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Don't care much for expanding Pilot

drakethewhitedrakethewhite Member Posts: 1,240 Arc User
I liked the specialization system and had come to terms with it rather well. I was looking forward to new ones despite the long grind for each, as once you finish enough to 'fully slot' it's not that big of a deal IMO.

But I'm mixed on the coming expansion of Pilot to a full 30 points and the resulting changes to how Primary and Secondary specializations are defined. At least for what we know at the moment.

Currently the 30 point ones was split between space and ground. But by adding full 30 point one focused solely on Space, they just made the split version or Intel and Command... less than desirable. Who wants to slot abilities that can't use with what they are currently doing when they can slot others that they'll fully use?

Wish I had known this was coming, I would have done things differently. So instead of the 11 unspent points I have now, I would have done Commando instead of Intel and left 26 unspent for the new focused specializations. The fact that we can't respect these points make that fact rather painfully.

Oh well, past and current results are not predictive of future... bah, bah, bah.

So I'll take the benefits I have now and grind for the new ones in reasonable cheer.

But yeah Cryptic, not cool man.
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Comments

  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited March 2015
    I don't see a problem with it; it offers players more choice in how they want to customize their character.


    The thing I'm concerned about is that this undoubtedly means Pilot Hybrid Bridge Seats with Pilot-specialized ships. All of these ship-exclusive seats are ironically making T6 ships LESS flexible. We'll probably never see an Intel Raider, or a Command Science Vessel at this rate.
  • imruinedimruined Member Posts: 1,457 Arc User
    edited March 2015
    szerontzur wrote: »
    I don't see a problem with it; it offers players more choice in how they want to customize their character.

    Yep, I personally think it's a great move... Being able to use Primary Specialisations as Secondary, upto Teir 2, will give players greater flexibility in how they choose to play their characters...
    szerontzur wrote: »
    The thing I'm concerned about is that this undoubtedly means Pilot Hybrid Bridge Seats with Pilot-specialized ships. All of these ship-exclusive seats are ironically making T6 ships LESS flexible. We'll probably never see an Intel Raider, or a Command Science Vessel at this rate.

    I don't see this as meaning there will undoubtedly be Pilot seats, but even if this does come about, there's still nothing stopping players using those seats as more traditional builds, allowing as much flexibility as any existing ship...

    I suspect the next Summer event ship will be a Command Science vessel, since that's the latest Specialisation released and an escort and cruiser already exists as rewards...
    The entitlement is strong in these forums...

    not_funny_Q_shadows_small.jpg
  • sirmaydaysirmayday Member Posts: 535 Arc User
    edited March 2015
    szerontzur wrote: »
    The thing I'm concerned about is that this undoubtedly means Pilot Hybrid Bridge Seats with Pilot-specialized ships. All of these ship-exclusive seats are ironically making T6 ships LESS flexible. We'll probably never see an Intel Raider, or a Command Science Vessel at this rate.

    This. I'm okay with the changing definitions of character specializations (and we're completely copacetic if it comes with a specialization respec), but unless something changes about the way they handle BOff specialist seats, we're going to get a lot of highly-specialized ships (relative to what would otherwise be possible), likely with serious gaps in the offerings.

    Also, I just bought the Fed Command Cruiser bundle a week or so ago, and if I'd known there'd probably a Pilot Escort coming along, I'd have saved a bundle of Zen instead. C'est la vie.
    imruined wrote: »
    I don't see this as meaning there will undoubtedly be Pilot seats, but even if this does come about, there's still nothing stopping players using those seats as more traditional builds, allowing as much flexibility as any existing ship....

    Sure, you can still use seats for the careers (rather than specializations) they're labeled with, but with the existing paradigm, we'll likely end up with a handful (and eventually, dozens) of specializations the BOff powers of which can only be used with a narrow selection of ships. Of course the paradigm can be changed--I'd like to see specialist seats work with two or three specialization, at least eventually--but as it stands, the T6 ship market is headed toward a very large selection of very highly-specialized ships.
  • kozar2kozar2 Member Posts: 602 Arc User
    edited March 2015
    imruined wrote: »
    Yep, I personally think it's a great move... Being able to use Primary Specialisations as Secondary, upto Teir 2, will give players greater flexibility in how they choose to play their characters...

    Agreed. Simple elegant solution to the trees. Very unlike Cryptic.
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited March 2015
    sirmayday wrote: »
    This. I'm okay with the changing definitions of character specializations (and we're completely copacetic if it comes with a specialization respec), but unless something changes about the way they handle BOff specialist seats, we're going to get a lot of highly-specialized ships (relative to what would otherwise be possible), likely with serious gaps in the offerings.

