test content
What is the Arc Client?
Install Arc

FUBAR respawn point, new mission block

duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
edited March 2015 in PC Gameplay Bug Reports
In the new episode there's a certain point where the player is forced to overcome a series of instant kill objects (unfriendly looking beams and friendly looking gas jets, guess which one I hit.)

Well during my last playthrough the respawn point for that segment was set to the NEXT area in the mission, IE. in a part of the map which hadn't yet been fully loaded and was behind a door to the previous room which was permanently locked. Exiting the mission didn't help because the location "unknown sphere" is inaccessible from the sector map. So the result, full restart of the new episode (and it is a rather long one) when one of the very lethal devices does its job properly (so the question naturally comes to mind: playtest?)

I'd report on a repro if it happens...but I'm very keen on avoiding this bug so hopefully I won't have to. Tip of the day: DON'T DIE until the next patch.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Post edited by Unknown User on

Comments

  • saber1973asaber1973a Member Posts: 1,225 Arc User
    edited March 2015
    Just got killed in that spiral/circullar beam trap too.
    Got respawned on the other side of the next door - but the door itself is still locked
    and the mission is broken on this point - so until it will get fixed i don't even bother with it anymore...:mad:

    That what happens, when the developers do not even put missions on test server before adding it to play :mad:
  • walligigwalligig Member Posts: 308 Arc User
    edited March 2015
    Yep having the exact same problem. Funny thing is I didn't even touch the beams so I have no clue how I died, but you know..... whatever.
    sstosig2.png
  • arabaturarabatur Member Posts: 410 Arc User
    edited March 2015
    Me to. I would say I'm surprised by this, but that would be a lie.
    Definitely not an Arc User.
  • daunknownadmindaunknownadmin Member Posts: 96 Arc User
    edited March 2015
    Experiencing the same here...

    It wouldn't be a Feature Episode if it didn't feature a bug.
  • presqueislepresqueisle Member Posts: 6 Arc User
    edited March 2015
    You actually get locked on the other side of that door even if you don't die in the booby trap room.
    After the trap room, you and your team watch Sela confront Taris but when the scene ends, Sela is back in the previous room and you're trapped on the platform behind a locked door with no way to get to her to advance the next stage of the mission.
  • iamynaughtiamynaught Member Posts: 1,285 Arc User
    edited March 2015
    Add me to the mix. Died, respawned behind a door and can't continue. I decided to beam out as the OP did and wound up with the same problem. I figured I'd log out and back in in the hopes it would reset, but now there seems to be trouble with the login server so I can't even get back into the game at all.

    Why do I even bother trying to play on patch days anymore?

    Edited to add...
    You actually get locked on the other side of that door even if you don't die in the booby trap room.
    After the trap room, you and your team watch Sela confront Taris but when the scene ends, Sela is back in the previous room and you're trapped on the platform behind a locked door with no way to get to her to advance the next stage of the mission.

    So even if you don't die, you can't complete the mission? *facepalm*

    I'd say "Why don't they test this stuff before sending it Live", but that's been asked to death.
    Hello. My name is iamynaught and I am an altaholic.

    Losing faith in humanity, one person at a time.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited March 2015
    Oh for ****'s sake.

    Attempt 2 - successfully passed kill-traps (not hard when you realize gentle steam=death), but sela doesn't load in the next cut scene. Can't talk to her, stuck on the same platform with the same non-working door I have to get through.

    This mission doesn't work.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • captainmal3captainmal3 Member Posts: 436 Arc User
    edited March 2015
    Got this as well. Guess I'll just leave this mission alone for now then. Shame too, up until this bug it was pretty fun.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited March 2015
    You actually get locked on the other side of that door even if you don't die in the booby trap room.
    After the trap room, you and your team watch Sela confront Taris but when the scene ends, Sela is back in the previous room and you're trapped on the platform behind a locked door with no way to get to her to advance the next stage of the mission.

    Yep. I've experienced the same 2 bugs. Also you can't beam up then back down from this point as you're in another galaxy!
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • walligigwalligig Member Posts: 308 Arc User
    edited March 2015
    I just noticed that the Beams themselves are off set. They are not coming out of the rotating emitters but in stead are a few feet ahead of the emitters. Idk if that is just me or not.
    sstosig2.png
  • boromir45boromir45 Member Posts: 13 Arc User
    edited March 2015
    Same here.

    Made my way through the whole mission, died in the trap room and got stuck on the other side of the door.

    Tried to relog but now getting the 'Login2_Timeout' error message.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited March 2015
    Yep. I've experienced the same 2 bugs. Also you can't beam up then back down from this point as you're in another galaxy!

