Rather than me posting this in multiple threads about the topic and probably violating a ToS (The Original Series??) here is one of the News Posts I found, so it it is not like the turning in of Marks and BNP, etc. during the Bonus was an unanticipated 'exploit' This is the News Post for the Dilitium Weekend Event dated 30 April 2014 (emphasis mine below):
"We are now running a special weekend event where you can earn bonus Dilithium Ore by playing content throughout the game! This event runs from May 1st until Monday, May 5th, 2014 at 10AM PDT.
During the event, bonus Dilithium Ore will be provided for the following content:
Vlugta Asteroid Field:
100% Bonus Dilithium Ore for Daily Mining Missions
100% Bonus to all Rich Dilithium Claims
Fleet Dilithium Mine:
100% Bonus Dilithium Ore for Daily Mining Missions
Everywhere else in the game: (including turning in Marks/Neural Processors/Cybernetic Implants, etc.) 50% Bonus Dilithium Ore
We hope you enjoy this special event and we’ll see you in-game!"
From 10 February 2014:
"We are currently running a special weekend event where you can earn bonus Dilithium Ore by playing content throughout the game! This event runs until Monday, February 10, 2014 at 10AM PST.
During the event, bonus Dilithium Ore will be provided for the following content:
Vlugta Asteroid Field:
100% Bonus Dilithium Ore for Daily Mining Missions
100% Bonus to all Rich Dilithium Claims
Fleet Dilithium Mine:
100% Bonus Dilithium Ore for Daily Mining Missions
Everywhere else in the game: (including turning in Marks/Neural Processors/Cybernetic Implants, etc.)
50% Bonus Dilithium Ore
We hope you enjoy this special event and we’ll see you in-game!"
More recently (23 October 2014):
"We are now running a special weekend event where you can earn bonus Dilithium Ore by playing content throughout the game! The Dilithium Ore event runs from 10AMPDT Thursday, October 23 until 10AM PDT Monday, October 27, 2014 at 10AM PDT.
During the event, bonus Dilithium Ore will be provided for the following content:
Vlugta Asteroid Field:
100% Bonus Dilithium Ore for Daily Mining Missions
100% Bonus to all Rich Dilithium Claims
Fleet Dilithium Mine:
100% Bonus Dilithium Ore for Daily Mining Missions
Everywhere else in the game: (including turning in Marks/Neural Processors/Cybernetic Implants, etc.)
50% Bonus Dilithium Ore
We hope you enjoy this special event and we’ll see you in-game!"
And 24 July 2014:
"We are now running a special weekend event where you can earn bonus Dilithium Ore by playing content throughout the game! This event runs from July 24th until Monday, July 28th, 2014 at 10AM PDT.
During the event, bonus Dilithium Ore will be provided for the following content:
Vlugta Asteroid Field:
100% Bonus Dilithium Ore for Daily Mining Missions
100% Bonus to all Rich Dilithium Claims
Fleet Dilithium Mine:
100% Bonus Dilithium Ore for Daily Mining Missions
Everywhere else in the game: (including turning in Marks/Neural Processors/Cybernetic Implants, etc.)
50% Bonus Dilithium Ore
We hope you enjoy this special event and we’ll see you in-game!"
So current explanations are BS at best.
Andif you wanted to make it as valuable all year instead of just during the quarterly event, it should br 750 Dilitium per 50 all year. You don't make it valuable all year by reducing the bonus to the normal.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Maybe I should have given this thread a more explosive title:)
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
This strengthens the fact, they decided to pull a 180 on dilithium value to marks, than feed us the BS line of "We want people to feel their marks are valuable all year long, instead of during this weekend event!"
No, no right there is a load of TRIBBLE, they are valuable all year to begin with, normally made more valuable during this event, now they are just valuable all year long, with no bonus incentive during ANYTIME!
This strengthens the fact, they decided to pull a 180 on dilithium value to marks, than feed us the BS line of "We want people to feel their marks are valuable all year long, instead of during this weekend even!"
No, no right there is a load of TRIBBLE, they are valuable all year to begin with, normally made more valuable during this even, now they are just valuable all year long, with no bonus incentive during ANYTIME!
TY OP, for posting this information!
I knew it, and this proves it.
The nerf to dil has nothing to do with the value of the makrs or anything else.
Its just another sneaky move to try and get us to buy ZEN to convert to Dil.
If what I have heard is correct their IP expires in a few years, I'm willing to bet this is just a move to slowly strangle the game so they can shut it down wihtout too much fuzz when the IP expires.
I knew it, and this proves it.
The nerf to dil has nothing to do with the value of the makrs or anything else.
