I've made it up to level 53, making my way through the Delta Quadrant missions, and suddenly I can't go any further until I'm level 54.
But, I need another 35,000 skill points. Replaying missions will give me 1000 - 2000 SP per go, so at a mission per day it's going to take me weeks just to be able to play the next part of the story??
Then, two missions later I'll need to be level 55 to continue, and so on every two missions, and at around 10,000 SP per new mission I'm gonna be stuck in the same boat only even worse.
At this rate it's gonna take me until christmas just to make my way through the story!
Am I being dumb here? Please tell me I'm being dumb and there's a quicker way to get SP and level up. I don't think I can handle weeks and weeks and weeks of grinding just to be able to continue through the Delta Quadrant story.
You're suppose to go run system patrols for ~8k per run. And yes, it is supposed to take that long; that's Delta Rising's idea of content and why so many people are complaining.
You aren't dumb, that's how leveling past 50 is designed. You are supposed to spend a lot of time in the new delta zones to feed the metrics. Your only choices are to play patrol missions, do the doff minigame and/or play STFs until you reach the required level. But doing the patrols in the delta quadrant is the most "efficient" way to do that (it's the zone they want you to play in, remember?).
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
I've made it up to level 53, making my way through the Delta Quadrant missions, and suddenly I can't go any further until I'm level 54.
But, I need another 35,000 skill points. Replaying missions will give me 1000 - 2000 SP per go, so at a mission per day it's going to take me weeks just to be able to play the next part of the story??
Then, two missions later I'll need to be level 55 to continue, and so on every two missions, and at around 10,000 SP per new mission I'm gonna be stuck in the same boat only even worse.
At this rate it's gonna take me until christmas just to make my way through the story!
Am I being dumb here? Please tell me I'm being dumb and there's a quicker way to get SP and level up. I don't think I can handle weeks and weeks and weeks of grinding just to be able to continue through the Delta Quadrant story.
My condolences. You've hit the XP/SP wall that all players hit. In a minute someone's going to come along and tell you that this game is supposed to be an epic, years-long experience that will be fulfilling and character building.
Others, like me, will tell you that you're in for a depressing grind.
Are you doing duty officer missions? You get mats to sell, a little dil, a rare doff here and there for your ground and space slots, plus XP.
Are you doing any dailies like the Undine and Dyson space, Romulan rep? Marks = dil, plus more xp.
Are you doing any STFs? Mats, dil, XP.
Foundry missions? . . . .
If you don't want to repeat stories or patrols, you could just park the character, do duty officer missions, and meanwhile start a second character in another faction (KDF or Romulan) and/or another captain type.
If you don't want to repeat stories or patrols, you could just park the character, do duty officer missions, and meanwhile start a second character in another faction (KDF or Romulan) and/or another captain type.
Ha ha ha!!!! That's your solution for him? Really? HA.
Is this one of those "MMOs are supposed to be an endless grind" things again?
That might be true in principle, but they surely don't have to feel as depressing as STO does. While you are doing essentially the same tasks, most games offer you various places/zones/adventures where you advance. STO does only offer the exact same content over and over again, so much in fact that the "elite" of this game exploits the game mechanic by learning the exact "dance pattern" in those missions. That should tell you something.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
The missions should be earning you about 50% of a level when you complete them for the first time.
Run STFs for the other 50%. Or doff. I had no problem dropping them entirely from about 55-60.
how is 10,000 exp = 50% of a level?
what I did for the most part is doffing. All my other characters didn't start the Delta missions until level 60.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Most are even more restricting in what content is worth running.
You're right, though, that STO is an industry leader in making grinds as depressing as possible.
Granted, "most" was maybe the wrong word. Let me rephrase that: Most of the games *I played* did that. When I played D.A.O.C., W.O.W. or W.A.R. for example there were usually at least three "zones" that were designed for my level in which I could do tasks and raids to advance and all of then were equally rewarding but offered different enemies and maps. And two of these games even allowed me to level via PvP (I think all three had that in theory).
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Thanks for all your replies everyone.
If patrols are giving 8K like reginamala78 says in the first reply, then that alone makes me feel more positive, it's a lot better than 1-2000. I'll be looking in to all the other suggestions too.
I could put aside the DQ story for a while and make my way through the foundry. I've played one of those before, and I bet there are some other interesting missions made by people on there.
I guess I have just been whizzing through the missions and not looking at much of the rest of the game. I was just excited about continuing the Star Trek storyline after the TV shows (and movies).
Thanks for all your replies everyone.
If patrols are giving 8K....
