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hawkflighthawkflight Member Posts: 31 Arc User
edited February 2015 in Federation Discussion
So, I'm ramping up to get a fleet escort, and I'm not sure which one to pick. I was originally looking at the escort carrier, because I always liked the Akira and the idea of having little attack ships stinging the enemy and intercepting torpedoes was appealing to me. But then I saw the Patrol Escort Retrofit, and I thought, "That looks pretty cool. The design is unique (if a bit weird and a little ugly), and it has that extra aft-mounted cannon to TRIBBLE more damage on the enemy after my alpha strike." Then I realized that there was a fleet version of the Defiant, one of my favorite ships, and now I just don't know what to pick anymore. @_@

So, I'd like advice from the community on which one is best.
PLEASE, for the love of all that is chocolate. If your advice involves me spending IRL money on this game, save us both the trouble and don't bother. I've already spent as much money as I can afford on this game. Thank you for your time.
Post edited by hawkflight on
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Comments

  • zztophat1zztophat1 Member Posts: 19 Arc User
    edited February 2015
    The escort carrier, patrol escort or phantom are my recommendations.

    I fly a Fleet Advanced Escort myself but I can't recommend it, it's very cool and I enjoy it but the BOFF seats are very meh compared to the others I mentioned.
  • hawkflighthawkflight Member Posts: 31 Arc User
    edited February 2015
    I see. Why do you suggest those over the Fleet Tactical Escort Refit? I don't have the money for the phantom intel escort, so which of the other two would you suggest?
    PLEASE, for the love of all that is chocolate. If your advice involves me spending IRL money on this game, save us both the trouble and don't bother. I've already spent as much money as I can afford on this game. Thank you for your time.
  • divvydavedivvydave Member Posts: 184 Arc User
    edited February 2015
    Honestly if you don't pvp and you like the defiant, get it imo. I have it (t5U) and i still prefer it over my Fleet Patrol Escort and my phantom.
    :)
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited February 2015
    Hands down get the Phantom. The ship trait Reciprocity is OP. And T5U is just a dead end.
  • hawkflighthawkflight Member Posts: 31 Arc User
    edited February 2015
    fatman592 wrote: »
    Hands down get the Phantom. The ship trait Reciprocity is OP. And T5U is just a dead end.

    It wasn't listed as a ship I was interested in for a good reason. As previously stated, I don't have the bloody dosh for it.
    PLEASE, for the love of all that is chocolate. If your advice involves me spending IRL money on this game, save us both the trouble and don't bother. I've already spent as much money as I can afford on this game. Thank you for your time.
  • ironcaniacironcaniac Member Posts: 131 Media Corps
    edited February 2015
    zztophat1 wrote: »
    I fly a Fleet Advanced Escort myself but I can't recommend it, it's very cool and I enjoy it but the BOFF seats are very meh compared to the others I mentioned.

    How do you like the Multi-Vector Assault Mode? Is it useful? I've always wondered if the split automated section pets handle any differently than glorified hangar pets. Do the sections do enough to make them an asset or are you better off most times to just stay as a single ship?
    After only 4 months, 19 weeks, 134 days, it's here. It's real!
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  • ry0ku83ry0ku83 Member Posts: 57 Arc User
    edited February 2015
    hawkflight wrote: »
    So, I'm ramping up to get a fleet escort, and I'm not sure which one to pick. I was originally looking at the escort carrier, because I always liked the Akira and the idea of having little attack ships stinging the enemy and intercepting torpedoes was appealing to me. But then I saw the Patrol Escort Retrofit, and I thought, "That looks pretty cool. The design is unique (if a bit weird and a little ugly), and it has that extra aft-mounted cannon to TRIBBLE more damage on the enemy after my alpha strike." Then I realized that there was a fleet version of the Defiant, one of my favorite ships, and now I just don't know what to pick anymore. @_@

    So, I'd like advice from the community on which one is best.

    They are all quite good for PvE, I have the Patrol Escort Refit and Fleet Version and enjoy it quite a lot but because I have the refit version I have the "Console - Universal - Nadion Saturation Bomb" which if you use with a phaser build can be quite hilarious as it does A LOT of dmg (I believe unbuffed mine does 16k Phaser Dmg per hit which i've seen crit for over 50k, its not ideal but its fun =P) as for the tail gun its not that useful, it will only fire on your current target so if your good with an escort your gunna spend most of your time with your nose on target. The defiant it's not bad, got pretty decent tactical layout I'm sure you'd have a lot of fun with it in PvE. As for the carrier I've heard good things but do not have it myself, One thing I can say is I've used the Breen Carrier and didn't enjoy the pet system they can be quite stupid and tend to die from ship core explosions.
  • wait4mewait4me Member Posts: 0 Arc User
    edited February 2015
    hawkflight wrote: »
    It wasn't listed as a ship I was interested in for a good reason. As previously stated, I don't have the bloody dosh for it.