Its just another sneaky move to try and get us to buy ZEN to convert to Dil.
If what I have heard is correct their IP expires in a few years, I'm willing to bet this is just a move to slowly strangle the game so they can shut it down wihtout too much fuzz when the IP expires.
Thank you OP for posting this.
^Why does it prove that? Just because you could turn in marks and get a bonus before and it was explicitly mentioned doesn't mean they intended you to hold onto them.
They may just have expected people to turn in their "superfluous" marks and special reputation marks as they turned up each day. It doesn't mean they expected you to hold onto them over weeks or months for the big cash day.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
I knew it, and this proves it.
The nerf to dil has nothing to do with the value of the makrs or anything else.
Its just another sneaky move to try and get us to buy ZEN to convert to Dil.
If what I have heard is correct their IP expires in a few years, I'm willing to bet this is just a move to slowly strangle the game so they can shut it down wihtout too much fuzz when the IP expires.
Thank you OP for posting this.
When the license expires, there is no need to worry about "fuzz" - it would be out of their hands, they can't force CBS to renew the license if they don't want to.
And exchanging potential "fuzz" in the future for "fuzz" now is pretty worthless..
There were rumours it expires this year. Can we clarify this ?
The rumours are rumours. The license may have an expiry date, but the license can be extended, and it is likely it will as long as the game remains profitable. The license isn't exclusive, and so far all the alternate attempts to make Star Trek MMOs have failed. (I believe there is a new one in the works, however, but it may be some smartphone or facebook app type of game?)
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
^Why does it prove that? Just because you could turn in marks and get a bonus before and it was explicitly mentioned doesn't mean they intended you to hold onto them.
They may just have expected people to turn in their "superfluous" marks and special reputation marks as they turned up each day. It doesn't mean they expected you to hold onto them over weeks or months for the big cash day.
If it was not expected then why was nothing done about it before now, what was it that suddenly made it neccesary to change this?
The fact that this has been going on for at least a year, if not more, so why didnt they do something sooner then this?
I'm sure you remember the Tau Dewa "exploit", and how fast they reacted to and nerfed that.
So why did they let this continue and let players think it was allowed if it was not, rather than fix(nerf) it as soon as they saw what players were doing?
It dont matter what their itentions are or were, they should know by now that if something can be exploited, the players will exploit it, so they should have been prepared for it.
So either they are more incompetent than I gave them credit for, or its just another way of TRIBBLE over the players.
This strengthens the fact, they decided to pull a 180 on dilithium value to marks, than feed us the BS line of "We want people to feel their marks are valuable all year long, instead of during this weekend event!"
No, no right there is a load of TRIBBLE, they are valuable all year to begin with, normally made more valuable during this event, now they are just valuable all year long, with no bonus incentive during ANYTIME!
TY OP, for posting this information!
We also want PWE to feel their remaining profit margins are valuable all year long, instead of during this new era of STO as it has been implemented since Delta Rising. This lack of investing in the game is the best expansion ever, and PWE loves it.
Still doesn't change the fact that the Hourly makes more dil per mark and even makes EC to boot...
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
If it was not expected then wahy was nothing done about it before now, what was it that suddenly made it neccesary to change this?
The fact that this has been going on for at least a year, if not more, so why didnt they do something sooner then this?
I'm sure you remember the Tau Dewa "exploit", and how fast they reacted to and nerfed that.
So why did they let this continue and let players think it was allowed if it was not, rather than fix(nerf) it as soon as they saw what players were doing?
It dont matter what their itentions are or were, they should know by now that if something can be exploited, the players will exploit it, so they should have been prepared for it.
So either they are more incompetent than I gave them credit for, or its just another way of TRIBBLE over the players.
Even though I may sometimes pretend otherwise, I am actually not the Cryptic Whisperer nor can read their minds. But if I had to guess:
The Tau Dewa exploit was far more visible and far more impactful then this thing.
They had expected people to busy for weeks and months to complete the specializations. But there were people that did in days. And there are no time gates in place - Dilithium still has the refinement gap, but there is no "skill refinement cap".
Of course, they could also just have changed their mind - decided originally that it wasn't so bad, but then they thought otherwise.
ANother factor can be the "proximity" of tasks. They had just made the new specializations and the skill point rewards. They were closely monitoring what they had changed. And people immediately started figuring out how to rapidly earn skill points.
But the mark-turn in thing - that is something that developed more slowly. The first time the system was introduced, it was most likely not seen, because everyone was busy still grinding the reputation to its end. And only later did people really realize how to utilize it, and the word and method spread slowly, from event to event.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
It's a variant of what's referred to as Tall Poppy Syndrome.
