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Loadouts, Well Done Devs! No really, No sarcasm meant

therealhippotherealhippo Member Posts: 37 Arc User
I've had my fair share of problems with the loadout system since its introduction, but I've managed to keep on top of it with workarounds, such as only saving loadouts in space, not ground or sector and changing one console and saving as another loadout.

So I expected problems today. I had my new Kobali ship to try out. So I put the equipment I wanted on the ship and moved into space.

With trepidation I decided to use some of the same boffs from my current ship and an unused one. I selected different skills (using the new boff system) and organised the tray. Saved the loadout.

I then decided to be brave. I switched starships. Expecting all sorts of problems I had none. It selected the correct boffs, using the correct skills and set the tray correctly. Switching back was almost as good, it didnt remember the boffs this time until I loaded the loadout. Then everything was right.

Almost fell of my chair. Loadouts using different ships, with mixed boffs/skills/gear seems to be working for the most part. Considering how broken it has been at points, its nice to see you've made progress.

The reworking of boff skills/training etc seems to be a positive one, and while there are still bugs to be worked out, its definitely a step in the right direction.
Post edited by therealhippo on
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Comments

  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited February 2015
    I've had my fair share of problems with the loadout system since its introduction, but I've managed to keep on top of it with workarounds, such as only saving loadouts in space, not ground or sector and changing one console and saving as another loadout.

    So I expected problems today. I had my new Kobali ship to try out. So I put the equipment I wanted on the ship and moved into space.

    With trepidation I decided to use some of the same boffs from my current ship and an unused one. I selected different skills (using the new boff system) and organised the tray. Saved the loadout.

    I then decided to be brave. I switched starships. Expecting all sorts of problems I had none. It selected the correct boffs, using the correct skills and set the tray correctly. Switching back was almost as good, it didnt remember the boffs this time until I loaded the loadout. Then everything was right.

    Almost fell of my chair. Loadouts using different ships, with mixed boffs/skills/gear seems to be working for the most part. Considering how broken it has been at points, its nice to see you've made progress.

    The reworking of boff skills/training etc seems to be a positive one, and while there are still bugs to be worked out, its definitely a step in the right direction.

    So after a year since its introduction, a year of already taking people's money for additional load out slots they finally fulfill their basic functionality... Well done...
    No, my post is not without sarcasm...
  • dakkalvar1dakkalvar1 Member Posts: 32 Arc User
    edited February 2015
    WTF are you talking about, I just ran 4 alts through Catastrophy. Had to set up Boffs on every single time....
  • davefenestratordavefenestrator Member Posts: 10,710 Arc User
    edited February 2015
    You're just lucky . . . for now.

    I had to fix the stations on several accounts last night, one of them twice. Empty stations AND boffs switching their selected skills.
  • hugin1205hugin1205 Member Posts: 489 Arc User
    edited February 2015
    so it worked once and you think it's great?

    I wish my boss was like that...
    18 characters
    KDF: 2 tacs, 2 engs, 3 scis
    KDF Roms: 3 tacs, 1 eng, 1 scis
    FED: 2 tacs, 1 eng, 2 scis
    TOS: 1 tac
    all on T5 rep (up to temporal)
    all have mastered Intel tree (and some more specs Points)
    highest DPS: 60.982
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited February 2015
    The actual loading of load outs seems to work since the 5th any. Patch... Making it the only thing actually working...
    I had my Bos cleared several times since that patch but so far loading the load out fixed that....
  • flyingtargflyingtarg Member Posts: 105 Cryptic Developer
    edited February 2015
    The actual loading of load outs seems to work since the 5th any. Patch... Making it the only thing actually working...
    I had my Bos cleared several times since that patch but so far loading the load out fixed that....

    We specifically made a bugfix in regards to loading Bridge Officers from Loadouts with the most recent patch, so I'm glad to hear that is working.

    One thing I am curious to know is if after loading a set of Bridge Officers from a Loadout, if after changing maps or ships and then coming back, you'd find your Bridge Officers cleared again.

    At this point, we're pretty sure that most of the remaining issues players are seeing are not loadout related, but are likely much older bugs in regards to Bridge Officers and Trays, bugs which likely existed before we even created the Loadouts system.

    We are working on these issues, but we're taking them on one at a time, fixing one bug and then seeing what other bugs remain when we do. With every bug we fix, the remaining issues become clearer and more obvious to us. As an example, you can expect to see a bugfix to some issues with abilities in your Tray shifting around unexpectedly after changing maps or ship swapping on Tribble soon.

    We understand that these are really frustrating bugs, but we are actively working on them, and we want to fix them.
    Daniel "FlyingTarg" Razza
    Star Trek Online Lead Programmer
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited February 2015
    dakkalvar1 wrote: »
    WTF are you talking about, I just ran 4 alts through Catastrophy. Had to set up Boffs on every single time....

