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Cardassian Struggle Remastered

thomaselkinsthomaselkins Member Posts: 575 Arc User
Chances are the Cardassian Struggle will receive an update like the previous campaigns. I thought it would be worth discussing what they could possibly change, or remove from the current iteration. One thing that I would like to see is a remastered Deep Space Nine. It's not bad looking now but there are a few canon locations that are currently missing.

Security Office

Odo's office from the show, which includes a brig. A starfleet security officer could be added to this room, perhaps giving us another place to turn in contraband, as well as Laas after he has been captured. Maybe Commander Roxy can fill this position, since she and the other Omega and MACO personnel have nothing better to do right now.

The Infirmary

There is a Chief Medical Officer standing around the East Docking Ring. Would it not make more sense to include the canon Infirmary and place this medical officer there?

Quark's Bar

This area is currently separated from the rest of the map. A new DS9 should include the bar, just as Earth Space Dock has Club 47. One problem with Quark's right now is that it feels cut off and isolated. It only looked like that in the show when he closed it for the night. When it's open, he can see people walking around the Promenade. It would be neat if it was as open and inviting as it is in the show.

Garak's Shop

We have a tailor on DS9 already, but they should be moved and placeed in the space which used to belong to Garak.

Docking Rings

I think the East bay can be removed, with the bank and exchange moved to a new location. A bank was shown on the show, so they could find a place for it on the promenade and the exchange can be moved there. The West bay can be redesigned to look more like the shuttle bays on the show. They weren't shown often but runabouts and shuttles did dock inside. Perhaps they could add some shuttles and have all ship related stuff kept there.

True Way - New Dominion Alliance

This alliance doesn't really make sense. 800 million Cardassians were killed by the Dominion who attempted to exterminate them all. While the New Dominion is a separate faction from the original Dominion, it's still made pretty clear that Laas has no love for solids at all. It seems unlikely that he would ally with them. If the True Way is going to use Jem'Hadar, then perhaps they could be clones specifically created by the True Way to serve them. Instead of allying with the New Dominion, this could actually put them at odds. The New Dominion could attempt to take back any cloning facilities used by the True Way.

Storyline

The Cardassian Struggle might be named after the Cardassians, but the missions are actually a lot of random things all thrown together. There is a random mission featuring Section 31, a random Klingon mission, a fight with the Undine who attack DS9 and then the Terran Federation shows up to assault DS9. Then of course there is The 4800 where the Dominion assaults DS9. That poor station has a really bad week.

It's possible a lot of these missions will be removed to trim the fat, which is what happened with the Romulan campaign, however a lot of them could probably stay with a few modifications. If they do stay, then I think it would be wise to move some of them around.

Forging Bonds/Badlands

I would personally merge Forging Bonds and Badlands together. Perhaps after we rescue the freighter and discover the mine, we can defeat Glinn Majet and then pursue Gul Brun to the Badlands where we rescue Joshua Riker and his people. Maybe the mine itself could be replaced with a Jem'Hadar cloning facility, and New Dominion forces could engage the True Way and us at the same time.

Seeds of Dissent/The Long Night

From here, the players could go to Goralis System where we find the inhabitents being bullied by True Way forces. The mission could probably play out pretty much the same as before, but after we defeat Gul Granspir, we can learn of the True Way's base of operations at Empok Nor. Afterwards we go to Empok Nor and already find it under attack by New Dominion forces. After saving the station and boarding it for ourselves, we'll clean up what's left of the True Way and arrest Gul Madred.

The New Link

After we believe we've broken the True Way in this sector, we will then take the fight to the New Dominion. After tracking their forces to Orias III, we will do what we did before and take Laas into custody.

Suspect/War Games/Shutdown

The Romulan Mystery lost its Undine mission entirely, so it's possible these could be removed as well. If they do stay, then I think I might move them around. Unless Franklin Drake knew the Undine were already replacing people in this sector, (which I suppose is possible), then it seems a little odd that he tests your loyalty right before the Undine capture a ship. A little convenient right? I think Suspect should be moved around to make it so he tests your loyalty after your encounter with the Undine on the USS Athens.

