I dont know if this or similar has been discussed, but Id really, REALLY, like to see an option for R&D schools 15+ to be able to deconstruct equipment for components and the possibility of learning a new schematic.
i.e., although it would be expensive, Id like to be able to get lockbox or reputation gear and deconstruct it, possibly learn a schematic to make similar gear (Corrosive Plasma, Thoron-Infused Polaron, etc.) I dont think the craft gear should be necessarily as good as the lockbox/rep gear but having the ability to actually make specialized gear would be kind of awesome.
Plus it would give us another opportunity to gain access to rare+ R&D components
I agree this would be awesome.
That other major space sci-fi game has a similar mechanic and it works well.
There is a %chance to learn the "recipe" for the item you are deconstructing, as well as getting the component materials from it.
So in STO 'verse, an example would be:
*Must have, as stated above, 15+ R&D school related to the item (or maybe 10+?), such as cannons
*Deconstruct an item, such as corrosive plasma DHC
*25% or so chance to learn the manual or recipe for corrosive plasma DHC, plus you get materials
*Depending on the rarity level of the item, a greater %chance to get rare materials
I agree this would be awesome.
That other major space sci-fi game has a similar mechanic and it works well.
There is a %chance to learn the "recipe" for the item you are deconstructing, as well as getting the component materials from it.
So in STO 'verse, an example would be:
*Must have, as stated above, 15+ R&D school related to the item (or maybe 10+?), such as cannons
*Deconstruct an item, such as corrosive plasma DHC
*25% or so chance to learn the manual or recipe for corrosive plasma DHC, plus you get materials
*Depending on the rarity level of the item, a greater %chance to get rare materials
I would very much welcome something like this.
Enh.. in STO, recipes are quest rewards. Now.... it'd be AWESOME if we could get recipes for making stuff like Rom Plas weapons from getting t5 in Romulan Rep. :P
But deconstructing for mats? Well you'd probably get half what you need to make that item, if that.
I think deconstructing would only work in a system where you can choose at least some of the mods, but being able to add a new energy type may work just as well.
If they ever did allow mod crafting though I would assume it to be based off dependent levels in other schools, ie science/Deflector for exotic damage abilities and maybe engineering for accuracy etc.
Comments
That other major space sci-fi game has a similar mechanic and it works well.
There is a %chance to learn the "recipe" for the item you are deconstructing, as well as getting the component materials from it.
So in STO 'verse, an example would be:
*Must have, as stated above, 15+ R&D school related to the item (or maybe 10+?), such as cannons
*Deconstruct an item, such as corrosive plasma DHC
*25% or so chance to learn the manual or recipe for corrosive plasma DHC, plus you get materials
*Depending on the rarity level of the item, a greater %chance to get rare materials
I would very much welcome something like this.
But deconstructing for mats? Well you'd probably get half what you need to make that item, if that.
My character Tsin'xing
If they ever did allow mod crafting though I would assume it to be based off dependent levels in other schools, ie science/Deflector for exotic damage abilities and maybe engineering for accuracy etc.
Still waiting to be able to use forum titles