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Warp out/warp in from/ to System and Sector Space...

redshirtthefirstredshirtthefirst Member Posts: 415 Arc User
To all of you captains and devs *looking at Taco among others*

There's one thing that has been discussed over many times I think: it's the transition between sector and system maps. Right now, it is down through a loading time we see, us players, as a loading screen showing loading progress.

I am not here to say, "it's easy, it's just a matter of programming/coding". I am sure there would be more involved and what not. But there is one thing i saw in the "Dust to Dust" mission that amazed me... Watch:

Warping in scene

See how your ship just jumps out of warp and onto the next map. How awesome it would be to transition from Sector to system in said manner (and the other way around of course).

I bring this because of all the "bring down the walls" in sector space... how could that wall be brought down or smoothed out by using such transition effects...

Leave Long and Prosper.
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  • josephdridgewayjosephdridgeway Member Posts: 517 Arc User
    edited February 2015
    I agree, that would be cool.

    But...


    Taco doesn't work on game mechanics. He's an environmental artist.
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  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited February 2015
    I am not here to say, "it's easy, it's just a matter of programming/coding". I am sure there would be more involved and what not. But there is one thing i saw in the "Dust to Dust" mission that amazed me... Watch:

    Warping in scene

    See how your ship just jumps out of warp and onto the next map. How awesome it would be to transition from Sector to system in said manner (and the other way around of course).

    Your shiip doesn't transition to the next map. It is still on the same map.
    It's just the special effects disguise a change in the skybox painting and the warp streaks are removed.
    SOmetimes the warpout effect is bugged and is triggered before you actually warp out and then it happens again when it'S actually happening.

    While the change from System map to sector space is an actual map change that requires a complete reload of a new box with painted onskybox, stars, planets, and players that need to be rerendered.
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  • makburemakbure Member Posts: 422 Arc User
    edited February 2015
    When CCP made the warp tunnel effect for the gates people went nuts. The warp tunnel is the load screen. It was brought up here but forgotten because this game engine can't do anything cool like that. Load screen it is.
    -Makbure
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    edited February 2015
    I made a post a little while back about one super easy way to remove some of the time it requires to deal with loading screen after loading screen:

    http://sto-forum.perfectworld.com/showthread.php?t=1368331
    Y945Yzx.jpg
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited February 2015
    So. . . that's just kind of a trick.

    All we're doing is hiding everything in the system while the warp streaks go on around you, then cross fading those out while we fade in the system geo. It's a nice effect, but takes a bit to set up, and you still have loading screens (just before the warp streaks bit). So REALLY it's just delaying your entrance to the system map by X number of seconds it takes to fade out the warp streaks. I think it works well on a mission/episode level, but isn't something we would want to do for every map transition. (And probably couldn't since it would play for everyone on the map, even if they were already there.)

    That said, it works well for episodes, and you'll probably see it used more in the future.
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  • makburemakbure Member Posts: 422 Arc User
    edited February 2015
    tacofangs wrote: »
    So. . . that's just kind of a trick.

    All we're doing is hiding everything in the system while the warp streaks go on around you, then cross fading those out while we fade in the system geo. It's a nice effect, but takes a bit to set up, and you still have loading screens (just before the warp streaks bit). So REALLY it's just delaying your entrance to the system map by X number of seconds it takes to fade out the warp streaks. I think it works well on a mission/episode level, but isn't something we would want to do for every map transition. (And probably couldn't since it would play for everyone on the map, even if they were already there.)

    That said, it works well for episodes, and you'll probably see it used more in the future.

    So in short, the load screens we have to transition from map to map are going to be around for a long time, maybe forever. No way at all to put an animated tunnel over the load screen or something.
    -Makbure
  • lordprotiuslordprotius Member Posts: 115 Arc User
    edited February 2015
    IIRC Salami Inferno our new EP mentioned one of the first thigns they are gonna work on is removing the walls in sector space and we will only have 3 maps to transition to in sector space... Alpha , Beta and Delta Quadrants... other then that we will be flying around the maps which reduces the number of "loadins" we will have to endure... so hopefully itll happen...

    IM with the OP on this one as well... its a NICE effect and would love to see it used more often... but as Taco said... its not realyl feasible to make all loadins look like that.
    #Aux2batman Lives!!