    ^^ This. OP is lucky as hell. Everyone else is hurting.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited February 2015
    flyingtarg wrote: »
    One thing I am curious to know is if after loading a set of Bridge Officers from a Loadout, if after changing maps or ships and then coming back, you'd find your Bridge Officers cleared again.

    I am, repeatedly. I get what you're saying when you try to say "they're not part of the loadout system" -- but they really are. I hate to disagree. The end result is the boffs are wiped or randomized and the power tray is unusable. Sometimes doffs are being cleared (others reported) and sometimes traits are wiped (I've had this a couple times too).

    The end result is that the loadout system isn't working. I get you're saying that somethign else, older, is broken, but the weak link is still part of the bigger chain. The bigger chain is the loadout system. If it keeps wiping/resetting/scrambling, it's nice to know you're narrowing down the logic behind why, but call a spade a spade. That's still the loadout system.

    No offense intended, and a minor point. One I thought worth commenting on, though.
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited February 2015
    As far as I know you have to save your loadout again (after the patch, preferably in space) for it to properly load from now on.
    And the constantly clearing Bos after map change are a different thing...

    Oh and the clearing happens at random between map transition.... Ground to space, sector to instance, traveling between sector blocks, joining stfs.... Everywhere.
  • rimmarierimmarie Member Posts: 419 Arc User
    edited February 2015
    @flyingtarg


    If this helps any,
    I have been able to prevent the bug if I open the drop-down menu for any station to reveal my BOffs.

    Sometimes for a brief second or two, not all of my BOffs appear.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    flyingtarg wrote: »
    One thing I am curious to know is if after loading a set of Bridge Officers from a Loadout, if after changing maps or ships and then coming back, you'd find your Bridge Officers cleared again.

    Happens to me ALL the time on all my toons. Annoying as all heck. The bug started happening to me I think the same day the Anniversary patch dropped, before that, everything worked fine for me.
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited February 2015
    flyingtarg wrote: »
    At this point, we're pretty sure that most of the remaining issues players are seeing are not loadout related, but are likely much older bugs in regards to Bridge Officers and Trays, bugs which likely existed before we even created the Loadouts system.

    The stations clearing issue has been around for a very long time. It may have been an issue when I first started playing over a year ago, but I can't say for certain. What's new is the frequency that it happens with. That is a recent development Even when we were having serious issues with trays resetting, boffs unseating weren't nearly as common as they are now.

    You seem to have nailed the tray issue, for me at least. They stay put, they don't change when beaming between ground and space anymore, things don't "fall off" my tray anymore. But as of a few patches ago, even before the anniversary update, my boffs are unseating themselves frustratingly often.
  • flyingtargflyingtarg Member Posts: 105 Cryptic Developer
    edited February 2015
    The stations clearing issue has been around for a very long time. It may have been an issue when I first started playing over a year ago, but I can't say for certain. What's new is the frequency that it happens with. That is a recent development Even when we were having serious issues with trays resetting, boffs unseating weren't nearly as common as they are now.

    You seem to have nailed the tray issue, for me at least. They stay put, they don't change when beaming between ground and space anymore, things don't "fall off" my tray anymore. But as of a few patches ago, even before the anniversary update, my boffs are unseating themselves frustratingly often.

    As an update to my previous post, it turns out that my Tray fix made it into the patch yesterday. Should have checked that before making my post, my apologies for the misinformation there. Good to hear that the tray fix is working.

    We'll work on the Bridge Officer unseating issue.
    Daniel "FlyingTarg" Razza
    Star Trek Online Lead Programmer
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited February 2015
    flyingtarg wrote: »
    As an update to my previous post, it turns out that my Tray fix made it into the patch yesterday. Should have checked that before making my post, my apologies for the misinformation there. Good to hear that the tray fix is working.

    We'll work on the Bridge Officer unseating issue.

    Yeah I found some kind of problem some how all my icons are different and I cannot tell what they are suppossed to be so how do I get it back to the way it used to be? :D
  • nickodaemusnickodaemus Member Posts: 711 Arc User
    edited February 2015
    flyingtarg wrote: »
    We specifically made a bugfix in regards to loading Bridge Officers from Loadouts with the most recent patch, so I'm glad to hear that is working.

    One thing I am curious to know is if after loading a set of Bridge Officers from a Loadout, if after changing maps or ships and then coming back, you'd find your Bridge Officers cleared again.

    At this point, we're pretty sure that most of the remaining issues players are seeing are not loadout related, but are likely much older bugs in regards to Bridge Officers and Trays, bugs which likely existed before we even created the Loadouts system.

    We are working on these issues, but we're taking them on one at a time, fixing one bug and then seeing what other bugs remain when we do. With every bug we fix, the remaining issues become clearer and more obvious to us. As an example, you can expect to see a bugfix to some issues with abilities in your Tray shifting around unexpectedly after changing maps or ship swapping on Tribble soon.

