Tribble is being brought down for maintenance to update it to build ST.50.20150308c.14.
New Feature:
Bridge Officer Specialization: Pilot
The new Pilot Bridge Officers are available to go along with the new Pilot Specialization expansion.
Pilot Bridge Officer powers focus on space combat and will include 12 new powers.
These Bridge Officers will not have any new ground powers.
After purchasing 10 abilities in the Pilot Captain Specialization, players will have the ability to create Specialization Qualifications for the Pilot Bridge Officer Specialization by accessing the Officer Training R&D School.
White/Common Quality Pilot Specialist Bridge Officers are also available at the standard Officer Requisition stores.
Currently there are no available Pilot ships for players to test these new Bridge Officers.
This is not in a final state.
Much of the Bridge Officer new powers FX and sound are missing.
Is this the same pilot spec that we currently have but with addons?
They're not adding anything more onto the Pilot spec for captains beyond the 15 new perks that they have already added.
All the bridge officer specialization is the ability to turn one of our boffs into a pilot as well as the ability to actually teach them the skills once they are a pilot, similar to how there's intelligence and command abilities.
Haha roflso we get a new feature next Week that no one is Possible to test?:cool:
Why do you think we're getting this next week?
They added iconian marks to the asset display, but as of right now there is no associated reputation track yet in which we can spend these marks. When you consider reputations usually require few weeks of playthroughs in order to fully see what you can expect, there's no way it'll be out that quick.
Can we get like a respec token for the Specialization Tree
It's already been established that there are no plans for a respec token for the Specialization trees. The reasoning behind this is that unlike doing our skills currently (which we will never fully max out), it's possible to entirely max out a specialization tree.
Specialization points (what you get for "leveling") are designed to be a reward for playing how you have been pre-delta rising, and everytime we fill that skill point bar, we get rewarded 1 point. As of this moment, we have 115 specialization points that we can get (9 from leveling to 60 and the remaining 106 from "leveling") so there's no need to respec. Just keep on playing through the content over time and you'll earn them.
It's already been established that there are no plans for a respec token for the Specialization trees. The reasoning behind this is that unlike doing our skills currently (which we will never fully max out), it's possible to entirely max out a specialization tree.
Specialization points (what you get for "leveling") are designed to be a reward for playing how you have been pre-delta rising, and everytime we fill that skill point bar, we get rewarded 1 point. As of this moment, we have 115 specialization points that we can get (9 from leveling to 60 and the remaining 106 from "leveling") so there's no need to respec. Just keep on playing through the content over time and you'll earn them.
On a random tangent, i wonder why our skill points (1-50) cant be the same ? i.e. fill in all skills like eps systems and the career specific ones like demolitions.
[Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
You guys should really consider creating test ships for tribble when new specs come out with space abilities. Just copy/paste a generic T5/T6 ship for each faction and tweak it for specializations. Hell it can be a flying test box with nacelles taped on the sides for all I care, just offer a platform to test these new abilities.
You guys should really consider creating test ships for tribble when new specs come out with space abilities. Just copy/paste a generic T5/T6 ship for each faction and tweak it for specializations. Hell it can be a flying test box with nacelles taped on the sides for all I care, just offer a platform to test these new abilities.
Agreed. That would make it actually viable to test them at all.
How are we supposed to know pilot spec FX is missing, if there's no ship to use Pilot abilities on????
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
How are we supposed to know pilot spec FX is missing, if there's no ship to use Pilot abilities on????
Chances are that they have assigned/will assign certain testers the responsibility of testing certain mechanics like the Pilot skills closer to release of the new ship (possibly after the blog gets released). How they do this is known to none but the devs themselves.
I'll just put this here. Are we going to see a Pilot Qualification Manual in the test console on Drozana anytime soon? Currently there isn't a way to train your boffs in Pilot, since the R&D Training Manuals section isn't showing anything.
I'll just put this here. Are we going to see a Pilot Qualification Manual in the test console on Drozana anytime soon? Currently there isn't a way to train your boffs in Pilot, since the R&D Training Manuals section isn't showing anything.
Yes. Those should have already been added, but were overlooked. They will appear in a future update.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
On a random tangent, i wonder why our skill points (1-50) cant be the same ? i.e. fill in all skills like eps systems and the career specific ones like demolitions.
Because then everyone would eventually have every skill maxed out. There is nothing in the skill system that deactivates powers, unlike with the specialization system. You can theoretically unlock all specializations in the game, but you can still only use only one primary and one secondary. So two maxed out characters in the specilaization system can still look different, two maxed out characters in the skill system would be identical.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
I just realized that with a new reputation coming with Season 10, there's so far no signs that there will be a new adventure/battle zone associated with it. Because it would've hit Tribble by now. I guess that means our Iconian marks and elite marks will have to come from these three new queues.
