After trying and trying and trying over the last several days, I give up even bothering with the advanced STFs, let alone the elite ones. They've made it pretty much impossible to achieve the victory conditions, what with virtually invulnerable enemies with magic oneshot weapons, endless spam of AOE effects (like FAW and Gravity Well), and the general stupidity of some players. The result is failure after failure after failure.
I've tried to get ancient power cells, borg processors and the like, so I can equip my crew and ship, but after 150 attempts at various missions, I've not been able to get ONE. NOT EVEN ONE.
I'm all for challenge, but if it's going to be this damn near impossible to do, there needs to be another way to get these things for those of us who aren't ridiculously twinked out. As it stands, the game has been rendered inaccessible to a great many players.
Unless something is changed, I give up on these ridiculous guaranteed failure missions.
Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!
This game needs detailed crafting, exploration and interaction systems.
After trying and trying and trying over the last several days, I give up even bothering with the advanced STFs, let alone the elite ones. They've made it pretty much impossible to achieve the victory conditions, what with virtually invulnerable enemies with magic oneshot weapons, endless spam of AOE effects (like FAW and Gravity Well), and the general stupidity of some players. The result is failure after failure after failure.
I've tried to get ancient power cells, borg processors and the like, so I can equip my crew and ship, but after 150 attempts at various missions, I've not been able to get ONE. NOT EVEN ONE.
I'm all for challenge, but if it's going to be this damn near impossible to do, there needs to be another way to get these things for those of us who aren't ridiculously twinked out. As it stands, the game has been rendered inaccessible to a great many players.
Unless something is changed, I give up on these ridiculous guaranteed failure missions.
Content is harder, sure. But no wins in 150 tries? Frankly, that makes it rather obvious that the problems is you. Ask for help, don't quit. Because completing an aSTF is seriously easy compared to most things in life - and if you've been around since 2012, you've got no excuse that I know of.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
Content is harder, sure. But no wins in 150 tries? Frankly, that makes it rather obvious that the problems is you. Ask for help, don't quit. Because completing an aSTF is seriously easy compared to most things in life - and if you've been around since 2012, you've got no excuse that I know of.
Exactly.
I know they need work, but if you're 0-150 the problem is you.
its simply not being in a good fleet and lack of knowledge of all the weird TRIBBLE cryptic is doing in the content that is slowing you down
contact me &jellico1 in game if you wish to join a good fleet that will boost you up into the 75% success rate for pugs and 99% success rate in fleet stfs ground and space
We used teamspeak for training and coordination as well as out website
Goodluck
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Most of the problem is that you likely don't know what you're doing, and you're running with people who are just as ignorant. The vast majority of players in STO have no idea that they've only got a tiny percentage of their potential offensive and defensive capabilities. Almost all of the STF's can be pretty much carried by a single good player, with the rest hardly contributing at all. Take the time to learn what you need to know to be good, and all but the most elite content will become so easy you'll wish it were harder. Running with other good players like those in the dps channels will lead to almost certain wins in everything in a fraction of the time, and you'll be able to carry almost any team through most stf's. You'll still get the occasional fail where something totally out of your control goes horribly wrong, but those times will be in the far minority.
If you need any help or advice, let me know (@onerats). The learning curve on this game is kinda stupid, and the devs don't make vital information particularly easy to find. Of the astronomical number of potential builds out there, only a few variations on a couple of setups are really viable. Almost everything else is just junk.
its possible to hit such a high number out of sheer bad luck but 150 is absurd.
i dont run these advanced queues, never had, i see it as a gigantic sink of time and effort that is better off used elsewhere.
unless your in a 30K + monster dps machine or a competent Science ship skipper there is a great chance your advanced pug will fail
A lot of veteran players no longer use public Qs either making it worse than ever
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
I've cleared Cure and Infected on Advanced with a team of fleet mates where I was the highest damage output with only 15k dps (I try to run a tank build rather than pure damage) and the average was probably around 8 or 9. It's entirely possible with somewhat low damage output if you have a good team. Unfortunately my fleet is rather boring with the content they run, they do the same handful of missions repeatedly rather than trying to do new stuff so I don't have much non-PUG experience for other missions.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
There's the problem. That's the wrong way to do it. The "right" way these days is to simply jump in, FAW down the generators instantly (totally ignoring the cube), and proceed to dps the transformer down. It should die in seconds, at least with a competent group. With a "normal" group it takes a bit longer, but provided at least one person is doing 20-25k and the rest are at least 5k, you should be just fine. That stop when they get low thing is extremely outdated, my boat pretty much kills all of them outright before my first FAW ends. They've got almost no health. Trying to stop just leads to one or two dying way before the rest do, which causes problems.