    We understand that these are really frustrating bugs, but we are actively working on them, and we want to fix them.

    I for one have been very vocal about it.

    I have noticed a marked improvement while playing today. I believe it is back to the level it was at before it got very bad a few weeks ago - when the thing you just fixed was added. Tray randomization is less, too. I did have the awol boff issue twice on map changes on 2 different characters.

    I appreciate the time you've taken to post about it and inform us regarding ongoing efforts. It is sorely needed, so thank you.
  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited February 2015
    I've had my fair share of problems with the loadout system since its introduction, but I've managed to keep on top of it with workarounds, such as only saving loadouts in space, not ground or sector and changing one console and saving as another loadout.

    So I expected problems today. I had my new Kobali ship to try out. So I put the equipment I wanted on the ship and moved into space.

    With trepidation I decided to use some of the same boffs from my current ship and an unused one. I selected different skills (using the new boff system) and organised the tray. Saved the loadout.

    I then decided to be brave. I switched starships. Expecting all sorts of problems I had none. It selected the correct boffs, using the correct skills and set the tray correctly. Switching back was almost as good, it didnt remember the boffs this time until I loaded the loadout. Then everything was right.

    Almost fell of my chair. Loadouts using different ships, with mixed boffs/skills/gear seems to be working for the most part. Considering how broken it has been at points, its nice to see you've made progress.

    The reworking of boff skills/training etc seems to be a positive one, and while there are still bugs to be worked out, its definitely a step in the right direction.


    just hold the horses. while it is better than it was before, today i logged in and all my boffs has gone on strike. i had to reseat them all. only the tactical officers skills did not reset in the tray . so it is improved over a few weeks ago but its still buggy.
    Trophies for killing FEDS ahh those were the days. Ch'ar%20POST%20LoR.JPG


  • nickodaemusnickodaemus Member Posts: 711 Arc User
    edited February 2015
    rimmarie wrote: »
    @flyingtarg


    If this helps any,
    I have been able to prevent the bug if I open the drop-down menu for any station to reveal my BOffs.

    Sometimes for a brief second or two, not all of my BOffs appear.

    To get them all back, do what you are doing, but try adding this...

    ...switch back to the status page for the ship, hit the tab for loadouts, and click one. It should refill all of the stations and tray. It has been working for me, but usually added or moved tray powers around just a little bit.

    Today, it worked without modifying the tray.
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited February 2015
    flyingtarg wrote: »
    As an update to my previous post, it turns out that my Tray fix made it into the patch yesterday. Should have checked that before making my post, my apologies for the misinformation there. Good to hear that the tray fix is working.

    We'll work on the Bridge Officer unseating issue.

    I dread to think what proportion of my forum post count is nothing more then moaning, complaining, and urging community unrest about this bug. I really do... Sorry about all the rabble rousing BTW. But its been the only option to incentivise a resolution.

    .... Any way if you actually manage to fix the AWOL boff bug I will change my forum sig to something made especially in your honour flyingtarg. After all this time I honestly don't know if this bug can be fixed by mortal man. Prove that it might be so and your name shall be legendary sir.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2015
    flyingtarg wrote: »
    As an update to my previous post, it turns out that my Tray fix made it into the patch yesterday. Should have checked that before making my post, my apologies for the misinformation there. Good to hear that the tray fix is working.

    We'll work on the Bridge Officer unseating issue.

    Please work on loadouts retaining selected boff abilities too, so that different abilities chosen in different loadouts are registered as such. Without it, loadouts are effectively totally broken. Or the new boff system is totally broken, depending on your POV (in that, without the ability to retain chosen boff abilities, you need to keep your boffs 'static' after all).
    3lsZz0w.jpg
  • edited February 2015
    This content has been removed.
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited February 2015
    flyingtarg wrote: »
    We specifically made a bugfix in regards to loading Bridge Officers from Loadouts with the most recent patch, so I'm glad to hear that is working.

    One thing I am curious to know is if after loading a set of Bridge Officers from a Loadout, if after changing maps or ships and then coming back, you'd find your Bridge Officers cleared again.

    At this point, we're pretty sure that most of the remaining issues players are seeing are not loadout related, but are likely much older bugs in regards to Bridge Officers and Trays, bugs which likely existed before we even created the Loadouts system.

    We are working on these issues, but we're taking them on one at a time, fixing one bug and then seeing what other bugs remain when we do. With every bug we fix, the remaining issues become clearer and more obvious to us. As an example, you can expect to see a bugfix to some issues with abilities in your Tray shifting around unexpectedly after changing maps or ship swapping on Tribble soon.

    We understand that these are really frustrating bugs, but we are actively working on them, and we want to fix them.

