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Shield drain abilities too powerful

risian4risian4 Member Posts: 3,711 Arc User
I'm flying a Vesta, a ship with one of the highest shield modifiers in the game (1.4).

I'm using MACO resilient shield array mk 14. My secondary deflector gives +15 bonus to power insultors. Primary deflector, MACO graviton, gives +20 to both shield systems and shield emitters. I'm using two Embassy science consoles that give +35.6 shield emitters each. After the recent change I decided to put a mk 12 purple power insulators console on my ship as well, not that it should be necessary, but I did so anyway. The two set maco bonus gives another 15.2 power insulator bonus. Edit: Forgot to add that I'm also using a crafted mk 13 console that gives another +33.8 to shield emitters.

Skills:
Power insulators fully filled.
Same for:

Shield emitters
Starship shield systems
Starship shield performance

Shield power level: 91

So my ship has countless bonuses to shield drain resist abilities, my shields can barely get any more powerful, and yet they are drained in mere seconds, either by one cube or just a few spheres.

Could anyone tell me if Borg drain abilities are working as intended? Cause if they are, it means this ability is so OP that nothing can counter it. In that case, a change is needed imo.
Post edited by Unknown User on
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Comments

  • tk79tk79 Member Posts: 1,020 Arc User
    edited March 2015
    Yeah, Tachyon Beam was irresponsibly buffed for players and NPCs.

    Try Dyson shields, they have shield drain resistance. They will just delay the full drain a bit though.
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  • captiancoppscaptiancopps Member Posts: 115 Arc User
    edited March 2015
    Shield power at 91 is hardly doing everything you can against it. You know the built in shield regen is based on that power level right? If you have it at 125, you have a chance to regen through the attack. Also, now you have a reason to put points into power insulators.
  • rekurzionrekurzion Member Posts: 697 Arc User
    edited March 2015
    As the previous poster mentioned TB was buffed. And for the better in my opinion. The problem is the difference in shield strength for users vs NPC's. The average player is going to have between 7-15K shield hit points. With shield resistance, heals, abilities, rep, traits, specialization, doff's, shield power that number is virtually larger than that. NPC's rarely use abilities (actually, if you prolong a fight you will find that NPC's do in fact use abilities like shield heals but they don't bother early in the fight) and thus their shield HP's are artificially large to accommodate most players alpha strikes.

    So when I'm firing a TB on an NPC battleship I might have get through something like 20-40K plus shield HP's. On normal, with flow caps around 300 even with the recent buff it takes at least 2 and maybe 3 cycles of TB III to get through the shields (even with sensor analysis) because there are so many HP's. Conversely, an NPC can shoot TB I or II and deplete a users shields with one cycle (roughly 900-1000 shield HP drain per sec for 10 seconds), well that's 10K shield HP's. That's most users full shield strength. And when your losing 1000 shield HP per second, recovering a couple hundred points isn't effective especially if you add the fact you are getting shot at the same time and losing additional shield HP to energy fire and NPC torpedoes which cause so much damage.

    Two things need to change to make this ability effective on both sides. Drop NPC shields HP and have them rely on captain skills and abilities more (not going to happen). Or buff power insulators to supplement the new buff in TB for NPC's. That should have been addressed from the beginning or at least. It just proves that power insulators actually weren't that effective to begin with, it was just that TB sucked balls.

    I don't mind a Borg Cube able to tear through my shields or several spheres especially if I don't have PI investment (think about it, if 3 spheres shoot TB with 1000 shield drain per second that's 30K shield HP's being drained, who has that much shield HP?). But Star Trek combat is about move counter move and there should be a skill I can invest in to counter those effects.

    So a buff to power insulators is the appropriate fix.

    The other solution to go with that is tactics. If you know that if you draw agro from several spheres and they will counter with firing successive TB attacks (5 spheres = 50K shield HP gone in 10 seconds) well...I'm reminded of the patient who walks into the doctors office and says the following..

    patient: Dr. it hurst when i do this
    Dr.: then don't that
  • risian4risian4 Member Posts: 3,711 Arc User
    edited March 2015
    Shield power at 91 is hardly doing everything you can against it. You know the built in shield regen is based on that power level right? If you have it at 125, you have a chance to regen through the attack. Also, now you have a reason to put points into power insulators.

    I have power insulators filled and I even have multiple bonuses that enhance this ability. Also, since I'm a sci officer, I'm already using max weapons and aux power. There's no way I can increase shield power even more without reducing the other two or draining my engines.

    I agree with rekurzion. If this many bonuses can't resist the shield drain of even a single cube or just a few spheres, then power insulators clearly are too weak and should get a buff.

    It's nice to see that tachyon beam has been made a bit more useful, but the counter ability (power insulators) should be useful as well or there's no way the average and even some more experienced players will be able to survive this amount of draining.
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  • risian4risian4 Member Posts: 3,711 Arc User
    edited March 2015
    valoreah wrote: »
    As I see it, the issue isn't with shield drains per say... it's the spamming of them. I can generally counter one or two Borg ships in STFs hitting me with shield drains, it's when three or more start doing it simultaneously that it's essentially impossible.