    Also, I just bought the Fed Command Cruiser bundle a week or so ago, and if I'd known there'd probably a Pilot Escort coming along, I'd have saved a bundle of Zen instead. C'est la vie.

    A Pilot Risian ship would be awesome.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited March 2015
    I thought I was done with pilot, that's my only disapointment.

    You think you're out, then they pull you back in...
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  • svindal777svindal777 Member Posts: 856 Arc User
    edited March 2015
    szerontzur wrote: »

    The thing I'm concerned about is that this undoubtedly means Pilot Hybrid Bridge Seats with Pilot-specialized ships. .

    Star Trek: Farscape.
    Well excuse me for having enormous flaws that I don't work on.
  • imruinedimruined Member Posts: 1,457 Arc User
    edited March 2015
    sirmayday wrote: »
    Sure, you can still use seats for the careers (rather than specializations) they're labeled with, but with the existing paradigm, we'll likely end up with a handful (and eventually, dozens) of specializations the BOff powers of which can only be used with a narrow selection of ships. Of course the paradigm can be changed--I'd like to see specialist seats work with two or three specialization, at least eventually--but as it stands, the T6 ship market is headed toward a very large selection of very highly-specialized ships.

    Yeah, I agree here... I'd have liked to see Intel seats become Specialisation seats, allowing the player to assign any Specialist to them...

    Unfortunately, I do suspect Cryptic foresaw greater profitability by selling ships with fixed Specialist Boff stations...
    The entitlement is strong in these forums...

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  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    edited March 2015
    I expected more concern about the fact that they just obsoleted 30 levels of XP (with split ground/space Intel & Command that will be replaced by pure optimized specialties). But I guess people are good with that with barely even a wish for a respect in light of this change.

    Does make me wonder what all the fuss was about with the XP nerfs in the first place. I mean if the permanent loss of 30 levels mean that little and all.

    But if you all are good with it, fine. Cryptic is doing good work then. Carry on.
  • wen1503wen1503 Member Posts: 156 Arc User
    edited March 2015
    Nothing is obsolete. Where do you get the "loss of 30" levels from? Pick and choose what works for you. Others will pick different - some will think something else is better. You may think something is optimal - I actually slotted tachyon beam ensign lol on my science ship, because it's better now but it also helps proc cool down on higher power's as well as does damage now.

    Adapt.
  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    edited March 2015
    wen1503 wrote: »
    Nothing is obsolete. Where do you get the "loss of 30" levels from? Pick and choose what works for you. Others will pick different - some will think something else is better. You may think something is optimal - I actually slotted tachyon beam ensign lol on my science ship, because it's better now but it also helps proc cool down on higher power's as well as does damage now.

    Adapt.

    It's lost because I brought the 30 levels based upon the original specialization concept they put forth- i.e. the 30 point primary skills would be split between ground and space. It is what I was sold and what I spent my time purchasing.

    I have *no* interest in space, and now that they are offering 30 point space only specialization paths- I will replace and never use the Intel abilities I purchased. Thus they are *lost* to me.

    It that a hard concept for people to grasp? This wasn't a gift, this was a requirement for another 30 level grind for those who want to optimize for space combat.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2015
    It's lost because I brought the 30 levels based upon the original specialization concept they put forth- i.e. the 30 point primary skills would be split between ground and space. It is what I was sold and what I spent my time purchasing.

    I have *no* interest in space, and now that they are offering 30 point space only specialization paths- I will replace and never use the Intel abilities I purchased. Thus they are *lost* to me.

    It that a hard concept for people to grasp? This wasn't a gift, this was a requirement for another 30 level grind for those who want to optimize for space combat.

    dude, the change is now you can put pilot, command, or intel as primary and you can put commando, pilot, intel, or command as secondary. I can't see how this is bad.
  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    edited March 2015
    rmy1081 wrote: »
    dude, the change is now you can put pilot, command, or intel as primary and you can put commando, pilot, intel, or command as secondary. I can't see how this is bad.

    Because I would never have brought Intel or Command at all if I had known there would be pure 30 point primaries. I have no use for 30 split points when I can have 30 dedicated to what I'm doing at the moment. I would have instead saved them for future pure specialties given how long they take to earn.

    Dang, this really is *difficult* for people.