To clarify slightly, patrols give ~5k when you beat them, plus the ones that have a lot of mobs can be up to ~3-4k more. So its not just any patrol, but also which ones (hence people talking about how sick they are of Argala). Enjoy while you can.
To clarify slightly, patrols give ~5k when you beat them, plus the ones that have a lot of mobs can be up to ~3-4k more. So its not just any patrol, but also which ones (hence people talking about how sick they are of Argala). Enjoy while you can.
i personally cannot stand fighting the vaadwaur.....easily the most spammy and annoying enemy in the game. it is so incredibly frustrating to fight them!
Having a couple of level 60 characters already, here is my advice for you:
1) Start on your reputations. Reputation is a 40 day (max) effort, for currently 6 reputations. That means 6 types of marks to get, so every 3 days 6 daily missions, which you could spread out to 2 per day. Reputation is quite manageable in my opinion, and the content you need to play to advance also pays out xp. Not that much, but you'll get there.
2) Work on your build. Since you'll be levelling for a while, grinding up reputation, why not work on the build in the progress? Get a good space set, some lovely weapons, mix new things, try stuff out. This is the perfect moment to get yourself all ready up for the endgame, which you already are since level 50.
3) Argala. Argala. Argala. The system patrol Argala in Vyndati Sector block pays out 10k xp per run. It is a very fast way of levelling, and of getting any ship masteries up you might possess. Find a team of friends/fleet mates, or just from zone chat, and fly it with some people that have a high DPS. It is the fastest way of levelling, although your brain might break into small pieces after Argala No. 39238402396043765638693846891
And 4)
Next weekend XP weekend. A lot of XP will get increases, up to being doubled. I cannot predict what exactly, seeing how the Dilithium event was...... "changed"....... from what we expected, but you are going to get more rewards. Play some missions and have them ready to turn in on Thursday. And..... Argala. Instead of 10k, it'll be 20k, if it is the same as last time. And then, you can kill your brain AND get your char to 60 in a few hours. I'm already mentally preparing myself, finding new recipes for c/mocktails, and so on. I'm expecting to get a KDF from 52 to 60, which will equal out to dozens of Argala's. And maybe get some spec points, so a lot more.
Its hillarious when you look at pretty much every other game on the market, who boast how they streamline their leveling system, and make the process of going from 1-max less work. Some games will even just let you roll a character at max level right out of the gate if you have already plodded through the content once before.
Not Sto.
No, STO has created a space between level 50 and their new cap of level 60 that is larger then the space between level 1 to level 50.
Bravo!
I used to play this game A Lot. I just cant enjoy myself when I have to watch some xp bar crawl across the screen and gain maybe 1 level all day, if I have the patience.
And it isnt about 'you really dont need to be level 60, all it unlocks is the Elite Ques' - Its about getting that grind out of my mind, getting level 60 over with and focusing on whatever I want to do. I dont care what the level cap is or what I get for reaching it, I just want to get there sometime this lifetime.
Furthermore, the pay-gate/resource sink of getting all your gear from mk 12 to mk 14 is way shorter then the effort-gate to get to level 60. I am sitting on characters with mk 14 epic gear that are level 54.
Bottom line is: No one who makes the decisions on how this game is played acually plays this game, and I am not sure they even know the first thing about creating a fun game.
To level your character from 50 to 60 is supposed to take as long as it took you to get him to lvl 50. This concept wouldn't be bad at all if they put in enough missions to actually advance you this far. One solution to change this would be to increase skill point rewards for lvl-50-and-above missions. I don't mind doing a patrol mission or two to fill in the last gap. But Delta Quadrant missions only earn you about one third of each level.
I usually combine all sorts of activities to get my char to the next level. Doffing, fleet actions, Ker'rat runs, doing old missions with valuable rewards. But it takes a lot of time.
I guess I did 50 to 60 wrong, I'd do the story mission, the patrol group, a few queued events and then hit the next level and continue on. I could of done less but I kept forgetting to DOFF.
I guess I was supposed to endlessly grind the same boring mission and become a bitter forum troll instead. Who knew?
Am I the only person who didn't have this issue? Did the 700 day veteran xp bonus really help me that much?
I'm not purposely trying to be an TRIBBLE but I only stopped once because my level was too low and it didn't take long to push it over. I was pounding stfs and doffs before I started the DR storyline was that it?
Am I the only person who didn't have this issue? Did the 700 day veteran xp bonus really help me that much?