...Unless this is being added at the last possible minute, maybe a space battlezone in the Herald Sphere? Or a ground zone on Iconia? Or both?
I just realized that with a new reputation coming with Season 10, there's so far no signs that there will be a new adventure/battle zone associated with it. Because it would've hit Tribble by now. I guess that means our Iconian marks and elite marks will have to come from these three new queues.
...Unless this is being added at the last possible minute, maybe a space battlezone in the Herald Sphere? Or a ground zone on Iconia? Or both?
There's still plenty of time before s10 gets released, as they haven't yet announced a release date for it..to my knowledge, at least.*
*And as we all know, personal knowledge is all that matters on the forums :rolleyes:
Officer Training R&D School is disabled and not accessable. How are we supposed to test on the test server when something new is not available to test like the patch notes say it is.
As borticuscryptic said, it was overlooked and will added in a future release (don't ask me when, how the bloody hell do I know?)
It's already been established that there are no plans for a respec token for the Specialization trees. The reasoning behind this is that unlike doing our skills currently (which we will never fully max out), it's possible to entirely max out a specialization tree.
Specialization points (what you get for "leveling") are designed to be a reward for playing how you have been pre-delta rising, and everytime we fill that skill point bar, we get rewarded 1 point. As of this moment, we have 115 specialization points that we can get (9 from leveling to 60 and the remaining 106 from "leveling") so there's no need to respec. Just keep on playing through the content over time and you'll earn them.
man you drank A LOT of kool aid.
Many of us earned points before some of these trees were available. They never announced oh by the way command is coming, pilot is coming ect.
Since we had nothing to spend them on. Many of us just threw them into say intel. or commando.
Into things we would never use. or wouldn't use now that. All because we were dealing with an incomplete system.
But that's ok because we can earn more.
Well maybe some of us don't want to grind out any more of these that we need to or wait weeks and months before we can get skills more useful to us.
They need to offer respecs. No amount of talking points will make the player base say OK that's fine
Many of us earned points before some of these trees were available. They never announced oh by the way command is coming, pilot is coming ect.
Since we had nothing to spend them on. Many of us just threw them into say intel. or commando.
Into things we would never use. or wouldn't use now that. All because we were dealing with an incomplete system.
But that's ok because we can earn more.
Well maybe some of us don't want to grind out any more of these that we need to or wait weeks and months before we can get skills more useful to us.
They need to offer respecs. No amount of talking points will make the player base say OK that's fine
You do realize that what you just said, in company talk, is that "some of us don't want to play anymore, and they should make that easier" don't you?
The Devs have absolutely no obligation to take any action that gives players an out to actually playing the game.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
On a random tangent, i wonder why our skill points (1-50) cant be the same ? i.e. fill in all skills like eps systems and the career specific ones like demolitions.
What about the case where you've already earned all the specialization points possible. At the moment any extra points earned during this time and the pilot release is wasted. I feel they should allow players to accrue additional spec points so they can fill the rest of the pilot tree without having to hoarde them from another.
On a random tangent, i wonder why our skill points (1-50) cant be the same ? i.e. fill in all skills like eps systems and the career specific ones like demolitions.
i think i heard some rumor about them (geko?) thinking of changing the original skill trees to the new format. it's just a rumor though, no idea how true.
to keep the current format they'd probably have to add a tertiary specialization like thing where you could select one of the three main careers, otherwise things like tactical/intel officers wouldn't be possible anymore, and any other specializations would probably lose much interest quickly, with people preferring their tactical abilities like attack pattern alpha and such rather than intel or command abilities.
if it did happen and the new career trees worked like spec ones, allowing the player to switch to any career on the fly it'd be pretty cool though, plus it'd give cryptic ability to add around 60-120 (depending from how many points per tree) extra levels to grind so players could get the other two career trees as well, so more "long term content".
Now clowns, that's another story. They scare the crap out of me.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
You do realize that what you just said, in company talk, is that "some of us don't want to play anymore, and they should make that easier" don't you?
The Devs have absolutely no obligation to take any action that gives players an out to actually playing the game.
umm no that's no what I said.
what I said was that they released unfinished systems, changed the systems and should allow us to respec since many off us would not have spent our points in the same way.
Them just saying "oh well, just grind some more, only will take you a few weeks to months to earn what you wasted again" isn't really acceptable.
Now if they would let us exchange our millions and millions of useless expertise for skill points, that would negate any negative feelings about wasting spec points, we ALREADY earned.
Seriously, any other game that changes a skill trees always allows respecs. Its just the way things are done.
Comments
CRUISERS NEED A 206% HULL BUFF
They're not adding anything more onto the Pilot spec for captains beyond the 15 new perks that they have already added.
