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  • sander233sander233 Member Posts: 3,992 Arc User
    edited February 2015
    50000 crew, yes.

    Because who cares about repair rates anyway.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
  • cheesebasketcheesebasket Member Posts: 1,101 Arc User
    edited February 2015
    sander233 wrote: »
    50000 crew, yes.

    Because who cares about repair rates anyway.


    Indeed, the heals would be real, and you'd lose the ship long before making a dent in the crew

    :D:D:D:D
    The hamster will RULE ALLL....

    Mwahahahahahahaha
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2015
    Indeed, the heals would be real, and you'd lose the ship long before making a dent in the crew

    :D

    Not with STO's wonder system of crew damage.


    After 30 seconds of combat, the ship would have the same amount of crew as every other ship - 0. :P
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,729 Community Moderator
    edited February 2015
    Especially if you fight Naussicans and their Theta Radiation. 50k to 0 in 2 seconds. :D
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
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  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited February 2015
    Too bad crew damage, restore, and passive hull repair are based on a percentage system.


    It's why ships like the Defiant and her 50 crew are usually better off then ships like the Vo'Quv and her 4,000 crew.
  • torgaddon101torgaddon101 Member Posts: 600 Arc User
    edited February 2015
    its a command carrier..


    system control...

    peacekeepers..?
  • cheesebasketcheesebasket Member Posts: 1,101 Arc User
    edited February 2015
    It needs to have no less than 4 hangers for carrier pets

    And since it's a command carrier anything like tactical team and attack patterns should buff all the pets :D

    And it should also come equipped with a Death Star mega laser...the damage of which doubles for every other command cruiser the player owns... Because marketing :3

    EDIT: it posted twice instead of editing...
    The hamster will RULE ALLL....

    Mwahahahahahahaha
  • cheesebasketcheesebasket Member Posts: 1,101 Arc User
    edited February 2015
    It needs to have no less than 4 hangers for carrier pets

    And since it's a command carrier anything like tactical team and attack patterns should buff all the pets :D

    And it should also come equipped with a Death Star mega laser...the damage of which doubles for every other command cruiser the player owns... Because marketing :3

    :D:D:D
    The hamster will RULE ALLL....

    Mwahahahahahahaha
  • aiurdaeaiurdae Member Posts: 64 Arc User
    edited February 2015
    Comes equipped with shields that can tank a Plasma Bolt from a Unimatrix ship, and can mount Frag Cannons.
  • makburemakbure Member Posts: 422 Arc User
    edited February 2015
    The crew mechanic needs to be not broken to talk about hugh carrier with large crew compliment. Fighters need to be fixed before more T6 carriers can come into the game.
    -Makbure
  • torgaddon101torgaddon101 Member Posts: 600 Arc User
    edited February 2015
    out standing all..

    bring on the command carriers..!

    :D
  • theraven2378theraven2378 Member Posts: 6,017 Arc User
    edited February 2015
    Yorktown Class Command Carrier

    3 fore weapons,3 aft
    Hull HP- 55000 base at lvl 50, 65000 base at levl 60
    Shield HP- 9-12,000 base
    Crew- 1500
    2 hanger bays
    Turn rate 4
    Shield modifier 0.5

    Lt cmd tac
    Commander Engineering,Lt cmd engineering/command
    Lt science,Ensign science

    4 engineering console slots
    3 science console slots
    4 tac console slots

    If anyone can improve on that, that will be welcome
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • lilchibiclarililchibiclari Member Posts: 1,193 Arc User
      edited February 2015
      0.5 shields? No non-shuttle in STO has a shield modifier below 0.8, and nothing with a hanger bay has below 0.95.

      Also, a turn rate of 4? That would make it the slowest player ship in the game. Even the slow behemoth carriers we already have get at least 5.

      The other numbers you have look reasonable though.
    • makburemakbure Member Posts: 422 Arc User
      edited February 2015
      Yorktown Class Command Carrier

      3 fore weapons,3 aft
      Hull HP- 55000 base at lvl 50, 65000 base at levl 60
      Shield HP- 9-12,000 base
      Crew- 1500
      2 hanger bays
      Turn rate 4
      Shield modifier 0.5

      Lt cmd tac
      Commander Engineering,Lt cmd engineering/command
      Lt science,Ensign science

      4 engineering console slots
      3 science console slots
      4 tac console slots

      If anyone can improve on that, that will be welcome

      I'd change shield mod to 1.0 and with a turn rate of 4, there would have to be a trade like a ship passive ability that buffs turret rate of fire by a big number, so maneuvers would be less important.

      Also, T6 carriers should have command auras that buff fighters/frigs. in various areas like damage, res, speed HP regeneration.
      -Makbure
    • theraven2378theraven2378 Member Posts: 6,017 Arc User
      edited February 2015
      makbure wrote: »
      I'd change shield mod to 1.0 and with a turn rate of 4, there would have to be a trade like a ship passive ability that buffs turret rate of fire by a big number, so maneuvers would be less important.

      Also, T6 carriers should have command auras that buff fighters/frigs. in various areas like damage, res, speed HP regeneration.

      My inspiration for the design concept is that of the re-imagined Galactica so turn rate is not much of an issue, having weapon hard points or even better animated rotating turrets on the top of the ship with hard points built into the side of the design as a broadsiding option.

