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Tribble Maintenance and Release Notes - March 25, 2015

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
Tribble is being brought down for maintenance to update it to build ST.50.20150308c.14.

New Feature:

Bridge Officer Specialization: Pilot
  • The new Pilot Bridge Officers are available to go along with the new Pilot Specialization expansion.
  • Pilot Bridge Officer powers focus on space combat and will include 12 new powers.
    • These Bridge Officers will not have any new ground powers.
  • After purchasing 10 abilities in the Pilot Captain Specialization, players will have the ability to create Specialization Qualifications for the Pilot Bridge Officer Specialization by accessing the Officer Training R&D School.
  • White/Common Quality Pilot Specialist Bridge Officers are also available at the standard Officer Requisition stores.
  • Currently there are no available Pilot ships for players to test these new Bridge Officers.
  • This is not in a final state.
    • Much of the Bridge Officer new power’s FX and sound are missing.
  • For more information, please visit the Bridge Officer Specialization: Pilot blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9111383-pilot-bridge-officers

General:
  • Sector Space Revamp:
    • Adding rings to the remaining Beta Quadrant Planets.
  • Added Iconian Marks to the Assets window.

Known Issues:
  • Sector Space Revamp is not in a final state.
    • Numerous transwarps from missions do not place the player in the correct location.
    • Some ship FX scales incorrectly in Sector Space.
  • The Herald Sphere is not in a final state.
    • The queue does not have a cooldown.
    • The powers and FX for the Heralds are not finalized.
  • Brotherhood of the Sword is not in a final state.
    • Some of the interacts lose their fx.
    • Player may occasionally respawn in a wall.
    • The second phase can be completed with only 1 interact.
  • Mission objectives don't display on the tracker until the window is updated another way such as opening the In Progress mission journal.
  • Beam in/Warp in animations don't play when entering or leaving mission maps.
Post edited by coldsnapped on
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Comments

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    empireofsteveempireofsteve Member Posts: 665 Arc User
    edited March 2015
    Is this the same pilot spec that we currently have but with addons?
    NERF CANNONS - THEY NEED A 50% NERF
    CRUISERS NEED A 206% HULL BUFF
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    antep01antep01 Member Posts: 96 Arc User
    edited March 2015
    Haha roflso we get a new feature next Week that no one is Possible to test?:cool:
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    sharpie65sharpie65 Member Posts: 679 Arc User
    edited March 2015
    Looks good, at least now I can train my attack pattern boff in Pilot skills :P
    MXeSfqV.jpg
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    vegeta50024vegeta50024 Member Posts: 2,335 Arc User
    edited March 2015
    Is this the same pilot spec that we currently have but with addons?

    They're not adding anything more onto the Pilot spec for captains beyond the 15 new perks that they have already added.

    All the bridge officer specialization is the ability to turn one of our boffs into a pilot as well as the ability to actually teach them the skills once they are a pilot, similar to how there's intelligence and command abilities.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
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    vegeta50024vegeta50024 Member Posts: 2,335 Arc User
    edited March 2015
    antep01 wrote: »
    Haha roflso we get a new feature next Week that no one is Possible to test?:cool:

    Why do you think we're getting this next week?

    They added iconian marks to the asset display, but as of right now there is no associated reputation track yet in which we can spend these marks. When you consider reputations usually require few weeks of playthroughs in order to fully see what you can expect, there's no way it'll be out that quick.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
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    atlmyklatlmykl Member Posts: 305 Arc User1
    edited March 2015
    antep01 wrote: »
    Haha roflso we get a new feature next Week that no one is Possible to test?:cool:
    Next week? Everything on tribble is for season 10. So the haha's are on you.
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    salacnar070890salacnar070890 Member Posts: 425 Bug Hunter
    edited March 2015
    Can we get like a respec token for the Specialization Tree
    Salacnar
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    vegeta50024vegeta50024 Member Posts: 2,335 Arc User
    edited March 2015
    Can we get like a respec token for the Specialization Tree

    It's already been established that there are no plans for a respec token for the Specialization trees. The reasoning behind this is that unlike doing our skills currently (which we will never fully max out), it's possible to entirely max out a specialization tree.

    Specialization points (what you get for "leveling") are designed to be a reward for playing how you have been pre-delta rising, and everytime we fill that skill point bar, we get rewarded 1 point. As of this moment, we have 115 specialization points that we can get (9 from leveling to 60 and the remaining 106 from "leveling") so there's no need to respec. Just keep on playing through the content over time and you'll earn them.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
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    elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited March 2015
    It's already been established that there are no plans for a respec token for the Specialization trees. The reasoning behind this is that unlike doing our skills currently (which we will never fully max out), it's possible to entirely max out a specialization tree.