The Rapier

I thought about forgetting this one, but it could be worth staying for a couple of reasons. For one, it would be nice to remaster the interior of the Wormhole to look more canon. We get to see a more canon interior in Operation Gamma, so it would be nice here as well. Another reason to keep it is because this is where we meet Eraun for the first time. He of course plays a larger role in The 4800.

The final reason for keeping it is because it could actually help foreshadow The 4800. A Starfleet ship disappeared in the Wormhole and then mysteriously reappears? Our characters should make note of this mystery as worth investigating at another time, only to be called to DS9 for a meeting. Of course that meeting is where the Dominion fleet returns just as the Rapier did. The 4800 would then continue unchanged.

Tears of the Prophets/Crack in the Mirror

This could actually be made into its own campaign. Split it off from The Cardassian Struggle and place the new Mirror campaign between Struggle and Borg Advance.

After everything that has happened recently, the Cardassians decide to send a gift to the Bajorans. When we go to Cardassia we find remnants of the True Way attempting to steal the Orb, but then Terran Federation ships show up and take it for themselves. When they leave, you're contacted by the Prophets who warn you about the Mirror Orb. When you return to DS9 you engage Mirror ships in orbit attempting to change the Wormhole to allow their invasion force to come through.

The Other Side

After we prevent the invasion we can take the fight to them and take the Orb back. The mission could probably play out as it did before but with various gameplay updates to make the mission more interesting. If we don't kill O'Brien in the previous mission, we could do so here. Or maybe we don't kill him, (We're Starfleet), but after defeating him we arrest him or the Klingon-Cardassian Alliance could kill him.

Cage of Fire

The Orb doesn't play a role in this mission but it could now. Perhaps Cerin Teresa could request the Orb at the Temple where she attempts to use it for a Pah Wraith ceremony.

These are just a few ideas I was thinking of today and thought I would post here for discussion. If there is an update to this campaign, I'm sure it will be sometime long after Season 10. It's still worth discussing, IMO.
Post edited by thomaselkins on
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    starswordcstarswordc Member Posts: 10,963 Arc User
    edited March 2015
    Regarding "Suspect", there's an additional thing they need to do. There needs to be a third option at the end, a la the Stargate SG-1 episode "Proving Ground":
    Shoot 'em both. If you don't know who's Goa'uld and who's Tok'ra, disable them by whatever means necessary and sort it out later.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
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    robert359robert359 Member Posts: 355 Arc User
    edited March 2015
    I would to see this arc remastered. Your ideas are good. I think seperating the arc into Cardassian and Mirror arcs would make it better.

    I don't like to see content deleted, so bring back the Undine epesodes as a remastered arc.
    "The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
    Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
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    flash525flash525 Member Posts: 5,441 Arc User
    edited March 2015
    Whilst I support all the cosmetic ideas (such as the Security Office, and the Infirmary), unless they present actual reasons to go there, their inclusion is a waste of development time. If the remastered story could involve those places, in addition to have a purpose to them when visiting DS9, then yeah, they'd be great, otherwise it's a waste of talent.

    I think DS9 as a whole could use a revamp though, and a lick of paint. It's a Cardassian (nor Bajoran) Station, though I'm pretty sure paint still exists in the 25th Century. Lets brighten the place up a bit.

    As for the missions and content, it currently seems to revolve around the True Way and Terran Empire, both of which are unappealing to me, though they do serve a purpose. I guess it depends whether they (Cryptic) ultimately wish to set the stage for a Cardassian Fraction (lets hope not), but it would make sense to conclude that this area of space is where the next big revamp is going to take place.
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    shevetshevet Member Posts: 1,667 Arc User
    edited March 2015
    If it follows the pattern of the Romulan arc "remastering", everything not relevant to "ooo Iconians scary!" will be brutally cut, and everything of any significance your character does will now be done by an NPC (and Gaius Selan will tell you all about it, at very great length.)

    (I was not impressed by the changes to the Romulan arc. You can tell, can't you?)
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    thomaselkinsthomaselkins Member Posts: 575 Arc User
    edited March 2015
    starswordc wrote: »
    Regarding "Suspect", there's an additional thing they need to do. There needs to be a third option at the end, a la the Stargate SG-1 episode "Proving Ground":

    Ha, that would actually be a good addition. I wonder how Drake would take your "trust no one" approach?
    robert359 wrote: »
    I would to see this arc remastered. Your ideas are good. I think seperating the arc into Cardassian and Mirror arcs would make it better.

