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Khitomer/Cure (adv. ground) Optional Fail Bug

chromatychromaty Member Posts: 84 Arc User
edited February 2015 in PC Gameplay Bug Reports
You have closed my first thread "Ban after leaving ongoing mission!" precipitate.


If you not fullfill the optional in Kitomer/Cure (adv. ground) in time, the mission is over because you can go on but you will get no loot and have to leave under threat of punishment. In space mission you get a "Leave-Button" if the optional time is over.

THIS is the first Bug! Since Delta Rising!
The devs made with DR the optionals in the advance missions to an obligation!

So, if you get into a running mission, because 1 or more players have leave it, and you have not enough time with 2 other players (not 5!) to get the optional, pls tell me where is the sense to bring other players in this "impossible mission"?

It´s a Bug!!!



Sry but do you play star trek online??
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Post edited by chromaty on

Comments

  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited February 2015
    chromaty wrote: »
    You have closed my first thread "Ban after leaving ongoing mission!" precipitate.


    If you not fullfill the optional in Kitomer/Cure (adv. ground) in time, the mission is over because you can go on but you will get no loot and have to leave under threat of punishment. In space mission you get a "Leave-Button" if the optional time is over.

    THIS is the first Bug! Since Delta Rising!
    The devs made with DR the optionals in the advance missions to an obligation!

    So, if you get into a running mission, because 1 or more players have leave it, and you have not enough time with 2 other players (not 5!) to get the optional, pls tell me where is the sense to bring other players in this "impossible mission"?

    It´s a Bug!!!



    Sry but do you play star trek online??

    If it is an 'optional', it's not a fail condition. If it is in fact a fail condition, it is not an optional. So, when you describe it as an optional failed, the mission is ongoing. That'd be why the thread is locked. Since what you describe isn't making a coherent picture, I'd love to see screenshots of this non-optional 'optional' failing and how it's described in the mission, before and after it fails. There's not enough info for us to know that you didn't just warp out after failing an optional objective.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

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  • chromatychromaty Member Posts: 84 Arc User
    edited February 2015
    If it is an 'optional', it's not a fail condition. If it is in fact a fail condition, it is not an optional. So, when you describe it as an optional failed, the mission is ongoing. That'd be why the thread is locked. Since what you describe isn't making a coherent picture, I'd love to see screenshots of this non-optional 'optional' failing and how it's described in the mission, before and after it fails. There's not enough info for us to know that you didn't just warp out after failing an optional objective.

    Thx for answer but at first, like I write before, "Kitomer ground (adv.)" is a ground and not a space mission. (You wrote "..warp out after failing"?!)

    To bring screenshots is difficult because when the optional time is over, you geht no special info or popup in this mission. Its just over. And if you play till the end of this mission, nothing happens. No loot and no "Leave-Button" appears. The only possibillity is to leave the mission under the threat of punishment.

    I´ve allready opened 2 tickets ingame, in 3 months, over the support button but it happens what allways happens.. nothing!

    I wondering that 2 "players" now do not know that?! You and askray?!

    And again... it is absolutly senseless to bring players in an 3-men-ongoing mission where the timer is just running out?!
    eng_sig.jpg
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited February 2015
    chromaty wrote: »
    Thx for answer but at first, like I write before, "Khitomer ground (adv.)" is a ground and not a space mission. (You wrote "..warp out after failing"?!)

    To bring screenshots is difficult because when the optional time is over, you geht no special info or popup in this mission. Its just over. And if you play till the end of this mission, nothing happens. No loot and no "Leave-Button" appears. The only possibility is to leave the mission under the threat of punishment.

    I´ve already opened 2 tickets ingame, in 3 months, over the support button but it happens what always happens.. nothing!

    I wondering that 2 "players" now do not know that?! You and askray?!

    And again... it is absolutely senseless to bring players in an 3-men-ongoing mission where the timer is just running out?!

    Beam out, Warp out, whatever. I don't run a whole lot of ground.

    And yes, there's 2 things I avoid usually pretty well:

    1. Ground

    2. Failing things.

    So, no, I didn't know of this supposed bug. Perhaps a few screenshots of you running around at the end could help?

    (note - fixed spelling in quote)
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
  • chromatychromaty Member Posts: 84 Arc User
    edited February 2015
    Beam out, Warp out, whatever. I don't run a whole lot of ground.

    And yes, there's 2 things I avoid usually pretty well:

    1. Ground

    2. Failing things.

    So, no, I didn't know of this supposed bug. Perhaps a few screenshots of you running around at the end could help?

    (note - fixed spelling in quote)

    This sounds like an oxymoron... but ok..

    To bring screenshots I have to get first in a failing mission lol.. Ill try to bring some in time

    Its btw. one reason why so less players doing ground and space missions. Becaus atm. the optionals are not really optionals when the missions are over, after failing them.

    I thought this is a logic fact and cryptic didnt fix that yet.
    eng_sig.jpg
  • internetonsetaddinternetonsetadd Member Posts: 98 Arc User
    edited February 2015
    If it is an 'optional', it's not a fail condition. If it is in fact a fail condition, it is not an optional. So, when you describe it as an optional failed, the mission is ongoing. That'd be why the thread is locked. Since what you describe isn't making a coherent picture, I'd love to see screenshots of this non-optional 'optional' failing and how it's described in the mission, before and after it fails. There's not enough info for us to know that you didn't just warp out after failing an optional objective.

