Hi everyone just wanted info from you all as to whether the new command cruisers (with trait All Hands on Deck) plus delta rep items become more viable with the hyped up Borg Shield Drain mechanic cryptic has introduced in some stfs? Thanks in advance.
Im considering buying a romulan command ship pack.... but at AAA game title levels of cost 60 dollars for the pack of 3 or even 30 for one ship... I need to really do the research and the forums is the last place I have left to check.
So far of what ive seen the command cruisers are pretty meh aka Hazari destroyer style impact.
Command Cruisers by themselves do not protect against the Borg Shield Drain.
The Delta Rep Shields do not either.
Normally Power Insulators is your first and best line of defense against drains but the issue is that you're being hit by multiple Borg so no amount of PI is going to protect you.
The best you can do is take the drains then either:
Clear the hazards, apply whatever shield heals.
or
If you have good hull resists, you have nothing to worry about but I wouldn't camp at close range of gates/cubes if I were you. Ride it out.
or
If you have poor/mediocre hull resists, pop what you have to gain a lot more. Polarize Hull, Hazard Emitters, Auxiliary to Structural Integrity Field, Auxiliary to Dampeners (esp with the Matter-Antimatter Specialist DOFF for energy resists), whatever.
or
Failing either of the above, get out of enemy range quickly and hit Brace for Impact in case torps were heading your way. Let the hazards clear and reapply your shield heals.
If you are the one that took the barrage of shield drains, then that's fine. That means the enemy used up their attacks on you and with a little bit of luck, you alone.
My Science Vessels (Pathfinder, Palisade) with mediocre hull (less than Cruisers) and okay resists (low 30's) can ride without shields in Omega STFs for a good while, while other players are just dropping like panties on prom night.
On the flip side, seeing a teammate under duress with shields collapsed from those drains merits some help. Pop Hazard Emitters on him to clear, then pop shield heals. That will help keep him in the fight instead of running away to recover (and not shoot) or worse, get destroyed.
Command Cruisers by themselves do not protect against the Borg Shield Drain.
The Delta Rep Shields do not either.
Normally Power Insulators is your first and best line of defense against drains but the issue is that you're being hit by multiple Borg so no amount of PI is going to protect you.
The best you can do is take the drains then either:
Clear the hazards, apply whatever shield heals.
or
If you have good hull resists, you have nothing to worry about but I wouldn't camp at close range of gates/cubes if I were you. Ride it out.
or
If you have poor/mediocre hull resists, pop what you have to gain a lot more. Polarize Hull, Hazard Emitters, Auxiliary to Structural Integrity Field, Auxiliary to Dampeners (esp with the Matter-Antimatter Specialist DOFF for energy resists), whatever.
or
Failing either of the above, get out of enemy range quickly and hit Brace for Impact in case torps were heading your way. Let the hazards clear and reapply your shield heals.
If you are the one that took the barrage of shield drains, then that's fine. That means the enemy used up their attacks on you and with a little bit of luck, you alone.
My Science Vessels (Pathfinder, Palisade) with mediocre hull (less than Cruisers) and okay resists (low 30's) can ride without shields in Omega STFs for a good while, while other players are just dropping like panties on prom night.
On the flip side, seeing a teammate under duress with shields collapsed from those drains merits some help. Pop Hazard Emitters on him to clear, then pop shield heals. That will help keep him in the fight instead of running away to recover (and not shoot) or worse, get destroyed.
First UP Thanks for the info it was extremely helpful and im not getting the command pack thanks to some of the stuff ive just read and on other posts. Im a f2p player..engineer with a scimi that can do about 35 -40 k dps zemok build. I generally attack everything in sight pulling aggro by scatter volley or FAWing the TRIBBLE out of BORG. Ive sort of being playing like how you have mentioned above. Is the Borg drain mechanic broken then? It just does not feel well balanced at the moment.
STO NPC AI LEVEL--->
0
rattler2Member, Star Trek Online ModeratorPosts: 58,677Community Moderator
edited March 2015
Borg shield draining abilities, especially Tachyon Beam, is semi broken right now I think. There is literally nothing that can be done to counter Tachyon Beam except wait it out... and they kinda like to use that every chance they get.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Borg shield draining abilities, especially Tachyon Beam, is semi broken right now...
It's not really surprising that it ended up being too much. There were scores of people writing what seemed like sadomasochistic Borg erotica here and on Reddit.
"Oh I wish the Borg would penetrate our shields and tear up our hulls."