They seem to think that we only believe marks are valuable during the weekend, so in their line of thinking, if marks are always giving what they normally are, they are all valuable all the time. Instead of bringing things up, they bring things down in an attempt to "equalize" it all.
Frankly, I don't see the logic behind it either.
Now, one of the reasons this steams the clams of so many people, besides the fact that they were planning their payouts around this event, myself included, is that it's another in a long line of nerfs, with almost no buffs to compensate. The nerf to buff ratio since delta rising has been absurdly lopsided in favor of the nerfbat, and while the dev team keeps saying buffs are coming, we never see them. It's always another nerf. That, more than anything, I think, is the problem, and why we the players are so bloody cynical. Anything that's a benefit to us is being systematically nerfed into oblivion, while anything that adds fake difficulty or annoyance is either ignored or put on the back burner.
I'm sure there's a lot on your plate, devs, but stringing us along like this can't be good for the game.
Still doesn't change the fact that the Hourly makes more dil per mark and even makes EC to boot...
Which is not an argument for anything, except perhaps that we should be given a means of cashing in our marks and rep items quickly and efficiently so that we can get back to the hourly and to playing with others. That's something the players have been begging for for a long, long time anyway, so your "contribution" to this conversation is worse than worthless. Go crawl back under your rock.
Cryptic lied to us and did so in the most insidious manner and then pulled a scum move to deny us the benefit we had been working, playing, grinding for for months - that they had led us to believe we could *EARN*. Let me say that again: *EARN.* It took countless hours invested in game time to *EARN* the marks and rep items we planned to cash in. Absolutely inexcusable! If you can't rely on the promised rewards for your effort, there's not much point in even trying to play this game. My play hours in STO have dropped to about 5-10% of what they were since that vicious, ****head move, even during the so-called "dilithium event." That means one fewer players playing with the (exceedingly arrogant) pay-to-play crew and another hit to Craptic's metrics. Marginal, yes, but I'm willing to bet I'm not the only one.
I love the Star Trek name, but there is better gaming available. Just about anywhere. A street corner game of tiddlywinks is better - at least no one is imposing a Sharia Law like micromanagement of your play there.
There is only one way to save this game. CBS must bring the broom, making sure the house gets swept clean. Get rid of everyone except the artists. And especially, flush PWE into the sewers, where it belongs along with the rest of the offal. You know, if Cryptic and PWE won't listen, maybe CBS will. Perhaps we should be directing our concerns to them. The Star Trek frachise is being thoroughly soiled.
As for me, the other 90%+ of my game hours are going into Rift, at least for now. No bugs encountered yet, and no ruthlessly deceptive and stupid acts to deter me from playing. I can't know what the future brings, but so far they have given me no reason to complain, haven't broken any promises, and I don't feel like the devs and corporate side have assumed an adversarial stance towards me. They haven't blamed me for any errors I have yet to find and I haven't been force-fed any perfectly transparent fluffy bull**** yet.
Cryptic's way to make something valuable is not to buff it. It's to nerf everything around it.
For example the queues. They are dead, and some are absolutely terrible to run. So they nerf the popular ones, that way, the bad ones looks better. They are still terrible, mind you, but everything is terrible anyway.
A piece of iron junk in the middle of gold is not especially interesting or shiny. But in the middle of dirt, it is suddenly the shiniest thing, and the more valuable. Still TRIBBLE though.
So yeah, it's plausible.
And don't forget, when it doesn't work, remove it from the game. That's Cryptic second rule of fixing stuff. So if we continue whining, they'll probably remove the dil event, or all events all together. Mentioning people were not running them anymore.
Which is not an argument for anything, except perhaps that we should be given a means of cashing in our marks and rep items quickly and efficiently so that we can get back to the hourly and to playing with others. That's something the players have been begging for for a long, long time anyway, so your "contribution" to this conversation is worse than worthless. Go crawl back under your rock.
My rock eh? So you failed at simple maths, where it takes 1hr to divest yourself of 15 marks and gain 340 Dil for your "efforts". Which outperforms Mark to Dil Conversion any day of the week at 50 Marks for 500 Dil...
So instead of getting rid of marks hourly while playing (yes I agree that's annoying) you decided to try to get 750 Dil for 50 marks on a weekend where you sat there with RSI inducing boredom to get rid of your marks via sliders.
Oh btw I've been on Cryptic's back since DR to sort their house out due to any number of issues, but now I don't give two hoots about some idiots who got all marked up and then complained when it cost them tons of time to not get as many marks as they wanted, well yeah, I think it's because I'm more focused on the really problematic things like balance and game stability instead.
