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Command BOffs Bug Report Thread

pwecaptainsmirkpwecaptainsmirk Member Posts: 1,167 Arc User
Please reply here with any bugs or concerns found after the launch of the new Command BOffs System 1/29 on the Holodeck Server.

Please only report bugs or problems here so we can keep the thread focused on Fixes, not on opinions of why individual users are unhappy with the system. We value feedback and want our players to be happy and enjoy our product, but for the sake of fixing current issues, we want to keep this a technical thread.

Any discussions about new systems should be direct to the General Discussion Sub-forum.

Thanks everyone, and please be patient as our Dev team is working on fixes to the current problems experienced after our launch today.

~CaptainSmirk
Post edited by Unknown User on

Comments

  • fataiityx3fataiityx3 Member Posts: 22 Arc User
    edited January 2015
    My two oldest Characters are unable to train boffs, except for low level powers. Also they cannot train any boffs in specializations what so ever. So currently unable to test out command specialization on them.

    My Fed Sci and Rom Tac, both "newer" characters have no issues at all training skills space or ground.
  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    edited January 2015
    Kobali command boff keeps resetting ground skills to engineering ones when changing instances. I have to keep changing them back to command ones even after she has been trained and learned them already.
    Fleet Admiral Thomas Winston James a.k.a. The Grayfox
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  • josephskirkjosephskirk Member Posts: 8 Arc User
    edited January 2015
    Just trained my officers with new abilities...it works OK!

    BUT, when the officer is trained...DEFAULT TRIBBLE ABILITIES can't be changed...they are fixed on the last learned abilities!
    Even though I've changed DEFAULTs to be to my preference...on the BRIDGE CREW command HUD, only the last learned abilities are listed!

    Please, fix that! ;)
  • edited January 2015
    This content has been removed.
  • cromarty1cromarty1 Member Posts: 138 Arc User
    edited January 2015
    Please reply here with any bugs or concerns found after the launch of the new Command BOffs System 1/29 on the Holodeck Server.

    Please only report bugs or problems here so we can keep the thread focused on Fixes, not on opinions of why individual users are unhappy with the system. We value feedback and want our players to be happy and enjoy our product, but for the sake of fixing current issues, we want to keep this a technical thread.

    Any discussions about new systems should be direct to the General Discussion Sub-forum.

    Thanks everyone, and please be patient as our Dev team is working on fixes to the current problems experienced after our launch today.

    ~CaptainSmirk

    I was told the update did as intended so I made a few scam reports and even a ic3 report this is the the 4th time left fealing like sto has no sales and perchase respect and this all to fast act of denying sales care referring to eula I have taken care of this mess my self other games with the same eula can be kind and take care of raw investment issues why does sto make it into a scam everyone who pays agreement
  • magewarrior69magewarrior69 Member Posts: 54 Arc User
    edited February 2015
    Ok I figured out that for some of the abilities/skills that I trained my bridge officers in when I made Vice Admiral and had enough points to "Respec" them are there along with the original ones that came with the officer and it is a fairly simple matter to re-select the newer ones but for several different officers on 4 different Captain's, some of the ones I retrained them in are not available to be selected unless I retrain my officers in those skills again and that is "unacceptable", further all of the bridge officer abilities/skills are disappearing from their Stations and/or resetting to the default skills/abilities almost "every time" you beam to and from your ship and/or change maps/go into missions and that is not only unacceptable but has been an off/on "Bug" for over a year now, come on DEV's, lets not make the game harder for people to play than it should be!!!!!
  • spookpwaspookpwa Member Posts: 316 Arc User
    edited February 2015
    Can not change my Kobali boffs default ground to the new ones I trained her at all. :(

    Have not tested if it is the same for space.
    Double_e23652_217093.jpg

    A test server is supposed to be used to properly test patches before patching anything....
  • saejin2000saejin2000 Member Posts: 10 Arc User
    edited February 2015
    Hi,

    My Dyson has lost Commander level Boff abilities on both Tactical and Science modes. All that appears are 2 Black boxes instead of where the ability should be.

    The Boff Cmdr abilities are fine on my Daeinos and show no other ill symptoms so far.

    Some maybe helpful info..

    - Dyson was bought before lifetime subscription. Daeinos acquired obviously after.
    - I keep finding secondary deflectors (3 so far) in my inventory and have no clue how I obtained them. They just seem to appear there
    - Requisitioning a new Dyson has the same effect so it appears to be specific to that ship model.
    - These are BOFF's that have been trained with training manuals. Have not tried BOFFs that did not train yet, will do so an update later on.

    Thanks for your help and diligence Devs.
  • handofhensonhandofhenson Member Posts: 0 Arc User
    edited February 2015
    edited for correct thread content

    My Kobali command/engineer from the anniversary mission can be trained in any skill but the default skill can't be changed on the skills tab and the active skill on the stations->change abilities ticked tab does not function for this boff.
  • wininoidwininoid Member Posts: 47 Arc User
    edited February 2015
    edited for correct thread content

    My Kobali command/engineer from the anniversary mission can be trained in any skill but the default skill can't be changed on the skills tab and the active skill on the stations->change abilities ticked tab does not function for this boff.

    I have the exact same problem.
  • saejin2000saejin2000 Member Posts: 10 Arc User
    edited February 2015
    saejin2000 wrote: »
    Hi,

    My Dyson has lost Commander level Boff abilities on both Tactical and Science modes. All that appears are 2 Black boxes instead of where the ability should be.

    The Boff Cmdr abilities are fine on my Daeinos and show no other ill symptoms so far.

    Some maybe helpful info..