Eject warp plasma is terrible. Never equip it. Also, unless you're running a dedicated science setup you probably shouldn't bother with gravity well unless they're really getting close. There aren't many ships worth using that can equip gravity well anyway though, so you might have entirely the wrong ship to start with.
My guess is you're one of the people that thinks they know what they're doing, but actually is mostly doing the entirely wrong things. There's no shame in that, really. As I said, the game is pretty stupid when it comes to information and tooltips. Strategies that should be exactly the right thing to do fizzle in practice, and things that sound totally silly actually work far better than you'd think.
I saw this on another thread and thought it was quite interesting.
It pretty much lists basic descriptions of all the current common "viable" builds and describes how and why they work. For the most part, if you're not using one of those - you're using one of the millions of other possible builds that just doesn't work for one (or a few dozen) reason or another.
I've been around since the beginning, I know very well what to do. The problem is that so many others don't.
When I go into The Conduit, I always explain that the best (safest) strategy is to NOT kill the small generators, to leave a bit of health and kill them all at once. That way the nanite borg don't have as much of a chance to heal anything. In such missions, I usually task myself with bogging them down by the gate using Gravity Well and Warp Plasma.
However, EVERY time I go in and explain this, I'm ignored and people go off shooting willy nilly at everything in sight. Sometimes even going off to attack the opposite side. I've even seen players go and shoot the gate to the exclusion of all else.
How is any of that my fault? I see this nearly every time I go into these missions.
Then there's the invulnerability of the enemies. I did a Disconnected mission tonight, and despite blasting a probe with everything I had for several minutes, I couldn't even get through its shields. Now, I'm not bleeding edge for gear, but I'm not badly off either. The enemies were just shrugging off everything I did to them.
Of course, it didn't help that the only other ship in the area was ALSO blasting everything he saw, instead of freeing the probes... leading to yet ANOTHER failure. I did try to shake off the aggro, but since I'd got there first, there was just no way to break loose long enough to free any probes... and no way to destroy my attackers, since they were pretty much ignoring my attacks.
Again, I fail to see how that's my fault. Flying a cruiser, my "job" is to get aggro so a teammate can free the borg. I did my job. He didn't do his.
This goes on in every mission I play. Missions I fly on my own I have NO problems with, so it's not that I'm not capable.
The problem lies in the automatic failure mechanism. What's needed is one of two things:
One possibility, remove the autofail from Advanced STFs. Normal can stay as it is, Advanced can award one item (processor, artifact, etc), and Elite can retain the autofail mechanism and award two items.
The alternative is to change the enemies in the Advanced mission so they're the same as in the normal, and leave the fail condition alone.
It needs to be one or the other. Either way, Advanced should award one, and Elite should award two items.
See your problem is your not I n a 30K dps monster and cant solo the transformer yourself
You not in a sci ship with 2 grav wells and 2 TBrs to keep the nanite spheres away for 20 minutes while the inept pugs bang away at stuff until wow ! lets shoot the transformer its the last thing here!
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Again, I fail to see how that's my fault. Flying a cruiser, my "job" is to get aggro so a teammate can free the borg. I did my job. He didn't do his.
This is part of the problem too. A cruiser's job isn't to take threat. There really are no tanks in the game. Everyone's job is to do as much damage as they possibly can, and cruisers happen to be the most adept at that currently. I haven't really bothered much with Borg Disconnected Advanced, as I've had no real reason to go and the dps channels don't run it much - but typically a properly set up (not just geared, aside from CrtDx3 or 4 weapons gear doesn't do THAT much) ship should be able to vape most any of the enemies in a moment or two.
