Playable Undine. Never gonna happen, but hey, we get some of their ships, why not some of them? We know they aren't all on the same page, and we know some of them actually don't outright hate us.
Assimilated Set make the ship actually look assimilated. Yes, we get some growths, yes we get some stuffies, but my ship didn't turn black, and it doesn't look like it's been borgified.
I know it's been said before, but FULL KDF SUPPORT. I find no reason at all to play my KDF now. Their ships are ok, but they don't have the variety available to the other factions. They have wonderful stuffies, but again, it's not nearly at the level of the feds or even the Roms. Tbh, I don't find many (if any) of the fleet KDF ships to really be that great (do love my Tor'kaht though), and I have no real incentive to get out of my Scimitar.
That's about it for now. I know I'll probably think of more while driving to and from work, while at work, etc. And then summarily forget them while watching Dr Who after work XD.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
I would like to see Deep Space Nine get an overhaul, the current model is showing its age on us. Make a whole new map based of the blue prints of the set, give us Odo's Security Office, Garrak's tailor shop, O'Brien's school room, an actual Bajoran Temple (not the half assed one we already have), the Infirmary, have Quark's an actual part of the map and open the windows (plus make it LOOK like Qark's from the show, two levels that joins the upper ring of the promenade, more shops that would fit a commerce station like DS9. More of Earth would be nice too, along with Freginar, and Betazed. Since were in 2410 would New Romulus started to make some expansions on how it looks, maybe a few buildings would be nice, venture into the new capital city even the Reman camps would be nice to see. I've also noticed a lack of children NPC, Nelix mentions children on the station but you never SEE any. Also I would like to see the ship models to be brought on par with the newer models.
"I rather believe that time is a companion who goes with us on the journey, and reminds us to cherish every moment... because they'll never come again. What we leave behind is not as important as how we lived" Picard to Riker
NCC-1701C As a T-6 warship, maybe one intel boff slot, maybe.
Larger variety of clothing.
Clothing that doesn't clip.
Klingon hair that doesn't look like someone wearing an old fashioned mop on their head.
More Klingon clothing options
More Klingon ships, getting two in DR was just sad especially when feds got 5
More Romulan ships, getting two in DR was just sad especially when feds got 5
If neither of the above then let Romulans use the t-6 ships from their aligned faction, and the aligned faction use Romulan ships.
A search tool on the exchange that actually works! I've bought stuff on the exchange and then paged through items and found dozens of matches the exchange search didn't find. Went back to the search and it still didn't find them. The sorts and filters don't work right, half the ascending and descending buttons provide a sort that is the reverse of what the button is labeled.
Space the final frontier. These are the voyages of [your name here] on a five year mission to gain one level after the delta rising xp nerf.
I want to be able to rearrange that to anything I want. For example:
Commander Tactical
>4 abilities
Lt.Commander Science
>3 abilities
Lt. Commander Engineering
>3 abilities
Ensign Tactical
>1 ability
Total of 12 abilities
One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
I wish all energy weapons of the same type mounted on the same facing would merge into a single long attack animation when firing within a certain threshold of one another. The underlying mechanics could be unchanged, I just hate the beam spam that comes from running, say, 3 arrays fore, 3 aft. It looks nothing like how ships actually attacked in Star Trek. (in before someone links the Nemesis clip)
Command/Intel upgrade modules, to convert any T5U ship into a true T6 with the attendant BOff powers and special abilities, OR convert any T6 ship into a Command or Intel ship (turning the Guardian-class into a Command cruiser, for example, but retaining the Lt. Intel seat.)