"What happened to that race that would always win and make it's victims endure hours of horrible and invasive surgery?"
"I miss the days when Borg STFs would be marathon events that would test even the best players endurance."
Some were less subtle than that. People often complain about Cryptic not listening, but in this case they gave people flogging themselves with IPhone charge cables exactly what they asked for. (Not saying that was a good thing.)
With Regards to Borg shield drain in advanced or lower missions.
For fed, Dyson shield + 2pc borg + He1 is sufficient for survival.
For Rom, its a valdore console with enough DPS +HE1 is sufficient.
The New Delta shield and more than 100 Power Insulators doesnt help on this.
On the command cruiser, Fleet Support platform and regenerative integrity field helps since one is a shield heal while the other is a valodre console version of a hull heal.
You can say there are no hard counters for the Borg Shield Drain. But there is solution like what i mentioned above. Of course the lower your DPS group is the more hull res/hull heals and shield heals you need.
For Elite Borg missions like HSE, I wouldnt recommend running that unless each of the group can at least do 50k DPS and knows what their doing. Its an elite mission for the elitists.
Whenever I do the Hive Onslaught I use my Benthan Cruiser. If you have the Hazari console you can call for the Hazari shield healing drone that will protect your shields for 20 sec. - enough time to build up your shields while in combat. Having both consoles brings down the cooldown of both consoles by 30secs. The Benthan console absorbs electrical charges from every energy damage you receive. You can release that charge at any time to a particular foe, but once full it automatically realeases the charge to a random opponent disabling it. Plus while it is absorbing these charges up to 20 stacks it absorbs damage to your shields by 2.5% per charge stackable up to x20.
Now if you still need some more insurance you can use the Counter Command Set. It has the Bio-molecular Reactive Shielding System. With this activated you are protected by additional 12k+ of Hit Points for 45 secs. which ever comes first, the cooldown or all 12k hitpoints are used up. On expiration it gives out a 360 degree burst that deals 1.2k radiation damage to up to 20 enemy ships, plus a 252 radiation per second for 15 seconds.
With these you can protect your shields and hull while at the same time firing back at those enemies around your ship with the extra damage and disabling effects from these consoles and CC Ship Set.
When I am the one pulling aggro, I wait it out a bit before popping hazard emitters to make sure I got all the shield debuffs I will get. Then cleanse them in one swoop. After that a couple of shield heals are sufficient.
Reverse Shield Polarity might be a viable counter I have not experimented enough with.
While they are draining you, they usually also fire conventianl beams recharging your shields at the same time.
Maybe there should be a hard cap of tachyon shield drain debuff stacks. Like no more than 3 debuffs perhaps? Depends on how many of them one can realistically be expected to counter with a decent skill value.
First UP Thanks for the info it was extremely helpful and im not getting the command pack thanks to some of the stuff ive just read and on other posts. Im a f2p player..engineer with a scimi that can do about 35 -40 k dps zemok build. I generally attack everything in sight pulling aggro by scatter volley or FAWing the TRIBBLE out of BORG. Ive sort of being playing like how you have mentioned above. Is the Borg drain mechanic broken then? It just does not feel well balanced at the moment.
I wouldn't say it was broken... it's just a pain in the neck to counter it. Honestly the issue here is that 9/10 most scim drivers are out purely for dps... and only for dps... so they build around dps...
then they get hit by an unmodified heavy torp straight to hull and implode like a tin can being squashed by a bowling ball... then can't figure out what's wrong.
It's been said before... if you have enough resistances in your hull... you'll survive a couple of hits... using some hull and shield heals normally you'd be okay.
Most people either don't have them... or only carry a bare minumum of them... put universals in their engineer slots or consoles to boost weapon and shield power... then get squished like a bug.
So here's the deal... you may need to either start bringing a tank in with you when you go... or you'll need to cut down on your dps just a smiggin and work some resists into your build.
But trust me... it's survivable... I've done it on my cruiser driver... the only thing I have trouble handling is the bugged invisi-torps... I can handle one but I can't handle the follow up.
And I can generally score second or third in the dps run.
It's not really surprising that it ended up being too much. There were scores of people writing what seemed like sadomasochistic Borg erotica here and on Reddit.
"Oh I wish the Borg would penetrate our shields and tear up our hulls."
"What happened to that race that would always win and make it's victims endure hours of horrible and invasive surgery?"
"I miss the days when Borg STFs would be marathon events that would test even the best players endurance."