I'm not purposely trying to be an TRIBBLE but I only stopped once because my level was too low and it didn't take long to push it over. I was pounding stfs and doffs before I started the DR storyline was that it?
The 700 day vet boost does help. I had a similar experience as you. However, I did also doff like mad and had to spread my DR story play time over a period of about 10 days. I'm guessing the doffs helped soften that XP wall a little.
Post 60, Argala. It takes 8 runs of Argala to max out a ship. Or 7 Argalas and 1-2 Fleet Alerts depending on the enemy mobs as some "pay" more than others. But with a good enough set up you can do 8 in an hour before your brain cooks itself.
Cheers from Antonio Valerio Cortez III, Half-Celestial Archduke of the Free Marches Confederacy.
I share the Argala mission replay every time I log-in, the Romulan Patrol is good and Starbase 24 got me to 60. Oh and the assignments are your friend...I wouldn't be progressing without them.
Ha ha ha!!!! That's your solution for him? Really? HA.
Lol, kk the solution may not be the right one for the OP but on a more general note Id really like to put some emphasis on the doff system.
Im curious how things will work out when they bring down the sector walls and squeeze in as many nerfs as they can while doing it but until then doffing remains my main levelling tool. I get an average out of 1 spec point per week per char out of it and that for literally 0 effort.
Its basically the only tool to sp progress my 8 chars at all. I doubt even Argala would help me that much with that many toons cuz 16-20 times a day for the same progress I get out of the doff system would drive me mad.
As for the OP: Sure there is no other option for you than to do a few patrols again. Delta Quadrant as quiet a few to offer. For what its worth pls look up the doff system as well and as soon as you can. Would not surprise me if u at least find 1 level for your road from 53-60 in there.
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My condolences. You've hit the XP/SP wall that all players hit. In a minute someone's going to come along and tell you that this game is supposed to be an epic, years-long experience that will be fulfilling and character building.
Others, like me, will tell you that you're in for a depressing grind.
Sorry again.
Free Tibet!
Are you doing any dailies like the Undine and Dyson space, Romulan rep? Marks = dil, plus more xp.
Are you doing any STFs? Mats, dil, XP.
Foundry missions? . . . .
If you don't want to repeat stories or patrols, you could just park the character, do duty officer missions, and meanwhile start a second character in another faction (KDF or Romulan) and/or another captain type.
Ha ha ha!!!! That's your solution for him? Really? HA.
Free Tibet!
Yes, it is a solution if there is nothing else in the game that he wants to do besides the DR content.
Otherwise: foundry, STF, rep, battlezones all do give XP.
If nothing in the game is fun for you, it's time to walk away.
Is this one of those "MMOs are supposed to be an endless grind" things again?
That might be true in principle, but they surely don't have to feel as depressing as STO does. While you are doing essentially the same tasks, most games offer you various places/zones/adventures where you advance. STO does only offer the exact same content over and over again, so much in fact that the "elite" of this game exploits the game mechanic by learning the exact "dance pattern" in those missions. That should tell you something.
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and you can gain more than a level per week doing doffing alone
Run STFs for the other 50%. Or doff. I had no problem dropping them entirely from about 55-60.
Most are even more restricting in what content is worth running.
You're right, though, that STO is an industry leader in making grinds as depressing as possible.
Solid game design ! Make new expansion that advances the story, tell people to ignore the story and do something else !
how is 10,000 exp = 50% of a level?
what I did for the most part is doffing. All my other characters didn't start the Delta missions until level 60.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Granted, "most" was maybe the wrong word. Let me rephrase that: Most of the games *I played* did that. When I played D.A.O.C., W.O.W. or W.A.R. for example there were usually at least three "zones" that were designed for my level in which I could do tasks and raids to advance and all of then were equally rewarding but offered different enemies and maps. And two of these games even allowed me to level via PvP (I think all three had that in theory).
Get the Forums Enhancement Extension!
If patrols are giving 8K like reginamala78 says in the first reply, then that alone makes me feel more positive, it's a lot better than 1-2000. I'll be looking in to all the other suggestions too.
I could put aside the DQ story for a while and make my way through the foundry. I've played one of those before, and I bet there are some other interesting missions made by people on there.
I guess I have just been whizzing through the missions and not looking at much of the rest of the game. I was just excited about continuing the Star Trek storyline after the TV shows (and movies).
Thanks again everyone, much appreciated.
To clarify slightly, patrols give ~5k when you beat them, plus the ones that have a lot of mobs can be up to ~3-4k more. So its not just any patrol, but also which ones (hence people talking about how sick they are of Argala). Enjoy while you can.