Also a cheaper version of same to convert one Lt. Boff station into a Command/Intel boff station. (If the ship already has a Lt. Command/Intel Boff station, then that's the one that would be converted. For example an Eclipse class could have its Sci/Intel Lt. seat changed into a Sci/Command Lt. seat.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Well, the first thing on my mind is this: I almost bought the fleet Assault cruiser 2 days ago, but then I read about the new "Command Battlecruisers; which are suspected to be very powerful or something like that. I might be interested in the "Tactical Command Battlecruiser"except for 2 things: 1. It's not a Sovereign Assault Cruiser. 2. I'm sorry, but the fed Command Battlecruisers are ugly! I don't like the Nacells, the pylons, the deflector, I certainly don't like the tale on the back of those ships. Why would I mix and match any of those features? I wouldn't. They're ugly to me. The "Tactical Command Battlecruiser" has great stats so far; I don't think I would change much there just yet. I'd buy it if looked like a Sovereign. (or at least an Odyssey) Oh, in the description for these new Battlecruisers there is a statement about these ships being developed to "...act as a mobile command center." Really??? That's funny to me. Last I checked, that's exactly what Sovereign was supposed to be and more. Where's my T6 Command Sovereign "Battlecruiser", "Assault Cruiser"??? I don't care too much what you call it. I think you know what I'm asking. (Don't forget, I'd be open to a T6 Command Odyessy.)
As far as paying? I'll come to that in a minute, but here are some fixes for issues which just irritate the heck out of me.
My Wishlist:
- Galaxy-X spinal lance, straighten that thing out already!!!
- The third blue warp out trail on the Guardian, it only has two nacelles...
- Reduce XP requirements for specialisation traits by either 1/4 or 1/2, some of us have a life you know and can't grind 24/7. If this isn't possible...
- ACCOUNT WIDE SPECIALISATION POINTS
- Increase Dilithium cap to 10,000 a day, much increased requirement for Dilithium in everything we do yet we are still very limited to the 8,000 limit.
- Increase rewards for PvE queues so that they feel worthwhile.
- Fix the issue of mandatory "optional" objectives, oxymoron FTW. Either say that they are mandatory in the objectives window or make them optional. It's just a stupid error and just makes Cryptic look lazy.
- Fix other major bugs in the game (too many to list here!)
- Reduce C-Store prices to something a little more reasonable, not all of us are Whales with bottomless pits for bank accounts you know.
-- Full 2410 starship interior with expanded functionality, what happened to those awesome corridors from the new Federation tutorial? Get them in game ASAP, the current Bridges are decent but the lower decks scream "we can't be bothered with this". Have mini-games like Poker we can play with our fleet mates, it would be an excellent toolset for Foundry authors and give Cryptic a common base to do missions on our own ships. (this could even go in the to buy section)
- Make good on doing a well thought out Exploration mode, which is rewarding to play and isn't locked down to oblivion with pay walls (read: dilithium gates) and timers. This game needs some serious TLC to stop it going onto life support within a year.
As far as things I'd be willing to drop money on in the C-Store? There are plenty, but even with these I'd be hesitent to drop money on the game in it's current state.
- Excelsior interior
- TNG Galaxy interior
- Tier 6 versions of canon hero ships, we already have the intrepid... let's have a show accurate Defiant, Sovereign and Galaxy, speaking of which...
- Fix the Galaxy-R, it's BOFF seating has always sucked beyond imagination and it needs some love, make it so!
- Upgrades to Flagship packs (Oddy/Bortas) to make them Tier 6, T5U owners should get this for free IMHO. They are the FLAGSHIPS and thus should not be relegated to obsolescence.
Looking for a dedicated Star Trek community? Visit www.ufplanets.com for details.
I want to express the idea that I am aware of and appreciate all the work the teams put into making new ships. I still insist that Sovereign and Odyssey should have better stats maybe even T7 quality. I only say that because I want the best of both ships and I don't want them instantly junk the next time a new ship comes out. I also wanted to say that I've had a chance to see some variations of the new Command ships in different space maps and I should admit that up close, there might be one version of that ship that I could enjoy. :rolleyes:
(Oh, I wouldn't mind seeing the Command Operations Saucer on an Odyssey or maybe a Sovereign). (Please someone tweak the sovereign pylons so we can raise and separate the Nacelles for the best frontal view. Like in the movies.) and no I don't like the other pylons available.