    I suppose I shouldn't be surprised, but I expected someone who does optimized builds to note this rather serious drawback by now...
  • ladymyajhaladymyajha Member Posts: 1,428 Arc User
    edited March 2015
    Because I would never have brought Intel or Command at all if I had known there would be pure 30 point primaries. I have no use for 30 split points when I can have 30 dedicated to what I'm doing at the moment. I would have instead saved them for future pure specialties given how long they take to earn.

    Dang, this really is *difficult* for people.

    I suppose I shouldn't be surprised, but I expected someone who does optimized builds to note this rather serious drawback by now...

    Huh say what... how is it a serious drawback at all... you can now mix and match three different specialties (and later on more) depending on what and where you are fighting.

    And lets be honest... specilization points aren't THAT hard to come buy. You act like by the time you get one specilization point your fingers are bloody nubs and your eyes have withdrawn into dried raisons and you've had to put on diapers so you could shat yourself.

    I mean they take a while.. but not that bloody long. You knew... hell everyone knew... that Cryptic was going to come out with more primaries eventually and with Cryptic's track record of power creep everything you did in Command and Intel would become somewhat invalidated if you wanted to min/max and optimize.

    All this does is allow you to keep your Intel and Command as primaries... but adds a third... and allows you to make Intel and Command as secondaries... if you wish.

    You act like power creep has never occured in Cryptic... every... instead of practically every day.

    And all and all this isn't that much power creep... in fact if gives you a choice to ignore it totally, keep pilot as a secondary and still keep Command or Intel as a primary... nothing is forcing you to change that... except your own personal issues... which I may suggest you go seek help for.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited March 2015
    They had to do it, they dont have the manpower to make a new specialisation in time anymore, but the grind has to continue.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2015
    I think the change is rather a good one. Gives more options by having to fill less trees.

    I can now make intelligence pilots or pilots with intel abilities and switch at hoc. All better than having to choose between totally different ones. Also cool I can pursue my plan to make space and ground toons further.
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited March 2015
    I'm not really sure why this is a big deal. Pick and choose your battles people. There are far worse things in the game then expanded pilot specialization.
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  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited March 2015
    Because I would never have brought Intel or Command at all if I had known there would be pure 30 point primaries. I have no use for 30 split points when I can have 30 dedicated to what I'm doing at the moment. I would have instead saved them for future pure specialties given how long they take to earn.

    Dang, this really is *difficult* for people.

    I suppose I shouldn't be surprised, but I expected someone who does optimized builds to note this rather serious drawback by now...

    So why don't you wait to see if they reset the spec trees when this goes live? Every time they made changes to the skill trees, they reset the tree and give you all of your points back to use. It is not out of the realm of possibilities that this will happen, though it is admittedly not guaranteed.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2015
    scififan78 wrote: »
    So why don't you wait to see if they reset the spec trees when this goes live? Every time they made changes to the skill trees, they reset the tree and give you all of your points back to use. It is not out of the realm of possibilities that this will happen, though it is admittedly not guaranteed.

    Would be cool if they’d do that with spec poits as well. I also think its time for re spec point tokens in zen store with 10 free ones/char for lifetimes.

    Somehow I doubt this would happen though because we talk about player friendliness here which goes against the grinding nature of this game. With skill point respecs cryptic never had anything to loose. In this case they may loose our time we spend in game so its unlikely to happen and if so it would be worth 10k zen.
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2015
    sirmayday wrote: »
    This. I'm okay with the changing definitions of character specializations (and we're completely copacetic if it comes with a specialization respec), but unless something changes about the way they handle BOff specialist seats, we're going to get a lot of highly-specialized ships (relative to what would otherwise be possible), likely with serious gaps in the offerings.
    There is no talk about Pilot as a BOFF specialization yet, only as a Captain specialization. Maybe there will be a BO Pilot specialization, too, but Cryptic hasn't stated that yet.

    Also, I just bought the Fed Command Cruiser bundle a week or so ago, and if I'd known there'd probably a Pilot Escort coming along, I'd have saved a bundle of Zen instead. C'est la vie.

    And Pilot Specialization for BOs or not - you never know what the future holds, it could always contain a ship that you find cooler than the last offering. That's one of the risks of buying now instead of waiting indefinitely. But of course, waiting indefinitely means never having anything nice.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2015
    scififan78 wrote: »
    So why don't you wait to see if they reset the spec trees when this goes live? Every time they made changes to the skill trees, they reset the tree and give you all of your points back to use. It is not out of the realm of possibilities that this will happen, though it is admittedly not guaranteed.