Tbh though, my general advice (aside from getting your ship set up with one of those builds on that link and doing a minimum of 15 to 20k) would be to avoid pugging some of the STF's. Borg Disconnected is one that's just not worth the headache. It requires everyone to be fairly competent, either able to dispatch enemies so quickly they don't matter or smart enough to know how to evade them. A full team at that level from a pug.. the chances are astronomical.
See your problem is your not I n a 30K dps monster and cant solo the transformer yourself
That's kinda a misconception too. 30k isn't really a monster. At one point, sure.. but not anymore. Even with the armor pen / plasma fixes it's pretty easy to hit that high if you're doing things right and take the time to craft (or buy.. spendy though) proper CrtDx3 or higher weapons. If you're willing to sit around crafting sets of 5 arrays over and over, you can expect to get a CrtDx3 around once in a couple hundred (at least that's the odds). CrtDx2Pen is also about as good, though you want it to upgrade to CrtDx3Pen.
One interesting thing that happens with dps is that you actually get higher and higher dps simply by grouping with better players. When the whole team is running proper debuffs, manages TF/IF rotations, and finishes the whole thing in a couple minutes (before TF/IF wears off).. well, you get massive increases in damage. A 20k ship grouped with a 50k team might end up doing 30k.
Pretty sure it's still in use. Not so much in STO, as lowbies don't really PvP. Should I decide to make a delta recruit, she'll certainly be twinked out with purple crafted stuff made before the event starts.
Speaking of being twinked out, out of curiosity.. is there anything in particular you're having trouble getting a hold of?
Zemok, CrtDx3 + weapons, Dlyrene, Marion, Exocomp, Leech, lobi consoles, character traits, certain ship or ship trait?
I'll admit that some of what's required to reach the upper echelons in dps is stupidly expensive, mainly because it all comes from old lockboxes. You can do reasonably well without it, but breaking 50k isn't likely to happen. For newer players or those that for one reason or another haven't acquired those things in the past.. this can be a big problem. Cryptic seems to be selling power creep at ludicrous speed, and they really need to stop. I think they somewhat sorta realized that with the specialization seats (trying to sell variety instead of power creep) but then shot themselves in the foot with ship traits. Course, that shot in the foot likely helped their wallet a great deal.
I've been around since the beginning, I know very well what to do. The problem is that so many others don't.
When I go into The Conduit, I always explain that the best (safest) strategy is to NOT kill the small generators, to leave a bit of health and kill them all at once. That way the nanite borg don't have as much of a chance to heal anything. In such missions, I usually task myself with bogging them down by the gate using Gravity Well and Warp Plasma.
However, EVERY time I go in and explain this, I'm ignored and people go off shooting willy nilly at everything in sight. Sometimes even going off to attack the opposite side. I've even seen players go and shoot the gate to the exclusion of all else.
How is any of that my fault? I see this nearly every time I go into these missions.
Then there's the invulnerability of the enemies. I did a Disconnected mission tonight, and despite blasting a probe with everything I had for several minutes, I couldn't even get through its shields. Now, I'm not bleeding edge for gear, but I'm not badly off either. The enemies were just shrugging off everything I did to them.
Of course, it didn't help that the only other ship in the area was ALSO blasting everything he saw, instead of freeing the probes... leading to yet ANOTHER failure. I did try to shake off the aggro, but since I'd got there first, there was just no way to break loose long enough to free any probes... and no way to destroy my attackers, since they were pretty much ignoring my attacks.
Again, I fail to see how that's my fault. Flying a cruiser, my "job" is to get aggro so a teammate can free the borg. I did my job. He didn't do his.
This goes on in every mission I play. Missions I fly on my own I have NO problems with, so it's not that I'm not capable.
The problem lies in the automatic failure mechanism. What's needed is one of two things:
One possibility, remove the autofail from Advanced STFs. Normal can stay as it is, Advanced can award one item (processor, artifact, etc), and Elite can retain the autofail mechanism and award two items.
The alternative is to change the enemies in the Advanced mission so they're the same as in the normal, and leave the fail condition alone.
It needs to be one or the other. Either way, Advanced should award one, and Elite should award two items.
I sure hope this is an exaggeration on your part, because if it isn't, well you need vastly improve on some dps gains badly!!!