As a QOL improvement a 20hr daily for mark removal would be a nice addition. Say you need to do a 20hr version of the 1hr mission. That would be 6800 Dil daily and take 300 marks, would reward twenty rep boxes of T5 level, while also costing 20,000 Expertise and 150,000 EC. Would be nice but I don't see them implementing anything like that any time soon.
Cryptic lied to us and did so in the most insidious manner and then pulled a scum move to deny us the benefit we had been working, playing, grinding for for months - that they had led us to believe we could *EARN*. Let me say that again: *EARN.* It took countless hours invested in game time to *EARN* the marks and rep items we planned to cash in. Absolutely inexcusable! If you can't rely on the promised rewards for your effort, there's not much point in even trying to play this game. My play hours in STO have dropped to about 5-10% of what they were since that vicious, ****head move, even during the so-called "dilithium event." That means one fewer players playing with the (exceedingly arrogant) pay-to-play crew and another hit to Craptic's metrics. Marginal, yes, but I'm willing to bet I'm not the only one.
If this is the first thing that made you do this, then what f***ing rock have you been under? There's so many much more worthy issues than this mark for dil problem that I just don't get your point. Actually most of that paragraph you wrote is pointless, probably because time vs dil vs all sorts of other non-cryptic based metrics tell me that grinding out marks for sub-standard returns isn't very efficient...
I love the Star Trek name, but there is better gaming available. Just about anywhere. A street corner game of tiddlywinks is better - at least no one is imposing a Sharia Law like micromanagement of your play there.
Invoking religious hatred, well that's an insta-fail argument. Yes there are many other games out there much more worthy of time, but you are here, railing about something as week as having too many marks to get rid of.
There is only one way to save this game. CBS must bring the broom, making sure the house gets swept clean. Get rid of everyone except the artists. And especially, flush PWE into the sewers, where it belongs along with the rest of the offal. You know, if Cryptic and PWE won't listen, maybe CBS will. Perhaps we should be directing our concerns to them. The Star Trek frachise is being thoroughly soiled.
I think this event was organised by the previous EP and the new one has taken the rap for it. Not only has he done that gracefully, he's been damn communicative about many other things too, as have the other dev's now that the gag order has been removed. CBS have very little sway over what Cryptic do other than to say "yeh' or "nay" to ship designs and story content. If you think this is soiling the franchise, I guess you haven't really played the storyline missions much then.
As for me, the other 90%+ of my game hours are going into Rift, at least for now. No bugs encountered yet, and no ruthlessly deceptive and stupid acts to deter me from playing. I can't know what the future brings, but so far they have given me no reason to complain, haven't broken any promises, and I don't feel like the devs and corporate side have assumed an adversarial stance towards me. They haven't blamed me for any errors I have yet to find and I haven't been force-fed any perfectly transparent fluffy bull**** yet.
Oh Rift, the game that had a player base until it realised that there was little to no content at max level. Initially it was only a little strip of sandy beach to grind away at some crabs. Then they added a few expansions, went F2P and generally watered down the strong core concept even more. It's nothing different from WoW really, just slightly less polished and having a slightly better character progression. Mostly though it's nothing special. BTW Trion have done their fair share of ninja-nerf's over the years. I just find the combat clunky and unintuitive compared to the likes of Guild Wars 2, despite the lack of variety in GW2's gameplay.
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
They pulled the same thing with the Bonus Marks Weekend as well. All during 2104 their News Releases stated that ALL content that awarded Marks (Reputation or Fleet) would provide a 50% Bonus. It was even announced for the Thanksgiving Weekend Bonus Marks Weekend in the announcement for 26 November 2014. However the Patch put in place on the 25th indicated that the Daily Mark Bonus Boxes would not be subject to the Bonus. What Daily Mark Bonus Boxes you ask? Well in developing the Delta Reputation system, they must have used the older code fork which still used Boxes that did not automatically open them.
They never got around to fixing it before the Event so they had a potential max of almost 1,200 Delta Marks that could be given in Bonus if one saved up all the Daily Bonus Boxes since Delta launched (not including the 5 Mark Boxes you may have gotten from running the stingy Patrol Missions). So exclude them and that problem is out of the way, like they had done with all other Reputations, when they instituted the auto-open earlier in the year to that firestorm.
Again, however, in that 25 November Patch they also stealthily removed the Mark Bonus for completing Tier 5 Reputation awards and for the Mark payouts from those Special Event awards (Crystalline and Mirror Invasion). Then on December 3rd they finally got around to auto-opening the Delta Mark Boxes as well.
