...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
It needs to have no less than 4 hangers for carrier pets
And since it's a command carrier anything like tactical team and attack patterns should buff all the pets
And it should also come equipped with a Death Star mega laser...the damage of which doubles for every other command cruiser the player owns... Because marketing
It needs to have no less than 4 hangers for carrier pets
And since it's a command carrier anything like tactical team and attack patterns should buff all the pets
And it should also come equipped with a Death Star mega laser...the damage of which doubles for every other command cruiser the player owns... Because marketing
The crew mechanic needs to be not broken to talk about hugh carrier with large crew compliment. Fighters need to be fixed before more T6 carriers can come into the game.
If anyone can improve on that, that will be welcome
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
If anyone can improve on that, that will be welcome
I'd change shield mod to 1.0 and with a turn rate of 4, there would have to be a trade like a ship passive ability that buffs turret rate of fire by a big number, so maneuvers would be less important.
Also, T6 carriers should have command auras that buff fighters/frigs. in various areas like damage, res, speed HP regeneration.
I'd change shield mod to 1.0 and with a turn rate of 4, there would have to be a trade like a ship passive ability that buffs turret rate of fire by a big number, so maneuvers would be less important.
Also, T6 carriers should have command auras that buff fighters/frigs. in various areas like damage, res, speed HP regeneration.
My inspiration for the design concept is that of the re-imagined Galactica so turn rate is not much of an issue, having weapon hard points or even better animated rotating turrets on the top of the ship with hard points built into the side of the design as a broadsiding option.
Buffing the shield modifier and and having a 5km range command aura, good idea makbure
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
My inspiration for the design concept is that of the re-imagined Galactica so turn rate is not much of an issue, having weapon hard points or even better animated rotating turrets on the top of the ship with hard points built into the side of the design as a broadsiding option.
Buffing the shield modifier and and having a 5km range command aura, good idea makbure
Thanks. Regarding the range I was honestly thinking 10km range since the fighters are in the state that they're in (with new content) combined with cryptic being so stingy with frigates. It wouldn't be OP with that kind of range. But at least you see what I'm getting at, so that's cool.
Thanks. Regarding the range I was honestly thinking 10km range since the fighters are in the state that they're in (with new content) combined with cryptic being so stingy with frigates. It wouldn't be OP with that kind of range. But at least you see what I'm getting at, so that's cool.
It be perfect with the t5 trait from the Sarr Theln
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
That said, an 0.8 shield mod on an Eng-heavy pure carrier is just plain silly.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Lenght: 6500 m
Width: 2200 m
Height: 700 m
5 fore weapons and 5 aft weapons slots
Hull HP - 60000 base at lvl 50, 70000 base at lvl 60
Shield HP - 10-13,000 base
Crew - 2000
3 hangar bays
Turn rate 5
Shield modifier 1.0
Lenght: 6500 m
Width: 2200 m
Height: 700 m
5 fore weapons and 5 aft weapons slots
Hull HP - 60000 base at lvl 50, 70000 base at lvl 60
Shield HP - 10-13,000 base
Crew - 2000
3 hangar bays
Turn rate 5
Shield modifier 1.0
The Devs would put that thing up for 4k + zen but if they made it science oriented slapped a 4th hanger and had it be both Intel and command with 2 commander boff slots and still had 4 for and aft. And gave it some freeken amazen model I'd pay what ever price they put on it. Maybe a iciodian carrier?
The Devs would put that thing up for 4k + zen but if they made it science oriented slapped a 4th hanger and had it be both Intel and command with 2 commander boff slots and still had 4 for and aft. And gave it some freeken amazen model I'd pay what ever price they put on it. Maybe a iciodian carrier?
Yeah, it would probably be expensive, but I wouldn't mind What puzzles me is that the Devs don't want to make ships with more than 8 weapon slot. It would be logical for a higher tier to gain extra slot, or it should be at least an option for upgrade. Your starting ship has 2 or 3 slot, and with each rank you get ships with more slots, so I don't understand why 8 slots should be max. limit. 10, and even 12 slots should be possible in the future.
And that 4th hanger would be nice idea too
And I forgot to mention that there would be 3 versions of those command carriers I described (tactical version, engineering version and science version of course)
A design should be Federation standard, closer to canon ships, but enormously big and impressive as her name says - Leviathan
And I just got an idea for one of her consoles:
Retractable pulse phaser defense turrets - universal console: When Leviathan engages in battle, multiple pulse phaser defense turrets are being deployed along her hull therefor providing her with defense against enemy fighters and incoming torpedoes.
