What REALLY pisses me off...what REALLY grinds my gears about the pistol...is the INTENTIONAL usage of the Cryptic throwaway modifiers [Dmg] and [Dot3]. Would it have killed them to use [CritD]? It's almost like they know [CritD] is a superior mod, but heaven forbid you get en effective weapon from a mission for free.
The repeater pistol itself is quite effective and worth it, but not with those crappy mods.
As many have pointed out.... you get random mods. you might get CritD, or you might get something else...
I had a [CritD]x2 on it one toon...but of course I didn't take it since its just a random vendor trash gun.
What really grinds my gears is people whine about the random mods on some generic item that exists only to prevent you from getting stuck in the "pick your reward" -window if you already have the set piece(s).
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Ok, that's obvious enough... but I'm afraid I don't fathom how a pistol helps you run faster.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
What REALLY pisses me off...what REALLY grinds my gears about the pistol...is the INTENTIONAL usage of the Cryptic throwaway modifiers [Dmg] and [Dot3]. Would it have killed them to use [CritD]? It's almost like they know [CritD] is a superior mod, but heaven forbid you get en effective weapon from a mission for free.
The repeater pistol itself is quite effective and worth it, but not with those crappy mods.
Try it again if its not up to your exacting specifications, the mods are randomized. :rolleyes:
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I had a [CritD]x2 on it one toon...but of course I didn't take it since its just a random vendor trash gun.
What really grinds my gears is people whine about the random mods on some generic item that exists only to prevent you from getting stuck in the "pick your reward" -window if you already have the set piece(s).
Plus isn't one of those weapons that you can only buy from Romulan vendors? No crafting means it's impossible to get the run mod...
I heard that Feds can buy them in the voth ground BZ froma vendor now, but only the common versions. I've also heard claims that the devs (accidentally?) added [Run] to the table of mods you can get while upgrading.
I heard that Feds can buy them in the voth ground BZ froma vendor now, but only the common versions. I've also heard claims that the devs (accidentally?) added [Run] to the table of mods you can get while upgrading.
But there are some already upgraded on the exchange, also some very rare.
And i really have no idea why Run is so special? If i have it equipped i run faster okay but when do i need that? Why should i run away? And also i sacrifice a good mod for [Run]. A mod that would help me kill the enemy i am running away from? every year we can get the frosted boots which allow us to run very fast (out of combat) and i think i don
But there are some already upgraded on the exchange, also some very rare.
And i really have no idea why Run is so special? If i have it equipped i run faster okay but when do i need that? Why should i run away? And also i sacrifice a good mod for [Run]. A mod that would help me kill the enemy i am running away from? every year we can get the frosted boots which allow us to run very fast (out of combat) and i think i don
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
I got a [run] gun as a reward from kobali prime last week, seems to be randomly generated because I haven't seen any other again since then. I'm regretting having sold it...
"In every age,
In every place,
The deeds of men remain the same..."
Turns out after a little bit of experimenting with different toons that the answer is,,
YES, It IS special.. most especially if you have a Romulan toon with the plasma specialist trait.. but for the record.. it's a pretty seriously vicious litte pistol even without the race trait buff..
The second attack is an exploit.. If the target is exposed 2X damage! (the damage output with out the exploit attack is all ready rather nice.) The possible disintegration of the target once they fall below 20% health... nice bonus.
I find myself using the secondary attack almost constantly.. hold the button down and watch the target melt away.
I'm currently working on upgrading it on one of my toons. Just maybe pretty please oh gods of gaming and chance It'll proc to the ultra-rare or even epic while I work on getting it to a mark XIV while not as long ranged as a rifle type it will tear a target apart.. with of course an occasional disintegration to spice up the battle!
as for the [RUN] nice and all that but frankly just the way the weapon causes it damage as one gawd awe-full never ending burst when using the second attack... throw in a few ground combat trait effects on top of that and you have one very very very nasty weapon for ground combat.
Not sure of the mechanics of it all, but I'm pretty certain the plasma damage DOT is constantly attempting to proc with it too..
Might wanna go ahead and pick one up.. at least on your RR toons.
I think the problem is that the mod is rather oddly placed on a weapon, instead of armor (where it would make sense - a case in point being the 2-piece DA set bonus). But to actually answer the question, I can see melee-focused players appreciating it (especially since a pair of the Commando passives work with sprinting)... and given how nasty some AoE attacks are (ortillery and hyperonic radiation come to mind), being able to leg it out of the kill zone faster would always, I think, be welcome.
Turns out after a little bit of experimenting with different toons that the answer is,,
YES, It IS special.. most especially if you have a Romulan toon with the plasma specialist trait.. but for the record.. it's a pretty seriously vicious litte pistol even without the race trait buff..
I like to think of it as STO's take on the Beretta 93R. It occurs to me as well that 'repeater/full-auto' should be added to the range of rifle and pistol types we can craft.
Another note: it's obvious to all of us that the 'full-auto' rifles... aren't (short, controlled burst for single targets; long burst to sweep a group); the reason for their being so mislabeled escapes me - this being the case, it seems sensible to me to rename them 'assault rifles'.