With all that now in place - every Mark Box auto-opens on receiving it and if you were truly concerned only about the hoarding, then why would auto-opened Mark Rewards earned running content during the Bonus Weekend not award the Bonus? It is earned RUNNING CONTENT during the Bonus Event. None of the explanations and statements make sense except to curtail awards PERIOD.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
For those who say the hourly's are more efficient, let's take a look at this shall we?
Doing simple mark turn-ins, I can run multiples at the same time so, given a 15sec turn-in time, I can achieve if bounus still apllied 750x6reps=4500 dilithium roughly ever 15secs. or, 1,080,000 dilithium per hour!
Other than some EC's, how is the hourly better again?
For those who say the hourly's are more efficient, let's take a look at this shall we?
Doing simple mark turn-ins, I can run multiples at the same time so, given a 15sec turn-in time, I can achieve if bounus still apllied 750x6reps=4500 dilithium roughly ever 15secs. or, 1,080,000 dilithium per hour!
Other than some EC's, how is the hourly better again?
Most have been quite clear it's more efficient per mark, NOT per hour.
Keep your strawman argument to yourself.
If you want to compare per hour, of course the mark turn in is far more efficient, but I doubt anyone could actually be bothered to go through the multitude of 15s timers and UI lag associated for more than 10 mins. It's worse than the mini-game on Anniversary release...
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
I believe they are only speaking in terms of the payout ratio of Dilitium per Mark expended (10:1 vs 24:1). The sheer numbers that you could get for the conversion process obviously dwarfs the numbers from running up to three hourlies per day per Reputation. No comparison. It is a tortoise vs hare and really depends on what you are looking to achieve.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Most have been quite clear it's more efficient per mark, NOT per hour.
Keep your strawman argument to yourself.
If you want to compare per hour, of course the mark turn in is far more efficient, but I doubt anyone could actually be bothered to go through the multitude of 15s timers and UI lag associated for more than 10 mins. It's worse than the mini-game on Anniversary release...
Not a whole lot better but, yes better!
But, if this is how you prefer to get value from your marks, when converting them to dilithium, than you will have gotten a good value when a year or 2 has gone by! :rolleyes:
Just to point out that Peregrine Falcon used to bring things like this to light. And where is he now?
A voice from the past, gone the way of the dodo, like so many vets, and they'll be plenty more with the way Cryptic are running this IP into the ground...
Most have been quite clear it's more efficient per mark, NOT per hour.
Keep your strawman argument to yourself.
If you want to compare per hour, of course the mark turn in is far more efficient, but I doubt anyone could actually be bothered to go through the multitude of 15s timers and UI lag associated for more than 10 mins. It's worse than the mini-game on Anniversary release...
People have actually created macros or scripts that do it for them.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
The other 'hoarding' of resources for cash-in during a Special Event Weekend is R&D boxes. But unlike the Marks and Special Reputation items (APCs and such) they are not bound in any manner and can be traded or sold at your leisure. So they can't auto-open those and limiting them in any matter would negate one of the major purposes of the R&D Weekend.
Oh, by the way, I see in the Dev Tracker they are looking to make Omega Particles part of normal routine game play outside of the Anniversary.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
The other 'hoarding' of resources for cash-in during a Special Event Weekend is R&D boxes. But unlike the Marks and Special Reputation items (APCs and such) they are not bound in any manner and can be traded or sold at your leisure. So they can't auto-open those and limiting them in any matter would negate one of the major purposes of the R&D Weekend.
Oh, by the way, I see in the Dev Tracker they are looking to make Omega Particles part of normal routine game play outside of the Anniversary.
speaking of bonus marks....
Last bonus marks was like this. Only newly acquired mark packages were boosted. So if you earned marks during the event they got boosted. Stored marks were the same as they were before the event.
Last bonus marks was like this. Only newly acquired mark packages were boosted. So if you earned marks during the event they got boosted. Stored marks were the same as they were before the event.
In Post #17 of this thread I spoke about what they had advertised all throughout 2014 and what eventually happened to the ast Bonus Mark Event around 28 November 2014. Even that announcement said ALL content got the Bonus, but earlier in the week the patch deployed negated it from the Daily Mark Boxes. That post goes into further detail of what other stealth changes were made and what, I believe, to be the reason for their actions.
The problem is that they see a problem looming around the corner, overreact to stop it, and we are now at a point where items earned running content DURING the Special Event Weekend is also now not awarded a bonus.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
In Post #17 of this thread I spoke about what they had advertised all throughout 2014 and what eventually happened to the ast Bonus Mark Event around 28 November 2014. Even that announcement said ALL content got the Bonus, but earlier in the week the patch deployed negated it from the Daily Mark Boxes. That post goes into further detail of what other stealth changes were made and what, I believe, to be the reason for their actions.