    How can you be considering a fleet akira, but not have the "bloody dosh" for a phantom? Akira is 2500 Zen, right? Then another 500 Zen for a fleet module. This is the same 3000 Zen as for the phantom. The reason we are pushing the phantom is that it is really so much better. Defiant and akira are fatally flawed in bridge officer seating that has no flexibility. Plus, built-in cloak and Intel abilities. And seats that can hold Intel officers. And as mentioned by another poster, the ship trait is really good.

    If you really want a canon ship, that is great, but since you asked here, I can only assume you want to know the best option.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited February 2015
    @wait4me2
    He may be able to get the modules off the exchange.


    I would recommend the patrol escort refit. The 2 lt cmdr boff stations are very nice and will give you a bit more options then the heave escort carrier. The third eng tac (Westley Crusher seat) issue exists with the HEC.. The only reason why that has become ok is due to sro embassy boffs.

    As far as the advanced escort is concerned it is a good ship. If you have the chel grett then you do not need it. It is one of those ships I keep finding myself going back too. They are the only escorts with a lt commander sci and tts3 or gw1 is entertaining with it. It was also a staple of NWS for a long time.
  • hawkflighthawkflight Member Posts: 31 Arc User
    edited February 2015
    wait4me2 wrote: »
    How can you be considering a fleet akira, but not have the "bloody dosh" for a phantom? Akira is 2500 Zen, right? Then another 500 Zen for a fleet module. This is the same 3000 Zen as for the phantom. The reason we are pushing the phantom is that it is really so much better. Defiant and akira are fatally flawed in bridge officer seating that has no flexibility. Plus, built-in cloak and Intel abilities. And seats that can hold Intel officers. And as mentioned by another poster, the ship trait is really good.

    If you really want a canon ship, that is great, but since you asked here, I can only assume you want to know the best option.

    I'm considering a fleet Akira because I only need EC to get the modules off the exchange, and other than that I only need fleet credits. Plus, yes, I kinda do want a canon ship, thank you very much. Now, I'd ask you to either offer advice that's actually useful to me, as a person with access to maybe a couple hundred Zen at most, or kindly sod off. Preferably the former.
    robdmc wrote: »
    @wait4me2
    He may be able to get the modules off the exchange.

    I would recommend the patrol escort refit. The 2 lt cmdr boff stations are very nice and will give you a bit more options then the heave escort carrier. The third eng tac (Westley Crusher seat) issue exists with the HEC.. The only reason why that has become ok is due to sro embassy boffs.

    As far as the advanced escort is concerned it is a good ship. If you have the chel grett then you do not need it. It is one of those ships I keep finding myself going back too. They are the only escorts with a lt commander sci and tts3 or gw1 is entertaining with it. It was also a staple of NWS for a long time.

    I see. That's helpful to know. Just one question:

    "The third eng tac (Westley Crusher seat) issue exists with the HEC.. The only reason why that has become ok is due to sro embassy boffs."

    Um ... HEC? SRO? Embassy B-Offs? What?
    PLEASE, for the love of all that is chocolate. If your advice involves me spending IRL money on this game, save us both the trouble and don't bother. I've already spent as much money as I can afford on this game. Thank you for your time.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited February 2015
    hawkflight wrote: »
    I see. That's helpful to know. Just one question:

    "The third eng tac (Westley Crusher seat) issue exists with the HEC.. The only reason why that has become ok is due to sro embassy boffs."

    Um ... HEC? SRO? Embassy B-Offs? What?