"full-auto" were added before they put in the charge mechanic. But... it does kinda fit since the firing mode determines how many shots it makes.
But if you want to get technical..... full-auto(in the RW sense) doesn't work for an energy weapon, since energy weapons don't have cartridges to expend. You can fire until you run out of energy, but that'd be more of a sustained beam.
"full-auto" were added before they put in the charge mechanic. But... it does kinda fit since the firing mode determines how many shots it makes.
But if you want to get technical..... full-auto(in the RW sense) doesn't work for an energy weapon, since energy weapons don't have cartridges to expend. You can fire until you run out of energy, but that'd be more of a sustained beam.
"full-auto" were added before they put in the charge mechanic. But... it does kinda fit since the firing mode determines how many shots it makes.
I should've been more explicit. We agree that this pistol's secondary firing mode qualifies as 'full-auto'; it's the existing 'full auto' rifles (example) that are mislabeled given that their firing modes are both controlled bursts (short primary, longer sweeping secondary).
I should've been more explicit. We agree that this pistol's secondary firing mode qualifies as 'full-auto'; it's the existing 'full auto' rifles (example) that are mislabeled given that their firing modes are both controlled bursts (short primary, longer sweeping secondary).
IRL you're not usually going to hold the trigger on a full-auto rifle. Some will actually have the barrel overheat if you do. (this ruins the rifle)
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My character Tsin'xing
What really grinds my gears is people whine about the random mods on some generic item that exists only to prevent you from getting stuck in the "pick your reward" -window if you already have the set piece(s).
Just take it to the vendor and sell it.
Link: How to PM - Twitter @STOMod_Bluegeek
Ok, that's obvious enough... but I'm afraid I don't fathom how a pistol helps you run faster.
Link: How to PM - Twitter @STOMod_Bluegeek
Pointed at your back or on your "behind"?
not as heavy as other guns, I guess
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How does keeping your shuttles in your hanger bay increase your DEF?
Run is a stat they can modify, and so they modify it. I don't think they ever consider if it's possible or reasonable to.
Try it again if its not up to your exacting specifications, the mods are randomized. :rolleyes:
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The same way holding a knife in your hands made you run faster in Counter Strike.
You were still schlepping your main weapon of course.
Awwwwww....i gwinded your geaws.....awwwww...
Plus isn't one of those weapons that you can only buy from Romulan vendors? No crafting means it's impossible to get the run mod...
My character Tsin'xing
You can get the common ones in the Delta Quadrant command: http://sto.gamepedia.com/Delta_Quadrant_Command
But there are some already upgraded on the exchange, also some very rare.
And i really have no idea why Run is so special? If i have it equipped i run faster okay but when do i need that? Why should i run away? And also i sacrifice a good mod for [Run]. A mod that would help me kill the enemy i am running away from? every year we can get the frosted boots which allow us to run very fast (out of combat) and i think i don
My character Tsin'xing
You win the thread, sir.
Link: How to PM - Twitter @STOMod_Bluegeek
In every place,
The deeds of men remain the same..."
Turns out after a little bit of experimenting with different toons that the answer is,,
YES, It IS special.. most especially if you have a Romulan toon with the plasma specialist trait.. but for the record.. it's a pretty seriously vicious litte pistol even without the race trait buff..
The second attack is an exploit.. If the target is exposed 2X damage! (the damage output with out the exploit attack is all ready rather nice.) The possible disintegration of the target once they fall below 20% health... nice bonus.
I find myself using the secondary attack almost constantly.. hold the button down and watch the target melt away.
I'm currently working on upgrading it on one of my toons. Just maybe pretty please oh gods of gaming and chance It'll proc to the ultra-rare or even epic while I work on getting it to a mark XIV while not as long ranged as a rifle type it will tear a target apart.. with of course an occasional disintegration to spice up the battle!
as for the [RUN] nice and all that but frankly just the way the weapon causes it damage as one gawd awe-full never ending burst when using the second attack... throw in a few ground combat trait effects on top of that and you have one very very very nasty weapon for ground combat.
Not sure of the mechanics of it all, but I'm pretty certain the plasma damage DOT is constantly attempting to proc with it too..
Might wanna go ahead and pick one up.. at least on your RR toons.
I like to think of it as STO's take on the Beretta 93R. It occurs to me as well that 'repeater/full-auto' should be added to the range of rifle and pistol types we can craft.
Another note: it's obvious to all of us that the 'full-auto' rifles... aren't (short, controlled burst for single targets; long burst to sweep a group); the reason for their being so mislabeled escapes me - this being the case, it seems sensible to me to rename them 'assault rifles'.
But if you want to get technical..... full-auto(in the RW sense) doesn't work for an energy weapon, since energy weapons don't have cartridges to expend. You can fire until you run out of energy, but that'd be more of a sustained beam.
My character Tsin'xing
It's a 'pulse beam.'
My character Tsin'xing