  • captahaabcaptahaab Member Posts: 12 Arc User
    edited February 2015
    Very very very much agree!!!!!
    To all of you captains and devs *looking at Taco among others*

    There's one thing that has been discussed over many times I think: it's the transition between sector and system maps. Right now, it is down through a loading time we see, us players, as a loading screen showing loading progress.

    I am not here to say, "it's easy, it's just a matter of programming/coding". I am sure there would be more involved and what not. But there is one thing i saw in the "Dust to Dust" mission that amazed me... Watch:

    Warping in scene

    See how your ship just jumps out of warp and onto the next map. How awesome it would be to transition from Sector to system in said manner (and the other way around of course).

    I bring this because of all the "bring down the walls" in sector space... how could that wall be brought down or smoothed out by using such transition effects...

    Leave Long and Prosper.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited February 2015
    makbure wrote: »
    So in short, the load screens we have to transition from map to map are going to be around for a long time, maybe forever. No way at all to put an animated tunnel over the load screen or something.

    Well, to be blunt, yes.
    No, it's probably not impossible. But what you're asking for is really for us to make an interstitial map which gets loaded before loading your real map. That would essentially make load times longer. They would just be slightly less bland.

    The bottom line is cost vs. reward. Would doing this really be such a huge boon to STO that it'd be worth taking however long it would take to make? I doubt it. Though I'm not a programmer. This is all my own opinions based on a few years of working on this game.
    Only YOU can prevent forum fires!
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  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited February 2015
    I.. think it would be worth the effort, especially if it had some kind of episode title-styled header appear for the map you're tranisitioning to and kept the chat window on the screen(so people can organize with pug queues or just.. talk to each other.. while loading).

    That said, it would probably be a bit more strange to figure out what to do for ground-to-ground transitions(ground-to/from-space could be the transporter pad with scaling sparkle intensity?).


    Granted, the loading screen is currently being used as an informational and promotional tool at the moment and I honestly don't know how much coding time a feature like this would eat up.

    (A chat window while loading is still a feature I've wanted in MMOs since.. the first time I saw Everquest's "Now Loading.. Please Wait.")
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  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited February 2015
    hey, look at it this way, if as promissed most of the sector map transisions will be removed at some point soon at least that the loading screens will be dramatically reduced to just going to and from system map & sector map in most cases, this should cut down the loading screens a whole lot.

    as example the journey from sol system to new rom system is currently 4 loading screens that will be cut down to 2 loading screens, thats got to be a move for the better IMO.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • redshirtthefirstredshirtthefirst Member Posts: 415 Arc User
    edited February 2015
    Thanks Taco for shining some lights onto it... I rather knew it was more wishful thinking than a 'reasonable request'...

    At the end, cudos to all the people involved in that sequence, it was really breathtaking!
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  • drennikdrennik Member Posts: 0 Arc User
    edited February 2015
    tacofangs wrote: »
    Well, to be blunt, yes.
    No, it's probably not impossible. But what you're asking for is really for us to make an interstitial map which gets loaded before loading your real map. That would essentially make load times longer. They would just be slightly less bland.

    The bottom line is cost vs. reward. Would doing this really be such a huge boon to STO that it'd be worth taking however long it would take to make? I doubt it. Though I'm not a programmer. This is all my own opinions based on a few years of working on this game.

    I have a request for the Sector Map revamp (3 quadrant maps):

    Allow players transitioning to/from Social Hubs, the ability to beam directly to/from the hub, without having to go through the "System" map.

    I'd propose modifying the current "Beam Up" button, rename it to "Transport" and give the player a window of choices where they can beam to (ship in system, ship in sector, interior etc).
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited February 2015
    tacofangs wrote: »
    So. . . that's just kind of a trick.

    All we're doing is hiding everything in the system while the warp streaks go on around you, then cross fading those out while we fade in the system geo. It's a nice effect, but takes a bit to set up, and you still have loading screens (just before the warp streaks bit). So REALLY it's just delaying your entrance to the system map by X number of seconds it takes to fade out the warp streaks. I think it works well on a mission/episode level, but isn't something we would want to do for every map transition. (And probably couldn't since it would play for everyone on the map, even if they were already there.)

    That said, it works well for episodes, and you'll probably see it used more in the future.