    Thats more than one question ;)

    HEC = Heavy Escort Carrier = Akira/Armitage
    SRO = Superior Romulan Operative, a boff who's space trait gives a +2% bonus to crit chance, but for non-Romulans is only available for tac seats
    Embassy Boffs = Those SRO boffs you purchase from the Fleet New Romulus Embassy

    The triple tac ensign is often considered a weakness because for a long time the best escort build was to load up entirely on dual heavy cannons and turrets. In such builds the only use for ensign slots was paired TT1, which meant the third seat was wasted. These days though, with omni beam arrays paired with Overload 1, beamscorts running FAW, some worthwhile torpedoes, or the ability to run up to 3 SRO boffs, its more useful.
  • hawkflighthawkflight Member Posts: 31 Arc User
    edited February 2015
    Thats more than one question ;)

    HEC = Heavy Escort Carrier = Akira/Armitage
    SRO = Superior Romulan Operative, a boff who's space trait gives a +2% bonus to crit chance, but for non-Romulans is only available for tac seats
    Embassy Boffs = Those SRO boffs you purchase from the Fleet New Romulus Embassy

    The triple tac ensign is often considered a weakness because for a long time the best escort build was to load up entirely on dual heavy cannons and turrets. In such builds the only use for ensign slots was paired TT1, which meant the third seat was wasted. These days though, with omni beam arrays paired with Overload 1, beamscorts running FAW, some worthwhile torpedoes, or the ability to run up to 3 SRO boffs, its more useful.

    You're doing that acronym thing again. ;P At least I know what TT1 is though.

    And yeah, the triple tac actually isn't bad for me, since I plan to run the Experimental Proton Weapon, so I can apply beam powers to it as well as cannon powers.
    PLEASE, for the love of all that is chocolate. If your advice involves me spending IRL money on this game, save us both the trouble and don't bother. I've already spent as much money as I can afford on this game. Thank you for your time.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited February 2015
    hawkflight wrote: »
    Um ... HEC? SRO? Embassy B-Offs? What?

    Sorry about that.

    HEC = Heavy Escort Carrier
    SRO = Superior Romulan Operative
    Boffs = Bridge Officers
    Embassy Boffs come from the embassy fleet holding

    For a federation captain it is the only way to have a boff with an sro trait. It adds to your CrtD and CrtH. It also stacks. With 3 Tactical officer stations on a ship that is an additional 6% CrtH and 15% CrtD.

    The problem with the Westley Crusher seat normally is that if you have 2 attack patterns and 4 weapon abilities (2 torp and 2 beam/2 torp and 2 cannon) and 2 tac teams With any number of those reduce to one due to doffs there is nothing to do with the extra ensign spot. A third of any ability makes no sense as there is no way to use it with the way global cool downs are.

    With SRO Boffs, even if they don't have a useful ability, can still add to that crit even if they are lounging around enjoying the ride.

    The Defiant was the largest culprit of this due to the heavy tac officer lay out. the HEC and the Advanced Escort didn't suffer as badly from this due to the lack of Lt Commander ability meaning everything gets pushed down a level.
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited February 2015
    T5U will cost more than a T6, T5U will be inferior in every way soon, the Phantom is more than just a ship, and dilithium is easier to get than ec these days.

    But I'm a jerk for trying to save you from wasting resources on something already obsolete... I guess I'll "sod off" now.
  • zztophat1zztophat1 Member Posts: 19 Arc User
    edited February 2015
    hawkflight wrote: »
    I see. Why do you suggest those over the Fleet Tactical Escort Refit? I don't have the money for the phantom intel escort, so which of the other two would you suggest?

    Tac escort has neither good science nor good engineering seats and ensign tac seating makes me sad because of it's very limited usefulness. I personally would rather have a lieutenant commander engineering slot and a commander tactical seat than a lieutenant commander tactical because with the engineering I could run aux2bat and have more power across my important systems and lower cooldowns on my tactical abilities to compensate for my fewer tactical abilities.
    ironcaniac wrote: »
    How do you like the Multi-Vector Assault Mode? Is it useful? I've always wondered if the split automated section pets handle any differently than glorified hangar pets. Do the sections do enough to make them an asset or are you better off most times to just stay as a single ship?

    The multivectors are not as good as carrier pets but they are not worthless. They can be fragile and replacing them requires you to reform your ship and separate again, it makes them a bit fiddly. I use the console regardless of the downsides because they do bring more damage to the table and they draw fire from my enemies. I like that when deploying them, they take an already maneuverable escort and turn it in to one of the most maneuverable ships in the game (31 turn rate is mind blowing).

