I know this was mentioned a long time ago, but i can't remember what the ourtcome was.
Will there ever be the opportunity to fly a ship from the bridge instead of outside the ship?
Because I frequently use my d'kora bridge, that made me think of it.
Any thoughts on this???
I can remember Geko discussing this in a recent podcast, apparently the biggest problem has something to do with how the game engine recognises the character's avatar and ship...
Essentially, while your avatar exists your ship does not exist within the game, and vice-versa... So in order to allow you to pilot your ship from the bridge it would require a substantial rewrite of the engine, to allow both to exist at the same time within the game...
The Devs specifically said this would never happen. But the reaso they gave when I asked was something about game immersion factor. By travelling from the outside view, space actually feels like space, like you are actually flying a ship to a different system.
Originally Posted by tacofangs
I've definitely gone over this plenty of times in the past, but my search-fu seems to be weak today.
Note that I don't think I've ever used the word 'impossible.' It's all code, nothing is impossible given enough time, money, and manpower.
However, what I have said in the past, and will repeat now, is that our game, as it stands today, is not set up for this at all. It's not an engine limitation per se, and it's not because our engine is old. It's because it's not how the game was designed. Again, possible, but not probable.
The problem, as stated by others, is that your "character" is both a ship, and a captain, simultaneously. When you are in space, you are drawn as a ship. When you are on the ground, you are drawn as a person. So, when you are in sector space (as a ship) and go to your bridge (as a person), your ship ceases to exist in sector space. You are no longer there. You are ONLY on your bridge. When you leave your bridge, and go back to sector space, you become a ship again, and your captain (and the bridge) cease to exist.
So, there is no easy way to track you through sector space while you are actually on another map. Again, this is likely possible, but is not set up, and would require significant coding.
To my (non-programmer) mind, the best alternative is the count-down method others have mentioned. Instead of "flying" your ship from the bridge, you go to your helm officer, tell him which system to go to, and a timer counts down however long it takes to get there. During the countdown you can meander around your interior, doing whatever captainy things captains do. When the timer is up, your helm officer informs you that you have arrived, and you can load that map.
The problem with the above is what happens when you leave your bridge part way through the count down. If you leave at the start, you go back to where ever you left to get to your bridge. If you leave at the end, you go to your destination. If you leave in the middle, where do you go? Remember, there is nothing tracking you through sector space, so we have no functional idea where your "ship" is right now. Instead, we just know that you're 50% done with the countdown. So, we can't drop you in the right spot in sector space, do we dump you back at the start? We can't let you cheat by going to the end point. . .
Another issue is how to determine the timing. I guess we could manually fly from every planet to every other planet to get a baseline, but that's annoying. IMO I think this idea best works with a unified sector space, so that there is no map loading between sectors. Timing things in that mode would be a much simpler task, as we could just determine distances between them. A unified sector space would also make it easier to drop you in an appropriate spot if you were to leave your bridge part way through your journey. It's something that has been tossed about, but I haven't heard anything concrete about that in a while.
In addition, I wouldn't really want to do this unless we did some major bridge refresh as well. I think we have a lot of terrible bridges in the game. I also think it would be cool if your viewscreen could reflect the system you are at, but that would be more tech, and wouldn't really work until the above bits happened. They're all nice ideas, and I think everyone on the team would love to see it, but there is a LOT of work involved, and a lot of edge cases that can break things horribly. It's not a trivial undertaking.
Keep in mind, the above suggestion would only be for travel, not fighting anything. That would be an even bigger can of worms to wrestle with.
The monitor overlay idea has been raised a number of times before, but imo it would just feel chintzy. We couldn't do a full 3d bridge overlay, it would just be a texture. Basically cutting a viewscreen out of cardboard and pasting it onto your monitor. I don't think anyone would be satisfied by that.
Just rearrange your furniture around your computer screen to resemble a bridge, and every time someone fires at you, get someone to push you out of your chair
Just rearrange your furniture around your computer screen to resemble a bridge, and every time someone fires at you, get someone to push you out of your chair
Nahh, for the authentic experience you need someone to explode your computer AND kick you out of your chair
I know this was mentioned a long time ago, but i can't remember what the ourtcome was.