The problem is that they see a problem looming around the corner, overreact to stop it, and we are now at a point where items earned running content DURING the Special Event Weekend is also now not awarded a bonus.
Yeah, you're going to have to quantify that last statement....
From normally having 5,000 to 10,000 unrefined Dilithium at the end of a day spread over my 5 characters, I'm now up to 422,000 from the Dilithium Week thus far. Now admittedly a big chunk of that is due to completing T5 Rep's on a couple of characters (Curse you Cryptic for closing down that boost, even though it was a massive exploit, CURSE YOU!!!) but even so that's a big ol' chunk of change. At the current exchange rate, that's over 2,500 Zen - Or to put it another way, in a week to ten days I can pick out a free ship! That's without any quick mark turn ins, or trips to the Dyson battlezone (I keep wanting to go, but there are other places in-game that I find more interesting).
So if you're willing to play the game, the skys the limit!
So what this thread is trying to tell me is that things change sometimes? Oh heavens forbid!
Is that what this thread is saying or is it saying that players are told you do x, y, or, z and you can get a Bonus? People's behavior is based upon how things were announced and how they worked for a year. And then as part of the general tendency lately to reduce awards of all types they are reduced, some at the last moment, some not even announced and are made in a stealthy manner. You will find that in many of these cases the changes were never made to Tribble ahead of time. What would you conclude from that?
People are not as upset (though as part of an overall trend of nerfing any sort of payout they probably still are) of 'things change' as they are about waiting until the last possible moment to announce the change and then not even including all the changes in that announcement.
You were waiting for that Birthday Cake and got Watermelon Pits instead.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Comments
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
No, no right there is a load of TRIBBLE, they are valuable all year to begin with, normally made more valuable during this event, now they are just valuable all year long, with no bonus incentive during ANYTIME!
TY OP, for posting this information!
Praetor of the -RTS- Romulan Tal Shiar fleet!
The nerf to dil has nothing to do with the value of the makrs or anything else.
Its just another sneaky move to try and get us to buy ZEN to convert to Dil.
If what I have heard is correct their IP expires in a few years, I'm willing to bet this is just a move to slowly strangle the game so they can shut it down wihtout too much fuzz when the IP expires.
Thank you OP for posting this.
^Why does it prove that? Just because you could turn in marks and get a bonus before and it was explicitly mentioned doesn't mean they intended you to hold onto them.
They may just have expected people to turn in their "superfluous" marks and special reputation marks as they turned up each day. It doesn't mean they expected you to hold onto them over weeks or months for the big cash day.
When the license expires, there is no need to worry about "fuzz" - it would be out of their hands, they can't force CBS to renew the license if they don't want to.
And exchanging potential "fuzz" in the future for "fuzz" now is pretty worthless..
The rumours are rumours. The license may have an expiry date, but the license can be extended, and it is likely it will as long as the game remains profitable. The license isn't exclusive, and so far all the alternate attempts to make Star Trek MMOs have failed. (I believe there is a new one in the works, however, but it may be some smartphone or facebook app type of game?)
The fact that this has been going on for at least a year, if not more, so why didnt they do something sooner then this?
I'm sure you remember the Tau Dewa "exploit", and how fast they reacted to and nerfed that.
So why did they let this continue and let players think it was allowed if it was not, rather than fix(nerf) it as soon as they saw what players were doing?
It dont matter what their itentions are or were, they should know by now that if something can be exploited, the players will exploit it, so they should have been prepared for it.
So either they are more incompetent than I gave them credit for, or its just another way of TRIBBLE over the players.
We also want PWE to feel their remaining profit margins are valuable all year long, instead of during this new era of STO as it has been implemented since Delta Rising. This lack of investing in the game is the best expansion ever, and PWE loves it.
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
The Tau Dewa exploit was far more visible and far more impactful then this thing.
They had expected people to busy for weeks and months to complete the specializations. But there were people that did in days. And there are no time gates in place - Dilithium still has the refinement gap, but there is no "skill refinement cap".
Of course, they could also just have changed their mind - decided originally that it wasn't so bad, but then they thought otherwise.
ANother factor can be the "proximity" of tasks. They had just made the new specializations and the skill point rewards. They were closely monitoring what they had changed. And people immediately started figuring out how to rapidly earn skill points.
But the mark-turn in thing - that is something that developed more slowly. The first time the system was introduced, it was most likely not seen, because everyone was busy still grinding the reputation to its end. And only later did people really realize how to utilize it, and the word and method spread slowly, from event to event.