    I use that maneuverability with tractor beam repulsors to shove enemy ships where I want them, I takes a lot of practice but you can do some pretty cool stuff with them and they are incredibly useful, like during borg disconnected, shoving (or with the DOFF, dragging) the bio dreadnaught on top of the voth dreadnaught so the voth ship beats the TRIBBLE out of it or during azure nebula pushing the enemies away from the ship you want to release. They can also act as a point defense or lifesaver in situations where you find yourself being overwhelmed or tractored and they are great when tholians use that big web on you as they will very quickly kill all the web generators (and don't even get me started on how much damage you can deal with repulsors).


    Of course this is one of the reasons why I prefer having either lt cmd sci or engi over lt cmd tact. Eng seating makes my ship overall more efficient and powerful while sci gives it utility.
  • proteus22proteus22 Member Posts: 0 Arc User
    edited February 2015
    fleet patrol escort tier 5u is what i am flying the nadion bombs are cool but the universal lt commader statrion is what makes this ship
  • hawkflighthawkflight Member Posts: 31 Arc User
    edited February 2015
    robdmc wrote: »
    Sorry about that.

    HEC = Heavy Escort Carrier
    SRO = Superior Romulan Operative
    Boffs = Bridge Officers
    Embassy Boffs come from the embassy fleet holding

    For a federation captain it is the only way to have a boff with an sro trait. It adds to your CrtD and CrtH. It also stacks. With 3 Tactical officer stations on a ship that is an additional 6% CrtH and 15% CrtD.

    The problem with the Westley Crusher seat normally is that if you have 2 attack patterns and 4 weapon abilities (2 torp and 2 beam/2 torp and 2 cannon) and 2 tac teams With any number of those reduce to one due to doffs there is nothing to do with the extra ensign spot. A third of any ability makes no sense as there is no way to use it with the way global cool downs are.

    With SRO Boffs, even if they don't have a useful ability, can still add to that crit even if they are lounging around enjoying the ride.

    The Defiant was the largest culprit of this due to the heavy tac officer lay out. the HEC and the Advanced Escort didn't suffer as badly from this due to the lack of Lt Commander ability meaning everything gets pushed down a level.

    Ah, I see. That's interesting, thanks.
    fatman592 wrote: »
    T5U will cost more than a T6, T5U will be inferior in every way soon, the Phantom is more than just a ship, and dilithium is easier to get than ec these days.

    But I'm a jerk for trying to save you from wasting resources on something already obsolete... I guess I'll "sod off" now.

    I understand your angle, and I do appreciate what you're trying to do. And maybe, if I ever get the money to do so, I might get one. But for now, I cannot afford it, so suggesting I get the Phantom is not very helpful.
    zztophat1 wrote: »
    Tac escort has neither good science nor good engineering seats and ensign tac seating makes me sad because of it's very limited usefulness. I personally would rather have a lieutenant commander engineering slot and a commander tactical seat than a lieutenant commander tactical because with the engineering I could run aux2bat and have more power across my important systems and lower cooldowns on my tactical abilities to compensate for my fewer tactical abilities.

    Ah, I see, it's B-Off seating. Thanks.
    proteus22 wrote: »
    fleet patrol escort tier 5u is what i am flying the nadion bombs are cool but the universal lt commader statrion is what makes this ship

    Remember, I don't have the dosh for the zen store version. ;P
    PLEASE, for the love of all that is chocolate. If your advice involves me spending IRL money on this game, save us both the trouble and don't bother. I've already spent as much money as I can afford on this game. Thank you for your time.
  • hawkflighthawkflight Member Posts: 31 Arc User
    edited February 2015
    Someone suggested the Avenger Battle Cruiser. I'd like people's opinions on it, is it possible to run one of those and keep those front dual cannons trained on the enemy?
    PLEASE, for the love of all that is chocolate. If your advice involves me spending IRL money on this game, save us both the trouble and don't bother. I've already spent as much money as I can afford on this game. Thank you for your time.
  • tom61stotom61sto Member Posts: 3,673 Arc User
    edited February 2015
    hawkflight wrote: »
    Someone suggested the Avenger Battle Cruiser. I'd like people's opinions on it, is it possible to run one of those and keep those front dual cannons trained on the enemy?

    Yeah, pretty much anything in PvE in line-able up in the cannon arcs with a little bit of effort, like slowing down to half-impulse to make turns tighter or sit-and-spam combined with Pilot Spec when appropriate. I usually go for minor turnrate buffs, like Fleet Neutronium [turn] or 8472 Counter-Command Universal console on the Avenger. It won't be as fast turning as an escort, but still plenty for most all PvE.
  • ry0ku83ry0ku83 Member Posts: 57 Arc User
    edited February 2015
    hawkflight wrote: »
    Someone suggested the Avenger Battle Cruiser. I'd like people's opinions on it, is it possible to run one of those and keep those front dual cannons trained on the enemy?