    Actually when you get stuck after the cutscene the prompt is to go to the Nepoda (or whatever) base, not "unknown sphere." I've got to take care of other things ATM (can't find out myself till later today) but there might be a beam-out-in work around with one of the two bugs.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • arrmateysarrmateys Member Posts: 466 Arc User
    edited March 2015
    they probably tested it with god mode or something. same problems have been happening somewhat frequently.
    Now clowns, that's another story. They scare the cr​ap out of me.
    We fight them too. Entire armies spilling out of Volkswagens.
    We do our best to fight them off, but they keep sending them in.
  • bones1970bones1970 Member Posts: 953 Arc User
    edited March 2015
    Same happend to me, killed, stuck and now i can't log back in.
    All i can say is WOW great job..
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited March 2015
    Update 3: if you successfully complete the kill-puzzle and get stuck beyond the next door, you CAN complete the mission. Beam out, fly to the Nepoda system, and beam down. You'll start off at the point in the mission following the escape from the sphere. There's certainly something you miss but its not hard to surmise what must have happened.

    "Oh no, we can't leave you behind Sela."
    "Shut up you I'm making a poignant self sacrifice."
    "Will we ever see you again?"
    "Sure, in the sequel."

    There's a cutscene after that which hits on the big plot point the mission sets up for S10. Rewards pay out just fine.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited March 2015
    Cryptic, once again you display your ineptitude in all its glory for all to see.
  • primewardprimeward Member Posts: 25 Arc User
    edited March 2015
    same here.
  • rickpaaarickpaaa Member Posts: 637 Arc User
    edited March 2015
    Same here. Also, I left the mission and had no option to resume.
    giphy.gif
    Member since December 2009


  • oceansongoceansong Member Posts: 96 Arc User
    edited March 2015
    i know this game is free to play, but at least test this TRIBBLE before it's pushed out O.o
  • purvee1purvee1 Member Posts: 360 Arc User
    edited March 2015
    I was playing along, and thinking:
    "This is a bit of a long one, I hope nothing goes wro...

    Aww nuts"

    Welp that's about 40 minutes I'll not see again. Thanks Cryptic. Shall I add "play-testing" to the Cryptic English dictionary, alongside the meaning of the word "optional"? :P
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited March 2015
    In the new episode there's a certain point where the player is forced to overcome a series of instant kill objects (unfriendly looking beams and friendly looking gas jets, guess which one I hit.)

    Well during my last playthrough the respawn point for that segment was set to the NEXT area in the mission, IE. in a part of the map which hadn't yet been fully loaded and was behind a door to the previous room which was permanently locked. Exiting the mission didn't help because the location "unknown sphere" is inaccessible from the sector map. So the result, full restart of the new episode (and it is a rather long one) when one of the very lethal devices does its job properly (so the question naturally comes to mind: playtest?)

    I'd report on a repro if it happens...but I'm very keen on avoiding this bug so hopefully I won't have to. Tip of the day: DON'T DIE until the next patch.

    Ditto. After two deaths I was beamed over to next room. Also, there is not way to re-enter the mission, noted above as "inaccessible from the sector map" at the point where transwarping takes you to.

    This is frustrating as I played the mission on Elite and I spent a bit of time fighting to defeat two Romulan warships. Also to note, one of the warships completely regained it's health after I died and respawned.

    Please correct the respawn advance and sector space door issue.
    Joined STO in September 2010.
  • presqueislepresqueisle Member Posts: 6 Arc User
    edited March 2015
    Don't drop the mission if you're bugged. It will just bug for you in the same spot.

    Instead beam up and either 1. travel to Nopada in Psi Velorum and get the mission complete but miss a piece of plot or 2. wait for a fix if you want to see the plot development before continuing.
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited March 2015
    Don't drop the mission if you're bugged. It will just bug for you in the same spot.

    Instead beam up and either 1. travel to Nopada in Psi Velorum and get the mission complete but miss a piece of plot or 2. wait for a fix if you want to see the plot development before continuing.

    Going back to Nopada in Psi Velorum just sets me back at the start of the maze. I die and am sent back to the advance room.

    Multiple issues:

    1) Dying while trying to solve the maze sent me to the next stage without allowing me to advance further, i.e. no cutscenes appeared.

    2) Solving the maze let me advance to the next section. Cutscenes were included. However I was not given the option to advance. I beamed up, then clicked to advance the mission, and was able to solve it.
    Joined STO in September 2010.
  • captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    edited March 2015
    And me, if they cant get 1 mission right dont hold out much hope for season 10 :(

    2nd time end up with one of them auto things buried in a wall and could not kill it :(

    3rd time YES :)
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited March 2015
    Update 4: attempted mission again with another character (after the late 3/26 patch). Um, sela still doesn't spawn in for the cutscene. Progress still blocked (but beam out to sector block work around is still viable. The mission is completable, minus a bit.)

    Potential variables (in case its not always broken):
    I skipped previous cutscenes (the last one the moment I saw sela absent). I have also been setting my officers to stand at custom rally points while running the kill-puzzle (since I wanted to be sure I didn't vaporize the little duckies.)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • racheakt71racheakt71 Member Posts: 28 Arc User
    edited March 2015
    I have tried dropping and restarting several times, she is despawning and I cannot "talk to her" to continue, at the point were it "sounds" like she punches the romulan off the balconay (dunno case she ain't there)
  • aoisora2011aoisora2011 Member Posts: 1 Arc User
    edited March 2015
    Same disappointed, stuck outside trap room.
    Beam out is a no go as well. Game will not let you continue.....
Sign In or Register to comment.