While I'm here I'd like to repeat some of the things I've said many many times to my friends. When I say I want the best Sovereign and Odyssey I mean stats and interiors. Everyone knows what Picard's Galaxy class looked like on the inside more or less. The same is true for Picard's Sovereign class. All Bridges and interiors should be way more cannon and yet Highly changeable. There should never be a sovereign class readyroom on a galaxy class and vice versa; or engineering! But If I don't like the carpet, I should be able to walk in like Captain Jellico and change almost everything within reason. Why is it we have ony a few ambient bridge sounds and they switch at random? Maybe cannon ships should have cannon sounds or I should be able to pick the one I like and then turn it's volume up or down to my liking. Cannon or not, I want volume control. The same goes for the Klaxon! I'm sure we've all said we want more functionality and missions inside our ships.
The Assault Cruiser was the closest thing that the Federation had to a battle cruiser until the Avenger and the Eclipse came along. The very name Assault Cruiser, to me, should signify a battle cruiser designation. Along with those lines, a slight increase in the ship's rating would be appropriate; while keeping the turn rate the same.
Bridges: I would like to see an Excelsior, Galaxy, and Sovereign; as they are canon and "hero ships."
"I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
I'd like Cryptic to try their hand at making a Star Trek game. I'd pay good money for that.
+1 for more gameplay
And to add to the the list of things that arn't going to happen:
Tailor unlock (costumes, pallettes, tails for aliens) [But noo X isn't in my cannon/appropriate! wwaaaa!]
Full XP/level rebalance .. especially DR
.. proably a few more things ..
But since that won't happen
Can I at least trade my B.offs again?
Canp XP post 55 not be increasing levels of Korean Grinder level stupidity
(wait .. those still probasbly belongs in the won't happen pile)
For Cryptic to actually listen to us players that DO NOT have more money than common sense.
^This is all I want.
One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
- Lockbox, Lobi & Event, items, costumes & ships unlock across account or at the very least using it once allows it to be purchased for dilithium across account.
- Omni-directional beam's single limit removed and replaced with (only mountable in rear) unlimited amount.
- Ability to swap a ships boff layouts.
- Better value for lockbox's/gambling, by this I mean have guaranteed item's like you will always get a dilithium claim and purple doff or something at minimum.
- Special shield gfx ie. maco/assimilated turned into something more like a costume/ship material unlock.
- Single-click reputation project fill and start button.
- More options for the daily dilithium mining (Ship based transport off asteroid's and fight, launch probes, liberate mining base, harvest horta dung) just more options to help alleviate the tedium of the mini-game.
- Intel based shuttle/fighter craft for fed's (intel team, surgical strikes, transport torp, subsystem targeting, evade target lock, armed with dual torpedo launchers fore utilizing a new payload that destabilizes shields lowering their resistance and then whatever other cannons/beams applicable. Appearance preferably something like peregrine with more integrated engines tucked under the wings similar to stargates x302 but without so much sticking out the rear)
- Change shuttle craft to have access to more ability's and weapons slots, pretty much make them like smaller versions of large ships just give them a -X% damage mod to indicate that the weapons aren't as potent as on large ships.
- STF failure options removed and changed to be options available on a individual player basis so each player can decide if they want to make the mission harder for themselves in exchange for better rewards or not, failure would not kick that player out of the mission but would instead reduce the rewards they receive, also a hardcore option that groups other hardcore players together where failure does kick the players. All rewards would be the same only difference with settings would be the amounts.
... 3) An areoshuttle as an actual shuttle...enough said.
+1 THIS!!
A playable Aeroshuttle is something I'd pay good money for, even though I'd have few oppourtunities to fly it...
More seriously I'd love it if the Crystaline Energy Torpedo had a custom fire sound, I keep thinking I'm firing off Transphasics when I use it. (Beautiful Torpedo otherwise )
Command/Intel upgrade modules, to convert any T5U ship into a true T6 with the attendant BOff powers and special abilities, OR convert any T6 ship into a Command or Intel ship (turning the Guardian-class into a Command cruiser, for example, but retaining the Lt. Intel seat.)