    Specialization points (what you get for "leveling") are designed to be a reward for playing how you have been pre-delta rising, and everytime we fill that skill point bar, we get rewarded 1 point. As of this moment, we have 115 specialization points that we can get (9 from leveling to 60 and the remaining 106 from "leveling") so there's no need to respec. Just keep on playing through the content over time and you'll earn them.

    On a random tangent, i wonder why our skill points (1-50) cant be the same ? i.e. fill in all skills like eps systems and the career specific ones like demolitions.
    [Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
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    hyplhypl Member Posts: 3,719 Arc User
    edited March 2015
    You guys should really consider creating test ships for tribble when new specs come out with space abilities. Just copy/paste a generic T5/T6 ship for each faction and tweak it for specializations. Hell it can be a flying test box with nacelles taped on the sides for all I care, just offer a platform to test these new abilities.
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    captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2015
    hypl wrote: »
    You guys should really consider creating test ships for tribble when new specs come out with space abilities. Just copy/paste a generic T5/T6 ship for each faction and tweak it for specializations. Hell it can be a flying test box with nacelles taped on the sides for all I care, just offer a platform to test these new abilities.

    Agreed. That would make it actually viable to test them at all.

    How are we supposed to know pilot spec FX is missing, if there's no ship to use Pilot abilities on????
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
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    sharpie65sharpie65 Member Posts: 679 Arc User
    edited March 2015
    captaind3 wrote: »
    How are we supposed to know pilot spec FX is missing, if there's no ship to use Pilot abilities on????

    Chances are that they have assigned/will assign certain testers the responsibility of testing certain mechanics like the Pilot skills closer to release of the new ship (possibly after the blog gets released). How they do this is known to none but the devs themselves.
    MXeSfqV.jpg
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    alexvio1alexvio1 Member Posts: 389 Arc User
    edited March 2015
    Beam in/Warp in animations don't play when entering or leaving mission maps.

    Can we have an option for permanent disabling of these animations?
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    sharpie65sharpie65 Member Posts: 679 Arc User
    edited March 2015
    I'll just put this here. Are we going to see a Pilot Qualification Manual in the test console on Drozana anytime soon? Currently there isn't a way to train your boffs in Pilot, since the R&D Training Manuals section isn't showing anything.
    MXeSfqV.jpg
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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited March 2015
    sharpie65 wrote: »
    I'll just put this here. Are we going to see a Pilot Qualification Manual in the test console on Drozana anytime soon? Currently there isn't a way to train your boffs in Pilot, since the R&D Training Manuals section isn't showing anything.

    Yes. Those should have already been added, but were overlooked. They will appear in a future update.
    Jeremy Randall
    Cryptic - Lead Systems Designer
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    organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited March 2015
    captaind3 wrote: »
    Agreed. That would make it actually viable to test them at all.

    How are we supposed to know pilot spec FX is missing, if there's no ship to use Pilot abilities on????

    Those ships from the Blog seem to have been "piloted" for testing. maybe some Tribble ships get an unlock?



    Hail Help us, Borti-Wan, you are our only hope!
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    icegavelicegavel Member Posts: 991 Arc User
    edited March 2015
    Yes. Those should have already been added, but were overlooked. They will appear in a future update.

    Will we get the ability to slot these in non-Pilot seats (Tribble-only of course), or get ships with Pilot seats, so we can test these abilities?
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2015
    On a random tangent, i wonder why our skill points (1-50) cant be the same ? i.e. fill in all skills like eps systems and the career specific ones like demolitions.

    Because then everyone would eventually have every skill maxed out. There is nothing in the skill system that deactivates powers, unlike with the specialization system. You can theoretically unlock all specializations in the game, but you can still only use only one primary and one secondary. So two maxed out characters in the specilaization system can still look different, two maxed out characters in the skill system would be identical.
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    hyplhypl Member Posts: 3,719 Arc User
    edited March 2015
    I just realized that with a new reputation coming with Season 10, there's so far no signs that there will be a new adventure/battle zone associated with it. Because it would've hit Tribble by now. I guess that means our Iconian marks and elite marks will have to come from these three new queues.

    ...Unless this is being added at the last possible minute, maybe a space battlezone in the Herald Sphere? Or a ground zone on Iconia? Or both? :confused:
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    sharpie65sharpie65 Member Posts: 679 Arc User
    edited March 2015
    hypl wrote: »
    I just realized that with a new reputation coming with Season 10, there's so far no signs that there will be a new adventure/battle zone associated with it. Because it would've hit Tribble by now. I guess that means our Iconian marks and elite marks will have to come from these three new queues.

    ...Unless this is being added at the last possible minute, maybe a space battlezone in the Herald Sphere? Or a ground zone on Iconia? Or both? :confused:

    There's still plenty of time before s10 gets released, as they haven't yet announced a release date for it..to my knowledge, at least.*



    *And as we all know, personal knowledge is all that matters on the forums :rolleyes:
    MXeSfqV.jpg
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    sharpie65sharpie65 Member Posts: 679 Arc User
    edited March 2015
    rob2485 wrote: »
    Officer Training R&D School is disabled and not accessable. How are we supposed to test on the test server when something new is not available to test like the patch notes say it is.

