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Thanks devs, I enjoyed the new episode!

thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
I won't give away any spoilers for those who haven't played it yet, but I just wanted to say that I enjoyed it very much. So thanks to all involved :D

The-Grand-Nagus
Join Date: Sep 2008

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Post edited by thegrandnagus1 on
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Comments

  • arabaturarabatur Member Posts: 410 Arc User
    edited March 2015
    Shame it was not tested fully though. If you die at the Collimator room you will respawn to an area you cannot leave. Only way out is to quit. Well played :(
    Definitely not an Arc User.
  • trillbuffettrillbuffet Member Posts: 861 Arc User
    edited March 2015
    arabatur wrote: »
    Shame it was not tested fully though. If you die at the Collimator room you will respawn to an area you cannot leave. Only way out is to quit. Well played :(

    Makes it a classic episode then :D It is bug free and everyone likes it!
  • spikeydoo422spikeydoo422 Member Posts: 28 Arc User
    edited March 2015
    I'm totally stuck in it. I get to the room where the blue sphere is inside the force field, and then I can't go any further. I can't find any doors that open. No panels light up, nothing to shoot, ETC. IDK what I'm missing. =(
  • mhirtescmhirtesc Member Posts: 581 Arc User
    edited March 2015
    arabatur wrote: »
    Shame it was not tested fully though. If you die at the Collimator room you will respawn to an area you cannot leave. Only way out is to quit. Well played :(

    Just found that out the hard way myself (after spending over an hour just trying to log in, period).

    Typical Cryptic Devs.
  • spikeydoo422spikeydoo422 Member Posts: 28 Arc User
    edited March 2015
    I'm totally stuck in it. I get to the room where the blue sphere is inside the force field, and then I can't go any further. I can't find any doors that open. No panels light up, nothing to shoot, ETC. IDK what I'm missing. =(

    So I had to beam out, then beam back in and this time the panel lit up and the door unlocked. Bugs. =(
  • gnissassagnissassa Member Posts: 0 Arc User
    edited March 2015
    I got to the very end, suppposed to talk to Sela, no Sela. Way to test these things before you patch them...
  • valenn1valenn1 Member Posts: 842 Arc User
    edited March 2015
    It was interesting.
    Only drawback: 240000 Techpoints needed to upgrade the new Armor :eek: from MK XII to XIII.
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited March 2015
    valenn1 wrote: »
    It was interesting.
    Only drawback: 240000 Techpoints needed to upgrade the new Armor :eek: from MK XII to XIII.

    That (and the fact that a 50% increase in secondary mode damage works out to be marginal in the actual damage calculation) is why it'll make a great gear set, for Boffs. :P
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited March 2015
    i quote myself:
    this is a good mission, Denise crosby is great, and the scenario is not boring, but really interesting, and open the door for the new stfs.

    the only problem is 2 bugs; death in the maze -> respawn on the platform, impossible to return in the previous room. the second bug is the missing Sela.
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited March 2015
    I did get stuck on the ledge with the invisible Sela bug, but I read on the forums that you can fly to the Nopada in the Psi Velorum block and pick up, so that is what I did and was able to finish.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • rimmarierimmarie Member Posts: 418 Arc User
    edited March 2015
    I did get stuck on the ledge with the invisible Sela bug, but I read on the forums that you can fly to the Nopada in the Psi Velorum block and pick up, so that is what I did and was able to finish.

    Same here.

    Despite the bugs, I enjoyed the mission very much!
  • drakomagidrakomagi Member Posts: 124 Arc User
    edited March 2015
    I do wish they would fix the bugs though. I get the feeling that I'm missing something from between the showdown and when we got to run.

    Good mission though. Would be better if they fixed it all.
  • hyplhypl Member Posts: 3,719 Arc User
    edited March 2015
    drakomagi wrote: »
    I do wish they would fix the bugs though. I get the feeling that I'm missing something from between the showdown and when we got to run.

    Good mission though. Would be better if they fixed it all.

    You're supposed to run into the Heralds while trying to escape. No doubt Sela exploits this somehow and makes her getaway.
  • commanderkorcommanderkor Member Posts: 147 Arc User
    edited March 2015
    valenn1 wrote: »
    It was interesting.
    Only drawback: 240000 Techpoints needed to upgrade the new Armor :eek: from MK XII to XIII.

    which is odd because it drops to like 140k techpoints to go to Mk XIV
  • equinox976equinox976 Member Posts: 2,305 Arc User
    edited March 2015
    Yes well done devs for releasing a another bugged episode.

    Wonderfull!

    Edit: Maybe stop paying those exuberant SAG fee's and putting people out of work, and put a bit more money towards bug testers/QA?

    Just an idea.
  • ladymyajhaladymyajha Member Posts: 1,428 Arc User
    edited March 2015
    equinox976 wrote: »
    Yes well done devs for releasing a another bugged episode.

    Wonderfull!

    Edit: Maybe stop paying those exuberant SAG fee's and putting people out of work, and put a bit more money towards bug testers/QA?

    Just an idea.

    Well at least they're consistant... I mean I think the game would go into a collective shock and heart attack if Cryptic ever released something that was either balanced or bug free.