Some were less subtle than that. People often complain about Cryptic not listening, but in this case they gave people flogging themselves with IPhone charge cables exactly what they asked for. (Not saying that was a good thing.)
Well, I think they did it just right. As in, they made the borg feel like a threat again. They drop your shields almost immediately if you aren't ready and they make you really use everything your ship has to beat them. What's needed now is just a small adjustment in the way they fight. They need to be a little more spread out at the beginning of a fight, not all cluttered together, throwing out tachyon beams all at once. And they just need to reduce the number of ships that actually have tachyon beam, say, 2 or 3 out of a group. Because you guys are right, the combined drain from so many ships is indeed a bit much.
Out of interest, has anyone tried the Assimilated Shields against the new Borg shield drain madness?
IIRC their proc is to cleanse shield drains, including the borg one, which coupled with their high regeneration rate could be very effective.
It is effective... when it decides to proc... I have it on my fed tank... and when it procs it's okay... but you'll still loose about 3/4s on average of your shields before the proc procs.
Which is fine unless like the OP you're taking ALL the smash.... coupled with switching your commands (if you're in a cruiser) to the aggro or shield stance helps a bit as well... but you still need a goodly amount of resists built in.
Basically it's a balance game now. How much DPS do you want to do vs how much survivability. STO has for the longest time needed ZERO survivability. Now the proc is hitting people and they simply can't adapt... they want to top the DPS charts... it's built into them for years... but if they drop it down for survivability you may loose that.
But if you're good.. really good... you can build a decent tank that has good enough dps to generally be second or third in the dps run... still take all the hits you can... do enough dps to keep agro.
But building a tank will get your scoffed in the dps channel and generally on the boards... they're say generally STO is all about the DPS... and in the same breath lament how easy the game is and that it needs to be harder...
then the same people will come in the next day and cry how OP the Tac drain is on the borg...
though admittedly I think the drain is a bit over the top and needs to be balanced a bit...
Out of interest, has anyone tried the Assimilated Shields against the new Borg shield drain madness?
IIRC their proc is to cleanse shield drains, including the borg one, which coupled with their high regeneration rate could be very effective.
The shields by itself is worthless in every form, function, shield capacity, shield resist, shield regen. As part of the 3 piece set it's okay in dealing with the Borg.
- It has Plasma Resists.
- Goes towards completion of the Borg 2 and 3 piece bonus.
The hull regeneration goes without saying.
The 3 piece bonus is nice but it's not something you can control. When the 3 piece bonus kicks, it clears all hazards and regens your shields.
It's not really surprising that it ended up being too much. There were scores of people writing what seemed like sadomasochistic Borg erotica here and on Reddit.
"Oh I wish the Borg would penetrate our shields and tear up our hulls."
"What happened to that race that would always win and make it's victims endure hours of horrible and invasive surgery?"
"I miss the days when Borg STFs would be marathon events that would test even the best players endurance."
Some were less subtle than that. People often complain about Cryptic not listening, but in this case they gave people flogging themselves with IPhone charge cables exactly what they asked for. (Not saying that was a good thing.)
IMO, they could turn it up several more notches. Including outside fighting the Borg.
Personally, I'd prefer NPCs with hull/shield points somewhere between Pre-DR elite NPCs and what they are now in the Post-DR game. I'd prefer the NPCs, in place of being Mooks that don't do anything but soak damage, that they perform more abilities.
NPCs that do Tactical Team and Emergency Power to Shields, while using Aux2Dampeners, Attack Pattern Delta and BFAW.
NPCs that maneuver to protect vulnerable/collapsed shield facings.
NPCs that weave in and out of cloaks, making use of decloaking dmg bonus, putting more importance on stealth detection instead of detection only mattering in PVP.
NPCs that use EPTS, Polarize Hull, Attack Pattern Delta, Feedback Pulse.
NPCs that use the numerous repair abilities in this game.
NPCs that use more Science based attacks on you, to include things like Viral Matrix, Scramble Sensors, Jam Sensors, Photonic Shockwaves, Charged Particle Burst, Tachyon Beam, Energy Siphon, Gravity Well, Tractor Beam Repulsors, etc.
I would gladly trade Pre-DR NPCs and the current Post-DR NPCs for slightly sturdier NPCs compared to Pre-DR days if in return they did far more abilities instead of 1 before being destroyed. If even that. If NPCs did more abilities, it would open up far more useful builds instead of DPS, DPS, and MOAR DPS.