FED ENG:FA Sirius Verax (USS Leviathan) , FED TAC (Delta): FA Adria Tyllex (USS Thunderblade) , ROM TAC:ADM Kill'ina (IRW Imperix Thrai) , KLING ENG (Delta):LT. GEN Ghol'Vaq Martok (IKS Qeh'Ral II) - 44th Fleet member
SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!
Comments
Because who cares about repair rates anyway.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Indeed, the heals would be real, and you'd lose the ship long before making a dent in the crew
:D:D:D
Mwahahahahahahaha
Not with STO's wonder system of crew damage.
After 30 seconds of combat, the ship would have the same amount of crew as every other ship - 0. :P
normal text = me speaking as fellow formite
colored text = mod mode
It's why ships like the Defiant and her 50 crew are usually better off then ships like the Vo'Quv and her 4,000 crew.
system control...
peacekeepers..?
And since it's a command carrier anything like tactical team and attack patterns should buff all the pets
And it should also come equipped with a Death Star mega laser...the damage of which doubles for every other command cruiser the player owns... Because marketing
EDIT: it posted twice instead of editing...
Mwahahahahahahaha
And since it's a command carrier anything like tactical team and attack patterns should buff all the pets
And it should also come equipped with a Death Star mega laser...the damage of which doubles for every other command cruiser the player owns... Because marketing
:D:D
Mwahahahahahahaha
bring on the command carriers..!
3 fore weapons,3 aft
Hull HP- 55000 base at lvl 50, 65000 base at levl 60
Shield HP- 9-12,000 base
Crew- 1500
2 hanger bays
Turn rate 4
Shield modifier 0.5
Lt cmd tac
Commander Engineering,Lt cmd engineering/command
Lt science,Ensign science
4 engineering console slots
3 science console slots
4 tac console slots
If anyone can improve on that, that will be welcome
-Lord Commander Solar Macharius
Also, a turn rate of 4? That would make it the slowest player ship in the game. Even the slow behemoth carriers we already have get at least 5.
The other numbers you have look reasonable though.
I'd change shield mod to 1.0 and with a turn rate of 4, there would have to be a trade like a ship passive ability that buffs turret rate of fire by a big number, so maneuvers would be less important.
Also, T6 carriers should have command auras that buff fighters/frigs. in various areas like damage, res, speed HP regeneration.
My inspiration for the design concept is that of the re-imagined Galactica so turn rate is not much of an issue, having weapon hard points or even better animated rotating turrets on the top of the ship with hard points built into the side of the design as a broadsiding option.
Buffing the shield modifier and and having a 5km range command aura, good idea makbure
-Lord Commander Solar Macharius
Thanks. Regarding the range I was honestly thinking 10km range since the fighters are in the state that they're in (with new content) combined with cryptic being so stingy with frigates. It wouldn't be OP with that kind of range. But at least you see what I'm getting at, so that's cool.
It be perfect with the t5 trait from the Sarr Theln
-Lord Commander Solar Macharius
The Army HEC respectfully disagrees.
That said, an 0.8 shield mod on an Eng-heavy pure carrier is just plain silly.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Leviathan Class Command Carrier
Lenght: 6500 m
Width: 2200 m
Height: 700 m
5 fore weapons and 5 aft weapons slots
Hull HP - 60000 base at lvl 50, 70000 base at lvl 60
Shield HP - 10-13,000 base
Crew - 2000
3 hangar bays
Turn rate 5
Shield modifier 1.0
Lt cmd tac
Commander Engineering
Lt cmd universal/command
Lt science
Ensign universal
5 engineering console slots
4 science console slots
4 tac console slots
SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!
The Devs would put that thing up for 4k + zen but if they made it science oriented slapped a 4th hanger and had it be both Intel and command with 2 commander boff slots and still had 4 for and aft. And gave it some freeken amazen model I'd pay what ever price they put on it. Maybe a iciodian carrier?
Yeah, it would probably be expensive, but I wouldn't mind What puzzles me is that the Devs don't want to make ships with more than 8 weapon slot. It would be logical for a higher tier to gain extra slot, or it should be at least an option for upgrade. Your starting ship has 2 or 3 slot, and with each rank you get ships with more slots, so I don't understand why 8 slots should be max. limit. 10, and even 12 slots should be possible in the future.
And that 4th hanger would be nice idea too
And I forgot to mention that there would be 3 versions of those command carriers I described (tactical version, engineering version and science version of course)
A design should be Federation standard, closer to canon ships, but enormously big and impressive as her name says - Leviathan
And I just got an idea for one of her consoles:
Retractable pulse phaser defense turrets - universal console: When Leviathan engages in battle, multiple pulse phaser defense turrets are being deployed along her hull therefor providing her with defense against enemy fighters and incoming torpedoes.
SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!