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Auto Rifle Nerf & NPC Buff

tinnydancertinnydancer Member Posts: 1
One of two things needs to happen. Reverse the Auto Rifle Nerf or Reverse the global buff to NPC health.
Post edited by Unknown User on

Comments

  • nikolaykuznetsovnikolaykuznetsov Member Posts: 149 Arc User
    edited February 2015
    Vote for: "Reverse the global buff to NPC health"
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  • immudzenimmudzen Member Posts: 145 Arc User
    edited February 2015
    I definitely vote for reverse global buff to npc health.

    I also want the enemies to start using more skills and have better ship setups. I don't have a damage sponge for a target I want to find enemies speced as drain boats, exotic particle boats, and all kinds of other builds.

    I want to have players actually think about some of the enemies and not just go in guns blazing. I want there to be a reason to have tanks, crowd control etc. I also want ships that have given up all defenses to get ripped apart when not supported by others.
  • questeriusquesterius Member Posts: 8,497 Arc User
    edited February 2015
    Vote for: "Reverse the global buff to NPC health"

    Considering the high DPS on auto weapons was unintentional a scale back on npc health is the best we can hope for.
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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited February 2015
    C'mon now, the autorifle thing was a hugely obvious bug, one ground weapon that was like half-again as good as anything else. Thats not a balance thing, thats a bug and you know it.
  • commanderkassycommanderkassy Member Posts: 1,005 Arc User
    edited February 2015
    When were autorifles nerfed?
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  • swatopswatop Member Posts: 566 Arc User
    edited February 2015
    on the last patch... about 30% less dps

    but the npc buffs really destroyed the ground missions for me
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited February 2015
    swatop wrote: »
    on the last patch... about 30% less dps

    but the npc buffs really destroyed the ground missions for me

    My ground character went from 260 to 140 with the jem hadar rifle. It's nearly 100%

    Yes, it was a bug. I would not hold my breath waiting for any amelioration.
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  • edited February 2015
    This content has been removed.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited February 2015
    I used my phaser auto during some Kobali ground action. I couldn't really tell the difference. It ripped into the Vaadwaur like usual. Until I got into one of their mini bases. Then I pulled out my Borg Arm. And really dropped them.
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  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    edited February 2015
    Yeah that one I agree WAS a bug, and duly fixed. moving along...
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  • js26568js26568 Member Posts: 0 Arc User
    edited February 2015
    I'll call a nerf a nerf when I see one. I'm not afraid to point out when things are going wrong with the game.

    Full auto rifles doing double the DPS of other weapons? A common Mk II full auto rifle out-DPSing my Mk XII split beam rifle? It was an obvious bug.

    The fact that it was a bug in the player's favour may explain the rapid fixing but it was a bug. It's not worth starting a rage thread about.
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  • tinnydancertinnydancer Member Posts: 1
    edited February 2015
    Vote for: "Reverse the global buff to NPC health"

    It has gotten so bad I can't even solo a device in Defend Rh'Ihho Station (Elite) using an Elite Fleet Auto rifle.
  • rsoblivionrsoblivion Member Posts: 809 Arc User
    edited February 2015
    One of two things needs to happen. Reverse the Auto Rifle Nerf or Reverse the global buff to NPC health.

    Nope. Just nope.

    The Full Auto Rifle was a crutch for those that can Zephram Cochrane properly. The Health buff made the boss an actual boss in BHE, not a 10s pin cushion.

    Get over it and get some skill. Full Auto's still have some of the best DPS, run a gun that's aimed at Kinetic damage for BHE and you'll be laughing, well maybe not laughing but at least you'll die less.
    js26568 wrote: »
    The fact that it was a bug in the player's favour may explain the rapid fixing but it was a bug. It's not worth starting a rage thread about.
    Not entirely sure 2 months is a rapid fix ;)
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  • topabosstopaboss Member Posts: 7
    edited December 2015
    ...............................
    Post edited by topaboss on
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited February 2015
    coldnapalm wrote: »
    So...fixing an OBVIOUS BUG is a nerf now. Sigh...

    Not surprising considering this is the community that got angry when Cryptic fixed the obviously broken and over-rewarding Japori System patrol.
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited February 2015
    C'mon now, the autorifle thing was a hugely obvious bug, one ground weapon that was like half-again as good as anything else.
    Twice as good. They were literally doing double the DPS they were supposed to.

    They're still like the second or third highest DPS weapon type.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • rsoblivionrsoblivion Member Posts: 809 Arc User
    edited February 2015
    topaboss wrote: »
    HAHAHAHA " run a gun that's aimed at Kinetic damage " for bhe - this right here is why you don't know the first thing about ground combat. get some skill yourself. there is no reason for mobs to take more than 2 seconds to kill, anything more is a huge waste of time for same content. I get that some people are challenged by grinding same things but longer because time wasted to them is skill.

    Err wtf are you on about? Stay off the drugs mate, I've run BHE before and after the nerf's without much trouble at all. The people I run it with were all using either the Shotgun or a decent CrtDx3/4 gun. The bugs have no Shield so a gun that has buff's for kinetic damage is just a no brainer...
    Chris Robert's on SC:
    "You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
  • topabosstopaboss Member Posts: 7
    edited February 2015
    .............................................
  • knc13knc13 Member Posts: 43 Arc User
    edited February 2015
    Actually this bugfix/nerf/whatever also really pisses me off. Sure the auto rifle thingies were overpowered, but now my #+~*! Omega Force Autocarbine is seriously underpowered because it's missing the UR AND the Epic modifiers. Good job cryptic. How about you fix the damn Omega Force set next time instead of making stuff weaker all the time, including things that are broken weak already anyway?

    There's the thread about the broken Omega Force set: http://sto-forum.perfectworld.com/showthread.php?p=22313121
  • davefenestratordavefenestrator Member Posts: 10,688 Arc User
    edited February 2015
    This belongs in a "bad thread of the week" list along with the person complaining that free T6 ships used up his ship slots.
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited February 2015
    rsoblivion wrote: »
    Not entirely sure 2 months is a rapid fix ;)
    It is by Cryptic standards.

    Always remember who you're dealing with.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited February 2015
    The "nerf" was reducing it's rate-of-fire. Now they are kinda annoying to use.

    Oh well, back to a PW + TR or PW + SBR combo.
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  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited February 2015
    Either re-adjust the NPC boss health or give ground weapons the same XII->XIV scaling that space weapons receive. The former would be preferable to me but the latter would accomplish the same thing.
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