    Avenger is probably better suited to a Beam build, You can put 3 omni beams in the rear and have 8 forward firing beams, It'd take a few consoles/using Strategic Maneuvering command skill insead of Weapon System Efficiency Command to get your turn rate to where you'd want it to be for cannons. I'd say get the Fleet Patrol Escort, I still use mine quite a bit for a change of pace from my Phantom.
  • hawkflighthawkflight Member Posts: 31 Arc User
    edited February 2015
    So, what I'm understanding at the moment is that the Akira has less tac consoles, but a hanger bay; the Defiant has good consoles and overall damage, but is let down by its boff seating; and the ugly one has good boff seating and good consoles, plus a tail gun for pooping damage on the enemy after a strafing run. And the Phantom I can't afford, but is all that and more. Am I understanding the situation thus far?
    PLEASE, for the love of all that is chocolate. If your advice involves me spending IRL money on this game, save us both the trouble and don't bother. I've already spent as much money as I can afford on this game. Thank you for your time.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited February 2015
    Almost. You need to consider the Fleet version T5-U of the Akira. Please see chart. You will notice that it also can have 5 tac consoles. Most Fleet T5-U escorts have 5 consoles. The quantity of Sci and eng consoles don't matter as much due to universals. Boffs are really the bigger issue.

    The Avenger (Battlecruiser) can run cannons, the fastest way to re-point your weapons in PvE is to put the ship in reverse and make the npcs chase you with your cannons facing you. I would recommend beams at that point. dbb can work very well. The concern there is that the ship has a lt command tactical at best. You can run a Beam fire at will 3 but you can only run cannon scatter volley 2 at best. Beams start at a lower level. You can put a second beam ability in an ensign slot and keep your attack patterns. There are no ensign cannon abilities.

    If you havent looked yet you may want to look at the andorian ships as they provide multiple boff layouts. 5 tac consoles and 5 forward weapons on the Kumari and the t5-u Charal. I know they are Zen ships which is something you are not interested at the moment but it is worth a peak. If you have ec you can always get the Xindi-Reptilian Contortrix off the exchange.

    All these ships can be looked at on that chart. Have fun.
  • hawkflighthawkflight Member Posts: 31 Arc User
    edited February 2015
    robdmc wrote: »
    Almost. You need to consider the Fleet version T5-U of the Akira. Please see chart. You will notice that it also can have 5 tac consoles. Most Fleet T5-U escorts have 5 consoles. The quantity of Sci and eng consoles don't matter as much due to universals. Boffs are really the bigger issue.

    The Avenger (Battlecruiser) can run cannons, the fastest way to re-point your weapons in PvE is to put the ship in reverse and make the npcs chase you with your cannons facing you. I would recommend beams at that point. dbb can work very well. The concern there is that the ship has a lt command tactical at best. You can run a Beam fire at will 3 but you can only run cannon scatter volley 2 at best. Beams start at a lower level. You can put a second beam ability in an ensign slot and keep your attack patterns. There are no ensign cannon abilities.

    If you havent looked yet you may want to look at the andorian ships as they provide multiple boff layouts. 5 tac consoles and 5 forward weapons on the Kumari and the t5-u Charal. I know they are Zen ships which is something you are not interested at the moment but it is worth a peak. If you have ec you can always get the Xindi-Reptilian Contortrix off the exchange.

    All these ships can be looked at on that chart. Have fun.

    Very interesting, thanks. The only thing I really have to say is I'm not particularly interested in cross-faction ships, save possibly the Caitian ship, for roleplay reasons, but all very good information, thanks.

