test content
What is the Arc Client?
Install Arc

Shield drain abilities too powerful

135

Comments

  • edited March 2015
    This content has been removed.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2015
    praxi5 wrote: »
    FYI, Nadion Inversion doesn't (or shouldn't) do anything against shield drain - it's supposed to be Weapons power drain resistance.

    lucho80 tested it and says it helps fight any drain.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2015
    rmy1081 wrote: »
    I have to +1 this. I'm running some PI and armor consoles and I'm doing great, even in my squishy fleet Nova.

    TIP: Everyone knows if you get all the sphere agro they're going to take out your shilds. Healing them while being drained will cause the Heals to also get drained. Moving away, hitting BFI, and waiting to heal your shields until after you get drained will give you your full heal and bring your shields right back up.


    Yes, good point. Even if I get my shields drained a bit, I often don't bother going for an immediate heal. Just pop a BFI (with the doff for AllDmg resistance), or a PH even, or an EF, if you have it.
    3lsZz0w.jpg
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited March 2015
    meimeitoo wrote: »
    Where did you get the idea it's just good for weapons power drain?! Nadion Inversion reduces any power drain to any of your ship's power systems, from without (like ES being used on you) or from within (like thru firing weps).

    Derp.

    Brian TRIBBLE. I was thinking of something else. You're right :)
  • simeion1simeion1 Member Posts: 898 Arc User
    edited March 2015
    risian4 wrote: »
    I did adapt, by spending skill points in skills that should have some effect and carefully choosing my gear to counter shield drains. When those skills and all bonuses have zero effect, shield drains are broken (hence the title of this thread). It's that simple.

    It is not that simple the problem is not the drain it is the counter, resistance, and spam that is broken not the drain. If you want a fix fix what is broke not what players dont like. While i understand poeple are having a hard time adapting to new tactics. I would even go as far as maybe borg frain needs to be tonned down, or tunned because of the spam.
    320x240.jpg
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited March 2015
    Frankly I'm not believing that you're actually getting shot at.

    Tank captain and comedian!
  • edited March 2015
    This content has been removed.
  • adabisiadabisi Member Posts: 260 Arc User
    edited March 2015
    back in the old days of STO i hull tanked......I continue to hull tank to this very day...hull resists at the upper end of power......

    I kind of like the notion that the BORG are good at draining shields.......like in the tv shows.......


    IMO people coomplained that the borg were too weak and did not pose a threat any more.....


    They still do not.....but this is a step in the right direction IMO
    Today we fight the GAULS......monstrous and HAIRY beyond reason.
  • wen1503wen1503 Member Posts: 156 Arc User
    edited March 2015
    Engineer, tac command cruiser, two lower copies of overwhelm Emitters, delta shields with 50 percent drain resistance, skilled in insulators. 6 points of threat and 20k dps in pugs. Shields never drop.

    And I do get shot at ....
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited March 2015
    lianthelia wrote: »
    Yeah I gotta agree with this, is it to hard to run EPTS and ST? Oh wait that's right...DPS junkies forgo defense in order to go pure offense...well maybe it's time to give that up?

    Adapt and overcome.

    How come so many players mistake scrubs for dps-players? The latter ones have no problems with any changes ingame and have likely adapted before the change hits holodeck. The first ones are the ones failing stfs and complaining without even thinking of change.
  • edited March 2015
    This content has been removed.
  • js26568js26568 Member Posts: 0 Arc User
    edited March 2015
    Have you people never heard of this trick? It's called "Keep Moving So You Don't Become A Sitting Duck"
    [SIGPIC][/SIGPIC]
    Free Tibet!
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited March 2015
    js26568 wrote: »
    Have you people never heard of this trick? It's called "Keep Moving So You Don't Become A Sitting Duck"

    But peoples likes to turrets!
    XzRTofz.gif
  • jellico1jellico1 Member Posts: 2,719
    edited March 2015
    woodwhity wrote: »
    How come so many players mistake scrubs for dps-players? The latter ones have no problems with any changes ingame and have likely adapted before the change hits holodeck. The first ones are the ones failing stfs and complaining without even thinking of change.


    5 DPS players with no good defenses every console to DPS have no issues with the current content/Shield draining

    Because they have so much team DPS the borg are destroyed before they can shoot back !