Also a cheaper version of same to convert one Lt. Boff station into a Command/Intel boff station. (If the ship already has a Lt. Command/Intel Boff station, then that's the one that would be converted. For example an Eclipse class could have its Sci/Intel Lt. seat changed into a Sci/Command Lt. seat.
I'm actually with this. a T6 Atrox would be kinda fun to play around with.
That being said: Bridge and Ship layouts for the non-standard C-Store ships (Atrox is the example here.) There are plenty of examples for all factions, but I'm just using the Atrox as the Fed example off the top of my head. It'd be fun having something like a fleet meeting in the hanger bay of my Atrox while just messing around.
You know how in the movies and in the Series how we see Galaxy-Class and Sovereign-Class Starships pulling all types of crazy moves. Well I want that in game, please also make the Odyssey turn a bit faster and make the Operations one have four science and three tactical as default, because the Operations version is supposed to be a Flagship, Command Ship!
Proud Trekkie Favorite episode from TOS is The Doomsday Machine TNG: Yesterday's Enterprise VOY: Endgame part 1 and 2 DS9: Emissary ENT: Assmilation
Fixed costs to increase rarity at MK14 - no more incredibly expensive dice rolling. Also, the ability to select mods on crafted gear, and upon upgrade.
Just behind that would be a T6 Excelsior, with a 25th century skin and a LtC or Com Pilot or Intel hybrid seat. Not Command please. Would be so amazing.
T6 Andorian Battle Cruiser. I know another andorian ship was on the cards at one point but it never materialized. Especially if they revisited the long benched broadsider idea, but a conventional battlecruiser would be incredible too.
More faction specific story content. Eg for us feds stories based around the Caitians. KDF could see the other side of the story with Ferasans. Id love it if they did stories about the races which make up each faction - such as Andorians (FED), Orions (KDF) and Suliban (Rom - could lead to suliban boff reward).
The ability to make our weapons fire faction appropriate colours and sounds in the tailor - Id love my AP's to look like proper phasers.
EDIT:
Also, making lockbox and lobi ships account unlock on opening - or even make it so their trait is available to all chars on the account. I dont actually own one, but it would tempt me to try for one it this was the case.
Got a cat? Have 10 minutes to help someone make the best degree dissertation of all time?
Then please fill out my dissertation survey on feline attachment, it'd be a massive help (-:
Playable Undine. Never gonna happen, but hey, we get some of their ships, why not some of them? We know they aren't all on the same page, and we know some of them actually don't outright hate us.
Assimilated Set make the ship actually look assimilated. Yes, we get some growths, yes we get some stuffies, but my ship didn't turn black, and it doesn't look like it's been borgified.
Unless I've missed something I haven't seen any evidence of current Undine not hating us...and assimilation doesn't suddenly change the color of a ships hull.
Can't have a honest conversation because of a white knight with power
Missions aboard my ship, or at least part of missions aboard my ship. I want those ship-in-a-bottle-episodes.
If that requires deleting every bridge and interior the game currently has and not getting anything in return except that whatever new interior or bridge we get will be used in missions (Cryptic and Foundry-Made, ideally), I'd be fine with it.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Missions aboard my ship, or at least part of missions aboard my ship. I want those ship-in-a-bottle-episodes.
If that requires deleting every bridge and interior the game currently has and not getting anything in return except that whatever new interior or bridge we get will be used in missions (Cryptic and Foundry-Made, ideally), I'd be fine with it.
Yes please.
Proud Trekkie Favorite episode from TOS is The Doomsday Machine TNG: Yesterday's Enterprise VOY: Endgame part 1 and 2 DS9: Emissary ENT: Assmilation
I left in early 2011 and recently returned. I am more than a little annoyed to see that space combat has been changed to where the weakest of AI ships sports as many or more hull points as a PC cruiser! The AI can rebalance shields better and faster than even the best PC engineer can, too. I also find it ironic and frustrating that the NPC ships in fleet actions, individually, have more balance than story missions where a player is normally alone. I am also EXTREMELY sick of seeing NPC ships, regardless of class, have effective shield-eating techniques while I am forced to cherry-tap regardless of my build. The Borg, I kind of understand with their shield drainer. The Vaadwaur are simply overpowering in space. It seems like the only viable ship build is a PC Tac officer in a beam boat shield-crashing the enemies and relying on bleedthrough and PC tac abilities to finish the AI off. EVERY story mission seems balanced and geared for a 5-player flotilla of high end, tricked out TIER 6 ships. Between this and the Fleet variant ships, single players are PUNISHED left and right.
