of convenience is having a copy of Engineering Team and that is pretty much all you need.
But TBH, this is the norm in STO. The NPCs aren't smart. They're HP sponges, nothing more. They barely do anything. They don't use abilities with the frequency players do. They don't protect collapsed shield facings. Very few NPCs, if at all, heal their hull or shields. They don't rebalance shield facings. They don't use Tactical Team. They hardly do anything but take it in the mouth.
That was the same before S10 and that is the same now.
It turned out exactly the way I thought it would be. The Heralds aren't ****. You just curbstomp the living **** out of them the same way one does in the rest of the PVE of this game. They don't deserve respect or spectacular preparation. You take them, throw them to the ground, and just STOMP AWAY.
We brag in this game on what we do to these NPCs but how much does that mean really? It's like we're beating up handicapped children.
Undine put up more of a fight, Heralds.... They're average. I do feel that cryptic could've done better with the Preserver thing. To be honest, I had completely forgotten that those guys existed. Heralds only seem to be powerful in cut scenes.
I'd suggest making them at least as tough as the Undine. Maybe even a bit stronger.
When I was fighting their ships I was brutally murdering them. Taking down their shields and tearing through their Hull points, and my current build isn't that great. Once again Undine ships are tougher.
BUT, maybe that was on purpose to make them the way they are now. If not, then maybe Cryptic will release a patch that will make them tougher.
For now, I am going to appreciate the openness of sector space.
Veteran of STO, had it for 5 years. Unfortunately, my Original account is gone.
Undine put up more of a fight, Heralds.... They're average. I do feel that cryptic could've done better with the Preserver thing. To be honest, I had completely forgotten that those guys existed. Heralds only seem to be powerful in cut scenes.
I'd suggest making them at least as tough as the Undine. Maybe even a bit stronger.
When I was fighting their ships I was brutally murdering them. Taking down their shields and tearing through their Hull points, and my current build isn't that great. Once again Undine ships are tougher.
BUT, maybe that was on purpose to make them the way they are now. If not, then maybe Cryptic will release a patch that will make them tougher.
For now, I am going to appreciate the openness of sector space.
The Heralds are the footsoldiers of the Iconians after all - they're powerful, but their main advantage is in numbers.
And in these two episodes, they've certainly thrown plenty at us (space and ground), and we likely haven't put a dent in their numbers yet.
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
I dunno. I was doing fine in the generator room in "Ancients" til I got to the Boss. Halfway through his shields were depleted and had half his hitpoints when my fire buttons were greyed out and my turrets couldn't go squat!
The lag adds an element of difficulty! Well, not really...but when you sit there for 5-10 seconds doing nothing to have all the FX zip through in a sec from those 5-10 seconds and see that respawn button...it makes the Heralds seem awesome!
The constructs can hit hard if they get close enough, the problem is that they generally can't. I'd suggest giving them Motion Accelerator to help close the gap quicker.
If the complaints in here get the Heralds buffed, I predict many more people will complain.
Forums are often not representative of players. And most players are not motivated by difficulty and do not crave a challenge. Yes, you do. Your fleet and everyone you know might because similar types of players hang out together.
But a buff to these enemies will upset more people than it will please.
Now, things like saying you'd like an enemy who protects shield facings? That is good for the idea hopper, very long-term. But saying something is too easy is asking Cryptic to create an annoying damage sponge. The majority of players who aren't in it for challenge or don't have the skill for challenge will be unhappy and literally the only short term response Cryptic can have to something being too easy is to make the enemy a bigger damage sponge or a chance of oneshotting you.
If the complaints in here get the Heralds buffed, I predict many more people will complain.
Forums are often not representative of players. And most players are not motivated by difficulty and do not crave a challenge. Yes, you do. Your fleet and everyone you know might because similar types of players hang out together.
But a buff to these enemies will upset more people than it will please.
Now, things like saying you'd like an enemy who protects shield facings? That is good for the idea hopper, very long-term. But saying something is too easy is asking Cryptic to create an annoying damage sponge. The majority of players who aren't in it for challenge or don't have the skill for challenge will be unhappy and literally the only short term response Cryptic can have to something being too easy is to make the enemy a bigger damage sponge or a chance of oneshotting you.
I fully expect Cryptic to nerf the Heralds in the coming weeks.
In fact the heralds are much much weaker than the Undine and more "annoying" than anything.
On the bright side , they are much less annoying than the Undine (in space) -- which considering their ground environmental magic's , I'm very glad of .
... on the ground however ... , considering what a fail my first pug was on the ground queue, I can only conclude that this is another attempt by Cryptic to make players hate the KDF even more ...
My thoughts on the Harold's are that a great number of them seem to be made of pure energy, meaning they can be produced by some method to an infinite number.
Something doesn't need to be strong if you can make an unlimited number of them, they'll win through sheer volume. You'll run out of ammo and power before they run out of soldiers. But on the flip side it takes years to birth, raise and train a living being to fight. This is a very effective method of winning, its called Zerg Rush
Regarding the events of the first mission (spoiler) I'll give my two cents as I posted in another thread.