    Yeah, one or two tachyon beams I can still handle, or just ignore by having sci team ready as soon as the drain is over.

    Today I was hit by about seven spheres who all attacked me at the same time cause it was me who dropped the gravity well in ISA to buy the team some time. My shields were gone in two seconds and I never got a chance to recover.
  • lordoffilinglordoffiling Member Posts: 33 Arc User
    edited March 2015
    Correct me if I'm wrong but, if memory serves, the Borg's signature method of destruction is to lock on a tractor beam, rapidly bleed shields away, then cut into your ship with a precision beam.

    So, if the Borg are making your shields go away, isn't that, y'know, working as intended?
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited March 2015
    valoreah wrote: »
    As I see it, the issue isn't with shield drains per say... it's the spamming of them.


    Yeah, most of my captains flies ships that are capable of tossing out GW1 or GW3; the exceptions are the Phantom and the Qib. Like all other players who can use GW, I hit Borg Spheres with it in ISA / ISN when they come out of the gate. I draw a lot of aggro from the Sphere and they simply spam with TB. Hull tanking is really the only way (running helps too) in situations like that...

    Hull tanking for my toons flying a Bird of Prey isn't easy, but there's no other choice since I cannot depend on other players to have GW. I have played ISA / ISN several times where no one had a ship capable of using GW; including myself. Needless to say, ISA did not end very well...
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited March 2015
    Correct me if I'm wrong but, if memory serves, the Borg's signature method of destruction is to lock on a tractor beam, rapidly bleed shields away, then cut into your ship with a precision beam.

    So, if the Borg are making your shields go away, isn't that, y'know, working as intended?

    It certainly instills a sense of fear of the Borg (as seen in many TNG episodes) and how tough Borg Cubes really are. In Star Trek: First Contact, a single Borg Cube was capable of taking on a large number of Federation Starships relatively easily as it was approaching Earth. Only when the Enterprise-E appeared did Federation have a chance to really destroy the Cube because Captain Picard used his knowledge of the Borg he gained when he was Locutus of Borg to target vulnerable points on the Cube to destroy it. Needless to say, Borg Cubes were likely refitted afterwards to ensure the same tactic could not be used again.


    While I liked ST:FC, it does kinda makes me wonder why didn't the Borg Queen simply travel back in time and provide the earlier Borg with current technologies and the location of Earth. They could have easily bypassed the Federation altogether. But I suppose that would not make a very good Star Trek movie.
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  • ussprometheus79ussprometheus79 Member Posts: 727 Arc User
    edited March 2015
    More like Shield bleed-through abilities are too OP.
    If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited March 2015
    jaguarskx wrote: »
    While I liked ST:FC, it does kinda makes me wonder why didn't the Borg Queen simply travel back in time and provide the earlier Borg with current technologies and the location of Earth. They could have easily bypassed the Federation altogether. But I suppose that would not make a very good Star Trek movie.

    Well, the borg only advance by assimilating. The federation rapidly improves their technology of their own. So basically, if the borg had traveled back to upgrade themselves, the Federation at that point might not have been a target, because it was still to primitive. On the other hand, the borg might have had the problem that they would have been a stalemate in their advance, as they simply wouldnt have needed to assimilate other cultures (which would have been assimilated without interference), since they didnt need to, and hence in comparasion those too seemed to primitive to worry about.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited March 2015
    woodwhity wrote: »
    Well, the borg only advance by assimilating. The federation rapidly improves their technology of their own. So basically, if the borg had traveled back to upgrade themselves, the Federation at that point might not have been a target, because it was still to primitive. On the other hand, the borg might have had the problem that they would have been a stalemate in their advance, as they simply wouldnt have needed to assimilate other cultures (which would have been assimilated without interference), since they didnt need to, and hence in comparasion those too seemed to primitive to worry about.


    I am pretty sure "Past Borg" can assimilate technologies and strategic / tactical information provided by "Future Borg" so that "Past Borg" can adapt to future technology and understand how much of an obstacle Earth will be in the future after the Federation has been formed.

    Another alternative is for the Borg Queen to travel back in time first and then travel to Earth so that she can personally oversee the assimilation of Earth herself without any interference from the Federation. Again... this does not make for a good Star Trek movie by bypassing the entire main cast of ST:TNG.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2015
    120 PI + Delta rep shield array, holds up for about 2secs. worth of 1 sphere's TB!!!

    And, this is a shield array that is supposed to have a 50% resistance vs shield draining!

    Guess that 50%, isn't doing its job at all, unless w/o it my shield strength would be gone in 1sec. vs 2secs..