Will there ever be the opportunity to fly a ship from the bridge instead of outside the ship?
Because I frequently use my d'kora bridge, that made me think of it.
Any thoughts on this???
READ THIS PLEASE !!!
Originally Posted by tacofangs View Post
I've definitely gone over this plenty of times in the past, but my search-fu seems to be weak today.
Note that I don't think I've ever used the word 'impossible.' It's all code, nothing is impossible given enough time, money, and manpower.
However, what I have said in the past, and will repeat now, is that our game, as it stands today, is not set up for this at all. It's not an engine limitation per se, and it's not because our engine is old. It's because it's not how the game was designed. Again, possible, but not probable.
The problem, as stated by others, is that your "character" is both a ship, and a captain, simultaneously. When you are in space, you are drawn as a ship. When you are on the ground, you are drawn as a person. So, when you are in sector space (as a ship) and go to your bridge (as a person), your ship ceases to exist in sector space. You are no longer there. You are ONLY on your bridge. When you leave your bridge, and go back to sector space, you become a ship again, and your captain (and the bridge) cease to exist.
So, there is no easy way to track you through sector space while you are actually on another map. Again, this is likely possible, but is not set up, and would require significant coding.
To my (non-programmer) mind, the best alternative is the count-down method others have mentioned. Instead of "flying" your ship from the bridge, you go to your helm officer, tell him which system to go to, and a timer counts down however long it takes to get there. During the countdown you can meander around your interior, doing whatever captainy things captains do. When the timer is up, your helm officer informs you that you have arrived, and you can load that map.
The problem with the above is what happens when you leave your bridge part way through the count down. If you leave at the start, you go back to where ever you left to get to your bridge. If you leave at the end, you go to your destination. If you leave in the middle, where do you go? Remember, there is nothing tracking you through sector space, so we have no functional idea where your "ship" is right now. Instead, we just know that you're 50% done with the countdown. So, we can't drop you in the right spot in sector space, do we dump you back at the start? We can't let you cheat by going to the end point. . .
Another issue is how to determine the timing. I guess we could manually fly from every planet to every other planet to get a baseline, but that's annoying. IMO I think this idea best works with a unified sector space, so that there is no map loading between sectors. Timing things in that mode would be a much simpler task, as we could just determine distances between them. A unified sector space would also make it easier to drop you in an appropriate spot if you were to leave your bridge part way through your journey. It's something that has been tossed about, but I haven't heard anything concrete about that in a while.
In addition, I wouldn't really want to do this unless we did some major bridge refresh as well. I think we have a lot of terrible bridges in the game. I also think it would be cool if your viewscreen could reflect the system you are at, but that would be more tech, and wouldn't really work until the above bits happened. They're all nice ideas, and I think everyone on the team would love to see it, but there is a LOT of work involved, and a lot of edge cases that can break things horribly. It's not a trivial undertaking.
Keep in mind, the above suggestion would only be for travel, not fighting anything. That would be an even bigger can of worms to wrestle with.
The monitor overlay idea has been raised a number of times before, but imo it would just feel chintzy. We couldn't do a full 3d bridge overlay, it would just be a texture. Basically cutting a viewscreen out of cardboard and pasting it onto your monitor. I don't think anyone would be satisfied by that.
This is what Taco said !!! Frequently Created Threads (F.C.T) THERE YOU FIND YOUR ANSWERS tread closed !!!
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
They could probably pull it off if there was a mini holographic display of your ship and its orientation to other ships that mirrored the current space combat view and that display hovered just below the main viewscreen. Even so, combat from the bridge would be too disorienting to compete with normal combat.
I'd be happy if the bridge view was available when warping between systems, especially after the sector space change.
Well, according to the latest Dev Blog, it appears they may have figured out how to bring this much-requested feature to life! Turns out the sector space map revamp had a little more going on "under the hood"!
I'd like to be the first to throw a big "THANK YOU VERY MUCH!!!!" out to the Devs!
"Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
Well, according to the latest Dev Blog, it appears they may have figured out how to bring this much-requested feature to life! Turns out the sector space map revamp had a little more going on "under the hood"!
I'd like to be the first to throw a big "THANK YOU VERY MUCH!!!!" out to the Devs!
Links doesn't work... Comes up with a page not found message...
