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Intel Bird of Prey

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  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited November 2014
    One thing I overlooked about that K'vort falling out of favor in dominion war was most likely due to the dominions ability to detect cloaked ships. If you remember they were only used on quick raids or reinforcements for big starfleet battles.

    Does anyone know for sure if the IKS Rotarran is a K'Vort or a B'Rel class BOP? The Klingon Bird of Prey Owner's Workship Manual lists it as a B'Rel. Her wing ships the IKS Ch'Tang and IKS Ning'Tao were listed as B'Rels. However, visual evidence on screen is obscured by the infamous BOP paradox of which the Rotarran's appearances only further muddy the water. Also the now defunct Customizable Card Game listed both the Rotarran and Ning'tao as K'Vorts.

    I suspect that the uber K'Vort BOPs remained in the fleet, but served as escorts and pickets for the larger Negh'Vars much like destoyers and crusier's do for aircraft carriers.
  • oakland4lifeoakland4life Member Posts: 545 Arc User
    edited November 2014
    Like many of u guys i do believe there should be a Intel Raider... besides i think there should have been a Intel Raider on the DR release instead of a Intel Battle Cruiser.

    If or when there's a Intel BoP coming out, i believe like Romulan Warbirds that Intel BoP's should have a Enhanced Battle Cloak since the BoP's after all are the first playable class of ships that uses Battle Cloaks... i don't see this as a gimmick since i don't believe that cloak setup of Intel Ships should be based on what faction they're from but rather what type of ship classes they're from like this.

    Certain Standard Fed Ships ~ Cloak Console > Intel Fed Ships ~ Intergrated Cloak

    Standard KDF Battle Cruisers ~ Cloak > Intel KDF Battle Cruisers ~ Battle Cloak
    Standard KDF Raptors ~ Cloak > Intel KDF Raptors ~ Battle Cloak
    Standard KDF BoP's ~ Battle Cloak > Intel KDF BoP's ~ Enhanced Battle Cloak

    Standard Rom Warbirds ~ Battle Cloak > Intel Rom Warbirds ~ Enhanced Battle Cloak

    I do agree that a BoP should have a 5 Fore Weapon setup but it will have to be a 5 Fore and 1 Aft on the typical BoP setup of 6 weapons slots. but if we're talking about 5 Fore and 2 Aft setup there will have to be a trade off such as either losing -1 BOff ability or -1 Console on the BoP with the 5/2 setup... a similar example of this could be found on the Fleet T5 Norgh where it have -1 Console for a gain of +1 BOff Ability.
  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited November 2014
    I do agree that a BoP should have a 5 Fore Weapon setup but it will have to be a 5 Fore and 1 Aft on the typical BoP setup of 6 weapons slots. but if we're talking about 5 Fore and 2 Aft setup there will have to be a trade off such as either losing -1 BOff ability or -1 Console on the BoP with the 5/2 setup... a similar example of this could be found on the Fleet T5 Norgh where it have -1 Console for a gain of +1 BOff Ability.

    One aft weapon slot is never going to happen, so you can put that out of your mind. The "trade-off" as you say could simply be that it has a battlecloak instead of an enhanced battlecloak.
  • teknesiateknesia Member Posts: 860 Arc User
    edited November 2014
    davidwford wrote: »
    One aft weapon slot is never going to happen, so you can put that out of your mind. The "trade-off" as you say could simply be that it has a battlecloak instead of an enhanced battlecloak.

    I'd really be okay with no ebc.

    Not regarding stats, what kind of aesthetic should this ship have? I would kind of hope for something less rustic than the typical BoP with options to revert to that style in the skins. Make the wing guns look more futuristic perhaps.
    edbf9204-c725-4dab-a35a-46626a4cb978.jpg
  • oakland4lifeoakland4life Member Posts: 545 Arc User
    edited November 2014
    davidwford wrote: »
    One aft weapon slot is never going to happen, so you can put that out of your mind. The "trade-off" as you say could simply be that it has a battlecloak instead of an enhanced battlecloak.