    My bridge officers are still being removed from their stations on map transitions. It happens on pretty much every character. I see the bug at least once per day, sometimes more. I have never created a loadout on any ship on any character.
    Waiting for a programmer ...
    qVpg1km.png
  • davideightdavideight Member Posts: 462 Arc User
    edited February 2015
    flyingtarg wrote: »
    We specifically made a bugfix in regards to loading Bridge Officers from Loadouts with the most recent patch, so I'm glad to hear that is working.

    ...

    We understand that these are really frustrating bugs, but we are actively working on them, and we want to fix them.


    ive only one problem left, and thats Boffs wildly resetting to their defaults.

    the workaround seems to set abilities alsways as standard, so they actually cannot reset to a diff state.

    so instead of changing abilities in the skills overall tab, set skills in the Boff tab of the specific officer instead. that way the random reset will have no effect.



    may i suggest, that this "reset" to default feature may be deleted just as it is? basically its not necessary. you can set, and unset boff abilities, no need of that reset button. just makes things more complex.

    thats also sth you shoudl alwaysh ave in mind when creating UI functions: keep it simple, dont add TO MUCH. the more you add, the more points of potential bugs you create.

    ___



    yeah, id be really glad to see those "autofill" traybar function disappear as well. i dont need so much "auto-whatevers" ...
    everytime i add a weapon/switch a bo, its automatically placed in my tray - while at the same time, consoles slotted WONT be put there somehow sometimes.

    the whole Ui seems to be ... inconsequent.

    thats makes those bugs and automatisms so frustrating, they are completely random.

    just deactivate autofill tray.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited February 2015
    They system works great for me most of the time.

    I only have the unseating problem on one ship.. my Scimitar.

    It doesn't do it on any of my other ships, but for some reason every once in a while my BoFFs clear on my Scimitar, but it seems to be getting more and more rare.

    Overall, everything works fine for me and I switch ships a lot.
    Insert witty signature line here.
  • sf911sf911 Member Posts: 284 Arc User
    edited February 2015
    I must say that for me, since a few days, the loadout system *seems* to be working too (fingers crossed).
    It's a great tool when it actually works.
  • dongemaharudongemaharu Member Posts: 544 Arc User
    edited February 2015
    I just went into space and no bridge officers were slotted. So it's still broken. I tried activating a loadout in the hopes that they would reslot, but nothing.

    I hope Cryptic doesn't think it's fixed.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited February 2015
    Keep missing skills from items I have equiped now. Fleet engine Weapon cap skill no where to be seen, console skill that keeps vanishing off the bar... Stilll needs work.
  • shevetshevet Member Posts: 1,667 Arc User
    edited February 2015
    I'm still getting occasional cases of bridge officers unslotting, and officers' powers changing. Reloading a loadout seems now, to work consistently, though, and it didn't before. So, progress is evidently being made.

    Thanks to flyingtarg for letting us know the approximate state of play with this thing... knowing that the issue is under investigation is a big help. (The bug affects me intermittently and - apparently - inconsistently, and I know those are the worst kind to track down, so I'm not expecting any instant fixes. It's good to be sure that someone's working on it, though!)
    8b6YIel.png?1
  • pennylongpennylong Member Posts: 199 Arc User
    edited February 2015
    Mine clears every time I beam up from defera and so do my friends if that is any help to the Devs.

    This issue is still happening tho, for me personally it seems to happen on beaming up to my ship.
  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited February 2015
    Load outs are Hit and miss. I dismissed a boff last night that was not assigned to ground or space stations and it cleared my space tray and stations. And reset the assigned boffs skills back o defaults.
    Skills changing back to default seems to occur quite regular if beaming down to ground.
  • jrq2jrq2 Member Posts: 263 Arc User
    edited February 2015
    flyingtarg wrote: »
    We specifically made a bugfix in regards to loading Bridge Officers from Loadouts with the most recent patch, so I'm glad to hear that is working.

    One thing I am curious to know is if after loading a set of Bridge Officers from a Loadout, if after changing maps or ships and then coming back, you'd find your Bridge Officers cleared again.

    At this point, we're pretty sure that most of the remaining issues players are seeing are not loadout related, but are likely much older bugs in regards to Bridge Officers and Trays, bugs which likely existed before we even created the Loadouts system.

    We are working on these issues, but we're taking them on one at a time, fixing one bug and then seeing what other bugs remain when we do. With every bug we fix, the remaining issues become clearer and more obvious to us. As an example, you can expect to see a bugfix to some issues with abilities in your Tray shifting around unexpectedly after changing maps or ship swapping on Tribble soon.

    We understand that these are really frustrating bugs, but we are actively working on them, and we want to fix them.

    Nope, it is still a loadout issue. Every time my bridge officers go missing I keep hoping that by clicking my saved loadout all my missing bridge officers would return back to their seats, but no they do not.
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