    The difference between the skill tree and specializations is that there was a skill cap. That means you can't possibly learn everything, no matter how long you play or grind. If you made a bad choice, you're stuck with it forever, unless you can respec. By choosing for option A, you make it ipossible to achieve option B.

    But you can max out all specializations. It might take a long time, but you're not stuck forever with a choice. If you choose Option A, you can still later take Option B.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2015
    There is no talk about Pilot as a BOFF specialization yet, only as a Captain specialization. Maybe there will be a BO Pilot specialization, too, but Cryptic hasn't stated that yet.

    There are a lot of letters left in the Greek alphabet for attack patterns. :rolleyes:
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • johndroidjohndroid Member Posts: 178 Arc User
    edited March 2015
    I liked the specialization system and had come to terms with it rather well. I was looking forward to new ones despite the long grind for each, as once you finish enough to 'fully slot' it's not that big of a deal IMO.

    But I'm mixed on the coming expansion of Pilot to a full 30 points and the resulting changes to how Primary and Secondary specializations are defined. At least for what we know at the moment.

    Currently the 30 point ones was split between space and ground. But by adding full 30 point one focused solely on Space, they just made the split version or Intel and Command... less than desirable. Who wants to slot abilities that can't use with what they are currently doing when they can slot others that they'll fully use?

    Wish I had known this was coming, I would have done things differently. So instead of the 11 unspent points I have now, I would have done Commando instead of Intel and left 26 unspent for the new focused specializations. The fact that we can't respect these points make that fact rather painfully.

    Oh well, past and current results are not predictive of future... bah, bah, bah.

    So I'll take the benefits I have now and grind for the new ones in reasonable cheer.

    But yeah Cryptic, not cool man.

    well i thought it was a question vote to players recently and wasn't it to do more Missions 1st then fix or do more PVP 2nd and more content 3rd and so on and didn't mass people reply a fix needed to be in the voting choices and to have less grind and less abilities to get and less problems compounding more skills and junk before anything is fixed ??? Why did we vote ??? sorry for bad typing .... but wow still going in wrong direction even after that BIG VOTING OF PLAYERS MEANS NOTHING STILL ??? thank you for more junk pilot more tier to grind for higher fleet t6 starbase for more grind only again and for more new bad choice reputation again, next and horrible repeatable gameplay of delta is the only only for new stuff still yet again besides the new old one coming soon in a few days besides that no new content .... gees guys get it right less is more if you add the right stuff and less glorious junk ... Nuff said
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited March 2015
    couldnt care at all about the expanded pilot spec.

    the intelligence spec has too many valuable skills in space to lose it just yet.
    T6 Miranda Hero Ship FTW.
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  • js26568js26568 Member Posts: 0 Arc User
    edited March 2015
    I'll just keep Intel as Primary, Pilot as Secondary, the same as now.

    As a side note, you don't HAVE to buy every new ship that comes out. A few of the posters in this thread seem to think that they need to. The introduction of Pilot spec ships does not automatically mean you have to fork out 3500 zen (or whatever the next price bump will be) so let's not moan about expanding the Pilot spec tree on that basis. It makes you sound silly.
    [SIGPIC][/SIGPIC]
    Free Tibet!
  • edited March 2015
    This content has been removed.
  • jellico1jellico1 Member Posts: 2,719
    edited March 2015
    Nothing to see here , move along ,move along
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • imruinedimruined Member Posts: 1,457 Arc User
    edited March 2015
    patrickngo wrote: »
    anyone want to make bets on what's goiing to get "Pilot" skill and what will not?

    Ummm... What? What exactly do you mean by 'what's going to get Pilot skill'?

    The Pilot Spec is being expanded and, short of potentially a new line of ships with a Pilot Specialisation Boff station and the Boffs themselves, nothing will 'get Pilot skill'...
    The entitlement is strong in these forums...

    not_funny_Q_shadows_small.jpg
  • js26568js26568 Member Posts: 0 Arc User
    edited March 2015
    jellico1 wrote: »
    I don't like this new system for 1 reason

    I believe there taking rock and roll away from me because its a tier 3 skill

    For that reason alone I do not like the change

    Rock & Roll is Tier 2, man. Tier 2.
    [SIGPIC][/SIGPIC]
    Free Tibet!
  • jellico1jellico1 Member Posts: 2,719
    edited March 2015
    js26568 wrote: »
    Rock & Roll is Tier 2, man. Tier 2.


    Jeeez what a mistake thanks for pointing that out :)

    now to edit my BooBoo
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
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