If I may add - as fighting from the bridge would add some great immersion to some of us here the mechanics of space combat seems be as much away from something that could worki like this as possible. Especially when flying smaller and faster vessels the combat is to much dynamic and often requires so crazy manouvers that there is no good way to put the steering into the bridge and make it really reliable.....
so to be honest with you guys as it would be cool then technically to make it real cryptic would have to code new game from the very scratch....
Just to put my 2 cents on this thread...there's a reason it's called "Tactical Mode" on the bridge map UI. You can pretty much see what's shooting at you and where from, thus allowing you to begin a counterattack and/or prepare for it.
I know this was mentioned a long time ago, but i can't remember what the ourtcome was.
Will there ever be the opportunity to fly a ship from the bridge instead of outside the ship?
Because I frequently use my d'kora bridge, that made me think of it.
Any thoughts on this???
This is something where you'd have to actually put in work and then just hand it over to the players without 18 months of timegates and dil sinks...
But make no mistake about it, that long essay from the FCT is hogwash so keep asking in recognition of still not having had the straight answer.
You have no idea what your talking about if you really think it's hogwash. Let's get right down to it, the game, add its built, does not support both your ship and your character existing at the same time. Why? Because they are both essentially the same thing. When you go to space, your not actually "boarding" your ship, you are going to a space map where your character model is replaced with your ship model.
If you don't believe me, there's an old bug from beta where the model transition didn't always work and you could have your character the size of a ship, walking in space, or your ship the size of a person flying around a ground map. I'm sure you could find video on YouTube.
You have no idea what your talking about if you really think it's hogwash. Let's get right down to it, the game, add its built, does not support both your ship and your character existing at the same time. Why? Because they are both essentially the same thing. When you go to space, your not actually "boarding" your ship, you are going to a space map where your character model is replaced with your ship model.
If you don't believe me, there's an old bug from beta where the model transition didn't always work and you could have your character the size of a ship, walking in space, or your ship the size of a person flying around a ground map. I'm sure you could find video on YouTube.
That's always fun.
It's not myfault ifyoufeel trolledbymyDisco ball...Sorry'boutit.
The 3rd person perspective, where you can cam around in space, is actually highly preferable to any bridge view. For example, how would you realize you're being flanked?! Switch to rear view and such? That would be very disorienting, and get old real fast.
The 'Cannot be done, because you are the ship!' argument is indeed hogwash, though: there's nothing preventing them from just drawing an extra (void) you sitting in the Captain's chair, if they really wanted to. Point just is: *I* don't want them to. It would come with a 'Switch to regular view' mode, and I predict ere long everyone would just start using the latter again.
You have no idea what your talking about if you really think it's hogwash. Let's get right down to it, the game, add its built, does not support both your ship and your character existing at the same time. Why? Because they are both essentially the same thing. When you go to space, your not actually "boarding" your ship, you are going to a space map where your character model is replaced with your ship model.
If you don't believe me, there's an old bug from beta where the model transition didn't always work and you could have your character the size of a ship, walking in space, or your ship the size of a person flying around a ground map. I'm sure you could find video on YouTube.
I would like to point out that Uneasy Allies seems to break this. At one point your ground model is in the conference room with Sela discussing what will be found in Nopada while your ship is on the viewscreen behind her. Both models can be present simultaneously.
However, because it's on the vewscreen the scale is obviously way off, the ship is only a bit larger than a humanoid (depending on ship class). There's also the issue of this being a cinematic, the player has no control at this point. To actually pilot the ship from the bridge would require the player model be significantly smaller because other players still need to see the ship at full size while the player would need to actually be inside the ship to occupy the same space, and given the scaling issues that have been discussed with the sector space revamp, it doesn't sound like that would be possible at present. And then there would be the animation issues. It wouldn't be particularly immersive (and that's what this really boils down to) if the player models inside the ship were only able to perform fixed animations rather than responding dynamically to the action, something we haven't yet seen in ship combat.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
Current space combat in STO would not translate to a bridge view very well at all..
