Shame it was not tested fully though. If you die at the Collimator room you will respawn to an area you cannot leave. Only way out is to quit. Well played
Shame it was not tested fully though. If you die at the Collimator room you will respawn to an area you cannot leave. Only way out is to quit. Well played
Makes it a classic episode then It is bug free and everyone likes it!
I'm totally stuck in it. I get to the room where the blue sphere is inside the force field, and then I can't go any further. I can't find any doors that open. No panels light up, nothing to shoot, ETC. IDK what I'm missing. =(
Shame it was not tested fully though. If you die at the Collimator room you will respawn to an area you cannot leave. Only way out is to quit. Well played
Just found that out the hard way myself (after spending over an hour just trying to log in, period).
I'm totally stuck in it. I get to the room where the blue sphere is inside the force field, and then I can't go any further. I can't find any doors that open. No panels light up, nothing to shoot, ETC. IDK what I'm missing. =(
So I had to beam out, then beam back in and this time the panel lit up and the door unlocked. Bugs. =(
It was interesting.
Only drawback: 240000 Techpoints needed to upgrade the new Armor :eek: from MK XII to XIII.
Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
It was interesting.
Only drawback: 240000 Techpoints needed to upgrade the new Armor :eek: from MK XII to XIII.
That (and the fact that a 50% increase in secondary mode damage works out to be marginal in the actual damage calculation) is why it'll make a great gear set, for Boffs. :P
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
this is a good mission, Denise crosby is great, and the scenario is not boring, but really interesting, and open the door for the new stfs.
the only problem is 2 bugs; death in the maze -> respawn on the platform, impossible to return in the previous room. the second bug is the missing Sela.
I did get stuck on the ledge with the invisible Sela bug, but I read on the forums that you can fly to the Nopada in the Psi Velorum block and pick up, so that is what I did and was able to finish.
I did get stuck on the ledge with the invisible Sela bug, but I read on the forums that you can fly to the Nopada in the Psi Velorum block and pick up, so that is what I did and was able to finish.
Same here.
Despite the bugs, I enjoyed the mission very much!
Yes well done devs for releasing a another bugged episode.
Wonderfull!
Edit: Maybe stop paying those exuberant SAG fee's and putting people out of work, and put a bit more money towards bug testers/QA?
Just an idea.
Well at least they're consistant... I mean I think the game would go into a collective shock and heart attack if Cryptic ever released something that was either balanced or bug free.
I mean and imagine the world ending horror if they did both. It would be the sign of the apocalypse... lions and lambs lying down together... fire raining from the sky.. Cryptic being competant and releasing bug free and balanced programing.
swell mission apart from the Collimator room bug but what is this obsession with making us replay the mission multiple times to get rewards that are obviously part of the same set.
I only have 3 characters at present and this is a real bore, I dread to think what it is like for players with 5, 10, 15 or more characters.
surely we can have it so playing the mission with one character unlocks the first reward playing with 2 characters unlocks 2 rewards and playing with 3 characters unlocks 3 and so on repeat playing characters if necessary till all rewards are unlocked and are claimable account wide providing each character has played the mission at least once before claiming the entire set.
you want to know how to make this game alt friendly, this would be a big step in the right direction.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
swell mission apart from the Collimator room bug but what is this obsession with making us replay the mission multiple times to get rewards that are obviously part of the same set.
I only have 3 characters at present and this is a real bore, I dread to think what it is like for players with 5, 10, 15 or more characters.
surely we can have it so playing the mission with one character unlocks the first reward playing with 2 characters unlocks 2 rewards and playing with 3 characters unlocks 3 and so on repeat playing characters if necessary till all rewards are unlocked and are claimable account wide providing each character has played the mission at least once before claiming the entire set.
you want to know how to make this game alt friendly, this would be a big step in the right direction.
They don't want it to be friendly. They want it to be an endless grind. The more time you spend in-game, the more likely you are to want to buy stuff (so the logic goes).
The mission itself was incredible. Really liked playing through it. The storyboarding in it was very interesting. I like that the player character never really budges, doesn't give Sela an inch of leeway, and stands their ground.
Not sure how it is for Fed / KDF, but when Adm. Kererek first called... I lol'd at my toon's response :P
It's a real shame that the bugs are in fact mission-breaking, and you actually have to leave the mission to bypass it. I really hope that's fixed before next week's new reward is ready.