    For Cryptic... the 5-1 weapons setup is unsound, but for us experience BoP's players this is practical since nearly all of the time we attack, it's foward especially attacking from the cloak not to mention the high turn rate of BoP's... but like u i suspect a 5/1 setup will not happen especially coming from Cryptic.

    The last part of the 5/2 weapons setup which i did not discribe very well for what type of BoP (Standard or Intel) was not meant for Intel BoP but rather for future standard T6 BoP's... but if there were a Intel BoP with a 5/2 weapons layout then yeah it having a Batte Cloak instead of a Enchanced Battle Cloak could be one of the ''trade off'' could implied onto the Intel BoP.
  • oakland4lifeoakland4life Member Posts: 545 Arc User
    edited November 2014
    teknesia wrote: »
    I'd really be okay with no ebc.

    Not regarding stats, what kind of aesthetic should this ship have? I would kind of hope for something less rustic than the typical BoP with options to revert to that style in the skins. Make the wing guns look more futuristic perhaps.

    Anything that's not based from TRON :O
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  • autumnturningautumnturning Member Posts: 743 Arc User
    edited November 2014
    Just between you, me and the warp core breach ... I'd honestly be happier with Raiders (ALL varieties) that had Secondary Deflectors and Sensor Analysis natively built into them like proper "Science" ships. They do, after all, have those "Mission Pods" on top of them in the appearance editor.

    You'd still keep the All Universal BOff seating, so some Raiders are "better staffed" for Science than others :rolleyes: ... but the inherent capability to be a Science Raider would at least be THERE as an option.

    On the Starfleet side ... "Science" means a mid-grade turn rate, strongest shields and a slant towards Science BOffs and Consoles.

    In Raiders ... "Science" would mean highest turn rate, highest impulse modifier, weakest shields, weakest hull, +1 Cloaking Level (all the way up to Enhanced Battle Cloak), and All Universal BOffs with a slant towards *balanced* Console setups (hence the 3/3/3 + 2 Universals like I've suggested).
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited November 2014
    davidwford wrote: »
    Does anyone know for sure if the IKS Rotarran is a K'Vort or a B'Rel class BOP? The Klingon Bird of Prey Owner's Workship Manual lists it as a B'Rel. Her wing ships the IKS Ch'Tang and IKS Ning'Tao were listed as B'Rels. However, visual evidence on screen is obscured by the infamous BOP paradox of which the Rotarran's appearances only further muddy the water. Also the now defunct Customizable Card Game listed both the Rotarran and Ning'tao as K'Vorts.

    I suspect that the uber K'Vort BOPs remained in the fleet, but served as escorts and pickets for the larger Negh'Vars much like destoyers and crusier's do for aircraft carriers.

    Yeah those issues are somewhat problematic because of how the kitbashing worked and most people looked at them as a b'rel with different features so they just called it a b'rel. The K'vort itself was just a larger version of a b'rel.

    Best thing I can say as a fan of Klingon stuff is they most likely had planned expansions of the k'vort since I wouldn't disagree that they didn't mean for them to not be k'vorts but I believe the view of them as large ships was just a quicker and possibly less costly from some reading I did on it a long time ago.

    As for Cryptic what I would do if I were them is list these as different K'vort and b'rel classes and add in some more as well as put c-store versions out on existing fleet ones. Then they could internally discuss and implement these bops having different roles. Then they could come up with a new b'rel and k'vort(based on the smaller ones like ning'tao lol) line. What I do recommend though is making these packs like this but doing kind of like how they did DR pack where there is something for everyone in it. So that they make their money on the whole and not just a faction based thing.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited November 2014
    serevn wrote: »
    When is it happening? I want my commander intel slot in a Bird of Prey already. Soon.

    And a disruptor lance... Mwhahaha.
    I'd support the idea of a T6 Raider for sure. But I think that the 5 Intel ships released at launch were it. I'd love to be proven wrong there, a BoP with the Intel KDF skin would look pretty boss.