1. T5/T6 versions of all T1-T4 ships (except maybe for specials like Tuffli/Cell ship)
2. Non-consumable satellite turrets with lowered cooldown (about 20 sec like aceton assimilator console) and better survivablity/firepower
3. Grenade turret fabrication kit module / boff power
4. "Chance to beam in heavy pha/dis/pla turret" Armory doff
5. Legacy Kits
6. Ground device that gives access to mail/bank/exchange
7. Dispersal pattern alpha III (with levels I, II and III equalised with Dispersal pattern beta)
8. A space device that allows for slotting a tribble (kit-module style) for tribble bonuses in space
9. More ships with special onboard amenities (Tuffli-style) - special doff contacts, daily mini-games, usable devices (dabo-wheel style)...
10. Specialization retrain tokens
Missions aboard my ship, or at least part of missions aboard my ship. I want those ship-in-a-bottle-episodes.
If that requires deleting every bridge and interior the game currently has and not getting anything in return except that whatever new interior or bridge we get will be used in missions (Cryptic and Foundry-Made, ideally), I'd be fine with it.
YES!! I didn't even know I wanted that until I read it!!
Anyway, My wishlist:
1. Playable race - Liberated Borg. Probably never gonna happen, but as far as a faction that's already in-game, that's the one I want most!
2. Return to the Gamma Quadrant. In terms of something that could come after the Iconian War, I think the Gamma Quadrant needs to be considered. There could be a race that is more threatening than the Dominion for us to battle, forcing us to ally with the Dominion. Would make for some decent episodes, I think.
3. Promote Bridge Officers to Command a ship, and give us our own personal fleet. Again, probably won't happen, but you never know. It could be like another Duty Officer minigame, we could send them on missions or even have them on call to have our backs in a space fight (a new Nimbus Pirate Distress call). So kinda like in Assassin's Creed Brotherhood/Revelations how you train recruits and they help you in fights and/or go on missions. Would only be available for Admirals, obviously.
3a. At least something that we can do with our old ships as opposed to just collecting space dust and holding weapons and consoles I want to save.
4. More missions like "Temporal Ambassador"; at least another one, it is my favourite.
5. Create your own Duty Officer(s). Could be an overpriced C-Store item, that'll work.
6. More patrol missions. More variance anyway. At least more that involve ground combat/puzzles for a change.
7. Last, certainly not least, swimming/diving for Risa. If scuba diving isn't too ambitious, then I'd love to see that for next summer's festival! (Can't suggest it enough).
99 bottles of beer on the wall, 99 bottles of beer...
Comments
How about being able to mount Dual Heavy Cannons x3 on a Fleet Excelsior. That's my wish.
Playable Undine. Never gonna happen, but hey, we get some of their ships, why not some of them? We know they aren't all on the same page, and we know some of them actually don't outright hate us.
Assimilated Set make the ship actually look assimilated. Yes, we get some growths, yes we get some stuffies, but my ship didn't turn black, and it doesn't look like it's been borgified.
I know it's been said before, but FULL KDF SUPPORT. I find no reason at all to play my KDF now. Their ships are ok, but they don't have the variety available to the other factions. They have wonderful stuffies, but again, it's not nearly at the level of the feds or even the Roms. Tbh, I don't find many (if any) of the fleet KDF ships to really be that great (do love my Tor'kaht though), and I have no real incentive to get out of my Scimitar.
That's about it for now. I know I'll probably think of more while driving to and from work, while at work, etc. And then summarily forget them while watching Dr Who after work XD.