    I don't like to see content deleted, so bring back the Undine epesodes as a remastered arc.

    I don't really like seeing content deleted either. I like the changes to the Romulan Mystery for the most part, but it's awfully short now and I wish it was longer. A lot more of the remastered Klingon missions managed to stay.
    flash525 wrote: »
    Whilst I support all the cosmetic ideas (such as the Security Office, and the Infirmary), unless they present actual reasons to go there, their inclusion is a waste of development time. If the remastered story could involve those places, in addition to have a purpose to them when visiting DS9, then yeah, they'd be great, otherwise it's a waste of talent.

    I don't think that it would be a waste. DS9 is a pretty busy hub with players coming and going from there all the time. As long as it remains active, then the update would be worth the effort. Attention to detail and making it more canon might even attract even more people there to see it. I say DS9's fresh look would be no different from ESD's new look.

    As for those offices, if the map is getting brought up to date then it makes sense to just include them. They're canon after all. Besides, that's why I suggested adding the appropriate characters there so people would need a reason to go there. Other than just to see it of course. Commander Roxy could be put to use since she is current;y obsolete and taking up space. Her being placed in the security office makes a lot of sense anyway, since after you defeat Laas you turn him into a Security Officer. So we have to travel across the quadrant to drop him off somewhere? Why do that when you can just take him to the security office on DS9? This gives it a purpose.

    I don't know how many people visit a doctor to heal themselves in this game, but a doctor is already present on the station, I just think it would make sense to put them in the appropriate place, instead of them standing around in the docking bay.
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    supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited March 2015
    I could never except the True Way in Sto as being allied with the Dominion, the Cardassians are a proud people, and after the Dominion committed genosucide against them at the wars end, I seriously can't see a single Cardassian holding any love or support for the Dominion.
    There would be those in the military wanting to go back to the old times where they held the power, but allying with the Dominion aain, really ?
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    flash525flash525 Member Posts: 5,441 Arc User
    edited March 2015
    I'm thinking the Bank/Mail/Exchange should be moved to a cargo area type place, more so than a dining area. The Shipyard could possibly incorporate a Danube Runabout fore/aft facing through some glass or something too?
    I don't think that it would be a waste. DS9 is a pretty busy hub with players coming and going from there all the time. As long as it remains active, then the update would be worth the effort. Attention to detail and making it more canon might even attract even more people there to see it. I say DS9's fresh look would be no different from ESD's new look.
    I meant in the context that there's no point creating detailed rooms with no afterward purpose.
    I don't know how many people visit a doctor to heal themselves in this game, but a doctor is already present on the station, I just think it would make sense to put them in the appropriate place, instead of them standing around in the docking bay.
    There's a medical guy on DS9? I've been playing for a little over three years, never knew this. :eek:
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    gulberatgulberat Member Posts: 5,505 Arc User
    edited March 2015
    That whole unholy alliance between the True Way and Dominion is a pretty tough one to swallow, agreed. Unless we are supposed to see it as a demonstration of how *insane* the True Way is in its goals.

    But yeah, it does not make a lot of sense when you actually consider it.

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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2015
    Cerin Teresa is the seemingly benovelent person that turns out a Pagh Wraith worshipper?

    She needs to be introduced much earlier in the whole story arc and actually be established as someone sympathetic, so her treachery hits harder and is more surprising.



    ...

    Otherwise, a lot of interesting ideas. And I definitely think that the True Way should not cooperate with any Changlings or Jem'Hadar. Jem'Hadar might deserve an exception if the True Way has created them and they are loyal to the Cardies, but normally, I'd say no one in Cardassia will ever want to work with the Dominion or dominion related forces for a long time. They tried to commit genocide on the Cardassian people!
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    flash525flash525 Member Posts: 5,441 Arc User
    edited March 2015
    Weren't the Jem'Hadar and Vorta merely following orders though? We know there are honourable Jem'Hadar out there, we've met a couple of them. The orders of genocide were likely "do as you are told, or you'll be executed". I would imagine similar instances were in place during our own historic conflicts.

