Delta Recruits aside (though this would work for their benefit too), couldn't you offer up more reasons for people to create more characters?
- Lobi Costumes
- Make them account purchases, once unlocked on one account, they're unlocked on all.
- 200 Lobi for a costume is excessive.
- Exclude Fleet Costumes (they're not that expensive anyway)
- Exchange Ships (between characters)
- Create a zen token that allows people to move their ships (with all equipped equipment) from one character, to another.
- Maybe exclude rep gear, but should certainly allow for fleet/crafted gear.
- Include Lock Box/Lobi Ships.
- Alike the current Rep System, provide a Crafting Token
- Purchasable at level #15 of school, said token would half the research needed on a new character.
- Specialization Points [Account]
- Mentioned before, several times, by several people, but enable these points for all characters on an account.
That's all I've got for the moment, but would (I think) go a long way to entice people to start new characters, knowing that they
don't have to work for
everything again.
Comments
Maybe I'm confused on the exchange ship part, but can't you do that now. All the ships I've bought from the C-Store I can always pick up again from the C-Store for free with any other character, and since quite a bit of gear is BoA I rarely have a ship that isn't tweaked out. All that would be needed is to rework the traits.
And gods no on the specilization points. That would make me play any character I had less... because all I'd need to do is get one to 60, and then do nothing at all except sit there and play one character... there would be no need at all to play another character.
Let me put it this way... I can pretty much pick any ship from the C-Store I've already purchased free of charge to any character on my account.
I then take my main... who is level 15+ in all R&D and craft gear for the new character.
I then take the same main and run a sponsor for every single rep out there... and in a week or two have max rep on the alt as well.
So in a couple of weeks I have a level 60 character fully twinked out... with full rep.. and do what with her?
Only thing to do is the same thing I do on my main.. run rep for Special Rep Tokens and run Specilization points..
Otherwise there is no reason to do anything on my alt... I've done it already with my main... Cryptic has to do SOMETHING to make you play the game and giving everything to an alt would be actually counter-productive making you play less.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
See now this I can agree on... I'd love to see my lockbox ships become account wide... but Cryptic is never going to give up that cash cow.
bobbydazlers has already confirmed this, but I meant any ship, not just those purchased from the c-store. Fleet Ships and Lock Box/Lobi Ships too. Cryptic no doubt make a killing out of them as it is, can't hurt them to be a little more flexible.
By that argument, once you've maxed out one of your characters, you're going to stop playing him (or play him less) anyway?
I'm not asking that they give everything to alts.
True enough, but what about the one-time Anniversary ships? Do you think people should lose out on those if they didn't have a character created for when it ran?
I was only using Winter and Summer Event ships as an example but there are many ships being either boxed or unboxed that are bound to character that I believe the OP is wanting to transfer to a new character.
mostly I believe the OP is talking about unboxed ships as he states in his post "(with all equipped equipment)" this would only be an issue for unboxed ships that have new weapons and such equipped.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Amen to that.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
It's not always that though, one of my FED characters has three fleet ships (the ambassador, the galaxy dreadnought, and the sovereign); whilst I can make use of all those ships on that character, he's set up more as a tank/healer (thus doesn't truly benefit with the sovereign). I have a 2nd FED character that's currently in a fleet excelsior, and is geared more as a damage-dealing tank. I would love the option to move that sovereign to my 2nd FED character, better utilizing the sovereign.
As a casual player myself (and no doubt, many others are in a similar position), for the most part fleet marks are the easiest, cheapest and (in bulk) item that we can donate to fleets to get fleet credits, yet they're always on short supply. The second a fleet project is open, especially in moderate to large fleets, someone usually dumps the lot, leaving everyone else waiting for more, that's unless we use that 50% reduction project which is a ripoff.
The reason I said with equipment is to allocate for this.
As lovely as that would be, I think some compromises should be made. Rep Items should be earned per character; it forces people to play and level their Rep Tiers up, and people can do that on their own. Fleet Progression is more universal, and not subjective.
I basically have no problem with anything you mention with 2 exceptions and they are crafting and Specialization Points.
the reason I don't agree with these 2 things are to my mind they are an integral part of levelling you character especially Specialization Points, if you are going to make a short cut on this part of the levelling of your new character you might as well have one that comes as fully equipped and levelled up as much as your best character is.
I play all of my main characters the same amount every day and I earn marks towards Specialization with them every day and I do crafting with them every day, I enjoy this as it seems they are learning and growing in unison with each other and I don't want this to end any time soon.
I have estimated that I will not complete the current Specialization trees till around the middle of 2016 and I am hoping they will have bought in some more additions by then and this is just the way I like it.
if you are finding Specialization Points too hard perhaps you are playing too many characters at the same time, my advise would be to choose say 3 characters to play as mains and do similar stuff with them every day any characters that are not in the main group treat as alts and only use on the odd occasion or when you have time to spare.
also don't be in such a rush to have Specialization completed once it is all your marks you gain from then on will go to waste due to the cap.
it used to be such a drag before they bought in Specialization Points when all the xp I got was basically for nought, being fully levelled up I had nowhere to improve, sure they had the occasional reputation but that just was not the same and was over too quick anyway.
Specialization Points changed all of that, it made me feel like everything I did be it doff missions, academy missions, foundry missions aiding the deferi, delta missions whatever even epohh tagging all counts towards Specialization Points and all xp I gain in game means something special again.
I don't know why people have a problem with crafting, from day 1 scroll down to the bottom of each of the first 3 categories there is a daily mission there, do the daily and eventually you will be able to do 4 and then 5 keep doing this daily on 5 each day and in no time you will have every one at lv15, that is all you need to be to craft anything you want if you have the mats.
all my characters are lv15 in crafting in every category and have been for ages.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
How about a compromise. You need to get up to the rep level you'd normally be able to build the item at.
Not sure if they can do this, but it'd remove the need to get everything new every single time as well as encourage people to level their rep (though the dilithium rewards are enough for me to want to do that anyway).
I think you have made an error here the following text
Originally Posted by bobbydazlers View Post
As lovely as that would be, I think some compromises should be made. Rep Items should be earned per character; it forces people to play and level their Rep Tiers up, and people can do that on their own. Fleet Progression is more universal, and not subjective.
was not posted by me.
see
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
no probs, thanks.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
200 Lobi translates into about $50.
The main things that would make me play more in general and defiantly make more char's:
- make all unlockable traits (lockbox, event, ship) and costumes unlock account wide
- make ships and items from lockbox's and events unlock account wide or be bound to account
- make assets and r&d account wide (marks & items would be available across all characters on the account similar to account bank)
- make R&D skill account wide so you can fill the projects or research project from any character on the account in addition R&D would feature 6 slots per specialization that you could place your R&D experts into where they would be available only for those projects and not count towards doff roster limits.
- having any max level character/characters receive 10% or so of any non-maxed characters xp earned towards specialization points on the account wouldn't be a bad move either. (10% is probably a bit on the low side realistically)
if those were implemented it would really make creating additional characters period much more appealing.
additionally having a max level rom, fed & kdf should really award a account wide Red matter cap just for incentive.
the account wide unlock of items, costumes and ships would be fine if it set them up to be available for dilithium purchase in a special store as well.
*the possible money lost from lockbox/lobi ships/items becoming account would most likely be offset by more people wanting to acquire them if not the simple solution would be to make their box's bound to account although that could be a bit annoying as well*