    A spinal lance doesn't seem to fit with a Raider's gameplay style though, IMHO.
    desade1 wrote: »
    They shafted KDF again. The Raptor they gave lacks both battle cloak and flanking.
    How can the KDF get shafted from the new Raptor having standard Raptor gear? It's not like there have been Raptors with any more, why the irrationally high standards?
    i would rather have a Lethian or Ferasan ship to make up for it.

    those poor races are the only ones with no ship to their name.
    This x100!
  • oakland4lifeoakland4life Member Posts: 545 Arc User
    edited November 2014
    patrickngo wrote: »
    I'll disagree with you on 5's, Oakland, and here's why:

    It breaks the concept. Raiders are "do it all' ships. They're not dedicated Tactical ships in the sense that, say, a Mat'Ha is. They're lighter, for one thing, they're lighter, they're intended for more roles, and they're cheaper (in Universe cheaper).


    Keep in mind, you, me, and a whole lot of other KDF players get levels of performance out of the Hegh'Ta that Fed players seem unable to wring out of their Fleet Defiants with two more Tac Consoles and one more aft weapon. The Bird of Prey is a builder's ship, a Pilot's ship, I'm currently running an under-equipped B'rel on a Sci toon-as a Science-support ship, and without maxed gear it's still very effective in that role, even compared to dedicated Sci designs like the Varanus and DSD.

    In the past, I've run Polaron builds with mission-drop gear on an engineer very successfully, even against more advanced and better geared opposition in C&H and with good success in PvE content. it's even tanked fire that would drop ships with two to three times it's hitpoints.

    We don't NEED a 5 guns front Bird of Prey, the combo of Flanking (which is still 'new' for my feeling), Decloaking bonuses, good build and timing and a little bit of digging into the memory banks of players like Thissler and it's pretty much still effective. (I get better results on a Fleet Norgh with my Tac, than I got off the Hoh'sus, before upgrade. since, the Norgh is flat out a BETTER RIDE, still.)

    The direction a hypothetical T6 Bird of Prey should follow, is the trail laid down by the Fleet Norgh, not the Hoh'sus-i.e. not an underhulled, undershielded knock-off of a Fedscort, but instead a true "Raider" classification, with highly flexible seating, balanced console layout, and the current weapons layout of four front, two rear. It needs more inherent speed, a tight turn rate, and that's really it.

    What I'm saying is, we don't need to slot another officer, or have five consoles, nor five forward weapons. Leave the "Obvious" to the Obvious-the Mat'Ha, Mogh, and thier ilk.

    Instead, a CDR/LTC/LTC/LT layout, with a CDR and LTC slot being able to slot any Intel officer, with the turn rate of a Norgh, a 10% bump to the Impulse mod, and Heggie or Norgh Hull and Shields with a standard Battlecloak-we don't need an EBC, EBC is just a gimmick that corners the ship into a certain role-same with your five forward weps.

    so far, slowly playing through the Delta Rising missions, I'm having no real difficulties levelling sack-o-hitpoints NPC's using non-upgraded MkXII Fleet gear, including Advanced Polarons (not even "Elite" quality Fleet gear!)

    This is because of how the Bird of Prey works. the formula works, it doesn't NEED to be redone into a knocked down Phantom, or softer 5/5 escort.

    First i did not suggest a 5 Fore weapons BoP i simply agree its possible to have a 5 fore weapons BoP something have to give up to get it in a ''trade off'' from the BoP's own standard stats.

    The Battle Cloak vs Enhance Battle Cloak on Intel BoP argument again... again i will say, If there were a Intel BoP coming out in the future, it should have a EBC since so far each class of ship on the Intel Lineup have a upgraded cloak from whatever class their from... Fed Ships ~ Cloak Console > Feds Intels ~ Intergrated Cloak, KDF Battle Cruiser ~ Cloak > KDF Intel Battle Cruiser ~ Battle Cloak and Romulan Warbirds ~ Battle Cloak > Romulan Intel Warbird ~ Enhanced Battle Cloak... and since KDF BoP's already have a Battle Cloak the Intel version should have a EBC, and no i don't think it s gimmick... If all future Intel Rom Warbirds have EBC's why can't Intel BoP's since both Non-Intel classes have BC's.