Noted, and thanks again.
Welcome to Delta Rising...the best expansion ever.
Fleet leader Nova Elite
Fleet Leader House of Nova elite
@ren_larreck
You can level just by doffing.
You can also buy THIS by collecting pennies you find dropped in the street.
I'm not sure which will be quicker.
Free Tibet!
1) Start on your reputations. Reputation is a 40 day (max) effort, for currently 6 reputations. That means 6 types of marks to get, so every 3 days 6 daily missions, which you could spread out to 2 per day. Reputation is quite manageable in my opinion, and the content you need to play to advance also pays out xp. Not that much, but you'll get there.
2) Work on your build. Since you'll be levelling for a while, grinding up reputation, why not work on the build in the progress? Get a good space set, some lovely weapons, mix new things, try stuff out. This is the perfect moment to get yourself all ready up for the endgame, which you already are since level 50.
3) Argala. Argala. Argala. The system patrol Argala in Vyndati Sector block pays out 10k xp per run. It is a very fast way of levelling, and of getting any ship masteries up you might possess. Find a team of friends/fleet mates, or just from zone chat, and fly it with some people that have a high DPS. It is the fastest way of levelling, although your brain might break into small pieces after Argala No. 39238402396043765638693846891
And 4)
Next weekend XP weekend. A lot of XP will get increases, up to being doubled. I cannot predict what exactly, seeing how the Dilithium event was...... "changed"....... from what we expected, but you are going to get more rewards. Play some missions and have them ready to turn in on Thursday. And..... Argala. Instead of 10k, it'll be 20k, if it is the same as last time. And then, you can kill your brain AND get your char to 60 in a few hours. I'm already mentally preparing myself, finding new recipes for c/mocktails, and so on. I'm expecting to get a KDF from 52 to 60, which will equal out to dozens of Argala's. And maybe get some spec points, so a lot more.
Join the Deltas today!
Not Sto.
No, STO has created a space between level 50 and their new cap of level 60 that is larger then the space between level 1 to level 50.
Bravo!
I used to play this game A Lot. I just cant enjoy myself when I have to watch some xp bar crawl across the screen and gain maybe 1 level all day, if I have the patience.
And it isnt about 'you really dont need to be level 60, all it unlocks is the Elite Ques' - Its about getting that grind out of my mind, getting level 60 over with and focusing on whatever I want to do. I dont care what the level cap is or what I get for reaching it, I just want to get there sometime this lifetime.
Furthermore, the pay-gate/resource sink of getting all your gear from mk 12 to mk 14 is way shorter then the effort-gate to get to level 60. I am sitting on characters with mk 14 epic gear that are level 54.
Bottom line is: No one who makes the decisions on how this game is played acually plays this game, and I am not sure they even know the first thing about creating a fun game.
I usually combine all sorts of activities to get my char to the next level. Doffing, fleet actions, Ker'rat runs, doing old missions with valuable rewards. But it takes a lot of time.
I guess I was supposed to endlessly grind the same boring mission and become a bitter forum troll instead. Who knew?
If this is your contribution to the reasoned debate that is happening in this thread, then I'd say that process is already complete.
Grow up.
Free Tibet!
I'm not purposely trying to be an TRIBBLE but I only stopped once because my level was too low and it didn't take long to push it over. I was pounding stfs and doffs before I started the DR storyline was that it?
The 700 day vet boost does help. I had a similar experience as you. However, I did also doff like mad and had to spread my DR story play time over a period of about 10 days. I'm guessing the doffs helped soften that XP wall a little.
Post 60, Argala. It takes 8 runs of Argala to max out a ship. Or 7 Argalas and 1-2 Fleet Alerts depending on the enemy mobs as some "pay" more than others. But with a good enough set up you can do 8 in an hour before your brain cooks itself.
Lol, kk the solution may not be the right one for the OP but on a more general note Id really like to put some emphasis on the doff system.
Im curious how things will work out when they bring down the sector walls and squeeze in as many nerfs as they can while doing it but until then doffing remains my main levelling tool. I get an average out of 1 spec point per week per char out of it and that for literally 0 effort.
Its basically the only tool to sp progress my 8 chars at all. I doubt even Argala would help me that much with that many toons cuz 16-20 times a day for the same progress I get out of the doff system would drive me mad.
As for the OP: Sure there is no other option for you than to do a few patrols again. Delta Quadrant as quiet a few to offer. For what its worth pls look up the doff system as well and as soon as you can. Would not surprise me if u at least find 1 level for your road from 53-60 in there.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.