To give some perspective, I can normally kill a probe on advanced in a volley or two. The first typically strips its shields and drops its health considerably, the second finishes it.. maybe a third depending on the buffs running at the time. They're pretty insignificant. A sphere takes a little longer, but not much. Cubes can take awhile on advanced, but I doubt it's more than 30 seconds if I'm really concentrating on it (and alone).
In normal borg disconnected, everything in range just explodes before it finishes the warping in animation. Cubes included.
That's the level of offense/defense everyone is capable of achieving if they actually know what they're doing. It does take at least a few of those spendy items - like a good ship, leech, and CrtDx3 or higher weapons in particular.. but even a fairly cheap Aux2Batt setup can perform quite well in the "lower" tiers of 10-20k, and even as high as 30k with the right traits and the like.
unless your in a 30K + monster dps machine or a competent Science ship skipper there is a great chance your advanced pug will fail
A lot of veteran players no longer use public Qs either making it worse than ever
No, you need like 8k/player to beat them, 10-15k to make them easy. Having 30K dps just helps if you get stuck in a pug with people who haven't figured out how to point their ships at the targets yet.
Yes, you need more DPS post-DR, but let's not exaggerate. It only scares more people away from these queues if they think they need to go crazy with their builds.
About the veterans leaving the public queues, though.... Well, yeah. You have people there doing less damage than their pets, so you have to up your DPS to insane levels to overcome that, and now that means that you're drawing all the aggro and you die all the time. If your queue fails, then someone getting 1k dps in a skittles build will say it's your fault, n00b, for dying all the time. Fun!
Queues in DPS 10k mean that you can run other builds for other roles (be a healer there!) because you aren't burdened with winning the entire queue by yourself. And, yes, you can do whatever role you want and still get 10K dps. For example, my drain build on my sci alt in a Palisade gets 20K dps, but he could never carry a public queue by himself so he's useless there.
Also forgot to tell the OP that you're not supposed to kill everything in Borg Disco. You're supposed to free the ships, and killing is something you *may* have to do in the first wave (but definitely not in the second or third waves) to help with the freeing.
You can have 1K dps in borg disco and still win with a decent team if you know what you're doing. Good freers are hard to find in that mission because everyone just wants to pew-pew.
No, you need like 8k/player to beat them, 10-15k to make them easy. Having 30K dps just helps if you get stuck in a pug with people who haven't figured out how to point their ships at the targets yet.
Yes, you need more DPS post-DR, but let's not exaggerate. It only scares more people away from these queues if they think they need to go crazy with their builds.
About the veterans leaving the public queues, though.... Well, yeah. You have people there doing less damage than their pets, so you have to up your DPS to insane levels to overcome that, and now that means that you're drawing all the aggro and you die all the time. If your queue fails, then someone getting 1k dps in a skittles build will say it's your fault, n00b, for dying all the time. Fun!
Queues in DPS 10k mean that you can run other builds for other roles (be a healer there!) because you aren't burdened with winning the entire queue by yourself. And, yes, you can do whatever role you want and still get 10K dps. For example, my drain build on my sci alt in a Palisade gets 20K dps, but he could never carry a public queue by himself so he's useless there.
He was referring to being the only veteran player in a advanced Q
My Advice was based on that...based on that 8k dps isn't enough to save that Q nor is 15k
A drain science build wouldn't work either it would have to be a CC build something like 2 grav wells , 2 tractor beam repulsors type build, But you have to know ( How ) to use the repulsors !
The EASY build I think for noobs who don't understand the game would be the Klingon Vo'quo carrier I think its pets parse at like 8 to 10K :P
Its Sad the Feds don't have a ship/with pets like this for new players
But like you said in the 10k channel its easy..you got mostly vet players there so you can have a reasonable ship
In a 4 man pug most likely you will have to carry the pug in a extreme ship unless your blessed with another vet player or 2 showing up in your Q
There that Bad now
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
About the veterans leaving the public queues, though.... Well, yeah. You have people there doing less damage than their pets, so you have to up your DPS to insane levels to overcome that, and now that means that you're drawing all the aggro and you die all the time. If your queue fails, then someone getting 1k dps in a skittles build will say it's your fault, n00b, for dying all the time. Fun!