"I rather believe that time is a companion who goes with us on the journey, and reminds us to cherish every moment... because they'll never come again. What we leave behind is not as important as how we lived" Picard to Riker
Star trek has always been about "scientific realistic play"...why do we have to make an action game 'cause of it?
Unlocked Bridge Officer seats.
For example, my beloved Jem'Hadar Dreadnought Carrier is locked at:
Commander Tactical
>4 abilities
Lt. Commander Engineering---->3 abilities
Lieutenant Tactical
>2 abilities
Lieutenant Universal
>2 abilities
Ensign Science
>1 ability
Total of 12 abilities
I want to be able to rearrange that to anything I want. For example:
Commander Tactical
>4 abilities
Lt.Commander Science
>3 abilities
Lt. Commander Engineering
>3 abilities
Ensign Tactical
>1 ability
Total of 12 abilities
This! So much this!
Commander Science, Lieutenant Commander Engineering, Lieutenant Commander Universal, Lieutenant Tactical, Ensign Science
Also a cheaper version of same to convert one Lt. Boff station into a Command/Intel boff station. (If the ship already has a Lt. Command/Intel Boff station, then that's the one that would be converted. For example an Eclipse class could have its Sci/Intel Lt. seat changed into a Sci/Command Lt. seat.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
My Wishlist:
- Galaxy-X spinal lance, straighten that thing out already!!!
- The third blue warp out trail on the Guardian, it only has two nacelles...
- Reduce XP requirements for specialisation traits by either 1/4 or 1/2, some of us have a life you know and can't grind 24/7. If this isn't possible...
- ACCOUNT WIDE SPECIALISATION POINTS
- Increase Dilithium cap to 10,000 a day, much increased requirement for Dilithium in everything we do yet we are still very limited to the 8,000 limit.
- Increase rewards for PvE queues so that they feel worthwhile.
- Fix the issue of mandatory "optional" objectives, oxymoron FTW. Either say that they are mandatory in the objectives window or make them optional. It's just a stupid error and just makes Cryptic look lazy.
- Fix other major bugs in the game (too many to list here!)
- Reduce C-Store prices to something a little more reasonable, not all of us are Whales with bottomless pits for bank accounts you know.
-- Full 2410 starship interior with expanded functionality, what happened to those awesome corridors from the new Federation tutorial? Get them in game ASAP, the current Bridges are decent but the lower decks scream "we can't be bothered with this". Have mini-games like Poker we can play with our fleet mates, it would be an excellent toolset for Foundry authors and give Cryptic a common base to do missions on our own ships. (this could even go in the to buy section)
- Make good on doing a well thought out Exploration mode, which is rewarding to play and isn't locked down to oblivion with pay walls (read: dilithium gates) and timers. This game needs some serious TLC to stop it going onto life support within a year.
As far as things I'd be willing to drop money on in the C-Store? There are plenty, but even with these I'd be hesitent to drop money on the game in it's current state.
- Excelsior interior
- TNG Galaxy interior
- Tier 6 versions of canon hero ships, we already have the intrepid... let's have a show accurate Defiant, Sovereign and Galaxy, speaking of which...
- Fix the Galaxy-R, it's BOFF seating has always sucked beyond imagination and it needs some love, make it so!
- Upgrades to Flagship packs (Oddy/Bortas) to make them Tier 6, T5U owners should get this for free IMHO. They are the FLAGSHIPS and thus should not be relegated to obsolescence.
Looking for a dedicated Star Trek community? Visit www.ufplanets.com for details.
(Oh, I wouldn't mind seeing the Command Operations Saucer on an Odyssey or maybe a Sovereign). (Please someone tweak the sovereign pylons so we can raise and separate the Nacelles for the best frontal view. Like in the movies.) and no I don't like the other pylons available.