    EDIT: Also, not gonna lie, if I didn't value roleplaying to an almost unhealthy degree, I'd probably be all over that Xindi-Reptilian Contortrix Escort.
    PLEASE, for the love of all that is chocolate. If your advice involves me spending IRL money on this game, save us both the trouble and don't bother. I've already spent as much money as I can afford on this game. Thank you for your time.
  • iontigerhawkiontigerhawk Member Posts: 19 Arc User
    edited February 2015
    I just recently bought the Armitage escort carrier. Even though I have it as a T5 still, I am having much more fun with it than with the other star ships that I own. Being able to do a mass spread of torpedoes and launch up to 6 fighter planes. Better yet if you are a tactical officer, go buy a caitian carrier. Tactical officers can kick some serious rear end in science vessels just not in engineer support ships. In the end, it all depends on your fighting style that you want to stay with. That will determine the type of star ship you buy.
    If you like the Defiant, then buy the Sao Paulo refit and then the T5U. OR , buy the T6 Version what ever that might be.
    Just a thought.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited February 2015
    hawkflight wrote: »
    Very interesting, thanks. The only thing I really have to say is I'm not particularly interested in cross-faction ships, save possibly the Caitian ship, for roleplay reasons, but all very good information, thanks.

    EDIT: Also, not gonna lie, if I didn't value roleplaying to an almost unhealthy degree, I'd probably be all over that Xindi-Reptilian Contortrix Escort.

    Well if it make you feel better we know that this games takes place in the 25th century. In Enterprise they said that in the 26th century they were part of the federation. That means that the Xindi ships are federation.
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited February 2015
    hawkflight wrote: »
    I see. Why do you suggest those over the Fleet Tactical Escort Refit? I don't have the money for the phantom intel escort, so which of the other two would you suggest?
    The Breen raider is better than the fleet defiant.

    It's good enough that I may hold off or skip upgrading to the phantom intel. I'm not sure that the phantom would be so superior as to justify the cost, and I don't see much value in its trait.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
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  • hawkflighthawkflight Member Posts: 31 Arc User
    edited February 2015
    robdmc wrote: »
    Well if it make you feel better we know that this games takes place in the 25th century. In Enterprise they said that in the 26th century they were part of the federation. That means that the Xindi ships are federation.

    You know, that raises an interesting question. Do worlds that join the Federation just keep their own ships, and then also join aboard Starfleet vessels? Do their ships become a part of Starfleet's ships, taking on Federation crews, or do they stay crewed primarily by their creators?
    westmetals wrote: »
    As for the original poster - I personally would recommend raising the Zen to buy the basic T5 model of whichever ship you choose, which will permit you an account unlock of the ship-type and access to its special console: both of these are not included with the Fleet version. The upgrade token will work on both variants, and the Fleet variant will be discounted to one module (fleet credit cost is unchanged). Note that does not need to be "real" money; you can convert dilithium to Zen, and the maximum dilithium each character can refine in a day is convertible to about 50 Zen. So, assuming you have 3 characters (the maximum on a free account, unless you buy extra slots), you could raise the 2000 for most T5 ships (such as the Defiant Retro) in about two weeks; some of the newer models cost 2500.

    You could, indeed, get the Phantom by that method as well; however, if you're as much of a canon ships junkie as I am, you probably don't want it for that reason alone.

    I'm also not convinced that T5U, particularly Fleet, is supposedly obsolete: we do not know how soon Fleet T6 ships, or indeed any T6 Zen escorts other than the Phantom, will be released, and until either of those happens, the argument can be made that in some ways, Fleet T5U are actually superior, or at least equal; the FT5U and T6 ships have different advantages.

    I see. I might raise up the Dilithium if I can manage it. However, I only have one character, and I don't know how to get 8000 Dilithium per day.

    As for the Phantom, I do agree in that I'm a canon ships junkie, but I also understand that this is the future, and new types of ships have been created. Thus, I don't mind the Phantom, as it does kind of look like a futuristic Defiant. I just mind how squished and flat it looks.

    Anyways, I think I've narrowed down my choice to either the Fleet Patrol Escort or the Fleet Tactical Escort (the Maelstrom or the Defiant). If I went Maelstrom, I'd probably do an Auxiliary to Battery build, and if I went Defiant, I'd probably go with cannons on the front and omni-directional arrays on the rear, with the third tac slot filled with a beam ability, like a subsystem targeting ability or an overload/fire-at-will. Can someone give me a good comparison between the two, and your thoughts on the matter?
    PLEASE, for the love of all that is chocolate. If your advice involves me spending IRL money on this game, save us both the trouble and don't bother. I've already spent as much money as I can afford on this game. Thank you for your time.
  • edited February 2015
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  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited February 2015
    Also if you are trying to do a canon build on the defiant with all phasers, They you may want to eventually get the Sao Paulo from the c-store. the Quad Cannons may not be optimal for any builds but they do have the extra visual impact to make it look more like it was in the show.
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