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Overwhelming Force trait bugged

atlantraatlantra Member Posts: 0 Arc User
The 'Overwhelming Force' trait is bugged. Discoveries made:

1) The particle burst with beam overload does nothing. The animation happens, but does not proc the target or targets around it. Zero shield drain and no particle burst process. (I was using Polarized Disruptor beams at the time.)

2)Beam overload with 'experimental proton beam array' does not cause particle burst.

3) When firing the a high yield Gravimetric torpedo a shockwave spawned on the target instantly.
Before the torpedo hits...LOL.

4) When changing zones the trait will just stop working. (Must deactivate and then activate to fix. In non-trait changing zones you're screwed.)
The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
[SIGPIC][/SIGPIC]
Post edited by atlantra on

Comments

  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited October 2014
    atlantra wrote: »

    1) The particle burst with beam overload does nothing. The animation happens, but does not proc the target or targets around it. Zero shield drain and no particle burst process. (I was using Polarized Disruptor beams at the time.)

    Confirmed. I have also been looking for any sign of the particle burst every time I use beam overload, and it isn't happening. There is no graphical effect, no debuff icon on the target and no log of damage done
    atlantra wrote: »
    2)Beam overload with 'experimental proton beam array' does not cause particle burst.

    I've been using a nanite disruptor dual beam bank, this also dose not cause it.
    atlantra wrote: »
    3) When firing the a high yield Gravimetric torpedo a shockwave spawned on the target instantly.
    Before the torpedo hits...LOL.

    Not just on the target, A nice undocumented feature is that this adds aftershock shockwaves to nearbye enemies, which also happen at the wrong time.
    atlantra wrote: »
    4) When changing zones the trait will just stop working. (Must deactivate and then activate to fix. In non-trait changing zones you're screwed.)

    I havnt had this problem. Though I know some people who have had it with other traits then this.
  • serevnserevn Member Posts: 0 Arc User
    edited October 2014
    I can confirm the Beam Overload bug, it just plain doesn't work. A few others and myself have already submitted in-game bug reports.

    The High Yield part has been working fine for me, but I have been using the Enhanced Bio-Molecular Photon torpedo. And no one I know have said they've had any issues with it. Maybe its an issue with destructible torpedoes. I've had no other issues.
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited October 2014
    This trait got no attention in the latest patch it seems. Still broken.
  • atlantraatlantra Member Posts: 0 Arc User
    edited November 2014
    Okay, here's exactly what's wrong: The charged particle burst part is not working. While the animation shows, it does not proc the targets for 7 seconds ( as stated in the pic below).

    http://webgel.net/bf/OWF_bugged.jpg

    According to my calculations it should display a special process Icon on affected targets. The bridge officer power 'charged particle burst' shows the proc icon and timer on affected targets, but this trait's charged particle burst shows nothing on affected targets. So clearly it's still not working. :(

    Just letting the devs know...
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
    [SIGPIC][/SIGPIC]
  • carnivottcarnivott Member Posts: 2 Arc User
    edited March 2015
    The posts here are four months old. Have all the problems pointed out here been fixed yet?
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited March 2015
    carnivott wrote: »
    The posts here are four months old. Have all the problems pointed out here been fixed yet?

    Nope.

    /10chars
    I need a beer.

  • hugin1205hugin1205 Member Posts: 489 Arc User
    edited March 2015
    it'll be another 6 months before it's aknowledged. And when they "fix" it they'll break something else. At least that's my past experience with cryptic.
    18 characters
    KDF: 2 tacs, 2 engs, 3 scis
    KDF Roms: 3 tacs, 1 eng, 1 scis
    FED: 2 tacs, 1 eng, 2 scis
    TOS: 1 tac
    all on T5 rep (up to temporal)
    all have mastered Intel tree (and some more specs Points)
    highest DPS: 60.982
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited March 2015
    Just tested this for myself. Its still broken.
  • cpc2011acpc2011a Member Posts: 0 Arc User
    edited April 2015
    Giving this a bump to send it back to page one.
    Recently bought the Matha for the trait only to find the trait essentially broken and useless.

    Overload causes particle burst effect to play, yet does nothing. Hopefully someone can take a look at this dev-side and figure out what's going on?
  • hugin1205hugin1205 Member Posts: 489 Arc User
    edited April 2015
    that would indeed be very nice.

    I got one delta toon [over] beams, unlocked that trait and hoped that eventually my command cruiser and concentrate firepower - in combination with 6 points in decompiler skill may be a decent build.
    I had completely forgotten that it was still bugged
    18 characters
    KDF: 2 tacs, 2 engs, 3 scis
    KDF Roms: 3 tacs, 1 eng, 1 scis
    FED: 2 tacs, 1 eng, 2 scis
    TOS: 1 tac
    all on T5 rep (up to temporal)
    all have mastered Intel tree (and some more specs Points)
    highest DPS: 60.982
  • cpc2011acpc2011a Member Posts: 0 Arc User
    edited April 2015
    Annnnnd Back to page 1.

    They have to acknowledge this eventually. Even a "we know and are looking into it" maybe?
  • edited June 2015
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  • edited June 2015
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  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited June 2015
    The destructible torpedo issue also happens w/ Kemocite, which may indicate that the root cause may be linked to the firing mode + destructibles.

    As for the Overload issues:

    Experimental PRoton Weapon needs to be flagged as BOTH a Beam and a Cannon in order for it to benefit from both schools' "trigger events". That would solve multiple issues in one pass.

    The actual affects that OF should apply upon hit for both torps and beams.... that may just need a gutting and re-write. That is speculation on my part, though, since I am not privy to the code, or a high level programmer.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
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