They seem to think that we only believe marks are valuable during the weekend, so in their line of thinking, if marks are always giving what they normally are, they are all valuable all the time. Instead of bringing things up, they bring things down in an attempt to "equalize" it all.
Frankly, I don't see the logic behind it either.
Now, one of the reasons this steams the clams of so many people, besides the fact that they were planning their payouts around this event, myself included, is that it's another in a long line of nerfs, with almost no buffs to compensate. The nerf to buff ratio since delta rising has been absurdly lopsided in favor of the nerfbat, and while the dev team keeps saying buffs are coming, we never see them. It's always another nerf. That, more than anything, I think, is the problem, and why we the players are so bloody cynical. Anything that's a benefit to us is being systematically nerfed into oblivion, while anything that adds fake difficulty or annoyance is either ignored or put on the back burner.
I'm sure there's a lot on your plate, devs, but stringing us along like this can't be good for the game.
Which is not an argument for anything, except perhaps that we should be given a means of cashing in our marks and rep items quickly and efficiently so that we can get back to the hourly and to playing with others. That's something the players have been begging for for a long, long time anyway, so your "contribution" to this conversation is worse than worthless. Go crawl back under your rock.
Cryptic lied to us and did so in the most insidious manner and then pulled a scum move to deny us the benefit we had been working, playing, grinding for for months - that they had led us to believe we could *EARN*. Let me say that again: *EARN.* It took countless hours invested in game time to *EARN* the marks and rep items we planned to cash in. Absolutely inexcusable! If you can't rely on the promised rewards for your effort, there's not much point in even trying to play this game. My play hours in STO have dropped to about 5-10% of what they were since that vicious, ****head move, even during the so-called "dilithium event." That means one fewer players playing with the (exceedingly arrogant) pay-to-play crew and another hit to Craptic's metrics. Marginal, yes, but I'm willing to bet I'm not the only one.
I love the Star Trek name, but there is better gaming available. Just about anywhere. A street corner game of tiddlywinks is better - at least no one is imposing a Sharia Law like micromanagement of your play there.
There is only one way to save this game. CBS must bring the broom, making sure the house gets swept clean. Get rid of everyone except the artists. And especially, flush PWE into the sewers, where it belongs along with the rest of the offal. You know, if Cryptic and PWE won't listen, maybe CBS will. Perhaps we should be directing our concerns to them. The Star Trek frachise is being thoroughly soiled.
As for me, the other 90%+ of my game hours are going into Rift, at least for now. No bugs encountered yet, and no ruthlessly deceptive and stupid acts to deter me from playing. I can't know what the future brings, but so far they have given me no reason to complain, haven't broken any promises, and I don't feel like the devs and corporate side have assumed an adversarial stance towards me. They haven't blamed me for any errors I have yet to find and I haven't been force-fed any perfectly transparent fluffy bull**** yet.
For example the queues. They are dead, and some are absolutely terrible to run. So they nerf the popular ones, that way, the bad ones looks better. They are still terrible, mind you, but everything is terrible anyway.
A piece of iron junk in the middle of gold is not especially interesting or shiny. But in the middle of dirt, it is suddenly the shiniest thing, and the more valuable. Still TRIBBLE though.
So yeah, it's plausible.
And don't forget, when it doesn't work, remove it from the game. That's Cryptic second rule of fixing stuff. So if we continue whining, they'll probably remove the dil event, or all events all together. Mentioning people were not running them anymore.
So instead of getting rid of marks hourly while playing (yes I agree that's annoying) you decided to try to get 750 Dil for 50 marks on a weekend where you sat there with RSI inducing boredom to get rid of your marks via sliders.
Oh btw I've been on Cryptic's back since DR to sort their house out due to any number of issues, but now I don't give two hoots about some idiots who got all marked up and then complained when it cost them tons of time to not get as many marks as they wanted, well yeah, I think it's because I'm more focused on the really problematic things like balance and game stability instead.
As a QOL improvement a 20hr daily for mark removal would be a nice addition. Say you need to do a 20hr version of the 1hr mission. That would be 6800 Dil daily and take 300 marks, would reward twenty rep boxes of T5 level, while also costing 20,000 Expertise and 150,000 EC. Would be nice but I don't see them implementing anything like that any time soon.
If this is the first thing that made you do this, then what f***ing rock have you been under? There's so many much more worthy issues than this mark for dil problem that I just don't get your point. Actually most of that paragraph you wrote is pointless, probably because time vs dil vs all sorts of other non-cryptic based metrics tell me that grinding out marks for sub-standard returns isn't very efficient...
Invoking religious hatred, well that's an insta-fail argument. Yes there are many other games out there much more worthy of time, but you are here, railing about something as week as having too many marks to get rid of.