    Never said that BoP's are true tactical ships. and i've alway view them as muti-role Hit & Run ships and i've been flying them for years, i have a Fleet B'rel, Fleet Hoh'suS and a Fleet Norgh so i know their strengh and weakness, and i've been killing Feds with my B'rels in C&H and many times in Ker'rat for years... and like my sig says KDF don't have overpowered ships, KDF have overpowered players... just becuase we know how to fly our BoP's does not mean its perfect... statistically BoP's are inferior to newer Escorts and Romulan Tactical Warbirds... in Weapons Slots, Shields, Hull, BOff stations & Abilities, and most importantly for Speed which BoP's have no advantage in since it have either the same or slower than their tactical competitors. as for the BoP's real advantage Turn Rate which now iis no longer a factor with all the Turn Rate consoles, traits, rep, specializations that will make any Escorts and Tac Warbirds just as nimble as a BoP.

    Do i believe that BoP's in general needs a dynamic buffs to weapons slots, hull, shield, boff's stations of the kind without any trade off's... No! i do believe that BoP's do need a increase of it's Speed Mod from 0.20 to around 0.22-0.24 due to the disadvantage of every other stats it have... right now the only real advantage it has is its BC, though Flanking is also one of the few BoP's advantages it's only semi-effective in PvP with only 8.3% dmg coming out of it vs players.

    While Romulans Tac Warbirds are clearly superior to BoP's in almost everyway in statistics (except in power levels -40 in favor of Sig Abilities) not to mention they have superior BOff's space traits than us too... BoP's thats destroys Warbirds in PvP is not because BoP's have good stats becuase they don't, but rather because theres more KDF players with experience with better tactics than most of their Romulan counterparts which clearly shows in PvP most of the time.
  • autumnturningautumnturning Member Posts: 743 Arc User
    edited November 2014
    One thing which I think we're all in agreement on is that an Intelligence Raider OUGHT TO HAPPEN ... and that if it doesn't, it speaks to a "lack of intelligence" (cough cough) among the decision makers responsible for this game ... and that it does so all too loudly. :(
  • pepper8892pepper8892 Member Posts: 13 Arc User
    edited February 2015
    I like the idea, and I also like the idea of a Fleet Hegh'Ta, I am being to run out of ideas for keeping my Hegh'ta up to par. I have all epic on my ship, and it still falls some what short of keeping up now. Help us out Cryptic :)
  • cuatelacuatela Member Posts: 296 Arc User
    edited February 2015
    I dunno about the rest of you, but what I'd really like to see is for "universal" slots to actually be universal, in that any ability from any track or specialization could be used in such a slot.


    If that were to happen, then all BoP's would be intel bop's (but without the drone thing).

  • bluegeekbluegeek Member Posts: 0 Arc User
    edited February 2015
    cuatela wrote: »
    I dunno about the rest of you, but what I'd really like to see is for "universal" slots to actually be universal, in that any ability from any track or specialization could be used in such a slot.


    If that were to happen, then all BoP's would be intel bop's (but without the drone thing).

    I'd love it too, but it won't happen.

    Right now, Cryptic can use specialist slots to differentiate T6 ships. It gives them one more feature to build a variant on.

    A full Uni BoP would allow players to mix and match any and all specialization powers in every slot. Cryptic's not going to do that.

    Uni/Intel and Uni/Command slots would be more likely and I wish they would do this. I suspect that this isn't going to be trivial though.

    I'd love to see a an Intel BoP with EBP. The B'rel retrofit needs a successor and that would do it. If they can't do Uni/Intel, then I'd be okay with substituting an LTC Sci/Intel slot with all the rest Unis. I'd likely buy that.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
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  • bluegeekbluegeek Member Posts: 0 Arc User
    edited February 2015
    patrickngo wrote: »
    The fundamental problem is, the BoP is really characteristically Klingon, and there's dedicated resistance at Cryptic to making anything that isn't at minimum cross-faction with a Feddie flavour.

    Their attempt at a Federation "Raider" style ship (the Aquarius) fell flat-it just didn't sell (possibly having worse total sales than the Bortasque did-at launch, nevermind proportional sales).

    this puts up an obstacle to "Clonefactioning" any possible Tier 6 Bird of Prey-and if they can't clonefaction it (Identical seating, stats, etc. for all three factions) and get good sales numbers from their Fed base, they're just...not gonna do it.