As for people complaining about the deaths of the (redacted) and the destruction of the (redacted), I think I might know why you did it, and while unpopular, it was really the only option. The (redacted) were a Deus Ex, an easy way for ending the war quickly. Everyone was thinking the same thing when this started and it was made clear the Iconian's were the next foe, just go ask the (redacted) for help. The only way to actually make this a true war and actually difficulty would be removing them from the playing field.
It was...brutal, but as an author I can see why it was done.
"Why all the sales"?
And a merry freaking Christmas to you too, Ebenezer.
-jonsills, 'Cryptic Why the sales..instead of Fixing XP leveling and this game?'
My thoughts on the Harold's are that a great number of them seem to be made of pure energy, meaning they can be produced by some method to an infinite number.
Something doesn't need to be strong if you can make an unlimited number of them, they'll win through sheer volume. You'll run out of ammo and power before they run out of soldiers.
If it takes power to make them, and power is not unlimited, then there is a limit to how many can actually be made.
Yep, people will definitely hate on that ionic turbulence chain disable, I'm certain of that. I just wish they at least had a chance to experience it in a pvp environment bwuehuehuehue. >: >
Course, all the changes were made cause of PvP...not uh, cause those changes were made when they were working on this content and testing it on Tribble, etc, etc, etc.
I finished the new episodes. So how did those much-hyped Iconian magitek super soldiers and their so-many-they're-blotting-out-the-sun fleets of magitek super ships turn out? Cannon fodder.
They are in fact average at best in offensive and defensive ability, and don't appear in larger numbers than usual either. The Elachi put out far larger fleets in their arc. Their only advantage is a few new space magic tricks (and a few old ones they copied from us, the player characters).
Was that really it?
If it was, then it appears the great Iconian threat lives only in cutscenes.
Magitek is over-rated anyways. It's harder to make than real tech and not as realiable as magic. :P
The lag adds an element of difficulty! Well, not really...but when you sit there for 5-10 seconds doing nothing to have all the FX zip through in a sec from those 5-10 seconds and see that respawn button...it makes the Heralds seem awesome!
If it takes power to make them, and power is not unlimited, then there is a limit to how many can actually be made.
A k-2 species can generate a whole lot of power. True, its not unlimited, but it can be very problematic. After all, that was the big advantage of the jem haddar. Not infinite numbers,but "powerful enough" and "very large number" is a pretty scary combo.
Comments
Probably admirals that send future you back in time to warn us about invasion during debriefing asked If we warned about destruction of Preserves and that is important to prevent it.
Our answer will be/is/was ? "....Ups I forgot". The sound of facepalm was heard in every galaxy no matter what universe we talk about
The gravity warlock was annoying to fight due to the insane amount of AOE kockbacks and holds, but otherwise not particularly challenging.
Those ships that throw iconian and EMP probes at you were also annoying to fight in large numbers, 3 probes basically knock down your entire ship for 10-15 seconds, but otherwise easy to destroy.
What really bothers me is the fact that they added timers (again) to the new queues, could we please play without being forced to use tac dreadnoughts/escorts with full AP FAW builds?
Did you even play the delta recruitment story? you were sent back in time BEFORE the invasion, you were sent back in time during the breen story arc.
Its worse than that. The preservers were billions of years ago, not millions. However, they were also active (at least some were) a mere 80,000 years ago, which is post iconians.
I did the math in another thread, but if the time from 4.5bn years ago to "today in game" is one hundred years, (pretending the preserver civilization is a 100 year old man), then by contrast the iconians are two day old newborns, and the federation hasn't had its umbilical cord cut yet.
No particular reason, the developers chose that point in time.
Wait, if you were sent back during the Breen arc... how did you even know about the Iconian invasion or impending war? We didn't even know about the Dyson spheres at that point. Hell, we weren't even in the DQ to make Delta Recruits.
Yeah, the Preservers knowing about the Iconians wouldn't be an issue here since during 'The Original Series' they were known to have saved a number of Native American tribes from Earth, who were then transplanted to a planet nearly half way across the galaxy, so they were still active until a few hundred years ago. The main issue comes down to combining the Ancient Humanoids with the Preservers in the first place, but that was put in motion by Ron Moore anyway.
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
We knew about the iconians way before DQ, during the undine story arc their intentions are revealed, and the first time we learn about them during is during the romulan story arc.
Well, the Solanae/Undine story arc is after the Breen arc, and the Romulan arc only shows us power hungry Tal Shiar agents using Iconian technology (gateways)... not that there is an impending doom approaching us. The total scope of the Iconian threat isn't revealed until the end of "Surface Tension", hence why we formed the alliance to go into the DQ.
I would also like to take this opportunity to say that KDF players get ripped off... once again... during the Romulan arc. All we have is "The Vault" to "Darkness Before the Dawn". So KDF players don't get any of the Sela/Taris insights. When I saw Taris during "Uneasy Allies", I asked myself "Who the hell is this woman?"