All the bridge officer specialization is the ability to turn one of our boffs into a pilot as well as the ability to actually teach them the skills once they are a pilot, similar to how there's intelligence and command abilities.
Why do you think we're getting this next week?
They added iconian marks to the asset display, but as of right now there is no associated reputation track yet in which we can spend these marks. When you consider reputations usually require few weeks of playthroughs in order to fully see what you can expect, there's no way it'll be out that quick.
It's already been established that there are no plans for a respec token for the Specialization trees. The reasoning behind this is that unlike doing our skills currently (which we will never fully max out), it's possible to entirely max out a specialization tree.
Specialization points (what you get for "leveling") are designed to be a reward for playing how you have been pre-delta rising, and everytime we fill that skill point bar, we get rewarded 1 point. As of this moment, we have 115 specialization points that we can get (9 from leveling to 60 and the remaining 106 from "leveling") so there's no need to respec. Just keep on playing through the content over time and you'll earn them.
On a random tangent, i wonder why our skill points (1-50) cant be the same ? i.e. fill in all skills like eps systems and the career specific ones like demolitions.
Agreed. That would make it actually viable to test them at all.
How are we supposed to know pilot spec FX is missing, if there's no ship to use Pilot abilities on????
Chances are that they have assigned/will assign certain testers the responsibility of testing certain mechanics like the Pilot skills closer to release of the new ship (possibly after the blog gets released). How they do this is known to none but the devs themselves.
Can we have an option for permanent disabling of these animations?
Yes. Those should have already been added, but were overlooked. They will appear in a future update.
Cryptic - Lead Systems Designer
"Play smart!"
Those ships from the Blog seem to have been "piloted" for testing. maybe some Tribble ships get an unlock?
Hail Help us, Borti-Wan, you are our only hope!
Will we get the ability to slot these in non-Pilot seats (Tribble-only of course), or get ships with Pilot seats, so we can test these abilities?
Because then everyone would eventually have every skill maxed out. There is nothing in the skill system that deactivates powers, unlike with the specialization system. You can theoretically unlock all specializations in the game, but you can still only use only one primary and one secondary. So two maxed out characters in the specilaization system can still look different, two maxed out characters in the skill system would be identical.
...Unless this is being added at the last possible minute, maybe a space battlezone in the Herald Sphere? Or a ground zone on Iconia? Or both?
There's still plenty of time before s10 gets released, as they haven't yet announced a release date for it..to my knowledge, at least.*
*And as we all know, personal knowledge is all that matters on the forums :rolleyes:
As borticuscryptic said, it was overlooked and will added in a future release (don't ask me when, how the bloody hell do I know?)
man you drank A LOT of kool aid.
Many of us earned points before some of these trees were available. They never announced oh by the way command is coming, pilot is coming ect.
Since we had nothing to spend them on. Many of us just threw them into say intel. or commando.
Into things we would never use. or wouldn't use now that. All because we were dealing with an incomplete system.
But that's ok because we can earn more.
Well maybe some of us don't want to grind out any more of these that we need to or wait weeks and months before we can get skills more useful to us.
They need to offer respecs. No amount of talking points will make the player base say OK that's fine
You do realize that what you just said, in company talk, is that "some of us don't want to play anymore, and they should make that easier" don't you?
The Devs have absolutely no obligation to take any action that gives players an out to actually playing the game.
Also, both of New Romulus' suns are missing their corona at close range.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
What about the case where you've already earned all the specialization points possible. At the moment any extra points earned during this time and the pilot release is wasted. I feel they should allow players to accrue additional spec points so they can fill the rest of the pilot tree without having to hoarde them from another.
i think i heard some rumor about them (geko?) thinking of changing the original skill trees to the new format. it's just a rumor though, no idea how true.
to keep the current format they'd probably have to add a tertiary specialization like thing where you could select one of the three main careers, otherwise things like tactical/intel officers wouldn't be possible anymore, and any other specializations would probably lose much interest quickly, with people preferring their tactical abilities like attack pattern alpha and such rather than intel or command abilities.
if it did happen and the new career trees worked like spec ones, allowing the player to switch to any career on the fly it'd be pretty cool though, plus it'd give cryptic ability to add around 60-120 (depending from how many points per tree) extra levels to grind so players could get the other two career trees as well, so more "long term content".
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
umm no that's no what I said.
what I said was that they released unfinished systems, changed the systems and should allow us to respec since many off us would not have spent our points in the same way.
Them just saying "oh well, just grind some more, only will take you a few weeks to months to earn what you wasted again" isn't really acceptable.
Now if they would let us exchange our millions and millions of useless expertise for skill points, that would negate any negative feelings about wasting spec points, we ALREADY earned.
Seriously, any other game that changes a skill trees always allows respecs. Its just the way things are done.