    Put that same player and ship in a pug...and most likely he goes Boom a lot , However he might be intelligent and reconfigure his ship just to pug............Some DPS players only did a copy and paste of there builds and don't know how to make a PUG build

    nothing special about most DPS players except they know where to get someone elses build at and how to copy it :)
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2015
    But peoples likes to turrets!

    Turret boat FTW! :D:eek::P:D

    /10char
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2015
    woodwhity wrote: »
    The first ones are the ones failing stfs and complaining without even thinking of change.

    Yet there was that complaint the other day in dps10k that a CCA comprised of peeps from there has failed? :confused:

    Pssst, perhaps I was reading in wrong chat and it was local instead of dps10000. lol
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited March 2015
    Turret boat FTW! :D:eek::P:D

    /10char

    You're not Turretboating right if it's not Rainbow Turreting!
    XzRTofz.gif
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2015
    You're not Turretboating right if it's not Rainbow Turreting!

    But of course!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • farranorfarranor Member Posts: 559 Arc User
    edited March 2015
    If all I cared about was how realistic the simulation is, I would play Desert Bus.

    Instead, I'd rather not be a statistic that a story lieutenant rattles off to the captain: "Captain, scanners have found 26 ships in that debris field. The residual energy signatures look like plasma fire... from a Borg cube." I want to be the captain who hears that and says "RAMPAGING BORG? NOT ON MY WATCH, LIEUTENANT SWEETCHEEKS!" and deploys the plot armor and saves the day and gets a maneuver named after him or something. You know, the captain who actually lives and gets to DO STUFF. Because this is a video game.

    As it is, Borg shields drains (Borg Shield Neutralizer as well as Tachyon Beam) don't have an adequate level of counterplay. This is due to the raw shield stripping numbers (probably around 5k per second), and the fact that Borg abilities have no CD. Try using Hazard Emitters as soon as a Borg Shield Neutralizer hits you. It will be cleared, and then the Borg will repeatedly attempt to reapply it, and as soon as HE fades, the Shield Neutralizer will stick, and you'll have no shields for 30 seconds. Of course, you didn't have any shields during those 15 seconds anyway because of the Borg's Tachyon Beam, so now you have lots of hull-tanking practice. You'll be fine!

    Another thing to keep in mind is that the Borg aren't limited to elite STFs. They also appear in Advanced STFs, Normal STFs, and even some ordinary story episodes. Go play a few random story episodes with space combat, then try the Fluid Dynamics episode. You may observe that, while you can coast through many episodes without even balancing your shield facings, the Borg will balance your shield facings for you by making them all zero within two seconds of entering combat. At that point, you will find out whether you're set up for hull tanking - which, if you're trying to remain sort of true to the lore, you won't be, because Everyone Has Shields.
  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited March 2015
    Well playing around with shields with power insulator ratings in the 125 plus points theres none to very little performance difference between a mk xii common resilient [plas] shied and a Ultra Rare mk XIV fleet res b shield in Borg stfs.
    Advice with upgrading shields is save your dil and r&d materials and don't bother. TB laughes at whatever mark of shield you are running anyway.

    My toons use a variety of shields
    Borg, Nukara, elite fleet, dyson and a single toon used the common one. Fancy shields mean squat with current shield drains.


    Common shield was used on a rom engineer. Changed him to a VR version of the same shield and the white common version was better ?
  • solarwraithsolarwraith Member Posts: 191 Arc User
    edited March 2015
    valoreah wrote: »
    As I see it, the issue isn't with shield drains per say... it's the spamming of them. I can generally counter one or two Borg ships in STFs hitting me with shield drains, it's when three or more start doing it simultaneously that it's essentially impossible.

    Way back when Cryptic had issues with the CoT mages in City of Heroes mass spamming roots/holds/stuns to the point of absurdity. Nice to see they learned from their mistakes....

    Man, I miss that game...and yeah, I do remember the perma-root madness of the Circle of Thorn magi. As to learning from their mistakes, I wonder if there are any coh devs still working for cryptic.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited March 2015
    jellico1 wrote: »
    nothing special about most DPS players except they know where to get someone elses build at and how to copy it :)

    No, there's one additional criteria - basic piloting skills.