We also need to consider that a fair amount of stuff has been retconned to accommodate the Romulan Republic player storyline which learns of the Iconians involvement much sooner than anyone else previously. The revamp to the Romulan arc Federation side now hints further that the Iconians are soon to return. Not that we really needed it, since Hakeev goes on about it at length during the FE series anyway, as does Obisek, who both Starfleet and the KDF end up believing too.
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
Story-wise, there's so many they blotted out the light from a star inside a Dyson Sphere - also storywise, we've only fought a hundred-or-so ships and hundreds of mostly-lower-tier foot soldiers in the two newest missions (the rest have to be somewhere doing other things). During those two missions, over the course of the fighting, there have been numerous deaths of crewman and starships, and we only managed to scavenge a victory in the last one.
Of the two, story is the one to take as canon, threat-level wise. This has generally been the case no matter what enemy we've faced
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
I do. And I mow them down with zero need for EPTS. Also, if one has a Beamboat spamming BFAW, you literally cannot go wrong against them. The only other thing of convenience is having a copy of Engineering Team and that is pretty much all you need.
But TBH, this is the norm in STO. The NPCs aren't smart. They're HP sponges, nothing more. They barely do anything. They don't use abilities with the frequency players do. They don't protect collapsed shield facings. Very few NPCs, if at all, heal their hull or shields. They don't rebalance shield facings. They don't use Tactical Team. They hardly do anything but take it in the mouth.
That was the same before S10 and that is the same now.
It turned out exactly the way I thought it would be. The Heralds aren't ****. You just curbstomp the living **** out of them the same way one does in the rest of the PVE of this game. They don't deserve respect or spectacular preparation. You take them, throw them to the ground, and just STOMP AWAY.
We brag in this game on what we do to these NPCs but how much does that mean really? It's like we're beating up handicapped children.
I'd suggest making them at least as tough as the Undine. Maybe even a bit stronger.
When I was fighting their ships I was brutally murdering them. Taking down their shields and tearing through their Hull points, and my current build isn't that great. Once again Undine ships are tougher.
BUT, maybe that was on purpose to make them the way they are now. If not, then maybe Cryptic will release a patch that will make them tougher.
For now, I am going to appreciate the openness of sector space.
"Make it so" - Captain Picard
Build I am working for my Federation, Klingon, and Romulans.
And in these two episodes, they've certainly thrown plenty at us (space and ground), and we likely haven't put a dent in their numbers yet.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
What am I doing wrong??
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
Forums are often not representative of players. And most players are not motivated by difficulty and do not crave a challenge. Yes, you do. Your fleet and everyone you know might because similar types of players hang out together.
But a buff to these enemies will upset more people than it will please.
Now, things like saying you'd like an enemy who protects shield facings? That is good for the idea hopper, very long-term. But saying something is too easy is asking Cryptic to create an annoying damage sponge. The majority of players who aren't in it for challenge or don't have the skill for challenge will be unhappy and literally the only short term response Cryptic can have to something being too easy is to make the enemy a bigger damage sponge or a chance of oneshotting you.
I fully expect Cryptic to nerf the Heralds in the coming weeks.
On the bright side , they are much less annoying than the Undine (in space) -- which considering their ground environmental magic's , I'm very glad of .
... on the ground however ... , considering what a fail my first pug was on the ground queue, I can only conclude that this is another attempt by Cryptic to make players hate the KDF even more ...
The first FE also featured heavy cost savings by gesvy reuse of interiors .
.... not that I actually mind tho ... , especially if this is the magic sauce that allows them to do 1 FE per 1-2 months ...
Something doesn't need to be strong if you can make an unlimited number of them, they'll win through sheer volume. You'll run out of ammo and power before they run out of soldiers. But on the flip side it takes years to birth, raise and train a living being to fight. This is a very effective method of winning, its called Zerg Rush
Regarding the events of the first mission (spoiler) I'll give my two cents as I posted in another thread.
As for people complaining about the deaths of the (redacted) and the destruction of the (redacted), I think I might know why you did it, and while unpopular, it was really the only option. The (redacted) were a Deus Ex, an easy way for ending the war quickly. Everyone was thinking the same thing when this started and it was made clear the Iconian's were the next foe, just go ask the (redacted) for help. The only way to actually make this a true war and actually difficulty would be removing them from the playing field.
It was...brutal, but as an author I can see why it was done.
And a merry freaking Christmas to you too, Ebenezer.
-jonsills, 'Cryptic Why the sales..instead of Fixing XP leveling and this game?'
If it takes power to make them, and power is not unlimited, then there is a limit to how many can actually be made.
The-Grand-Nagus
Join Date: Sep 2008
Course, all the changes were made cause of PvP...not uh, cause those changes were made when they were working on this content and testing it on Tribble, etc, etc, etc.
My character Tsin'xing
That's the new chroniton weapon fx.
A k-2 species can generate a whole lot of power. True, its not unlimited, but it can be very problematic. After all, that was the big advantage of the jem haddar. Not infinite numbers,but "powerful enough" and "very large number" is a pretty scary combo.