    :confused::rolleyes:
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited March 2015
    LOL you guys are like unadaptable Dinosaurs :D
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  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited March 2015
    LOL you guys are like unadaptable Dinosaurs :D

    Well I tried HE, ST, 16k shield cap, 200+PI, and a ton of shield and hull heals, with 50%+resists on my 100k+ hull at all times, at the same time... what else do you want me to do?
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  • seriousxenoseriousxeno Member Posts: 473 Arc User
    edited March 2015
    EPtS II or III combined with TSS II or III and you will get your shields back. Its not that hard. And if you are panicking about being without shields for a second, well Brace for Impact is your friend you know.
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  • frontline2042frontline2042 Member Posts: 219 Arc User
    edited March 2015
    Shield capacitor, emergency power to shields, reverse shield polarity, if you are an engineer rotate shield frequency. So there's no hard counter to TB. Big deal, look for soft counters. I rarely lose my shields completely in ISA regardless of how many TBs I get hit with, and all it takes is a single point of shielding to protect from a torpedo.

    Edit: Then again I'm a terribad player and have minimal settings in engines and auxiliary to beef up weapons and shields.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited March 2015
    Well I tried HE, ST, 16k shield cap, 200+PI, and a ton of shield and hull heals, with 50%+resists on my 100k+ hull at all times, at the same time... what else do you want me to do?

    If you are getting slammed by all the Tach Beams from the Borg (and only the Borg NPCs have it at such strengths), there's nothing you can do to keep the shields up.

    What you CAN do is clear it and get the shields back. If you truly have 50%+ hull resists, you should be flying around with ZERO worries in the world even if they do keep piling it on you. If you truly had those resists, you literally could ride it out and not give 2 ****s about your shields and let the hazards go away on their own. Tach Bm doesn't last that long and when you do get slammed by all the Borg Tach Beams, they tend to do it all on the same time or close to that.

    This game does not throw that much firepower at you in PVE. When shields collapse in Advanced or even Elite, I don't care.

    If this was PVP (which is a niche portion in this game) and your shields are gone, then I'd be really worried. But since most only PVE, I'm never worried.

    People in this game are freaking out that some NPC can actually do something meaningful to them, despite having ZERO firepower to make it matter. People acting like it's the end of the world. I'm just strolling in the park enjoying the spectacle having a laugh. I enjoy it more when it's veteran players or "elite" players out there that are panicking.

    HOW DARE THE NPCS DO SOMETHING WHILE I SHOOT AT THEM!
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited March 2015
    Well I tried HE, ST, 16k shield cap, 200+PI, and a ton of shield and hull heals, with 50%+resists on my 100k+ hull at all times, at the same time... what else do you want me to do?

    Well if you are getting TB spammed by several Spheres, then the best thing to do is... nothing. Allow the spamming to stop before using any abilities to bring up shields. If you are getting spammed with TB and you are also taking fire which causes hull damage, then use HE, ET and Brace For Impact (and maybe Miracle Worker if you are an engineer). Running is probably a good idea as well depending on the condition of your hull.
  • krilldarnkrilldarn Member Posts: 211 Arc User
    edited March 2015
    I too play sci and usually fly a phantom in an STF, I too have maxed shield performance and run the Dyson shield. I only ever use one science team. I do not find the TB that much of a problem. My secret is the reciprocity trait. I can cycle APB to almost have it consistantly applied, which in conjunction with the attack pattern expertise skill from the intel spec tree gives protection and a hull boost.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2015
    LOL you guys are like unadaptable Dinosaurs :D

    Oh, I am not one who will not adapt, as I have made heavy reliance of hull DR abilities but, the Degree at how often they drain shields is slightly ridiculous to some degree.

    The amount they drain isn't to me IMO the problem, it's how often they can do it is what tends to be problematic at points.
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  • thetaninethetanine Member Posts: 1,367 Arc User
    edited March 2015
    Correct me if I'm wrong but, if memory serves, the Borg's signature method of destruction is to lock on a tractor beam, rapidly bleed shields away, then cut into your ship with a precision beam.

    So, if the Borg are making your shields go away, isn't that, y'know, working as intended?

    Oh no no no. Do NOT apply any LOGIC to the OP! or as is said in SOVIET RUSSIA: It is YOU who will be Nerfed!!

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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2015
    rekurzion wrote: »
    Or buff power insulators to supplement the new buff in TB for NPC's.

    No. That would just make science skills again useless. The solution would be to adjust the spheres drain in that case, and even then, most people are doing ISA runs fine even with the boost.
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  • tfcivtfciv Member Posts: 65 Arc User
    edited March 2015
    Save your Romulan Reputation T5 ability till you see them draining your shields, I'm pretty sure it'll stop the drain, because they can no longer target you. Other similar abilities may work.
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited March 2015
    Oh, I am not one who will not adapt, as I have made heavy reliance of hull DR abilities but, the Degree at how often they drain shields is slightly ridiculous to some degree.

    The amount they drain isn't to me IMO the problem, it's how often they can do it is what tends to be problematic at points.

    yes, this is exactly my pont of view. i can resist to 1 or 2 Tc, but they are used too often, and sometimes by the same sphere.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2015
    yes, this is exactly my pont of view. i can resist to 1 or 2 Tc, but they are used too often, and sometimes by the same sphere.

    Lol, no worse than a sphere + cube using it together, than the cube using tractor beam every 10-20secs. constantly.

    Had that sucker tractor me 8X in a row!
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