      Buffing the shield modifier and and having a 5km range command aura, good idea makbure
      NMXb2ph.png
        "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
        -Lord Commander Solar Macharius
      • makburemakbure Member Posts: 422 Arc User
        edited February 2015
        My inspiration for the design concept is that of the re-imagined Galactica so turn rate is not much of an issue, having weapon hard points or even better animated rotating turrets on the top of the ship with hard points built into the side of the design as a broadsiding option.

        Buffing the shield modifier and and having a 5km range command aura, good idea makbure

        Thanks. Regarding the range I was honestly thinking 10km range since the fighters are in the state that they're in (with new content) combined with cryptic being so stingy with frigates. It wouldn't be OP with that kind of range. But at least you see what I'm getting at, so that's cool.
        -Makbure
      • theraven2378theraven2378 Member Posts: 6,017 Arc User
        edited February 2015
        makbure wrote: »
        Thanks. Regarding the range I was honestly thinking 10km range since the fighters are in the state that they're in (with new content) combined with cryptic being so stingy with frigates. It wouldn't be OP with that kind of range. But at least you see what I'm getting at, so that's cool.

        It be perfect with the t5 trait from the Sarr Theln
        NMXb2ph.png
          "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
          -Lord Commander Solar Macharius
        • sander233sander233 Member Posts: 3,992 Arc User
          edited February 2015
          nothing with a hanger bay has below 0.95.

          The Army HEC respectfully disagrees.


          That said, an 0.8 shield mod on an Eng-heavy pure carrier is just plain silly.
          16d89073-5444-45ad-9053-45434ac9498f.png~original

          ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
          - Anne Bredon
        • sovereign47sovereign47 Member Posts: 399 Arc User
          edited February 2015
          I was thinking about something like this:

          Leviathan Class Command Carrier

          Lenght: 6500 m
          Width: 2200 m
          Height: 700 m
          5 fore weapons and 5 aft weapons slots
          Hull HP - 60000 base at lvl 50, 70000 base at lvl 60
          Shield HP - 10-13,000 base
          Crew - 2000
          3 hangar bays
          Turn rate 5
          Shield modifier 1.0

          Lt cmd tac
          Commander Engineering
          Lt cmd universal/command
          Lt science
          Ensign universal

          5 engineering console slots
          4 science console slots
          4 tac console slots

          :D
          FED ENG: FA Sirius Verax (USS Leviathan) , FED TAC (Delta): FA Adria Tyllex (USS Thunderblade) , ROM TAC: ADM Kill'ina (IRW Imperix Thrai) , KLING ENG (Delta): LT. GEN Ghol'Vaq Martok (IKS Qeh'Ral II) - 44th Fleet member
          SZ1RgUL.jpg
          SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!
        • shadowmudkipzshadowmudkipz Member Posts: 10 Arc User
          edited February 2015
          I was thinking about something like this:

          Leviathan Class Command Carrier

          Lenght: 6500 m
          Width: 2200 m
          Height: 700 m
          5 fore weapons and 5 aft weapons slots
          Hull HP - 60000 base at lvl 50, 70000 base at lvl 60
          Shield HP - 10-13,000 base
          Crew - 2000
          3 hangar bays
          Turn rate 5
          Shield modifier 1.0

          Lt cmd tac
          Commander Engineering
          Lt cmd universal/command
          Lt science
          Ensign universal

          5 engineering console slots
          4 science console slots
          4 tac console slots

          :D

          The Devs would put that thing up for 4k + zen but if they made it science oriented slapped a 4th hanger and had it be both Intel and command with 2 commander boff slots and still had 4 for and aft. And gave it some freeken amazen model I'd pay what ever price they put on it. Maybe a iciodian carrier?
          Exploration needs to return!
        • aiurdaeaiurdae Member Posts: 64 Arc User
          edited February 2015
          Do not mention the unholy words. Ishmonian ships should never exist.
        • sovereign47sovereign47 Member Posts: 399 Arc User
          edited February 2015
          The Devs would put that thing up for 4k + zen but if they made it science oriented slapped a 4th hanger and had it be both Intel and command with 2 commander boff slots and still had 4 for and aft. And gave it some freeken amazen model I'd pay what ever price they put on it. Maybe a iciodian carrier?

          Yeah, it would probably be expensive, but I wouldn't mind :D What puzzles me is that the Devs don't want to make ships with more than 8 weapon slot. It would be logical for a higher tier to gain extra slot, or it should be at least an option for upgrade. Your starting ship has 2 or 3 slot, and with each rank you get ships with more slots, so I don't understand why 8 slots should be max. limit. 10, and even 12 slots should be possible in the future.
          And that 4th hanger would be nice idea too :D
          And I forgot to mention that there would be 3 versions of those command carriers I described (tactical version, engineering version and science version of course)
          A design should be Federation standard, closer to canon ships, but enormously big and impressive as her name says - Leviathan :D
          And I just got an idea for one of her consoles:

          Retractable pulse phaser defense turrets - universal console: When Leviathan engages in battle, multiple pulse phaser defense turrets are being deployed along her hull therefor providing her with defense against enemy fighters and incoming torpedoes.
          FED ENG: FA Sirius Verax (USS Leviathan) , FED TAC (Delta): FA Adria Tyllex (USS Thunderblade) , ROM TAC: ADM Kill'ina (IRW Imperix Thrai) , KLING ENG (Delta): LT. GEN Ghol'Vaq Martok (IKS Qeh'Ral II) - 44th Fleet member
          SZ1RgUL.jpg
          SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!
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