    Fed players have been wanting an FDC for years, the Command ships are FDC's, and based on responses here and in conversations, the bulk of the work was done on the Fed and Romlans versions, with the artwork for the KDF versions leaving a somewhat rushed and careless impression of being an add-on that wasn't desired by the people doing the work.

    that said, it's also been stated by our developers that Intel seating was intentionally made to be incompatible with Universals, so even an "Intel/Uni" slot isn't going to happen, without that, there won't be an Intel/uni slot on a BoP, and likely no Command/Uni slots either. It's just something Geko does NOT want to happen.

    No argument, really. That's why I'd be okay with sacrificing one Universal for Intel/* or Command/* on a new T6 KDF Raider. There's no reason why they can't do that except "We don't want to".
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2015
    bluegeek wrote: »
    No argument, really. That's why I'd be okay with sacrificing one Universal for Intel/* or Command/* on a new T6 KDF Raider. There's no reason why they can't do that except "We don't want to".

    "We don't want to" has always been Cryptic's development philosophy for the KDF :cool: See my sig for reference.

    You can lump the Rom Republic now with us. Cryptic got their money from the LOR release and the Scimitar. Now they know what it's like to be Non-Fed.
    XzRTofz.gif
  • kapla1755kapla1755 Member Posts: 1,249
    edited February 2015
    Since they have already stated that there will not be a Universal/intel seat option why reinvent the wheel when the Breen raider gives us an possible way to create "Intel Raider BoPs"?

    You could still get 13 Boff stations/10 consoles of the Intel ships with 9 of those seats as universal [but no Cmdr, LTCx2 like on other intel ships as the cost, last ship is exception but you should be able to see why], also no 5 console version more the jack of all trades console layout for each ship. The final ship is a hybrid with unusual stylings but something I would personally try out.


    The hull could be adjusted down as necessary and a console set would be needed to be thought up but....



    My Personal preference based upon the Breen Plesh Brek as inspiration


    KDF T6 INTEL/COMMAND Bird of Prey bundle
    6000 zen

    General info:
    An upgraded BoP in general styling of the Hegh'ta Heavy Bird-of-Prey, with the styling configurations of the other previous c-store BoP unlocked if you own them with each varient having that distinctly klingon look to it and the Intel skin as an option.

    Rank: Lieutenant General Type: Raider
    Can equip dual cannons
    Hull:
    • 31,050 at Level 50,
    • 36,000 at Level 60
    Shield Modifier: 0.88
    Weapons: Fore 4 Aft 2
    Crew: 80
    Device Slots: 2
    Turn Rate: 22 Impulse Modifier: 0.21 Inertia rating: 75
    Bonus Power: +15 weapons power
    Abilities:
    • Klingon Battle Cloak
    • Raider Flanking


    Intel Tactical Variant:
    Bridge Officers:
    XXXX Tactical/Intel hybrid
    TRIBBLE
    XX
    XX
    XX

    Consoles:
    TRIBBLE
    TRIBBLE
    XXXX
    Special console: ???

    Intel Science Variant:
    Bridge Officers:
    XXXX Science/Intel hybrid
    TRIBBLE
    XX
    XX
    XX

    Consoles:
    TRIBBLE
    XXXX
    TRIBBLE
    Special console: ???


    Command Engineer Special Destroyer/Raider Variant:
    A slightly larger variant with the noticable feature of the wings locked in the space flight position.
    Crew: 200
    Shield Modifier: 0.88
    Weapons: Fore 5 Aft 2
    Turn Rate: 19 Impulse Modifier: 0.20 Inertia rating: 70
    Device Slots: 2
    Hull:
    34,155 at level 50,
    39,600 at level 60
    Bridge Officers:
    XXXX Command/Engineer Hybrid
    TRIBBLE Intel/Tactical Hybrid
    TRIBBLE
    XX
    X

    Consoles:
    XXXX
    TRIBBLE
    XXXX
    Special console: ???