Before DR released, Cryptic mentioned they were increasing the difficulty compared to how it was before DR. I was excited about it, actually. Then came 1-2 weeks before release of a Tribble Video on Youtube of testers running Battle of Korfez (Elite of course). To my horror, all we got were basically Mook NPCs that hardly do anything, and are merely massive damage sponges.
I love the harder borg and would also like to see the npcs on advanced get more and more abilitys and buffs harder and harder to fight
instead of these silly game breaking Fails and timers which are just nonsense
Let the Npcs add difficulty..............Not some silly fail condition
The fail conditition could be a stronger Npc warping in like a tac cube or diamond ...not fail the mission
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Basically it's a balance game now. How much DPS do you want to do vs how much survivability. STO has for the longest time needed ZERO survivability. Now the proc is hitting people and they simply can't adapt... they want to top the DPS charts... it's built into them for years... but if they drop it down for survivability you may loose that.
Sorry what? You still need survivability even without the borg shield drain buffs. On missions like ISA, a top tier DPSer either needs recluse nanny for heals or capability to heal themselves.
Of the top 2 DPS ships since november, both ships have HE. The FPER has TS and the scimitar has a valdore. Both the top builds use a 2pc assimilated set.
The only reason that you wont need survivability is you remain 10kMs from the mobs which I noticed is common on bad PuGs.
The shields by itself is worthless in every form, function, shield capacity, shield resist, shield regen. As part of the 3 piece set it's okay in dealing with the Borg.
- It has Plasma Resists.
- Goes towards completion of the Borg 2 and 3 piece bonus.
The hull regeneration goes without saying.
The 3 piece bonus is nice but it's not something you can control. When the 3 piece bonus kicks, it clears all hazards and regens your shields.
Dyson shield procs more than the 3 pc borg. You can say the Dyson shield procs as much as valdore with High to mid dps. Although the Valdore will proc more once the scimitar starts hitting 100k DPS, which is really around less than 20 people even if you count the pre plasma doping nerf.
I love the harder borg and would also like to see the npcs on advanced get more and more abilitys and buffs harder and harder to fight
instead of these silly game breaking Fails and timers which are just nonsense
Let the Npcs add difficulty..............Not some silly fail condition
The fail conditition could be a stronger Npc warping in like a tac cube or diamond ...not fail the mission
ISA is easy. Fail conditions in advanced becomes only a problem for incompetent groups which has no business going in advanced in the first place even though they think they belong there.
As others have said. Gotta give up some DPS for more survivability.
I use Dyson shield + Kobali 2 Piece. And yes a Command ship does survive better then the rest because of Rally marker Boff skill. But, it's not needed.
I wish all Advanced content had its own threat like the new Borg Shield Drain.
IMO, they could turn it up several more notches. Including outside fighting the Borg.
Personally, I'd prefer NPCs with hull/shield points somewhere between Pre-DR elite NPCs and what they are now in the Post-DR game. I'd prefer the NPCs, in place of being Mooks that don't do anything but soak damage, that they perform more abilities.
[...]
Turn up the heat some more, I say.
Going by the Iconian NPCs, you'll be getting a bit of your wish fulfilled.
They use some Intel abilities. In addition to having slightly higher-than-normal hulls in Normal.
They do need more abilities to use (BFAW and SS; even if they're just rank 1, and the smaller ships with Rock and Roll), but it's a nice start.
Comments
The Delta Rep Shields do not either.
Normally Power Insulators is your first and best line of defense against drains but the issue is that you're being hit by multiple Borg so no amount of PI is going to protect you.
The best you can do is take the drains then either:
Clear the hazards, apply whatever shield heals.
or
If you have good hull resists, you have nothing to worry about but I wouldn't camp at close range of gates/cubes if I were you. Ride it out.
or
If you have poor/mediocre hull resists, pop what you have to gain a lot more. Polarize Hull, Hazard Emitters, Auxiliary to Structural Integrity Field, Auxiliary to Dampeners (esp with the Matter-Antimatter Specialist DOFF for energy resists), whatever.
or
Failing either of the above, get out of enemy range quickly and hit Brace for Impact in case torps were heading your way. Let the hazards clear and reapply your shield heals.
If you are the one that took the barrage of shield drains, then that's fine. That means the enemy used up their attacks on you and with a little bit of luck, you alone.
My Science Vessels (Pathfinder, Palisade) with mediocre hull (less than Cruisers) and okay resists (low 30's) can ride without shields in Omega STFs for a good while, while other players are just dropping like panties on prom night.