However, there's definitely more that could be done with ship interiors. Prior to being able to transwarp to pretty much any location I need to I always wished I could spend that travel time on the ship's interior rather than staring at sector space go by. Basically "beam up" to the ship's bridge, Conn officer presents a system list similar to the map, selecting that system starts a timer and then alerts you to the fact you have arrived and you can then "beam" off your bridge and end up at the system you selected. Basically just avoid sector space for travel times.
With transwarp this concept isn't really needed since travel times have been mostly eliminated in the game. One great addition to the game would be missions designed to be run from your ship's interior. We've seen some basic interactions in the Romulan featured series where you go to your ready room to parse data. Perhaps some diplomatic missions or other non-combat style missions could be developed that are accessed and take place on your bridge/ship's interior.
Someday I'd love to see additional functionality for the ship's interiors. It feels like there's a huge untapped potential just waited to be explored.
Oh, man! I'm just full of hogwash . . . apparently. . .
Maybe the only thing our captains really need are a few short cut scenes with our Captains, on the bridge, saying things like -
Captain - "Shields up! Weapons hot! Tac?
Tactical Officer - "Aye, sir? Enemy ship is closing to weapons range."
Captain (stern look) - "Fire at will!!"
Tactical Officer (grinning) - "Firing at will, sir!"
Just a thought.
Edit - Actually, if you think about it, the eps and movies the combat is space combat intersperse with bridge shots/dialog so STO got it right. And those left screen pop ups are doing the job of the cut scenes I just suggested.
I'm not really sure myself but I think setting something like this up could be cool really depending on how it was done.
The easiest really would most likely be just to do it by changing the UI to look more like your in a seat looking at the view screen, this would pretty much use sections of your in use bridge to place something like a over sized border, including some of your arms,legs and chair matched to your costume around the regular screen which would act as the view screen.
The Bridge officer stations could then be kind of modified to appear as whichever officer was in command of the station standing at a console, these officers could then be moved individually where ever on the screen you wanted and their actual powers would appear with them at the station for clicking.
The main problem with something like this would be it would kind of be distorted first person wise due to the view screen just showing the typical view angle however it could also be argued that that is kind of the view that would be cycling in a good captains head as they combined it with all of the incoming data to form their strategies.
This would essentially just be a new UI option tho admittedly if it included some shaking and damage animations it could be pretty cool really, maybe have certain commands animate the arms and legs and such or cause officers models to do a emote, various options for the energy and weapons displays and such would be nice as well like a chair mounted display or something you could setup or below view screen readouts. Could be fun.
Comments
Essentially, while your avatar exists your ship does not exist within the game, and vice-versa... So in order to allow you to pilot your ship from the bridge it would require a substantial rewrite of the engine, to allow both to exist at the same time within the game...
My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
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Conclusion, no.
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Nahh, for the authentic experience you need someone to explode your computer AND kick you out of your chair
READ THIS PLEASE !!!
This is what Taco said !!! Frequently Created Threads (F.C.T) THERE YOU FIND YOUR ANSWERS tread closed !!!
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
I'd be happy if the bridge view was available when warping between systems, especially after the sector space change.
I'd like to be the first to throw a big "THANK YOU VERY MUCH!!!!" out to the Devs!
Links doesn't work... Comes up with a page not found message...
Mistake or taking the TRIBBLE?
My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
Click here to view my DeviantArt.
Already posted that..... you didn't read the thread did you?
Well, looking at the date of today....
Dangit lindaleff, ninja'ing me...
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Suspected it might have been, hence taking the TRIBBLE...
so to be honest with you guys as it would be cool then technically to make it real cryptic would have to code new game from the very scratch....
Well, it is a certain day in some time zones by now......
Edit: Woops, never mind.
That's odd... the link was there a min ago...
ETA: It moved, here's the new link. Sorry about that.
Here you go, list of FCTs. Scroll down a little ways.
This is something where you'd have to actually put in work and then just hand it over to the players without 18 months of timegates and dil sinks...
But make no mistake about it, that long essay from the FCT is hogwash so keep asking in recognition of still not having had the straight answer.
You have no idea what your talking about if you really think it's hogwash. Let's get right down to it, the game, add its built, does not support both your ship and your character existing at the same time. Why? Because they are both essentially the same thing. When you go to space, your not actually "boarding" your ship, you are going to a space map where your character model is replaced with your ship model.