    War does terrible things, and forces good people to commit terrible acts. I'm not saying the Jem'Hadar aren't to blame (though I actually think the Breen took more enjoyment out of it), but I can see a superior Cardassian Force using Jem'Hadar to get a job done, especially if said force is a little on the crazy side.
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    shevetshevet Member Posts: 1,667 Arc User
    edited March 2015
    I could never except the True Way in Sto as being allied with the Dominion, the Cardassians are a proud people, and after the Dominion committed genosucide against them at the wars end, I seriously can't see a single Cardassian holding any love or support for the Dominion.
    There would be those in the military wanting to go back to the old times where they held the power, but allying with the Dominion aain, really ?
    I always assumed the hard core of True Way consisted mostly of former collaborators from the Dominion War era, who can expect nothing from the current regime except jail sentences followed by ignominy.

    And Cardassians have often been shown as, umm, intelligently flexible in matters of loyalty and allegiance. I can imagine some of them doing a deal with the devil, if they needed guns and ships, and the devil was offering them.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2015
    flash525 wrote: »
    Weren't the Jem'Hadar and Vorta merely following orders though? We know there are honourable Jem'Hadar out there, we've met a couple of them. The orders of genocide were likely "do as you are told, or you'll be executed". I would imagine similar instances were in place during our own historic conflicts.

    War does terrible things, and forces good people to commit terrible acts. I'm not saying the Jem'Hadar aren't to blame (though I actually think the Breen took more enjoyment out of it), but I can see a superior Cardassian Force using Jem'Hadar to get a job done, especially if said force is a little on the crazy side.

    But I think Jem'Hadar shooting loved ones is a memory not so easily forgotten or forgiving. The fact that they executes these orders without question, hesitation or remorse and knowing that they would do so again if asked by their masters is not exactly somethnig that puts you at ease.

    Sure, they'd be convenient if their loyality was for Cardassians and not Founder - but the True Way arc makes them still Changling-Fixated, but even if they were "reprogrammed" - do you trust that reprogramming, do you trust them to be incorruptable by Founders?
    I always assumed the hard core of True Way consisted mostly of former collaborators from the Dominion War era, who can expect nothing from the current regime except jail sentences followed by ignominy.
    Hasn't it been 40 years? I think most of the True Way leaders aren't old collaborators anymore. Unless we're fighting a lot of grand-parents.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    shevetshevet Member Posts: 1,667 Arc User
    edited March 2015

    Hasn't it been 40 years? I think most of the True Way leaders aren't old collaborators anymore. Unless we're fighting a lot of grand-parents.
    Well, yeah, I suppose a lot of them will be in the same sort of age range as, say Worf, or Tuvok, or Seven of Nine, or Harry Kim - you know, useless geriatrics like that.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2015
    shevet wrote: »
    Well, yeah, I suppose a lot of them will be in the same sort of age range as, say Worf, or Tuvok, or Seven of Nine, or Harry Kim - you know, useless geriatrics like that.
    The post I am quoting is refering to collaborators that were awaiting jail sentence in the new Cardassia. I could be wrong, but I have a hard time believing that the rank and file soldier aged 20-30 would qualify*. We're talking about people (and not members of a particular long-lived species like Tuvok as a Vulcan is) aged way older than 60, in their 70s to 90s.


    *) Actually, thinking about it, i am not sure if there are even many Cardassian offiers that would have to face charges of collaboration in the first place. The Dominion was an ally at first, only when the war turned badly did they turn against the Cardassians.
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    gulberatgulberat Member Posts: 5,505 Arc User
    edited March 2015
    I am also under the impression, based on Wrongs Darker Than Death or Night, that Cardassians age slower than humans, with an estimated lifespan on the order of 150-200 years. Heck, my Cardassian toon in game is, for that reason, around 80...and he's middle aged!

    Additionally, Cardassians revere age and an older person is IMO more likely to be able to command a significant following than some young whippersnapper.