    Starship Mastery buffs: Raider package
    Earning skill points while commanding this ship will progressively unlock bonus new passive abilities.
    • I Precise Weapon Systems +5% Accuracy
    • II Tactical Maneuvers +5% Defense
    • III Enhanced Weapon Systems +10% Kinetic Damage +10% All Energy Damage
    • IV Enhanced Weapon Banks +15% Critical Severity
    [SIGPIC][/SIGPIC]
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  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited February 2015
    I'll just pop-in with the vote that Cryptic can have my money, too, if they make a proper T6 Intel BoP, something along line of an improved Fleet Norgh (ie 4/3/3/2 BOffs).

    :)

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • serevnserevn Member Posts: 0 Arc User
    edited March 2015
    Hey with the release of shiny brand new T6 Jem'Hadar Attack ship, it's pretty clear what their actual stance is in regards to new ships. So they should just take the the Hegh'Ta Heavy BoP model, slap the T6 tittle on it and buff it to be just nearly as powerful as the new bug, with regards to it's battle-cloak (or not, since they like adding cloaks to nearly every ship nowadays anyways regardless of how good the ship is). And then add some cool new ship mastery trait/ability.

    Voila, a new ship that required minimal effort and a ship players will trip over buying. And it's a new T6 Klingon BoP that could hold it's own and not melt. Win-Win for everybody!
  • kapla1755kapla1755 Member Posts: 1,249
    edited March 2015
    Well I guess there is hope for a T6 Bird of Prey now since the new JHSS has a "1 Lieutenant Universal/Command seat" we know its possible for them to do it.

    Now the question is when will we see it. :eek::D
    [SIGPIC][/SIGPIC]
  • potasssiumpotasssium Member Posts: 1,226 Arc User
    edited March 2015
    kapla1755 wrote: »
    Well I guess there is hope for a T6 Bird of Prey now since the new JHSS has a "1 Lieutenant Universal/Command seat" we know its possible for them to do it.

    Now the question is when will we see it. :eek::D

    That is exactly what I was coming here to say.
    Thanks for the Advanced Light Cruiser, Allied Escort Bundles, Jem-Hadar Light Battlecruiser, and Mek'leth
    New Content Wishlist
    T6 updates for the Kamarag & Vor'Cha
    Heavy Cruiser & a Movie Era Style AoY Utility Cruiser
    Dahar Master Jacket

  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited March 2015
    The Universal/Specialization BOFF slot is definitely a game changer. As for a new BOP... Who knows. I think at this point we're more likely to have Playable Q race than a new endgame BOP for the KDF.
    XzRTofz.gif
  • rezkingrezking Member Posts: 1,109 Arc User
    edited March 2015
    The Universal/Specialization BOFF slot is definitely a game changer. As for a new BOP... Who knows. I think at this point we're more likely to have Playable Q race than a new endgame BOP for the KDF.

    Instead of a BoP, it'll be another battlecruiser :rolleyes:
    I bet when *they* said there would be an issue with Uni-Intel/Comm, they were finalizing the JHSS...
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
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  • coldicephoenixcoldicephoenix Member Posts: 344 Arc User
    edited March 2015
    patrickngo wrote: »
    Now, since we KNOW that they can make the slots...

    there's no reason for them NOT to base a Tier Six Intel/Command bird on the stats of the Norgh, with the skin of a Hegh'ta and a slight speed boost.

    "Best" would be to compound the seating of the Fleet Norgh with the consoles of the Fleet B'rel Upgrade, hull of a Heggie, art of a Haj variant Heggie, and a bump to around 21 or 22 Impulse.

    It's probably something the ship guys can do between coffee breaks.

    They've shown they can recycle existing art.
    They've shown they can convert existing Universal slots.
    Ditto for Console numbers and placement.

    I'm pretty sure it would sell...far, far, better than "Yawn another cruiser".

    I rathe suspect the only reason it ain't gonna happen, is Geko doesn't wanna do it.
    You know I wouldnt even mind if they dont give us a new BoP but instead let us upgrade the t5 Brel to T6 with atleast one intel seat.

    We still live!!!!! Hahahahahahahahaa! We live and we will conquer!!!!! Hahahahahaaha!

    -Roach, when asked about Klingon extinction!
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