Quick rant. Why are all the ships with command seating heavy, slow, bulky hulks with almost no base maneuverability? I really wish we had something destroyer size (4/3 or 5/2) that had access to ltcmdr command powers.
Quick rant. Why are all the ships with command seating heavy, slow, bulky hulks with almost no base maneuverability? I really wish we had something destroyer size (4/3 or 5/2) that had access to ltcmdr command powers.
Because command requires infrastructure that an escort or destroyer doesn't have space for.
In what navy fleet was the tiniest ship the one leading the charge? None I ever heard of unless you count the one time Sisko lead the assault on DS9. There it made sense because he knew what they were gonna attack better than anyone else.
Other than that, the admiralty always coordinated everything from ships like Excelsiors, Galaxys or other big ships.
Because a flying cannon isn't designed to perform coordinating tasks.
It makes sense to leave the bulkier ships, the ships that have more space for communication, sensors and coordination stuff and the man power for operating and managing these tasks, behind. You don't send a flying command center to the front lines, that's what the flying cannons like Defiants and other types of escorts are for.
In what navy fleet was the tiniest ship the one leading the charge? None I ever heard of unless you count the one time Sisko lead the assault on DS9. There it made sense because he knew what they were gonna attack better than anyone else.
Other than that, the admiralty always coordinated everything from ships like Excelsiors, Galaxys or other big ships.
Actually, Sisko should've been transferred to a command vessel for the operation but the Defiant had more plot armour vs reality.
funny thing though, the defiant was a command ship during operation return and lead the massive battle against the dominion before cutting through the lines with klingon help before it left the area. but martok's personal flagship the rotarren was a b'rel bop and had overall command presence as well during the battle of chin'toka.
command ships do not require a big size ship to be in leadership position; it can be any good ship, a few good officers and off site support like another ship nearby for logistical and communication support to make sure the defiant or b'rel's communications were not in constant use and that the most routine communications are filtered there while the more important matters are left to sisko or martok to carry out with their own communications.
it just so happens that the heroes of the sto universe all fly big ships these days.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
In what navy fleet was the tiniest ship the one leading the charge? None I ever heard of unless you count the one time Sisko lead the assault on DS9. There it made sense because he knew what they were gonna attack better than anyone else.
Other than that, the admiralty always coordinated everything from ships like Excelsiors, Galaxys or other big ships.
U.S.S. Blue Ridge, is an active duty US Navy ship. It is an LCC ship and is a command ship forward deployed to Japan and serves as the Seventh Fleet Command Ship. The ship is a "medium" sized ship by comparison. The ships crew compliment is 842 people, when Command staffs are on board the crew increases to 1441.
Since I would argue that Star Trek rank and ships are loosely based on the real Navy, then it would not be absolutely impossible to imagine. I am neither for or against the OP's thoughts on this subject, I'm just pointing out that in the history of the Star Trek lore there have been small command ships, since our RL past is a part of the lore, then so are small command ships.
“In the strict scientific sense we all feed on death…..even vegetarians.” – Spock
Out of the original, primary specializations, Command Spec is easily the worst. There's 1 great ability. The rest are worthless or "meh" at best. You really, really do not want Command Spec Hybrid station going into your Tactical or Science BOFF seats, esp Commander grade stations.
Cruisers are plenty quick. With high power levels across the board and maybe a little RCS (I think all I've got is what's on the lobi crit console) they're more than quick enough to do what they need to do. Escorts are overkill on maneuverability, at least in PvE.
Tbh though, I'm not sure why this is even an issue.. command powers aren't that good to begin with. For the most part (and maybe entirely).. you don't want them.
First: Sadly the answer is meta game to give cruisers a role.
The reason is because they can't balance a cruiser to other ships properly without tearing the whole system apart. You should have x number of torpedoes on your ship at the beginning of an encounter and they should be used up till you meet a resupply ship or station. In theory the phaser bank should have narrower fire directions, but cruisers carrying more of them so they cover those huge arcs with little to no blind spots. The Escort however would focus it's fire to bring more weapons to bear but have significantly weaker shields and generally energy reserves.
Also your crew and med bays should mean something for keeping the ship going and should have bearing on your duty officers for away missions.
If all that was ironed out. Then the command auras should be an unlock for all players at Captain rank and above with the ones you get based on career path.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Cruisers are plenty quick. With high power levels across the board and maybe a little RCS (I think all I've got is what's on the lobi crit console) they're more than quick enough to do what they need to do. Escorts are overkill on maneuverability, at least in PvE.
Tbh though, I'm not sure why this is even an issue.. command powers aren't that good to begin with. For the most part (and maybe entirely).. you don't want them.
I agree that the command powers do not offer substantial benefits. At best they offer a little flavor to PvE. I wouldn't hang ship choice on having command abilities, they just aren't that impactful.
“In the strict scientific sense we all feed on death…..even vegetarians.” – Spock
Because Cryptic has completely and totally abandoned the Escort and Destroyer ship classes.
