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Shield drain abilities too powerful

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  • jellico1jellico1 Member Posts: 2,719
    edited March 2015
    farranor wrote: »
    Choosing RSP over a more powerful Eng Team doesn't make sense in this situation, because RSP has no effect on shield drains, and you're losing out on significant healing power. Switching HE and Sci Team means worse healing/hull tanking without gaining anything, because that extra shield value will be gone instantly. I've been trying to decide on an Ensign-level science ability, but they're pretty lackluster. I've tried Tachyon Beam, TSS, Polarize Hull, Tractor Beam, and Mask Energy Signature (if MES could be used in combat it would be goo instead of terrible) - I guess Polarize Hull is as good as any.


    RSP then combined with TT keeps your shields full charged no matter how many Tachyon beam attacks your under and counteracts the shield drain as long ...and this is KEY your being fired upon

    Now if your Hiding from damage with -threat consoles and agro is taken away from you then ..well your no longer being shot right?

    If you don't use RSP and your being drained that healing power you mention means nothing its drained away

    and eng team is worthless against a shield drain issue

    Aux/SIF is better combined with polarize hull and Hz if your going to hull tank

    If you don't have the new command abilitys or some t-6 traits available to you then this is the best way to go
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2015
    fatman592 wrote: »
    Exactly, I'm using a science ship, with an exciter, so I have pretty high base shields. This toon also used to PvP, so I put 6 into PI. Salonae deflector at Mk XIV VR giving 40 PI. I'm also running 130+ power in Aux, one would expect that to have an effect. With leech and all buffs I'm never under 100 in any other subsystem (much more when OSS is active). I even have Science Fleet available twice as much with AHOD.

    All of that has little effect. I still have no shields on and off through an average ISA PUG.

    Yet the retort is L2P you n00b. Absolutely hilarious...

    Look at it this way fatman, if you aren't dying or, dying a lot in them, than 1 - 2 things are happening!

    1: You aren't being attacked enough
    2: You aren't some noob
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • farranorfarranor Member Posts: 559 Arc User
    edited March 2015
    jellico1 wrote: »
    RSP then combined with TT keeps your shields full charged no matter how many Tachyon beam attacks your under and counteracts the shield drain as long ...and this is KEY your being fired upon

    Now if your Hiding from damage with -threat consoles and agro is taken away from you then ..well your no longer being shot right?

    If you don't use RSP and your being drained that healing power you mention means nothing its drained away

    and eng team is worthless against a shield drain issue

    Aux/SIF is better combined with polarize hull and Hz if your going to hull tank

    If you don't have the new command abilitys or some t-6 traits available to you then this is the best way to go

    RSP is great as long as you're being fired on, sure... but if the Borg choose to just lob a stray bolt at you here or there while relying on BSN/Tachyon/Tractor/torps, it does nothing.

    A shield drain issue becomes a hull tanking issue. I'm not sure how you managed to scoff at hull heals in one sentence and then urge me to use them in the very next sentence, but it's impressive.

    As you may have noted in my build, I use A2B, so A2SIF isn't a good fit.
  • edited March 2015
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  • angrytargangrytarg Member Posts: 11,016 Arc User
    edited March 2015
    (...)

    HOW DARE THE NPCS DO SOMETHING WHILE I SHOOT AT THEM!

    This is signature worthy :D
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
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  • frontline2042frontline2042 Member Posts: 219 Arc User
    edited March 2015
    This tank player is complaining. The two mechanics of (1) one-shot a player who doesn't have their shields up and (2) completely remove target player's shields for the duration should simply not exist in a game, surely not in the same queue, and most surely not at the same time.

    If the borg can one shot you then you aren't a tank. You may have aggro but that doesn't make you a tank.
    Ignorance is an obstacle not an excuse
    Let the stupid suffer
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited March 2015
    If the borg can one shot you then you aren't a tank. You may have aggro but that doesn't make you a tank.

    I didn't realize that not being able to withstand a base 200k+torp against bare hull made me not a tank, thanks for telling me. /s
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

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  • edited March 2015
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  • ladymyajhaladymyajha Member Posts: 1,428 Arc User
    edited March 2015
    I didn't realize that not being able to withstand a base 200k+torp against bare hull made me not a tank, thanks for telling me. /s

    The only 200k torp I know of is the invisi torp that has not quite disappeared all the way. Otherwise the torps are a lot more manageable if you have resists.

    And that's the issue here. The new tac beam means you just can not go in and build for pure dps anymore... you have to go back to the slightly older days and build in resists.

    A tank may simply have to balance out just enough dps to grab agro and hold it and the rest is simply resist, resist, resist.

    That and tanking is not as simple as simply building in resists either. Just like maxing dps... you have to know when to use your abilities... and when not to, and when to shift energy levels and comms.
  • jdogheartveranusjdogheartveranus Member Posts: 4 Arc User
    edited March 2015
    coldnapalm wrote: »
    Shurg...getting one shot without a shield should be bloody expected by advanced I say. The problem is not being able to see the bloody thing. Course the ship I usually fly is a T5 so it gets one shotted shield or no...so I maybe a bit biased on that. And taking all your shield...once again should happen in advanced. I like it. It makes ya a bit scared to see that shield go poof and you have to see what you can do to fix that. Attack patterns, rock and roll, batteries, sing powers, boff powers, console clickies...there are lots of ways to deal with it...and since you may now have to use some of those tact consoles for something other then fleet vul loc consoles...yeah might make things more interesting...and I like that.

    gettone oneshot isnt okay. its stupid, poor design. its frustrating as all hell and im tired of it. and i dont have these sing powers or your five billion specialization ppints because i hate carraya and i can't acford those consoles as f2p anyway.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited March 2015
    ladymyajha wrote: »
    The only 200k torp I know of is the invisi torp that has not quite disappeared all the way. Otherwise the torps are a lot more manageable if you have resists.

    And that's the issue here. The new tac beam means you just can not go in and build for pure dps anymore... you have to go back to the slightly older days and build in resists.

    A tank may simply have to balance out just enough dps to grab agro and hold it and the rest is simply resist, resist, resist.

    That and tanking is not as simple as simply building in resists either. Just like maxing dps... you have to know when to use your abilities... and when not to, and when to shift energy levels and comms.

    I don't think you're paying attention to who you're responding to, if you're trying to teach Vel'gon how to tank. :P
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited March 2015
    darkjeff wrote: »
    I don't think you're paying attention to who you're responding to, if you're trying to teach Vel'gon how to tank. :P

    If one of them suggests something that I haven't already tried, I'll be sure to let them know. :P

    Also, if one of them ever tanked HSE post-DR, I'd love to hear how. :P
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
  • risian4risian4 Member Posts: 3,711 Arc User
    edited March 2015
    Another two deaths in ISA. Still hoping for a change... I don't like to fight without shields, and I even have a tachyon beam that heals my own and allies' shields every few seconds. Science team, EptS, it all lasts a few seconds, then it's either run away or die.

    Cryptic, you may want to consider removing power insulators and put something else in its place. PI has become almost useless, even with huge bonuses from gear.
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