    Not talking about good piloting skills, but basic things like not putting FAW and attack patterns on Spacebar, having proper buff cycles, not hanging out at 9.9km to fight, Weapon Power at 100, that sort of thing.
  • gamer940gamer940 Member Posts: 168 Arc User
    edited March 2015
    sophlogimo wrote: »
    Can we please NOT nerf everything as soon as NPC's start to actually make a difference against us?

    Can we instead just adapt to the changes? Please?


    Or how about you not call it a "nerf", but instead call it what this really is--which is "a needed correction to an ability 'suped up' far too much"?
  • alex284alex284 Member Posts: 366 Arc User
    edited March 2015
    The new tachyon beams made shield heals and other shield buffs obsolete (in those missions). Why bother slotting TSS if you're going to get drained in 2 seconds and have to wait 43 more seconds to heal again?

    The only counter here is the same one that works on everything else: increase your DPS. Killing everything faster means you're less likely to get killed.

    I don't like that being the only solution, but then I don't make the rules.
  • edited March 2015
    This content has been removed.
  • rekurzionrekurzion Member Posts: 697 Arc User
    edited March 2015
    lucho80 wrote: »
    No. That would just make science skills again useless. The solution would be to adjust the spheres drain in that case, and even then, most people are doing ISA runs fine even with the boost.

    Not really. Like I mentioned the main problem is not that their TB is OP. It's when you can min/max your PI skill and not see a noticeable reduction of shield drain. And a slight buff to the effect of PI would still do nothing to prevent 3 or more TB attacks against you, which would still be devastating. I'm referring specifically to a one of one situation. Captain skills are investments which require trade offs, and if choose to max out my PI in the skill tree in addition to gear buffs then I should have a decided advantage in dealing with a single TB attack from a single enemy. After all, PI is a science skill as well and if maxed my shields are still fully drained with one attack doesn't that equally make that skill useless?

    The TB drain is perfect in my opinion. It's effective, it's dangerous, it's devastating in multiple numbers. And for a player who chose to forego skill points in PI to invest elsewhere and rely soley on gear should be at a disadvantage to a degree. But to the player with high investment in PI skill they should be awarded an better advantage.
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited March 2015
    rekurzion wrote: »
    Not really. Like I mentioned the main problem is not that their TB is OP. It's when you can min/max your PI skill and not see a noticeable reduction of shield drain. And a slight buff to the effect of PI would still do nothing to prevent 3 or more TB attacks against you, which would still be devastating. I'm referring specifically to a one of one situation. Captain skills are investments which require trade offs, and if choose to max out my PI in the skill tree in addition to gear buffs then I should have a decided advantage in dealing with a single TB attack from a single enemy. After all, PI is a science skill as well and if maxed my shields are still fully drained with one attack doesn't that equally make that skill useless?

    The TB drain is perfect in my opinion. It's effective, it's dangerous, it's devastating in multiple numbers. And for a player who chose to forego skill points in PI to invest elsewhere and rely soley on gear should be at a disadvantage to a degree. But to the player with high investment in PI skill they should be awarded an better advantage.

    I think you explained this rather well. I'm annoyed when my normal ~80 does nothing about it, when I add on effectively 4 sci consoles and go to 200, I expect to have a noticeable impact on it. It's simply a frustrating mechanic when it's impossible to stop the shield drain and there are 100k base damage torpedos flying at your hull that are invisible and will one-shot you unless your shields up.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
  • quepanquepan Member Posts: 540 Arc User
    edited March 2015
    i personally dont have a issue with the way TB works now , sure its surprising at first but its not that hard to counter . IMO
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited March 2015
    And the debate between those who actually draw aggro, and those who don't drags on...

    The changes would be fine if the spheres didn't target just one ship.
  • frontline2042frontline2042 Member Posts: 219 Arc User
    edited March 2015
    fatman592 wrote: »
    And the debate between those who actually draw aggro, and those who don't drags on...

    The changes would be fine if the spheres didn't target just one ship.

    Funny thing. I do draw aggro and I still don't care because I'm never without shields. Why? Because I have *gasp* shield healing powers! I subscribe to the notion that the best offense is an impenetrable defense. Within reason. I still need to kill people with something other than old age.
    Ignorance is an obstacle not an excuse
    Let the stupid suffer
Sign In or Register to comment.