Not quite why we don't pug. We generally want aggro for reciprocity, and for the most part there's little to nothing that presents any real danger to a decent ship in advanced. I generally park my cruiser as close as I can get to the gates in Khitomer and still be just behind them to flank. Kinda park right inside them. You do more damage up close, and reciprocity.. well, parked it won't do a lot.. but it's better than nothing, and I like my anchored trait.
So really.. parked within point blank range of the hardest hitting object in the queue (which most stay out of 9k range of).. with an anchored trait reducing my defense to NEGATIVE levels.. and I generally don't die. Occasionally it'll get in a torpedo crit while my shields are down, but that's the exception.. not the rule. Really, there's not a lot of danger in these things. I've literally run them in pugged groups where I got all the aggro.. with no shields equipped, and didn't die in Cure, Khitomer, or Infected advanced. Dying's just not really an issue.
Despite his ascertains of being a long standing player, if he is having trouble destroying 1 advanced level probe then that suggests serious knowledge gaps on how to build a ship properly... doing the story missions solo isn't a robust test of one's abilities.. the difficulty is set so a 10yo can do it.
OP, please link your build and we will try to help you.
[...]
Then there's the invulnerability of the enemies. I did a Disconnected mission tonight, and despite blasting a probe with everything I had for several minutes, I couldn't even get through its shields. Now, I'm not bleeding edge for gear, but I'm not badly off either. The enemies were just shrugging off everything I did to them.
[...]
If this is true than fails are as much your fault as rest of PUG. From what you saying I assume you're doing something near 1-2k DPS, and this is extremely low even for tank builds.
[...]
This goes on in every mission I play. Missions I fly on my own I have NO problems with, so it's not that I'm not capable.
[...]
Any solo mission/episodes is doable in a shuttle, you don't need any real firepower or skills to complete them. They are none measure of the quality of a build.
Sad thing is even if you bust your TRIBBLE and manage to persuade your group NOT to burn one generator at a time, even if you win, you're only getting one neurel. In the past you could get 11. Another one of Cryptic's "improvements". Work more, eat less.
unless your in a 30K + monster dps machine or a competent Science ship skipper there is a great chance your advanced pug will fail
A lot of veteran players no longer use public Qs either making it worse than ever
so it all goes to private queues with a specific set of people which ironically damages the game a lot more for the social element of the game, it is an MMO.
why it damages it is because everyone should be in the same boat, random pug groups should be a fun experience where people meet and learn from each other. yet isolating each group to a private queue? It means you get clusters of communities of players doing their own thing and walled off in a bubble, in effect it helps no one when this community wont help that comunity because of x,y and z in relation to not being in their community and not knowing them, it should not be a serious thing. the whole point in a random pug group is to learn about the community and other players while having some fun.
i knew from the moment this queue system came on holodeck that it was trouble, i didnt like it then and i still dont like it. like technology and like reason, as much as you try to advance on something that doesnt need it, overcomplicate and overdesigns the whole thing and ends up worse then where it started, it didnt need it. people calling out for teams had an element of interaction between the player base, people had to actually do something. its too bad people forget they have their heads up their asses sometimes especially considering how its handled.
but nowhere in that message did i imply an entitlement claim to cryptic to try fix it, that is upto them how they wish to improve or destroy the game.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Comments
Content is harder, sure. But no wins in 150 tries? Frankly, that makes it rather obvious that the problems is you. Ask for help, don't quit. Because completing an aSTF is seriously easy compared to most things in life - and if you've been around since 2012, you've got no excuse that I know of.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
Exactly.
I know they need work, but if you're 0-150 the problem is you.
Have you tried...I don't know... Shooting at the enemy?
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
contact me &jellico1 in game if you wish to join a good fleet that will boost you up into the 75% success rate for pugs and 99% success rate in fleet stfs ground and space
We used teamspeak for training and coordination as well as out website
Goodluck
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
If you need any help or advice, let me know (@onerats). The learning curve on this game is kinda stupid, and the devs don't make vital information particularly easy to find. Of the astronomical number of potential builds out there, only a few variations on a couple of setups are really viable. Almost everything else is just junk.
i dont run these advanced queues, never had, i see it as a gigantic sink of time and effort that is better off used elsewhere.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
unless your in a 30K + monster dps machine or a competent Science ship skipper there is a great chance your advanced pug will fail
A lot of veteran players no longer use public Qs either making it worse than ever
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
Eject warp plasma is terrible. Never equip it. Also, unless you're running a dedicated science setup you probably shouldn't bother with gravity well unless they're really getting close. There aren't many ships worth using that can equip gravity well anyway though, so you might have entirely the wrong ship to start with.