    Based on how well it works in Battle of Korfez, I'd also like to see it in the other queue missions that have the briefing delay in the beginning. It just makes so much better sense than having the ships just sitting still at the start point for a minute.
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    edited February 2015
    Actually, no. I think what is being asked for is an animated load screen that is disguised as a warp transition.

    This too has been proposed way back in 2010: Fix open sector space with 4 tiny changes and it could still be useful for the transitions between remaining sector blocks once united, and moving between system to sector space.
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  • warmonger360warmonger360 Member Posts: 524 Arc User
    edited February 2015
    tacofangs wrote: »
    Well, to be blunt, yes.
    No, it's probably not impossible. But what you're asking for is really for us to make an interstitial map which gets loaded before loading your real map. That would essentially make load times longer. They would just be slightly less bland.

    The bottom line is cost vs. reward. Would doing this really be such a huge boon to STO that it'd be worth taking however long it would take to make? I doubt it. Though I'm not a programmer. This is all my own opinions based on a few years of working on this game.

    sometimes, rewards are greater than the cost. I could care less if there's a few seconds delay
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  • trek21trek21 Member Posts: 2,246 Arc User
    edited February 2015
    sometimes, rewards are greater than the cost. I could care less if there's a few seconds delay
    Depending on the size of the map being loaded all at once (anywhere from the hub + the sector in the Sector Block, to the entire seamless sections of the map), it could be considerably longer than a few seconds, and that could be stretched on older machines

    And I'm not sure how many would take minutes-longer delays
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • reximuzreximuz Member Posts: 1,172 Arc User
    edited February 2015
    tacofangs wrote: »
    Well, to be blunt, yes.
    No, it's probably not impossible. But what you're asking for is really for us to make an interstitial map which gets loaded before loading your real map. That would essentially make load times longer. They would just be slightly less bland.

    The bottom line is cost vs. reward. Would doing this really be such a huge boon to STO that it'd be worth taking however long it would take to make? I doubt it. Though I'm not a programmer. This is all my own opinions based on a few years of working on this game.

    BioWare tried hiding load screens in the original Mass Effect with the elevator sequences and players who didn't get that it was a fancy load screen complained so much that they went back to normal load screens for all games they made since, so there is a danger that if Cryptic did the same thing in STO that it would backfire here.
  • mvp333mvp333 Member Posts: 509 Arc User
    edited February 2015
    reximuz wrote: »
    BioWare tried hiding load screens in the original Mass Effect with the elevator sequences and players who didn't get that it was a fancy load screen complained so much that they went back to normal load screens for all games they made since, so there is a danger that if Cryptic did the same thing in STO that it would backfire here.

    A "MAP LOADING" message (With an option in the menu to disable it) would fix this.
  • keravnioskeravnios Member Posts: 142 Arc User
    edited February 2015
    To all of you captains and devs *looking at Taco among others*

    There's one thing that has been discussed over many times I think: it's the transition between sector and system maps. Right now, it is down through a loading time we see, us players, as a loading screen showing loading progress.

    I am not here to say, "it's easy, it's just a matter of programming/coding". I am sure there would be more involved and what not. But there is one thing i saw in the "Dust to Dust" mission that amazed me... Watch:

    Warping in scene

    See how your ship just jumps out of warp and onto the next map. How awesome it would be to transition from Sector to system in said manner (and the other way around of course).

    I bring this because of all the "bring down the walls" in sector space... how could that wall be brought down or smoothed out by using such transition effects...

    Leave Long and Prosper.

    Oh..the ancient question that mankind has always riddled itself with.. To live or to leave?
  • makburemakbure Member Posts: 422 Arc User
    edited February 2015
    Actually, no. I think what is being asked for is an animated load screen that is disguised as a warp transition.

    For example, did you ever play the original Resident Evil for Playstation? Every time you triggered a door, it played an animation of the door opening in isolated closeup. That WAS the loadscreen for the next room, the game just didn't tell you that's what it was doing. It was disguised as a transition. I think that could work in a game like this one.

    On the subject of warping in and out, I've noted it's possible to have an option to go straight from a ground map to sector space and skip local space on the way out. I'd love to see that implemented everywhere.

    The warp tunnel in EVE, it's a loadscreen that is seamless from beginning to end.
    -Makbure
  • kapteenikrisukapteenikrisu Member Posts: 13 Arc User
    edited February 2015
    That would be so cooooool. But the engine is old, and Cryptic boys don't want to rewrite it. But what if they do it in "free time"? When they feel bored, dont have anything to do. And when they feel like it, And not like 24/7.