    I rarely run ground missions so I can't speak to whether the timer here is a true optional or not. However, since Delta Rising, many former "optionals" in Advanced and Elite difficulties are still referred to as optional by the game and yet they are decidedly not optional. They are now fail conditions.

    I'm not sure what OP is describing, exactly. It seems like he's saying that too many players left for the team to viably complete the mission before the timer ended. Fair enough. In that case, it's perhaps just bad design to punish players for leaving a mission that can no longer be completed due to players leaving/DCing. IMO, it was incredibly bad design to institute harsh fail conditions for objectives and still refer to them as optionals, especially since some of these "optionals" are bugged and incompletable, not to mention the wide range of skill levels one finds in a pug and fairly common connectivity issues.

    Regardless, "optional" no longer means optional. Many no longer are.
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited February 2015
    Where are these objectives still called optional? Certainly not in the objectives list (although some optional objectives aren't labeled as such there), and I've noticed the prompt in Undine Infiltration states Required Objective on Advanced and Elite.
  • danimb80danimb80 Member Posts: 25 Arc User
    edited February 2015
    Where are these objectives still called optional?
    Borg Ground STFs.

    Before the change was implemented, there simply was a heads-up from the devs, basically stating, that the "optional" (on Normal) will become mandatory on Advanced. And I think it was explained, that the Advanced will get an additional "optional" (for bonus marks), that is also mandatory on Elite.

    However, not all ground queues got an Elite, but only an incomplete(?) upgrade to Advanced, and yes, I'm talking about the "classic" Borg Ground STFs, not the younger(?) content, that got upgraded (Undine Infiltration, Rhihho Station, Bug Hunt, Nukara Ground).

    And the OP is referring exactly to that. The Optional from a 'Normal' Borg Ground STF is still called optional in 'Advanced', but mandatory. If you fail the "optional" on Khitomer Stasis or Infected Manus, you get your 10 'sorry' marks, but the secondary timer still keeps running, and you don't get booted. You can even finish the mission (or fail the secondary timer), but you won't get anything. And if you try to leave (beam-out button is the only available option), you will be threatened that you'll incure the leaver time-penalty.

    Worst thing: on Infected Manus you'll get transferred into such an already failed instance, if the "optional" fail happens fast enough! You can actually fail this mission in under 60 seconds (first lieutenant, that gets assimilated), and the "complete mission" timer will keep running, and for everyone leaving, the PvE queue logic will add any player that queues up for the mission.

    So first: objectives on some (most? all?) Borg Ground STFs need to be revisited, as mandatory objectives are still called optionals. And second: if those mandatory 'optionals' fail, the instance should be closed and the players should be booted, instead of having to beam out by yourself and incur a (doubled?) leaver penalty.
  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    edited February 2015
    danimb80 wrote: »
    Borg Ground STFs.

    Before the change was implemented, there simply was a heads-up from the devs, basically stating, that the "optional" (on Normal) will become mandatory on Advanced. And I think it was explained, that the Advanced will get an additional "optional" (for bonus marks), that is also mandatory on Elite.

    However, not all ground queues got an Elite, but only an incomplete(?) upgrade to Advanced, and yes, I'm talking about the "classic" Borg Ground STFs, not the younger(?) content, that got upgraded (Undine Infiltration, Rhihho Station, Bug Hunt, Nukara Ground).

    And the OP is referring exactly to that. The Optional from a 'Normal' Borg Ground STF is still called optional in 'Advanced', but mandatory. If you fail the "optional" on Khitomer Stasis or Infected Manus, you get your 10 'sorry' marks, but the secondary timer still keeps running, and you don't get booted. You can even finish the mission (or fail the secondary timer), but you won't get anything. And if you try to leave (beam-out button is the only available option), you will be threatened that you'll incure the leaver time-penalty.

    Worst thing: on Infected Manus you'll get transferred into such an already failed instance, if the "optional" fail happens fast enough! You can actually fail this mission in under 60 seconds (first lieutenant, that gets assimilated), and the "complete mission" timer will keep running, and for everyone leaving, the PvE queue logic will add any player that queues up for the mission.

    So first: objectives on some (most? all?) Borg Ground STFs need to be revisited, as mandatory objectives are still called optionals. And second: if those mandatory 'optionals' fail, the instance should be closed and the players should be booted, instead of having to beam out by yourself and incur a (doubled?) leaver penalty.

    The Borg ground stf are indeed bugged when the "optional" is failed so is the entire run this is a bug if advanced aren't ment to have it failed.

    Also Borg ground PvE also when failed will not let you leave without the PvE penalty this is also a bug no??

    And if the "optional" is not ment to end the mission the Azure Advanced is bugged also along with all other advanced that fail with the "optional" not met...

    I would ask a Dev to please clear this up for us so we don't get threads closed unnecessarily by a volunteer mod if it is indeed reporting a bug within the game as this negates what has been asked of us.

    Thanks.
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  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited February 2015
    I can confirm this bug. Simple failure of the mission (Khittomer In Stasis: Advanced) leads to a 1-hr lock out of ALL queues, as if you left prematurely. The only certain work-around is to do a private queue, and that sucks.
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  • pwecaptainsmirkpwecaptainsmirk Member Posts: 1,167 Arc User
    edited February 2015
    Changed the title of this thread to the actual problem so our QA team sees it better.

    OP - In the future, best to describe the issue in the title, not calling out a mod.

    I think the body of the bug report also got a little hard to understand, not a big problem, but I think that was a factor.

    Now that this describes the problem better, let me see if I can get it added to our check list.

    Thanks for the reports!

    ~Smirk
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