My guess is you're one of the people that thinks they know what they're doing, but actually is mostly doing the entirely wrong things. There's no shame in that, really. As I said, the game is pretty stupid when it comes to information and tooltips. Strategies that should be exactly the right thing to do fizzle in practice, and things that sound totally silly actually work far better than you'd think.
I saw this on another thread and thought it was quite interesting.
http://www.reddit.com/r/stobuilds/wiki/build_anatomy/build_types
It pretty much lists basic descriptions of all the current common "viable" builds and describes how and why they work. For the most part, if you're not using one of those - you're using one of the millions of other possible builds that just doesn't work for one (or a few dozen) reason or another.
See your problem is your not I n a 30K dps monster and cant solo the transformer yourself
You not in a sci ship with 2 grav wells and 2 TBrs to keep the nanite spheres away for 20 minutes while the inept pugs bang away at stuff until wow ! lets shoot the transformer its the last thing here!
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
This is part of the problem too. A cruiser's job isn't to take threat. There really are no tanks in the game. Everyone's job is to do as much damage as they possibly can, and cruisers happen to be the most adept at that currently. I haven't really bothered much with Borg Disconnected Advanced, as I've had no real reason to go and the dps channels don't run it much - but typically a properly set up (not just geared, aside from CrtDx3 or 4 weapons gear doesn't do THAT much) ship should be able to vape most any of the enemies in a moment or two.
Tbh though, my general advice (aside from getting your ship set up with one of those builds on that link and doing a minimum of 15 to 20k) would be to avoid pugging some of the STF's. Borg Disconnected is one that's just not worth the headache. It requires everyone to be fairly competent, either able to dispatch enemies so quickly they don't matter or smart enough to know how to evade them. A full team at that level from a pug.. the chances are astronomical.
That's kinda a misconception too. 30k isn't really a monster. At one point, sure.. but not anymore. Even with the armor pen / plasma fixes it's pretty easy to hit that high if you're doing things right and take the time to craft (or buy.. spendy though) proper CrtDx3 or higher weapons. If you're willing to sit around crafting sets of 5 arrays over and over, you can expect to get a CrtDx3 around once in a couple hundred (at least that's the odds). CrtDx2Pen is also about as good, though you want it to upgrade to CrtDx3Pen.
One interesting thing that happens with dps is that you actually get higher and higher dps simply by grouping with better players. When the whole team is running proper debuffs, manages TF/IF rotations, and finishes the whole thing in a couple minutes (before TF/IF wears off).. well, you get massive increases in damage. A 20k ship grouped with a 50k team might end up doing 30k.
What is this, 2004?
Zemok, CrtDx3 + weapons, Dlyrene, Marion, Exocomp, Leech, lobi consoles, character traits, certain ship or ship trait?
I'll admit that some of what's required to reach the upper echelons in dps is stupidly expensive, mainly because it all comes from old lockboxes. You can do reasonably well without it, but breaking 50k isn't likely to happen. For newer players or those that for one reason or another haven't acquired those things in the past.. this can be a big problem. Cryptic seems to be selling power creep at ludicrous speed, and they really need to stop. I think they somewhat sorta realized that with the specialization seats (trying to sell variety instead of power creep) but then shot themselves in the foot with ship traits. Course, that shot in the foot likely helped their wallet a great deal.
Fleet Staff Officer - Sigma Task Group
I sure hope this is an exaggeration on your part, because if it isn't, well you need vastly improve on some dps gains badly!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
In normal borg disconnected, everything in range just explodes before it finishes the warping in animation. Cubes included.
That's the level of offense/defense everyone is capable of achieving if they actually know what they're doing. It does take at least a few of those spendy items - like a good ship, leech, and CrtDx3 or higher weapons in particular.. but even a fairly cheap Aux2Batt setup can perform quite well in the "lower" tiers of 10-20k, and even as high as 30k with the right traits and the like.