While I'm here I'd like to repeat some of the things I've said many many times to my friends. When I say I want the best Sovereign and Odyssey I mean stats and interiors. Everyone knows what Picard's Galaxy class looked like on the inside more or less. The same is true for Picard's Sovereign class. All Bridges and interiors should be way more cannon and yet Highly changeable. There should never be a sovereign class readyroom on a galaxy class and vice versa; or engineering! But If I don't like the carpet, I should be able to walk in like Captain Jellico and change almost everything within reason. Why is it we have ony a few ambient bridge sounds and they switch at random? Maybe cannon ships should have cannon sounds or I should be able to pick the one I like and then turn it's volume up or down to my liking. Cannon or not, I want volume control. The same goes for the Klaxon! I'm sure we've all said we want more functionality and missions inside our ships.
Bridges: I would like to see an Excelsior, Galaxy, and Sovereign; as they are canon and "hero ships."
LLAP
[/SIGPIC]
+1 for more gameplay
And to add to the the list of things that arn't going to happen:
Tailor unlock (costumes, pallettes, tails for aliens) [But noo X isn't in my cannon/appropriate! wwaaaa!]
Full XP/level rebalance .. especially DR
.. proably a few more things ..
But since that won't happen
Can I at least trade my B.offs again?
Canp XP post 55 not be increasing levels of Korean Grinder level stupidity
(wait .. those still probasbly belongs in the won't happen pile)
^This is all I want.
- Omni-directional beam's single limit removed and replaced with (only mountable in rear) unlimited amount.
- Ability to swap a ships boff layouts.
- Better value for lockbox's/gambling, by this I mean have guaranteed item's like you will always get a dilithium claim and purple doff or something at minimum.
- Special shield gfx ie. maco/assimilated turned into something more like a costume/ship material unlock.
- Single-click reputation project fill and start button.
- More options for the daily dilithium mining (Ship based transport off asteroid's and fight, launch probes, liberate mining base, harvest horta dung) just more options to help alleviate the tedium of the mini-game.
- Intel based shuttle/fighter craft for fed's (intel team, surgical strikes, transport torp, subsystem targeting, evade target lock, armed with dual torpedo launchers fore utilizing a new payload that destabilizes shields lowering their resistance and then whatever other cannons/beams applicable. Appearance preferably something like peregrine with more integrated engines tucked under the wings similar to stargates x302 but without so much sticking out the rear)
- Change shuttle craft to have access to more ability's and weapons slots, pretty much make them like smaller versions of large ships just give them a -X% damage mod to indicate that the weapons aren't as potent as on large ships.
- STF failure options removed and changed to be options available on a individual player basis so each player can decide if they want to make the mission harder for themselves in exchange for better rewards or not, failure would not kick that player out of the mission but would instead reduce the rewards they receive, also a hardcore option that groups other hardcore players together where failure does kick the players. All rewards would be the same only difference with settings would be the amounts.
I don't mind if there are no voice actors but i'd want decent text/scripting involved.
That is all.
+1 THIS!!
A playable Aeroshuttle is something I'd pay good money for, even though I'd have few oppourtunities to fly it...
More seriously I'd love it if the Crystaline Energy Torpedo had a custom fire sound, I keep thinking I'm firing off Transphasics when I use it. (Beautiful Torpedo otherwise )
2. Increased Dilithium refining cap to 10,000.
*busts down your door while wearing a Starfleet uniform*
Time to boldy go, losers.
#this is how you SHOULD collect your crew from shore leave
That being said: Bridge and Ship layouts for the non-standard C-Store ships (Atrox is the example here.) There are plenty of examples for all factions, but I'm just using the Atrox as the Fed example off the top of my head. It'd be fun having something like a fleet meeting in the hanger bay of my Atrox while just messing around.
Fixed costs to increase rarity at MK14 - no more incredibly expensive dice rolling. Also, the ability to select mods on crafted gear, and upon upgrade.
Just behind that would be a T6 Excelsior, with a 25th century skin and a LtC or Com Pilot or Intel hybrid seat. Not Command please. Would be so amazing.
T6 Andorian Battle Cruiser. I know another andorian ship was on the cards at one point but it never materialized. Especially if they revisited the long benched broadsider idea, but a conventional battlecruiser would be incredible too.