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    mhall85mhall85 Member Posts: 2,852 Arc User1
    edited March 2015
    I agree, OP. The "Cardassian Struggle" really seems like "Deep Space Nine Fan Service." There's no real point to the current story, as it relates to the meta-story of the game. Unfortunately, a revamp likely means that the number of episodes will be reduced... I do like the idea of bouncing out the Mirror stuff into it's own arc is a great idea. They could even try and rewrite the premise behind the Mirror Event, and tie it into the Mirror story arc (instead of the current, mostly pointless story of "Mirror Universe be creepin").
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    shevetshevet Member Posts: 1,667 Arc User
    edited March 2015
    The post I am quoting is refering to collaborators that were awaiting jail sentence in the new Cardassia. I could be wrong, but I have a hard time believing that the rank and file soldier aged 20-30 would qualify*. We're talking about people (and not members of a particular long-lived species like Tuvok as a Vulcan is) aged way older than 60, in their 70s to 90s.


    *) Actually, thinking about it, i am not sure if there are even many Cardassian offiers that would have to face charges of collaboration in the first place. The Dominion was an ally at first, only when the war turned badly did they turn against the Cardassians.

    Low-level participants in TRIBBLE war crimes are still being sought out for prosecution to this day, a lot more than forty years after the event. (The high-level participants are all long in their graves, and good riddance to them). I don't find this scenario as unlikely as you seem to think it.
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    thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited March 2015
    valoreah wrote: »
    I wouldn't hold my breath for remastering of episodes when content creators are being let go.

    Why ... they could always replace 15 Missions with 1 remastered Episode ... would be nothing new ... since the ratio seems to be going downhill ... :P

    Klingon War : 15/13
    Borg Advance : 6/4
    Romulan Mystery : 15/4
    Cardassian Struggle : ?
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2015
    gulberat wrote: »
    I am also under the impression, based on Wrongs Darker Than Death or Night, that Cardassians age slower than humans, with an estimated lifespan on the order of 150-200 years. Heck, my Cardassian toon in game is, for that reason, around 80...and he's middle aged!

    Additionally, Cardassians revere age and an older person is IMO more likely to be able to command a significant following than some young whippersnapper.

    Well, let's agree to disagree here. It's not that important.

    I think we agree that an alliance between Cardassians True Way and Dominion remnant forces just seems wrong.

    It isn't really a good DS9 fan service if it doesn't reflect the historical development during the show.
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    mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited March 2015
    my response in red within the quote below.
    Chances are the Cardassian Struggle will receive an update like the previous campaigns. I thought it would be worth discussing what they could possibly change, or remove from the current iteration. One thing that I would like to see is a remastered Deep Space Nine. It's not bad looking now but there are a few canon locations that are currently missing.

    Security Office

    Odo's office from the show, which includes a brig. A starfleet security officer could be added to this room, perhaps giving us another place to turn in contraband, as well as Laas after he has been captured. Maybe Commander Roxy can fill this position, since she and the other Omega and MACO personnel have nothing better to do right now.

    Laas was defeated in cardassian space when the other changlings gave him up because they wanted to be left in peace. however if the storyline is to change, this bit will probably be changed as well. If cryptic bring on John Hertzler to do Laas and maybe another klingon warrior into the storyline, another hero like Martok was. but anyway, the whole thing would need to be rebuilt in some form and so it would have to make sense, laas shouldnt be an object in a holding cell, someone like him should be locked up in facility 4028 with their special security setup.

    as for the security station, yeah, it could do with the security post and holding cells, a few guards and a random npc in the chair, a few npcs in the holding cell.


    The Infirmary

    There is a Chief Medical Officer standing around the East Docking Ring. Would it not make more sense to include the canon Infirmary and place this medical officer there?

    including the bio bed on the side, the main computer area, the door in the back, a dispensary and cabitnet, on the right side another computer station, besides that a corridor that leads to another larger room with a number of bio beds, a medical computer station on its own and behind that another computer station, off to the right is another door.

    Quark's Bar

    This area is currently separated from the rest of the map. A new DS9 should include the bar, just as Earth Space Dock has Club 47. One problem with Quark's right now is that it feels cut off and isolated. It only looked like that in the show when he closed it for the night. When it's open, he can see people walking around the Promenade. It would be neat if it was as open and inviting as it is in the show.

    perhaps design limitations? i mean the walkway behind the bar to the next floor would completely land in the middle of the outer walkway. i always felt that should be done away with and you enter the next area by interacting at the base of the stairwell at an open point going up or down a level instead, that way the bar could be brought into the main structure. that leaves the second floor of the promenade and the bar, currently the second floor is deserted and untouched for the most part as if it doesnt exist, open it up to the second floor of quarks and maybe another service on the other side.