Why? That's anyones guess.. maybe they weren't selling well, but the only thing they release now is Cruisers and the occasional Science Ship.
Heck the one C-Store T6 Escort we do have doesn't even have a Fleet Version. I'm not sure why they're pushing cruisers so hard these days. My DR flies an Escort, so I'm hoping that there are more options soon. I would at least like to be able to upgrade my Phantom to Fleet level.
U.S.S. Blue Ridge, is an active duty US Navy ship. It is an LCC ship and is a command ship forward deployed to Japan and serves as the Seventh Fleet Command Ship. The ship is a "medium" sized ship by comparison. The ships crew compliment is 842 people, when Command staffs are on board the crew increases to 1441.
Since I would argue that Star Trek rank and ships are loosely based on the real Navy, then it would not be absolutely impossible to imagine. I am neither for or against the OP's thoughts on this subject, I'm just pointing out that in the history of the Star Trek lore there have been small command ships, since our RL past is a part of the lore, then so are small command ships.
The Blue Ridge weighs as much as two Ticonderoga class Aegis Cruisers, how is that "medium size"?
Frankly, Command (as in the tree and ships) doesn't mean "command" in the sense many of you are using it. It's a ship with Command & Control facilities, mobile command posts. These act as a fleet's dispatch center, surveillance monitoring center, coordination office and alarm monitoring center. Things that aren't on every ship (but is communicated to every ship in a fleet), and require either specialized vessels or upgraded logistics.
It's not merely "place where the commander is". The Defiant would not actually met the definition - Sisko may have commanded while in it, but it does not have actual Command & Control facilities. While every ship will have a CIC, commanding and coordinating a Fleet requires additional equipment, commanders, and staff.
These aren't the ships you send out to engage in "front line" combat. So big cruisers, not small warships.
This is absolutely faulse. Suppression barrage 3 + Concentrate firepower 3 + overwhelm emitters 2 is really awsome for shield slammer torp boats like what I fly. The problem is time on target because of the crappy turn they all have. At the moment I'm in a tact command ship running a shueld slammer torp build and I'm finding myself capped at 35k dps. I can't break that barrier and its because of the turn rate of the ship.
Suppression Barrage? NPCs already miss you while you're stationary. It doesn't debuff enemy resists, doesn't make their shields or hull more prone to damage.
Concentrate Firepower? Round Robin effect of an almighty HYT1 every few seconds, depending on magnitude of Concentrate Firepower. It does not necessarily mean YOU get that HYT1. It can go to another teammate. It can even go to one of your hangar units. Very underwhelming.
Overwhelm Emitters? For energy weapons. If I'm going to rip shields and ships apart with energy weapons, better off with a regular TAC ability like BO/BFAW/CRF/CSV or Intel with the still very nasty Surgical Strikes. Or better yet, Surgical Strikes and OSS. Overwhelm Emitters is an underwhelming ability and even more so if you cram a higher tiered version.
I would never, ever forsake precious Tactical or Science ability slots for such abilities.
Suppression Barrage? NPCs already miss you while you're stationary. It doesn't debuff enemy resists, doesn't make their shields or hull more prone to damage.
Concentrate Firepower? Round Robin effect of an almighty HYT1 every few seconds, depending on magnitude of Concentrate Firepower. It does not necessarily mean YOU get that HYT1. It can go to another teammate. It can even go to one of your hangar units. Very underwhelming.
Overwhelm Emitters? For energy weapons. If I'm going to rip shields and ships apart with energy weapons, better off with a regular TAC ability like BO/BFAW/CRF/CSV or Intel with the still very nasty Surgical Strikes. Or better yet, Surgical Strikes and OSS. Overwhelm Emitters is an underwhelming ability and even more so if you cram a higher tiered version.
I would never, ever forsake precious Tactical or Science ability slots for such abilities.
Suppression barrage does however slow the enemies lowering their defense.
Which is all I'd want in something smaller...I can't speak for the OP but I wouldn't mind a Escort or Destroyer with some Command abilities...but doesn't have to be a Cmdr Command with inspiration but something would be nice...but they're saving Pilot for Escorts I imagine.
Can't have a honest conversation because of a white knight with power
Suppression barrage does however slow the enemies lowering their defense.
Come on man! When was the last time we're worried about NPC defenses? If you miss, you should be embarrassed
If we're talking PVP that's a different issue but then again, there are a million ways to resist, be immune to, or just flatout outperform snares/holds.
Because this isnt STO anymore,its name has been changed to CABO
(Cruisers and Battlecruisers Online)
Seems Cryptic in its infinite wisdome wants to pigeonhole us into flying afwul looking,slow and bulky ships,a total of 12 yeah you read right,let me use caps and put it in letters TWELVE cruisers have been released so far for the zen store,and not one single Escort T6.
If you're into flying escorts there is only ONE CHOICE,yeah you could get one from a box but its not ACCOUNT WIDE.
So yeah there you go,thanks for playing CABO have nice day.
Uhm, are you being sarcastic? I ask because wasn't it a year to eighteen months ago the game was referred to as Escorts Online?