More faction specific story content. Eg for us feds stories based around the Caitians. KDF could see the other side of the story with Ferasans. Id love it if they did stories about the races which make up each faction - such as Andorians (FED), Orions (KDF) and Suliban (Rom - could lead to suliban boff reward).
The ability to make our weapons fire faction appropriate colours and sounds in the tailor - Id love my AP's to look like proper phasers.
EDIT:
Also, making lockbox and lobi ships account unlock on opening - or even make it so their trait is available to all chars on the account. I dont actually own one, but it would tempt me to try for one it this was the case.
Then please fill out my dissertation survey on feline attachment, it'd be a massive help (-:
https://www.surveymonkey.co.uk/r/87XKSGH
Unless I've missed something I haven't seen any evidence of current Undine not hating us...and assimilation doesn't suddenly change the color of a ships hull.
If that requires deleting every bridge and interior the game currently has and not getting anything in return except that whatever new interior or bridge we get will be used in missions (Cryptic and Foundry-Made, ideally), I'd be fine with it.
Yes please.
Properly balanced combat.
I left in early 2011 and recently returned. I am more than a little annoyed to see that space combat has been changed to where the weakest of AI ships sports as many or more hull points as a PC cruiser! The AI can rebalance shields better and faster than even the best PC engineer can, too. I also find it ironic and frustrating that the NPC ships in fleet actions, individually, have more balance than story missions where a player is normally alone. I am also EXTREMELY sick of seeing NPC ships, regardless of class, have effective shield-eating techniques while I am forced to cherry-tap regardless of my build. The Borg, I kind of understand with their shield drainer. The Vaadwaur are simply overpowering in space. It seems like the only viable ship build is a PC Tac officer in a beam boat shield-crashing the enemies and relying on bleedthrough and PC tac abilities to finish the AI off. EVERY story mission seems balanced and geared for a 5-player flotilla of high end, tricked out TIER 6 ships. Between this and the Fleet variant ships, single players are PUNISHED left and right.
2. Non-consumable satellite turrets with lowered cooldown (about 20 sec like aceton assimilator console) and better survivablity/firepower
3. Grenade turret fabrication kit module / boff power
4. "Chance to beam in heavy pha/dis/pla turret" Armory doff
5. Legacy Kits
6. Ground device that gives access to mail/bank/exchange
7. Dispersal pattern alpha III (with levels I, II and III equalised with Dispersal pattern beta)
8. A space device that allows for slotting a tribble (kit-module style) for tribble bonuses in space
9. More ships with special onboard amenities (Tuffli-style) - special doff contacts, daily mini-games, usable devices (dabo-wheel style)...
10. Specialization retrain tokens
YES!! I didn't even know I wanted that until I read it!!
Anyway, My wishlist:
1. Playable race - Liberated Borg. Probably never gonna happen, but as far as a faction that's already in-game, that's the one I want most!
2. Return to the Gamma Quadrant. In terms of something that could come after the Iconian War, I think the Gamma Quadrant needs to be considered. There could be a race that is more threatening than the Dominion for us to battle, forcing us to ally with the Dominion. Would make for some decent episodes, I think.
3. Promote Bridge Officers to Command a ship, and give us our own personal fleet. Again, probably won't happen, but you never know. It could be like another Duty Officer minigame, we could send them on missions or even have them on call to have our backs in a space fight (a new Nimbus Pirate Distress call). So kinda like in Assassin's Creed Brotherhood/Revelations how you train recruits and they help you in fights and/or go on missions. Would only be available for Admirals, obviously.
3a. At least something that we can do with our old ships as opposed to just collecting space dust and holding weapons and consoles I want to save.
4. More missions like "Temporal Ambassador"; at least another one, it is my favourite.
5. Create your own Duty Officer(s). Could be an overpriced C-Store item, that'll work.
6. More patrol missions. More variance anyway. At least more that involve ground combat/puzzles for a change.
7. Last, certainly not least, swimming/diving for Risa. If scuba diving isn't too ambitious, then I'd love to see that for next summer's festival! (Can't suggest it enough).