If you don't believe me, there's an old bug from beta where the model transition didn't always work and you could have your character the size of a ship, walking in space, or your ship the size of a person flying around a ground map. I'm sure you could find video on YouTube.
That's always fun.
R.I.P. Leonard Nimoy
The 'Cannot be done, because you are the ship!' argument is indeed hogwash, though: there's nothing preventing them from just drawing an extra (void) you sitting in the Captain's chair, if they really wanted to. Point just is: *I* don't want them to. It would come with a 'Switch to regular view' mode, and I predict ere long everyone would just start using the latter again.
Nope. That one's broke, too. Here is the one you really meant to post.
I would like to point out that Uneasy Allies seems to break this. At one point your ground model is in the conference room with Sela discussing what will be found in Nopada while your ship is on the viewscreen behind her. Both models can be present simultaneously.
However, because it's on the vewscreen the scale is obviously way off, the ship is only a bit larger than a humanoid (depending on ship class). There's also the issue of this being a cinematic, the player has no control at this point. To actually pilot the ship from the bridge would require the player model be significantly smaller because other players still need to see the ship at full size while the player would need to actually be inside the ship to occupy the same space, and given the scaling issues that have been discussed with the sector space revamp, it doesn't sound like that would be possible at present. And then there would be the animation issues. It wouldn't be particularly immersive (and that's what this really boils down to) if the player models inside the ship were only able to perform fixed animations rather than responding dynamically to the action, something we haven't yet seen in ship combat.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
However, there's definitely more that could be done with ship interiors. Prior to being able to transwarp to pretty much any location I need to I always wished I could spend that travel time on the ship's interior rather than staring at sector space go by. Basically "beam up" to the ship's bridge, Conn officer presents a system list similar to the map, selecting that system starts a timer and then alerts you to the fact you have arrived and you can then "beam" off your bridge and end up at the system you selected. Basically just avoid sector space for travel times.
With transwarp this concept isn't really needed since travel times have been mostly eliminated in the game. One great addition to the game would be missions designed to be run from your ship's interior. We've seen some basic interactions in the Romulan featured series where you go to your ready room to parse data. Perhaps some diplomatic missions or other non-combat style missions could be developed that are accessed and take place on your bridge/ship's interior.
Someday I'd love to see additional functionality for the ship's interiors. It feels like there's a huge untapped potential just waited to be explored.
Captain Ariel Trueheart Department of Temporal Investigations
U.S.S. Valkyrie - NCC 991701
=/\= ================================= =/\=
No, you're not, Taco. It's just that there are a lot of whiny cry babies that are being told "No", so they are throwing a temper tantrum.
Maybe the only thing our captains really need are a few short cut scenes with our Captains, on the bridge, saying things like -
Captain - "Shields up! Weapons hot! Tac?
Tactical Officer - "Aye, sir? Enemy ship is closing to weapons range."
Captain (stern look) - "Fire at will!!"
Tactical Officer (grinning) - "Firing at will, sir!"
Just a thought.
Edit - Actually, if you think about it, the eps and movies the combat is space combat intersperse with bridge shots/dialog so STO got it right. And those left screen pop ups are doing the job of the cut scenes I just suggested.
Do please cite your reasons as to why you think its "hogwash"
I am very curious to hear about your coding experience specifically with the engine that cryptic uses for STO
The easiest really would most likely be just to do it by changing the UI to look more like your in a seat looking at the view screen, this would pretty much use sections of your in use bridge to place something like a over sized border, including some of your arms,legs and chair matched to your costume around the regular screen which would act as the view screen.
The Bridge officer stations could then be kind of modified to appear as whichever officer was in command of the station standing at a console, these officers could then be moved individually where ever on the screen you wanted and their actual powers would appear with them at the station for clicking.
The main problem with something like this would be it would kind of be distorted first person wise due to the view screen just showing the typical view angle however it could also be argued that that is kind of the view that would be cycling in a good captains head as they combined it with all of the incoming data to form their strategies.
This would essentially just be a new UI option tho admittedly if it included some shaking and damage animations it could be pretty cool really, maybe have certain commands animate the arms and legs and such or cause officers models to do a emote, various options for the energy and weapons displays and such would be nice as well like a chair mounted display or something you could setup or below view screen readouts. Could be fun.