No, you need like 8k/player to beat them, 10-15k to make them easy. Having 30K dps just helps if you get stuck in a pug with people who haven't figured out how to point their ships at the targets yet.
Yes, you need more DPS post-DR, but let's not exaggerate. It only scares more people away from these queues if they think they need to go crazy with their builds.
About the veterans leaving the public queues, though.... Well, yeah. You have people there doing less damage than their pets, so you have to up your DPS to insane levels to overcome that, and now that means that you're drawing all the aggro and you die all the time. If your queue fails, then someone getting 1k dps in a skittles build will say it's your fault, n00b, for dying all the time. Fun!
Queues in DPS 10k mean that you can run other builds for other roles (be a healer there!) because you aren't burdened with winning the entire queue by yourself. And, yes, you can do whatever role you want and still get 10K dps. For example, my drain build on my sci alt in a Palisade gets 20K dps, but he could never carry a public queue by himself so he's useless there.
You can have 1K dps in borg disco and still win with a decent team if you know what you're doing. Good freers are hard to find in that mission because everyone just wants to pew-pew.
He was referring to being the only veteran player in a advanced Q
My Advice was based on that...based on that 8k dps isn't enough to save that Q nor is 15k
A drain science build wouldn't work either it would have to be a CC build something like 2 grav wells , 2 tractor beam repulsors type build, But you have to know ( How ) to use the repulsors !
The EASY build I think for noobs who don't understand the game would be the Klingon Vo'quo carrier I think its pets parse at like 8 to 10K :P
Its Sad the Feds don't have a ship/with pets like this for new players
But like you said in the 10k channel its easy..you got mostly vet players there so you can have a reasonable ship
In a 4 man pug most likely you will have to carry the pug in a extreme ship unless your blessed with another vet player or 2 showing up in your Q
There that Bad now
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Not quite why we don't pug. We generally want aggro for reciprocity, and for the most part there's little to nothing that presents any real danger to a decent ship in advanced. I generally park my cruiser as close as I can get to the gates in Khitomer and still be just behind them to flank. Kinda park right inside them. You do more damage up close, and reciprocity.. well, parked it won't do a lot.. but it's better than nothing, and I like my anchored trait.
So really.. parked within point blank range of the hardest hitting object in the queue (which most stay out of 9k range of).. with an anchored trait reducing my defense to NEGATIVE levels.. and I generally don't die. Occasionally it'll get in a torpedo crit while my shields are down, but that's the exception.. not the rule. Really, there's not a lot of danger in these things. I've literally run them in pugged groups where I got all the aggro.. with no shields equipped, and didn't die in Cure, Khitomer, or Infected advanced. Dying's just not really an issue.
OP, please link your build and we will try to help you.
If this is true than fails are as much your fault as rest of PUG. From what you saying I assume you're doing something near 1-2k DPS, and this is extremely low even for tank builds.
Any solo mission/episodes is doable in a shuttle, you don't need any real firepower or skills to complete them. They are none measure of the quality of a build.
so it all goes to private queues with a specific set of people which ironically damages the game a lot more for the social element of the game, it is an MMO.
why it damages it is because everyone should be in the same boat, random pug groups should be a fun experience where people meet and learn from each other. yet isolating each group to a private queue? It means you get clusters of communities of players doing their own thing and walled off in a bubble, in effect it helps no one when this community wont help that comunity because of x,y and z in relation to not being in their community and not knowing them, it should not be a serious thing. the whole point in a random pug group is to learn about the community and other players while having some fun.
i knew from the moment this queue system came on holodeck that it was trouble, i didnt like it then and i still dont like it. like technology and like reason, as much as you try to advance on something that doesnt need it, overcomplicate and overdesigns the whole thing and ends up worse then where it started, it didnt need it. people calling out for teams had an element of interaction between the player base, people had to actually do something. its too bad people forget they have their heads up their asses sometimes especially considering how its handled.
but nowhere in that message did i imply an entitlement claim to cryptic to try fix it, that is upto them how they wish to improve or destroy the game.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.