    Garak's Shop

    We have a tailor on DS9 already, but they should be moved and placeed in the space which used to belong to Garak.

    Garak is long gone from the shop, however if you can convince Ghemik Telur to become the shops owner as a Cardassian tailor just for the nostalgic value. But then you would want to swap Mo'Neke to ESD.

    The shop should lead down some stairs, to a central table where most of the tailoring is done, on either side you find mirrors, stands for clothing pieces, stands just for people for the personalized service, in the back area is a chaotic stock of supplies and some private dressing rooms with curtains.


    Docking Rings

    I think the East bay can be removed, with the bank and exchange moved to a new location. A bank was shown on the show, so they could find a place for it on the promenade and the exchange can be moved there. The West bay can be redesigned to look more like the shuttle bays on the show. They weren't shown often but runabouts and shuttles did dock inside. Perhaps they could add some shuttles and have all ship related stuff kept there.

    these are not found on the promenade, but the middle docking ring, you wont find runabouts or shuttles parked there. i say that it should be moved a bit so it gives a greater impression of the lack of space on the promenade, the travel down a hallway to the right into a room doesnt strike me as being a part of the promenade area.

    as stated, it should be moved to a new small room to the middle of the promenade ring just behind quarks. with a bank, mail and exchange, you really dont need that much space, at least half of what the current room size should be, if not a bit smaller.


    True Way - New Dominion Alliance

    This alliance doesn't really make sense. 800 million Cardassians were killed by the Dominion who attempted to exterminate them all. While the New Dominion is a separate faction from the original Dominion, it's still made pretty clear that Laas has no love for solids at all. It seems unlikely that he would ally with them. If the True Way is going to use Jem'Hadar, then perhaps they could be clones specifically created by the True Way to serve them. Instead of allying with the New Dominion, this could actually put them at odds. The New Dominion could attempt to take back any cloning facilities used by the True Way.

    The True way wants the "good old days", they are basically a terrorist group that are moping for their nostalgia from just before the wars end. The "new dominion" wasnt setup by laas, he just used it for his own ends and risked the other changlings in the process who wanted nothing to do with the conflict. Lumat'ukan was the leader if the new dominion, he wanted to restore the days of the dominion dominance, he is willing to use the true way to gain an alliance to become a power again but when he is done, it is likely he will take out the true way as their are inferior to the new dominion.

    a new storyline for sure is needed.


    Storyline

    The Cardassian Struggle might be named after the Cardassians, but the missions are actually a lot of random things all thrown together. There is a random mission featuring Section 31, a random Klingon mission, a fight with the Undine who attack DS9 and then the Terran Federation shows up to assault DS9. Then of course there is The 4800 where the Dominion assaults DS9. That poor station has a really bad week.

    It's possible a lot of these missions will be removed to trim the fat, which is what happened with the Romulan campaign, however a lot of them could probably stay with a few modifications. If they do stay, then I think it would be wise to move some of them around.

    they will be, if the romulan arc was anything to go by, some will be sloppily cut and forced together with one or two other missions and storylines reworked. doubtful but i would sooner see a completely new storyline and one that makes sense then what happened with the romulan arc. some of while still doesnt make sense, even to sto canon.

    Forging Bonds/Badlands

    I would personally merge Forging Bonds and Badlands together. Perhaps after we rescue the freighter and discover the mine, we can defeat Glinn Majet and then pursue Gul Brun to the Badlands where we rescue Joshua Riker and his people. Maybe the mine itself could be replaced with a Jem'Hadar cloning facility, and New Dominion forces could engage the True Way and us at the same time.

    a cloning facility outside dominion space formally, in the badlands? thats probably the worst idea to date. if the federation knew of a cloning facility out in that direction, they would either of destroyed it long ago or a plasma funnel would of. no way a station would survive long in the badlands. a half destroyed generic station that survived an attack, maybe.