On the flip side, seeing a teammate under duress with shields collapsed from those drains merits some help. Pop Hazard Emitters on him to clear, then pop shield heals. That will help keep him in the fight instead of running away to recover (and not shoot) or worse, get destroyed.
First UP Thanks for the info it was extremely helpful and im not getting the command pack thanks to some of the stuff ive just read and on other posts. Im a f2p player..engineer with a scimi that can do about 35 -40 k dps zemok build. I generally attack everything in sight pulling aggro by scatter volley or FAWing the TRIBBLE out of BORG. Ive sort of being playing like how you have mentioned above. Is the Borg drain mechanic broken then? It just does not feel well balanced at the moment.
normal text = me speaking as fellow formite
colored text = mod mode
It's not really surprising that it ended up being too much. There were scores of people writing what seemed like sadomasochistic Borg erotica here and on Reddit.
"Oh I wish the Borg would penetrate our shields and tear up our hulls."
"What happened to that race that would always win and make it's victims endure hours of horrible and invasive surgery?"
"I miss the days when Borg STFs would be marathon events that would test even the best players endurance."
Some were less subtle than that. People often complain about Cryptic not listening, but in this case they gave people flogging themselves with IPhone charge cables exactly what they asked for. (Not saying that was a good thing.)
For fed, Dyson shield + 2pc borg + He1 is sufficient for survival.
For Rom, its a valdore console with enough DPS +HE1 is sufficient.
The New Delta shield and more than 100 Power Insulators doesnt help on this.
On the command cruiser, Fleet Support platform and regenerative integrity field helps since one is a shield heal while the other is a valodre console version of a hull heal.
You can say there are no hard counters for the Borg Shield Drain. But there is solution like what i mentioned above. Of course the lower your DPS group is the more hull res/hull heals and shield heals you need.
For Elite Borg missions like HSE, I wouldnt recommend running that unless each of the group can at least do 50k DPS and knows what their doing. Its an elite mission for the elitists.
Now if you still need some more insurance you can use the Counter Command Set. It has the Bio-molecular Reactive Shielding System. With this activated you are protected by additional 12k+ of Hit Points for 45 secs. which ever comes first, the cooldown or all 12k hitpoints are used up. On expiration it gives out a 360 degree burst that deals 1.2k radiation damage to up to 20 enemy ships, plus a 252 radiation per second for 15 seconds.
With these you can protect your shields and hull while at the same time firing back at those enemies around your ship with the extra damage and disabling effects from these consoles and CC Ship Set.
Reverse Shield Polarity might be a viable counter I have not experimented enough with.
While they are draining you, they usually also fire conventianl beams recharging your shields at the same time.
Maybe there should be a hard cap of tachyon shield drain debuff stacks. Like no more than 3 debuffs perhaps? Depends on how many of them one can realistically be expected to counter with a decent skill value.
IIRC their proc is to cleanse shield drains, including the borg one, which coupled with their high regeneration rate could be very effective.
I wouldn't say it was broken... it's just a pain in the neck to counter it. Honestly the issue here is that 9/10 most scim drivers are out purely for dps... and only for dps... so they build around dps...
then they get hit by an unmodified heavy torp straight to hull and implode like a tin can being squashed by a bowling ball... then can't figure out what's wrong.
It's been said before... if you have enough resistances in your hull... you'll survive a couple of hits... using some hull and shield heals normally you'd be okay.
Most people either don't have them... or only carry a bare minumum of them... put universals in their engineer slots or consoles to boost weapon and shield power... then get squished like a bug.
So here's the deal... you may need to either start bringing a tank in with you when you go... or you'll need to cut down on your dps just a smiggin and work some resists into your build.
But trust me... it's survivable... I've done it on my cruiser driver... the only thing I have trouble handling is the bugged invisi-torps... I can handle one but I can't handle the follow up.
And I can generally score second or third in the dps run.
Well, I think they did it just right. As in, they made the borg feel like a threat again. They drop your shields almost immediately if you aren't ready and they make you really use everything your ship has to beat them. What's needed now is just a small adjustment in the way they fight. They need to be a little more spread out at the beginning of a fight, not all cluttered together, throwing out tachyon beams all at once. And they just need to reduce the number of ships that actually have tachyon beam, say, 2 or 3 out of a group. Because you guys are right, the combined drain from so many ships is indeed a bit much.
It is effective... when it decides to proc... I have it on my fed tank... and when it procs it's okay... but you'll still loose about 3/4s on average of your shields before the proc procs.