    I mean and imagine the world ending horror if they did both. It would be the sign of the apocalypse... lions and lambs lying down together... fire raining from the sky.. Cryptic being competant and releasing bug free and balanced programing.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited March 2015
    swell mission apart from the Collimator room bug but what is this obsession with making us replay the mission multiple times to get rewards that are obviously part of the same set.
    I only have 3 characters at present and this is a real bore, I dread to think what it is like for players with 5, 10, 15 or more characters.

    surely we can have it so playing the mission with one character unlocks the first reward playing with 2 characters unlocks 2 rewards and playing with 3 characters unlocks 3 and so on repeat playing characters if necessary till all rewards are unlocked and are claimable account wide providing each character has played the mission at least once before claiming the entire set.

    you want to know how to make this game alt friendly, this would be a big step in the right direction.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    edited March 2015
    hypl wrote: »
    You're supposed to run into the Heralds while trying to escape. No doubt Sela exploits this somehow and makes her getaway.

    knew I was missing something good :/ well since the whole cryptic shebang is down atm hopefully someone will fix it today..... lol thatll happen /sarcasm
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • jstewart55jstewart55 Member Posts: 412 Arc User
    edited March 2015
    swell mission apart from the Collimator room bug but what is this obsession with making us replay the mission multiple times to get rewards that are obviously part of the same set.
    I only have 3 characters at present and this is a real bore, I dread to think what it is like for players with 5, 10, 15 or more characters.

    surely we can have it so playing the mission with one character unlocks the first reward playing with 2 characters unlocks 2 rewards and playing with 3 characters unlocks 3 and so on repeat playing characters if necessary till all rewards are unlocked and are claimable account wide providing each character has played the mission at least once before claiming the entire set.

    you want to know how to make this game alt friendly, this would be a big step in the right direction.

    They don't want it to be friendly. They want it to be an endless grind. The more time you spend in-game, the more likely you are to want to buy stuff (so the logic goes).
  • chipg7chipg7 Member Posts: 1,577 Arc User
    edited March 2015
    The mission itself was incredible. Really liked playing through it. The storyboarding in it was very interesting. I like that the player character never really budges, doesn't give Sela an inch of leeway, and stands their ground.

    Not sure how it is for Fed / KDF, but when Adm. Kererek first called... I lol'd at my toon's response :P

    It's a real shame that the bugs are in fact mission-breaking, and you actually have to leave the mission to bypass it. I really hope that's fixed before next week's new reward is ready.
  • medalionemissarymedalionemissary Member Posts: 612 Arc User
    edited March 2015
    Yes... fine mission... but you will need to beam out 3 times to get through it
    Deep Space Nine in HD, make it so!
  • gamer940gamer940 Member Posts: 168 Arc User
    edited March 2015
    Yes... fine mission... but you will need to beam out 3 times to get through it

    Incorrect, there is a strong chance you will once at the end, and you MAY need to one other time in the "beam room" if you die to the beams.
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    edited March 2015
    Also enjoyed the storyline and mission a lot, and hoping for the bugs to be worked out to stop getting in the way of that.
    Y945Yzx.jpg
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    edited March 2015
    chipg7 wrote: »
    The mission itself was incredible. Really liked playing through it. The storyboarding in it was very interesting. I like that the player character never really budges, doesn't give Sela an inch of leeway, and stands their ground.

    Not sure how it is for Fed / KDF, but when Adm. Kererek first called... I lol'd at my toon's response :P

    It's a real shame that the bugs are in fact mission-breaking, and you actually have to leave the mission to bypass it. I really hope that's fixed before next week's new reward is ready.

    the difference for fed and kdf characters is negligible... which is really really sad
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited March 2015
    Same here. Bugs aside, I really liked it. You can tell Denise Crosby had a lot of fun with it.

    "Who even designs a building like that?" :P
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited March 2015
    Same here. Bugs aside, I really liked it. You can tell Denise Crosby had a lot of fun with it.

    "Who even designs a building like that?" :P
    I loved her "Ugh.. " comment with Hakeev's "secret" wall in the room in the Coliseum building. It was funny to hear her say what she did.

    I too enjoyed the mission, despite the bugs.
    Star Trek Online LTS player.
  • ladymyajhaladymyajha Member Posts: 1,428 Arc User
    edited March 2015
    I loved her "Ugh.. " comment with Hakeev's "secret" wall in the room in the Coliseum building. It was funny to hear her say what she did.

    I too enjoyed the mission, despite the bugs.

    My favorite quote was the same thing too... Sela talking about people being melodramatic in that tone of voice was just perfectly done.
  • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    edited March 2015
    Same here. Bugs aside, I really liked it. You can tell Denise Crosby had a lot of fun with it.

    "Who even designs a building like that?" :P
    And this would be a good example of Lampshade Hanging.

    Also, patience pays off... clearing the rooms is so much easier/more fun when you can use the 'freeze' function to assign targets...
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited March 2015
    I just spent half an hour on zone chat at Iota Pavonis and I'm happy to say only a couple people were mentioning the bugs. The rest were discussing the story - which they seemed to have enjoyed - and its potential repercussions to the STO universe. :)
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2015
    chipg7 wrote: »
    The mission itself was incredible. Really liked playing through it. The storyboarding in it was very interesting. I like that the player character never really budges, doesn't give Sela an inch of leeway, and stands their ground.

    Not sure how it is for Fed / KDF, but when Adm. Kererek first called... I lol'd at my toon's response :P

    It's a real shame that the bugs are in fact mission-breaking, and you actually have to leave the mission to bypass it. I really hope that's fixed before next week's new reward is ready.
    BTW, next time you are in the room where it has the force field floor.... look down.... ALLL the way down.... hehehehehe..... I hope you're not afraid of heights. :D
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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