    Seeds of Dissent/The Long Night

    From here, the players could go to Goralis System where we find the inhabitents being bullied by True Way forces. The mission could probably play out pretty much the same as before, but after we defeat Gul Granspir, we can learn of the True Way's base of operations at Empok Nor. Afterwards we go to Empok Nor and already find it under attack by New Dominion forces. After saving the station and boarding it for ourselves, we'll clean up what's left of the True Way and arrest Gul Madred.

    why attack each other before anything is settled? it wouldnt make any sense for them to do that if they are looking for an alliance.

    The New Link

    After we believe we've broken the True Way in this sector, we will then take the fight to the New Dominion. After tracking their forces to Orias III, we will do what we did before and take Laas into custody.

    this needs to be elaborated on. the previous mission ideas were, why not this one?

    Suspect/War Games/Shutdown

    The Romulan Mystery lost its Undine mission entirely, so it's possible these could be removed as well. If they do stay, then I think I might move them around. Unless Franklin Drake knew the Undine were already replacing people in this sector, (which I suppose is possible), then it seems a little odd that he tests your loyalty right before the Undine capture a ship. A little convenient right? I think Suspect should be moved around to make it so he tests your loyalty after your encounter with the Undine on the USS Athens.

    the others can take a hike but the wargames one should be rebuilt, the 8472 storyline would require infiltrators still for the later storyline to work with a foundation plus the facility 4028 reference to that 8472 during its escape.

    The Rapier

    I thought about forgetting this one, but it could be worth staying for a couple of reasons. For one, it would be nice to remaster the interior of the Wormhole to look more canon. We get to see a more canon interior in Operation Gamma, so it would be nice here as well. Another reason to keep it is because this is where we meet Eraun for the first time. He of course plays a larger role in The 4800.

    The final reason for keeping it is because it could actually help foreshadow The 4800. A Starfleet ship disappeared in the Wormhole and then mysteriously reappears? Our characters should make note of this mystery as worth investigating at another time, only to be called to DS9 for a meeting. Of course that meeting is where the Dominion fleet returns just as the Rapier did. The 4800 would then continue unchanged.

    do away with it, its boring, its too long a mission.

    Tears of the Prophets/Crack in the Mirror

    This could actually be made into its own campaign. Split it off from The Cardassian Struggle and place the new Mirror campaign between Struggle and Borg Advance.

    After everything that has happened recently, the Cardassians decide to send a gift to the Bajorans. When we go to Cardassia we find remnants of the True Way attempting to steal the Orb, but then Terran Federation ships show up and take it for themselves. When they leave, you're contacted by the Prophets who warn you about the Mirror Orb. When you return to DS9 you engage Mirror ships in orbit attempting to change the Wormhole to allow their invasion force to come through.

    this one is alright, besides mirror forces are in this game, it would be a shame to throw it out. but better yet if the developers take note to do an entire mirror episodic arc one day and some adjustments to this as a foundation for later on, that smileys son isnt killed on the molly, but warps away to take revenge later on, opens the door for that storyline.

    The Other Side

    After we prevent the invasion we can take the fight to them and take the Orb back. The mission could probably play out as it did before but with various gameplay updates to make the mission more interesting. If we don't kill O'Brien in the previous mission, we could do so here. Or maybe we don't kill him, (We're Starfleet), but after defeating him we arrest him or the Klingon-Cardassian Alliance could kill him.

    same as the direct previous comment of mine.

    Cage of Fire

    The Orb doesn't play a role in this mission but it could now. Perhaps Cerin Teresa could request the Orb at the Temple where she attempts to use it for a Pah Wraith ceremony.

    These are just a few ideas I was thinking of today and thought I would post here for discussion. If there is an update to this campaign, I'm sure it will be sometime long after Season 10. It's still worth discussing, IMO.

    This whole idea is absurd, because the pah wriaths were locked away for ever when the kosst'amojan book was destroyed, effectively stopping them from ever coming back.

    delete it completely and dont look back. give dukats half bajoran half cardassian daughter the same fix as it was for ziyal year before hand, another happy healthy young woman who doesnt belong on either world, but could play a role in bridging the gap between the storylines to the dominion storyline arc.
    T6 Miranda Hero Ship FTW.
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    adverberoadverbero Member Posts: 2,045 Arc User
    edited March 2015
    Add Vic Fontaine's lounge. That's all i want.