I think this event was organised by the previous EP and the new one has taken the rap for it. Not only has he done that gracefully, he's been damn communicative about many other things too, as have the other dev's now that the gag order has been removed. CBS have very little sway over what Cryptic do other than to say "yeh' or "nay" to ship designs and story content. If you think this is soiling the franchise, I guess you haven't really played the storyline missions much then.
Oh Rift, the game that had a player base until it realised that there was little to no content at max level. Initially it was only a little strip of sandy beach to grind away at some crabs. Then they added a few expansions, went F2P and generally watered down the strong core concept even more. It's nothing different from WoW really, just slightly less polished and having a slightly better character progression. Mostly though it's nothing special. BTW Trion have done their fair share of ninja-nerf's over the years. I just find the combat clunky and unintuitive compared to the likes of Guild Wars 2, despite the lack of variety in GW2's gameplay.
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
They never got around to fixing it before the Event so they had a potential max of almost 1,200 Delta Marks that could be given in Bonus if one saved up all the Daily Bonus Boxes since Delta launched (not including the 5 Mark Boxes you may have gotten from running the stingy Patrol Missions). So exclude them and that problem is out of the way, like they had done with all other Reputations, when they instituted the auto-open earlier in the year to that firestorm.
Again, however, in that 25 November Patch they also stealthily removed the Mark Bonus for completing Tier 5 Reputation awards and for the Mark payouts from those Special Event awards (Crystalline and Mirror Invasion). Then on December 3rd they finally got around to auto-opening the Delta Mark Boxes as well.
With all that now in place - every Mark Box auto-opens on receiving it and if you were truly concerned only about the hoarding, then why would auto-opened Mark Rewards earned running content during the Bonus Weekend not award the Bonus? It is earned RUNNING CONTENT during the Bonus Event. None of the explanations and statements make sense except to curtail awards PERIOD.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Doing simple mark turn-ins, I can run multiples at the same time so, given a 15sec turn-in time, I can achieve if bounus still apllied 750x6reps=4500 dilithium roughly ever 15secs. or, 1,080,000 dilithium per hour!
Other than some EC's, how is the hourly better again?
Praetor of the -RTS- Romulan Tal Shiar fleet!
Most have been quite clear it's more efficient per mark, NOT per hour.
Keep your strawman argument to yourself.
If you want to compare per hour, of course the mark turn in is far more efficient, but I doubt anyone could actually be bothered to go through the multitude of 15s timers and UI lag associated for more than 10 mins. It's worse than the mini-game on Anniversary release...
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
I Support Disco | Disco is Love | Disco is Life
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Not a whole lot better but, yes better!
But, if this is how you prefer to get value from your marks, when converting them to dilithium, than you will have gotten a good value when a year or 2 has gone by! :rolleyes:
Praetor of the -RTS- Romulan Tal Shiar fleet!
A voice from the past, gone the way of the dodo, like so many vets, and they'll be plenty more with the way Cryptic are running this IP into the ground...
Oh, by the way, I see in the Dev Tracker they are looking to make Omega Particles part of normal routine game play outside of the Anniversary.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Last bonus marks was like this. Only newly acquired mark packages were boosted. So if you earned marks during the event they got boosted. Stored marks were the same as they were before the event.
My character Tsin'xing
In Post #17 of this thread I spoke about what they had advertised all throughout 2014 and what eventually happened to the ast Bonus Mark Event around 28 November 2014. Even that announcement said ALL content got the Bonus, but earlier in the week the patch deployed negated it from the Daily Mark Boxes. That post goes into further detail of what other stealth changes were made and what, I believe, to be the reason for their actions.
The problem is that they see a problem looming around the corner, overreact to stop it, and we are now at a point where items earned running content DURING the Special Event Weekend is also now not awarded a bonus.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
My character Tsin'xing
So if you're willing to play the game, the skys the limit!
Last I heard they decided against this.
Would be nice to know something more definitive about it, cause time's running out fast for the event.
Is that what this thread is saying or is it saying that players are told you do x, y, or, z and you can get a Bonus? People's behavior is based upon how things were announced and how they worked for a year. And then as part of the general tendency lately to reduce awards of all types they are reduced, some at the last moment, some not even announced and are made in a stealthy manner. You will find that in many of these cases the changes were never made to Tribble ahead of time. What would you conclude from that?
People are not as upset (though as part of an overall trend of nerfing any sort of payout they probably still are) of 'things change' as they are about waiting until the last possible moment to announce the change and then not even including all the changes in that announcement.
You were waiting for that Birthday Cake and got Watermelon Pits instead.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'