    - Dyson was bought before lifetime subscription. Daeinos acquired obviously after.
    - I keep finding secondary deflectors (3 so far) in my inventory and have no clue how I obtained them. They just seem to appear there
    - Requisitioning a new Dyson has the same effect so it appears to be specific to that ship model.
    - These are BOFF's that have been trained with training manuals. Have not tried BOFFs that did not train yet, will do so an update later on.

    Thanks for your help and diligence Devs.

    Hi Devs,

    Thanks for fixing the Dyson!

    There is a slight problem, the Commander level skills are not selectable for either Tac or Sci. Only the original skill that the BOFF had, is playable/selectable.

    Thanks,
  • rogerthelegendrogerthelegend Member Posts: 26 Arc User
    edited February 2015
    Ive found a purely cosmetic bug that id like to be fixed, im not sure about anyone else or other boff, but the Kobali BOFF earned from dust to dust used the Klingon transporter beam thingy-ma-jig instead of the Federation one, i can understand my Orion BOFF using Klingon, or my Romulan BOFF using Romulan, but im not sure the Kobali BOFF should be doing this
    What if I said, I actually liked Delta Rising
    These are the voyages of The U.S.S. Shadow Serpent, its ongoing mission, to enlist more misfits to its crazy crew, and to boldly destroy what has never been destroyed before
  • ghostarrow01ghostarrow01 Member Posts: 4 Arc User
    edited February 2015
    suppression barrage 3 is not working right i tested in pvp and it gives your foe +100% accuracy when the skill it will do -100%
  • sandydunessandydunes Member Posts: 5 Arc User
    edited February 2015
    There's a bug with the Space Command BOFF skill "Subspace Interception", Instead of having an individual "per person" cooldown, while the skill itself has a 5 second cooldown, it instead on use triggers a global 2 min cooldown on itself, thus only being usable on one person or object at a time every 2 mins. (unlike the ground version, Timely Intervention which works normally with it's cooldown)
  • centurion47centurion47 Member Posts: 0 Arc User
    edited February 2015
    Ive found a purely cosmetic bug that id like to be fixed, im not sure about anyone else or other boff, but the Kobali BOFF earned from dust to dust used the Klingon transporter beam thingy-ma-jig instead of the Federation one, i can understand my Orion BOFF using Klingon, or my Romulan BOFF using Romulan, but im not sure the Kobali BOFF should be doing this

    I have this bug as well - both on my FED and FED-ROM characters.
    (Best thing is - I don't play KDFs...)
  • swatopswatop Member Posts: 566 Arc User
    edited February 2015
    yep, skills on the kobali boff can not be changed and is resetting to eng skils
    would be cool to be able to use command skills again
  • tiberian2011tiberian2011 Member Posts: 0 Arc User
    edited February 2015
    I hope i'm posting in the right thread for this.



    My kobali just disapeared from my bridge officers list on one of my characters. :confused:

    I let one go to claim it in the Dust to Dust mission. When I went to play that character it was gone. I ran the mission again to reclaim it and can't because I had already had the first time.
  • generaldisaster#4313 generaldisaster Member Posts: 373 Arc User
    edited February 2015
    I have encountered an issue with the command boff power reroute life support I when used with an emergency force fields console

    I tried using a very rare MK XI Engineering - Emergency Force Fields which has a +37.5 Able Crewman and +37.5 Alive crewman. the command boff power reroute life support I has a negative side effect of -37.5 crewman. when the power is used in conjunction with the console, instead of crew death being slowed down or even stopped, it doubles the crew death rate. in contrast, brace for impact III which has a +166 able crewman on it, is able to stop the death rate completely when used with reroute life support I
    Star Treking, across the universe. Only going forward because we can't find reverse...
  • generaldisaster#4313 generaldisaster Member Posts: 373 Arc User
    edited February 2015
    swatop wrote: »
    yep, skills on the kobali boff can not be changed and is resetting to eng skils
    would be cool to be able to use command skills again

    that's strange. I have just about changed all of my space zombie boff's space skills.

    this is how I found out about the issue I posted about above
    Star Treking, across the universe. Only going forward because we can't find reverse...
  • karlbarbkarlbarb Member Posts: 166 Arc User
    edited February 2015
    New bug from today's patch:

    Concentrate Firepower (tested with II) does not trigger off of Romulan Hyper-Plasma Torpedo. I made sure to be alone when striking my target. Did not even summon fighter pets.

    Tested also with Omega Torp and Gravimetric Torp ... those work fine. But no matter how often I volleyed at my target with the Hyper Plasma torpedo, they never became heavy torps like they did with Concentrate Firepower II prior to this patch.
  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited March 2015
    boffs from lobi store like the xindi are now bound to toon. even if they have not been unboxed. dont belive me check mine out the BOX is stuck in candidate rooster. cant xfer to other toons cant place on exchange. and they are unique so i cant open it for my own use.
    Trophies for killing FEDS ahh those were the days. Ch'ar%20POST%20LoR.JPG


  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited March 2015
    karlbarb wrote: »
    New bug from today's patch:

    Concentrate Firepower (tested with II) does not trigger off of Romulan Hyper-Plasma Torpedo. I made sure to be alone when striking my target. Did not even summon fighter pets.

    Tested also with Omega Torp and Gravimetric Torp ... those work fine. But no matter how often I volleyed at my target with the Hyper Plasma torpedo, they never became heavy torps like they did with Concentrate Firepower II prior to this patch.


    The same is also true for tricobalt torpedoes. I referenced it here in this bug report.

    http://sto-forum.perfectworld.com/showpost.php?p=22677051&postcount=2

    Also, does CF grant only one charge per X seconds *period*, or is it supposed to grant one charge per X seconds per eligible person that fires and hits with a torp?

    Thank you.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
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  • edited May 2015
    This content has been removed.
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