    Yes Please, would make a lovely addition to a Quarks Bar remaster


    Also i generally agree with the OP in most matters, would love to see this arc brought up to current standard, but would also like to retain the majority of content
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited March 2015
    I don't really like seeing content deleted either. I like the changes to the Romulan Mystery for the most part, but it's awfully short now and I wish it was longer. A lot more of the remastered Klingon missions managed to stay.
    There were less story changes there. The Romulan Mystery arc had a few things added in that weren't really part of the story arc, they were just one-off missions that were tacked on. It also had filler that had little story to it.
    I could never except the True Way in STO as being allied with the Dominion, the Cardassians are a proud people, and after the Dominion committed genocide against them at the wars end, I seriously can't see a single Cardassian holding any love or support for the Dominion.
    There would be those in the military wanting to go back to the old times where they held the power, but allying with the Dominion again, really ?
    shevet wrote: »
    I always assumed the hard core of True Way consisted mostly of former collaborators from the Dominion War era, who can expect nothing from the current regime except jail sentences followed by ignominy.

    And Cardassians have often been shown as, umm, intelligently flexible in matters of loyalty and allegiance. I can imagine some of them doing a deal with the devil, if they needed guns and ships, and the devil was offering them.
    Yeah, also, it's NOT the actual Dominion involved. It's rogue elements that no longer serve the Founders.
    Why ... they could always replace 15 Missions with 1 remastered Episode ... would be nothing new ... since the ratio seems to be going downhill ... :P

    Klingon War : 15/13
    Borg Advance : 6/4
    Romulan Mystery : 15/4
    Cardassian Struggle : ?
    It depends on how heavily they rewrite it. There were a lot of changes to the Romulan story, less so the other two.
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    thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited March 2015
    It depends on how heavily they rewrite it. There were a lot of changes to the Romulan story, less so the other two.

    You might be right about the "Klingon War" - Arc ... but you couldn't be more wrong about the "Borg Advance" - Arc ... they completely changed the Story, and even put 2 seperate Arcs into one (Undine & Borg)
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited March 2015
    You might be right about the "Klingon War" - Arc ... but you couldn't be more wrong about the "Borg Advance" - Arc ... they completely changed the Story, and even put 2 seperate Arcs into one (Undine & Borg)
    Really? Because Assimilation was always about the Borg trying to assimilate Undine....

    So, please, do elaborate on the changes.
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    gulberatgulberat Member Posts: 5,505 Arc User
    edited March 2015
    Well, let's agree to disagree here. It's not that important.

    I think we agree that an alliance between Cardassians True Way and Dominion remnant forces just seems wrong.

    It isn't really a good DS9 fan service if it doesn't reflect the historical development during the show.

    Yeah, we do agree it is an unholy alliance to say the least.

    As for the Cardassian age stuff...well, what can I say--I enjoy the Cardassians a lot, so I spent the time to hazard what I think is an educated guess. It's certainly not proof, other than the onscreen fact that Cardassians do revere age. No worries. :)

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    uryenserellonturyenserellont Member Posts: 858 Arc User
    edited March 2015
    adverbero wrote: »
    Yes Please, would make a lovely addition to a Quarks Bar remaster


    Also i generally agree with the OP in most matters, would love to see this arc brought up to current standard, but would also like to retain the majority of content

    I agree with most of it too. I especially love the ideaof merging Quark's with the promenade as one zone. It would be great if there was a reason to actually visit DS9 again too. There used to be when you needed to go there for STF gear but now there's no reason to leave ESD, Qonos or the Dyso Sphere.

    I'm hoping that the next season takes us through the wormhole and DS9 becomes a major social hub again.
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    thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited March 2015
    Really? Because Assimilation was always about the Borg trying to assimilate Undine....

    So, please, do elaborate on the changes.

    Off the Top of my head :

    - adding Cooper, Tuvok & their entire Storyline
    - the "Iconian - Undine - Threat" didn't really exist before ... all we got was some mysterious Gateway at the End ...
    - nothing about Iconians using Decoy-Ships i.E. ...
    - the whole "Terradome" - Thing (including the Gekli & those weird Aliens) was replaced with an Space Battle against Undine ...
    - Romulan Republic wasn't part of the Story before ...
    - pretty much every map was different, including Romulan Interiors ...

    -> granted Assimilation is kind a similar story-wise, but that's about it ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
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