Which is fine unless like the OP you're taking ALL the smash.... coupled with switching your commands (if you're in a cruiser) to the aggro or shield stance helps a bit as well... but you still need a goodly amount of resists built in.
Basically it's a balance game now. How much DPS do you want to do vs how much survivability. STO has for the longest time needed ZERO survivability. Now the proc is hitting people and they simply can't adapt... they want to top the DPS charts... it's built into them for years... but if they drop it down for survivability you may loose that.
But if you're good.. really good... you can build a decent tank that has good enough dps to generally be second or third in the dps run... still take all the hits you can... do enough dps to keep agro.
But building a tank will get your scoffed in the dps channel and generally on the boards... they're say generally STO is all about the DPS... and in the same breath lament how easy the game is and that it needs to be harder...
then the same people will come in the next day and cry how OP the Tac drain is on the borg...
though admittedly I think the drain is a bit over the top and needs to be balanced a bit...
but nothing drastic.
The shields by itself is worthless in every form, function, shield capacity, shield resist, shield regen. As part of the 3 piece set it's okay in dealing with the Borg.
- It has Plasma Resists.
- Goes towards completion of the Borg 2 and 3 piece bonus.
The hull regeneration goes without saying.
The 3 piece bonus is nice but it's not something you can control. When the 3 piece bonus kicks, it clears all hazards and regens your shields.
IMO, they could turn it up several more notches. Including outside fighting the Borg.
Personally, I'd prefer NPCs with hull/shield points somewhere between Pre-DR elite NPCs and what they are now in the Post-DR game. I'd prefer the NPCs, in place of being Mooks that don't do anything but soak damage, that they perform more abilities.
NPCs that do Tactical Team and Emergency Power to Shields, while using Aux2Dampeners, Attack Pattern Delta and BFAW.
NPCs that maneuver to protect vulnerable/collapsed shield facings.
NPCs that weave in and out of cloaks, making use of decloaking dmg bonus, putting more importance on stealth detection instead of detection only mattering in PVP.
NPCs that use EPTS, Polarize Hull, Attack Pattern Delta, Feedback Pulse.
NPCs that use the numerous repair abilities in this game.
NPCs that use more Science based attacks on you, to include things like Viral Matrix, Scramble Sensors, Jam Sensors, Photonic Shockwaves, Charged Particle Burst, Tachyon Beam, Energy Siphon, Gravity Well, Tractor Beam Repulsors, etc.
I would gladly trade Pre-DR NPCs and the current Post-DR NPCs for slightly sturdier NPCs compared to Pre-DR days if in return they did far more abilities instead of 1 before being destroyed. If even that. If NPCs did more abilities, it would open up far more useful builds instead of DPS, DPS, and MOAR DPS.
Before DR released, Cryptic mentioned they were increasing the difficulty compared to how it was before DR. I was excited about it, actually. Then came 1-2 weeks before release of a Tribble Video on Youtube of testers running Battle of Korfez (Elite of course). To my horror, all we got were basically Mook NPCs that hardly do anything, and are merely massive damage sponges.
Turn up the heat some more, I say.
instead of these silly game breaking Fails and timers which are just nonsense
Let the Npcs add difficulty..............Not some silly fail condition
The fail conditition could be a stronger Npc warping in like a tac cube or diamond ...not fail the mission
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Sorry what? You still need survivability even without the borg shield drain buffs. On missions like ISA, a top tier DPSer either needs recluse nanny for heals or capability to heal themselves.
Of the top 2 DPS ships since november, both ships have HE. The FPER has TS and the scimitar has a valdore. Both the top builds use a 2pc assimilated set.
The only reason that you wont need survivability is you remain 10kMs from the mobs which I noticed is common on bad PuGs.
Dyson shield procs more than the 3 pc borg. You can say the Dyson shield procs as much as valdore with High to mid dps. Although the Valdore will proc more once the scimitar starts hitting 100k DPS, which is really around less than 20 people even if you count the pre plasma doping nerf.
ISA is easy. Fail conditions in advanced becomes only a problem for incompetent groups which has no business going in advanced in the first place even though they think they belong there.
I use Dyson shield + Kobali 2 Piece. And yes a Command ship does survive better then the rest because of Rally marker Boff skill. But, it's not needed.
I wish all Advanced content had its own threat like the new Borg Shield Drain.
They use some Intel abilities. In addition to having slightly higher-than-normal hulls in Normal.
They do need more abilities to use (BFAW and SS; even if they're just rank 1, and the smaller ships with Rock and Roll), but it's a nice start.