    The good thing about that would be that they take their time, and know the engine better.



    Second choice is to just "update" the current engine, making changes like players aren't ships, easier to do stuff...



    Just... just do it.
    [SIGPIC][/SIGPIC]

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  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    edited February 2015
    If there are concerns on older machines that it will take a bit longer to load, make it optional, as in, leave the current static LOADING SCREEN + *random immersion-breaking image* in place, and add the pre-rendered video or whatever else as an option. That way, those who get confused about it being a loading screen and complain cause they like their loading please wait wallpaper can still enjoy it.

    And if players of other games like it so much, someone should teach them to create wallpapers of loading screen to enjoy on their desktop too, so they can be reminded how wonderful it is to wait and be interrupted from the action. Perhaps even screensavers that have a perpetually loading bar too.

    A democratic vote is often a very poor system, and so good thing for the existence of republics.
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  • aliensamongusaliensamongus Member Posts: 285 Arc User
    edited February 2015
    The warp in and out sequence sure is outdated and could use a revamp in my opinion. Years back I've been wondering about it and I think since *J.J.-Trek came around- we could've used a more 'cinematic' warp sequence.

    I mean, making it a little more spectacular. More kick to it as it were.

    *Not going to start some debate on whether J.J.-trek is canon or what rights can't be obtained. I'm just making a statement here on how the feel of a warp sequence can actually make you feel more 'important' and your ship impactful.

    Example here
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  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited February 2015
    makbure wrote: »
    The warp tunnel in EVE, it's a loadscreen that is seamless from beginning to end.

    Which is why Cryptic have such a problem conceptualizing it ... , as they are in the habit of ripping off TOR exclusively ... .:rolleyes:




    ... oh I'm sorry , did I say rip off ? I meant homage ... :cool:
  • koihimenakamurakoihimenakamura Member Posts: 135 Arc User
    edited February 2015
    Man, after playing TOR, I hate to inform you they aren't doing a good job of mimicking it's systems or it's utterly abusive scheme to make you subscribe.
  • reximuzreximuz Member Posts: 1,172 Arc User
    edited February 2015
    aelfwin1 wrote: »
    Which is why Cryptic have such a problem conceptualizing it ... , as they are in the habit of ripping off TOR exclusively ... .:rolleyes:




    ... oh I'm sorry , did I say rip off ? I meant homage ... :cool:

    Someone apparently has never played TOR, nor realizes TOR is 3 and STO is 5.
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited February 2015
    The warp in and out sequence sure is outdated and could use a revamp in my opinion. Years back I've been wondering about it and I think since *J.J.-Trek came around- we could've used a more 'cinematic' warp sequence.

    I mean, making it a little more spectacular. More kick to it as it were.

    *Not going to start some debate on whether J.J.-trek is canon or what rights can't be obtained. I'm just making a statement here on how the feel of a warp sequence can actually make you feel more 'important' and your ship impactful.

    Example here

    It would be nice if they updated all the warp and transwarp visuals for each race or faction-specific ships, as well as the unique abilities of some ships.

    On the subject at hand, I wouldn't mind an animated loading screen similar to Supreme Commander; which has the gate-tunneling (this one is Cybran only; but there's an Aeon and UEF variation) effect. Except rethemed for Star Trek of course.

    To make it less dull, they can add a quick review of the queue or mission similar to this fan mod loading screen for Supreme Commander, except it would display the objectives. If coding one for each mission is too much; then just keep it to queues.

    They could go a step further in queues, where after the loading screen (animated or not), all players are "still in warp" when they get the briefing (similar to DtD's combat at warp moment), while the timer counts down until the warp fades and 5 seconds are left on the clock, dumping them all into the queue proper.

    Of course, special exceptions such as Fleet Alert would exist; where it's already expected you arrived in advance of the attack, compared to Azure Nebula Rescue, where you're the ones raiding before the Tholians are able to effectively counter (and the warping in would fit in with the surprise rescue operation theme).
  • admiraltroikaadmiraltroika Member Posts: 0 Arc User
    edited February 2015
    makbure wrote: »
    The warp tunnel in EVE, it's a loadscreen that is seamless from beginning to end.

    No, it isn't, because EVE loads the entire system for you when you enter it. It's all one instance.
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