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Comments
Because command requires infrastructure that an escort or destroyer doesn't have space for.
Other than that, the admiralty always coordinated everything from ships like Excelsiors, Galaxys or other big ships.
"Let them eat static!"
It makes sense to leave the bulkier ships, the ships that have more space for communication, sensors and coordination stuff and the man power for operating and managing these tasks, behind. You don't send a flying command center to the front lines, that's what the flying cannons like Defiants and other types of escorts are for.
Actually, Sisko should've been transferred to a command vessel for the operation but the Defiant had more plot armour vs reality.
command ships do not require a big size ship to be in leadership position; it can be any good ship, a few good officers and off site support like another ship nearby for logistical and communication support to make sure the defiant or b'rel's communications were not in constant use and that the most routine communications are filtered there while the more important matters are left to sisko or martok to carry out with their own communications.
it just so happens that the heroes of the sto universe all fly big ships these days.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
U.S.S. Blue Ridge, is an active duty US Navy ship. It is an LCC ship and is a command ship forward deployed to Japan and serves as the Seventh Fleet Command Ship. The ship is a "medium" sized ship by comparison. The ships crew compliment is 842 people, when Command staffs are on board the crew increases to 1441.
Since I would argue that Star Trek rank and ships are loosely based on the real Navy, then it would not be absolutely impossible to imagine. I am neither for or against the OP's thoughts on this subject, I'm just pointing out that in the history of the Star Trek lore there have been small command ships, since our RL past is a part of the lore, then so are small command ships.
You REALLY don't want that.
Tbh though, I'm not sure why this is even an issue.. command powers aren't that good to begin with. For the most part (and maybe entirely).. you don't want them.
The reason is because they can't balance a cruiser to other ships properly without tearing the whole system apart. You should have x number of torpedoes on your ship at the beginning of an encounter and they should be used up till you meet a resupply ship or station. In theory the phaser bank should have narrower fire directions, but cruisers carrying more of them so they cover those huge arcs with little to no blind spots. The Escort however would focus it's fire to bring more weapons to bear but have significantly weaker shields and generally energy reserves.
Also your crew and med bays should mean something for keeping the ship going and should have bearing on your duty officers for away missions.
If all that was ironed out. Then the command auras should be an unlock for all players at Captain rank and above with the ones you get based on career path.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
I agree that the command powers do not offer substantial benefits. At best they offer a little flavor to PvE. I wouldn't hang ship choice on having command abilities, they just aren't that impactful.
Why? That's anyones guess.. maybe they weren't selling well, but the only thing they release now is Cruisers and the occasional Science Ship.
Heck the one C-Store T6 Escort we do have doesn't even have a Fleet Version. I'm not sure why they're pushing cruisers so hard these days. My DR flies an Escort, so I'm hoping that there are more options soon. I would at least like to be able to upgrade my Phantom to Fleet level.
The Blue Ridge weighs as much as two Ticonderoga class Aegis Cruisers, how is that "medium size"?
It's not merely "place where the commander is". The Defiant would not actually met the definition - Sisko may have commanded while in it, but it does not have actual Command & Control facilities. While every ship will have a CIC, commanding and coordinating a Fleet requires additional equipment, commanders, and staff.
These aren't the ships you send out to engage in "front line" combat. So big cruisers, not small warships.
Suppression Barrage? NPCs already miss you while you're stationary. It doesn't debuff enemy resists, doesn't make their shields or hull more prone to damage.
Concentrate Firepower? Round Robin effect of an almighty HYT1 every few seconds, depending on magnitude of Concentrate Firepower. It does not necessarily mean YOU get that HYT1. It can go to another teammate. It can even go to one of your hangar units. Very underwhelming.
Overwhelm Emitters? For energy weapons. If I'm going to rip shields and ships apart with energy weapons, better off with a regular TAC ability like BO/BFAW/CRF/CSV or Intel with the still very nasty Surgical Strikes. Or better yet, Surgical Strikes and OSS. Overwhelm Emitters is an underwhelming ability and even more so if you cram a higher tiered version.
I would never, ever forsake precious Tactical or Science ability slots for such abilities.
Suppression barrage does however slow the enemies lowering their defense.
Which is all I'd want in something smaller...I can't speak for the OP but I wouldn't mind a Escort or Destroyer with some Command abilities...but doesn't have to be a Cmdr Command with inspiration but something would be nice...but they're saving Pilot for Escorts I imagine.
Come on man! When was the last time we're worried about NPC defenses? If you miss, you should be embarrassed
If we're talking PVP that's a different issue but then again, there are a million ways to resist, be immune to, or just flatout outperform snares/holds.
Uhm, are you being sarcastic? I ask because wasn't it a year to eighteen months ago the game was referred to as Escorts Online?
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Sweet baby Sisko I thought I was the only one who thought that. When will we get Science Ship Online or was that launch STO when Science was broken
T6 Negh'Var also has the Command/ENG hybrid seat at LtCdr and it turns quite well for a Cruiser.
i miss broken launch science