    As borticuscryptic said, it was overlooked and will added in a future release (don't ask me when, how the bloody hell do I know?)
    MXeSfqV.jpg
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    colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited March 2015
    It's already been established that there are no plans for a respec token for the Specialization trees. The reasoning behind this is that unlike doing our skills currently (which we will never fully max out), it's possible to entirely max out a specialization tree.

    Specialization points (what you get for "leveling") are designed to be a reward for playing how you have been pre-delta rising, and everytime we fill that skill point bar, we get rewarded 1 point. As of this moment, we have 115 specialization points that we can get (9 from leveling to 60 and the remaining 106 from "leveling") so there's no need to respec. Just keep on playing through the content over time and you'll earn them.

    man you drank A LOT of kool aid.

    Many of us earned points before some of these trees were available. They never announced oh by the way command is coming, pilot is coming ect.

    Since we had nothing to spend them on. Many of us just threw them into say intel. or commando.

    Into things we would never use. or wouldn't use now that. All because we were dealing with an incomplete system.

    But that's ok because we can earn more.

    Well maybe some of us don't want to grind out any more of these that we need to or wait weeks and months before we can get skills more useful to us.

    They need to offer respecs. No amount of talking points will make the player base say OK that's fine
    [SIGPIC][/SIGPIC]
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    captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2015
    man you drank A LOT of kool aid.

    Many of us earned points before some of these trees were available. They never announced oh by the way command is coming, pilot is coming ect.

    Since we had nothing to spend them on. Many of us just threw them into say intel. or commando.

    Into things we would never use. or wouldn't use now that. All because we were dealing with an incomplete system.

    But that's ok because we can earn more.

    Well maybe some of us don't want to grind out any more of these that we need to or wait weeks and months before we can get skills more useful to us.

    They need to offer respecs. No amount of talking points will make the player base say OK that's fine

    You do realize that what you just said, in company talk, is that "some of us don't want to play anymore, and they should make that easier" don't you?

    The Devs have absolutely no obligation to take any action that gives players an out to actually playing the game.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
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    deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited March 2015
    is the excel transwarp issue fixed yet?
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    psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited March 2015
    Not sure if this is new or old, but the Kobali Prime gas giant's rings are off-center and clip through the planet and moon.

    Also, both of New Romulus' suns are missing their corona at close range.
    NJ9oXSO.png
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    -Thomas Marrone
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    psych2lpsych2l Member Posts: 79 Arc User
    edited March 2015
    On a random tangent, i wonder why our skill points (1-50) cant be the same ? i.e. fill in all skills like eps systems and the career specific ones like demolitions.

    What about the case where you've already earned all the specialization points possible. At the moment any extra points earned during this time and the pilot release is wasted. I feel they should allow players to accrue additional spec points so they can fill the rest of the pilot tree without having to hoarde them from another.
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    arrmateysarrmateys Member Posts: 464 Arc User
    edited March 2015
    On a random tangent, i wonder why our skill points (1-50) cant be the same ? i.e. fill in all skills like eps systems and the career specific ones like demolitions.

    i think i heard some rumor about them (geko?) thinking of changing the original skill trees to the new format. it's just a rumor though, no idea how true.

    to keep the current format they'd probably have to add a tertiary specialization like thing where you could select one of the three main careers, otherwise things like tactical/intel officers wouldn't be possible anymore, and any other specializations would probably lose much interest quickly, with people preferring their tactical abilities like attack pattern alpha and such rather than intel or command abilities.

    if it did happen and the new career trees worked like spec ones, allowing the player to switch to any career on the fly it'd be pretty cool though, plus it'd give cryptic ability to add around 60-120 (depending from how many points per tree) extra levels to grind so players could get the other two career trees as well, so more "long term content".
    Now clowns, that's another story. They scare the cr​ap out of me.
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    colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited March 2015
    captaind3 wrote: »
    You do realize that what you just said, in company talk, is that "some of us don't want to play anymore, and they should make that easier" don't you?

    The Devs have absolutely no obligation to take any action that gives players an out to actually playing the game.

    umm no that's no what I said.

    what I said was that they released unfinished systems, changed the systems and should allow us to respec since many off us would not have spent our points in the same way.

    Them just saying "oh well, just grind some more, only will take you a few weeks to months to earn what you wasted again" isn't really acceptable.

    Now if they would let us exchange our millions and millions of useless expertise for skill points, that would negate any negative feelings about wasting spec points, we ALREADY earned.

    Seriously, any other game that changes a skill trees always allows respecs. Its just the way things are done.
    [SIGPIC][/SIGPIC]
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