The mission itself was incredible. Really liked playing through it. The storyboarding in it was very interesting. I like that the player character never really budges, doesn't give Sela an inch of leeway, and stands their ground.
Not sure how it is for Fed / KDF, but when Adm. Kererek first called... I lol'd at my toon's response :P
It's a real shame that the bugs are in fact mission-breaking, and you actually have to leave the mission to bypass it. I really hope that's fixed before next week's new reward is ready.
the difference for fed and kdf characters is negligible... which is really really sad
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
I just spent half an hour on zone chat at Iota Pavonis and I'm happy to say only a couple people were mentioning the bugs. The rest were discussing the story - which they seemed to have enjoyed - and its potential repercussions to the STO universe.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
The mission itself was incredible. Really liked playing through it. The storyboarding in it was very interesting. I like that the player character never really budges, doesn't give Sela an inch of leeway, and stands their ground.
Not sure how it is for Fed / KDF, but when Adm. Kererek first called... I lol'd at my toon's response :P
It's a real shame that the bugs are in fact mission-breaking, and you actually have to leave the mission to bypass it. I really hope that's fixed before next week's new reward is ready.
BTW, next time you are in the room where it has the force field floor.... look down.... ALLL the way down.... hehehehehe..... I hope you're not afraid of heights.
Comments
Makes it a classic episode then It is bug free and everyone likes it!
Just found that out the hard way myself (after spending over an hour just trying to log in, period).
Typical Cryptic Devs.
So I had to beam out, then beam back in and this time the panel lit up and the door unlocked. Bugs. =(
Only drawback: 240000 Techpoints needed to upgrade the new Armor :eek: from MK XII to XIII.
That (and the fact that a 50% increase in secondary mode damage works out to be marginal in the actual damage calculation) is why it'll make a great gear set, for Boffs. :P
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
The-Grand-Nagus
Join Date: Sep 2008
Same here.
Despite the bugs, I enjoyed the mission very much!
Good mission though. Would be better if they fixed it all.
You're supposed to run into the Heralds while trying to escape. No doubt Sela exploits this somehow and makes her getaway.
which is odd because it drops to like 140k techpoints to go to Mk XIV
Wonderfull!
Edit: Maybe stop paying those exuberant SAG fee's and putting people out of work, and put a bit more money towards bug testers/QA?
Just an idea.
Well at least they're consistant... I mean I think the game would go into a collective shock and heart attack if Cryptic ever released something that was either balanced or bug free.
I mean and imagine the world ending horror if they did both. It would be the sign of the apocalypse... lions and lambs lying down together... fire raining from the sky.. Cryptic being competant and releasing bug free and balanced programing.
I only have 3 characters at present and this is a real bore, I dread to think what it is like for players with 5, 10, 15 or more characters.
surely we can have it so playing the mission with one character unlocks the first reward playing with 2 characters unlocks 2 rewards and playing with 3 characters unlocks 3 and so on repeat playing characters if necessary till all rewards are unlocked and are claimable account wide providing each character has played the mission at least once before claiming the entire set.
you want to know how to make this game alt friendly, this would be a big step in the right direction.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
knew I was missing something good well since the whole cryptic shebang is down atm hopefully someone will fix it today..... lol thatll happen /sarcasm
They don't want it to be friendly. They want it to be an endless grind. The more time you spend in-game, the more likely you are to want to buy stuff (so the logic goes).
Not sure how it is for Fed / KDF, but when Adm. Kererek first called... I lol'd at my toon's response :P
It's a real shame that the bugs are in fact mission-breaking, and you actually have to leave the mission to bypass it. I really hope that's fixed before next week's new reward is ready.
Incorrect, there is a strong chance you will once at the end, and you MAY need to one other time in the "beam room" if you die to the beams.
the difference for fed and kdf characters is negligible... which is really really sad
"Who even designs a building like that?" :P
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
I too enjoyed the mission, despite the bugs.
My favorite quote was the same thing too... Sela talking about people being melodramatic in that tone of voice was just perfectly done.
Also, patience pays off... clearing the rooms is so much easier/more fun when you can use the 'freeze' function to assign targets...
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
My character Tsin'xing