Thats basically what Geko said in his recent interview with Priority One podcast. He said the Dilithium is set up in the game and fully designed to be rewarded in the following manner.
"480 Dilithium for every 15 minutes of play." This means to reach the daily cap of 8k you would play for more than 4 hours a day.
I dunno about the rest of you my but my weekly play is about 15 hours a week combined across all of my characters.
And even though he didn't give specific numbers on on exp he claimed ot was to be a time gate the same way Dil is.
I can understand Dil being time gated, after all it can be directly converted to Zen, even though I think 480=15min is rather ridiculous. But not exp. I honestly think that once you hit 60 you should have something like 6 times the normal exp income rate until you have at least 1 primary spec tree filled. Because it's rather ridiculous how long it takes to fill out those spec trees. I don't think I've ever gotten more 3 points in a week. And anytime I got 2 a week was because I was off work. I'm very lucky If I get 1 point a week. They should introduce a 'rested exp' for this system slimier to other major MMOs. it would help this kind of system tremendously without being easily breakable.
EDIT:
Argala is fast yes but annoying in how many runs need to be done to level. Takes something like 12-15 runs to level and according to Geko it takes "10 minutes" to run. Also according to Geko it is "double rewarding". So lets do some math.
15 runs x 10 minutes x2 to put it back at normal. this means at level 60 you should expect it to take 3 hours and 20 minutes to gain a spec point. and frankly thats not even the current reality. I don't farm Argala myself, I might 4-6 runs of it a week, hence why it is taking me so long to gain spec points. But still that seems tedious at best. I personally think an hour per point would be much better.
Sadly Geko's position didn't change afaik ... Geko =/= D'Angelo ... best you could hope for is, that the EP - Lead Designer relationship, might change "for the better" ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
By his definition, I am wrong, seeing as I don't do constant-small-grinding, but more Doff-related stuff - manage to make a decent amount of Zen each day through Contraband.
May not seem like much like it's own, but it adds up overtime and I don't really mind; I'm not in this to hit the cap on anything Just play the way I choose to
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
By his definition, I am wrong, seeing as I don't do constant-small-grinding, but more Doff-related stuff - manage to make a decent amount of Zen each day through Contraband.
May not seem like much like it's own, but it adds up overtime and I don't really mind; I'm not in this to hit the cap on anything Just play the way I choose to
I do pretty much the same thing as this poster does, I don't do Argala (aside from the first-time run on a character). I, for one, am glad it's not going to be "useful" in the future to go there. It never was useful going there now.
Don't tell him that you can get thousands in seconds...
It's hardly 'seconds', if you're referring to my method - often it takes an entire day to build up enough for the security officer, then another 4 hours to finish the mission. And even then, it's nowhere near the daily cap anyway
It's just slow-but-steady
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
My doffing cycles take no more than 10 minutes per toon and I'm always swimming in contraband. I do it twice a day on 7 toons, a minimum of 28k. For about two hours of time, that comes out to 3500 dil per 15 minutes for me. why factor in the four hours you're not playing or doing other content (like sitting in the Dyson Battlezone).
But I see a great nerf coming to doffing, in the form of sector block removal. My last great source of income is doffing. If I have to spend 15 minutes for 480 dil, I won't play much anymore. That's one less source of content for the whales and casuals to play with.
My doffing cycles take no more than 10 minutes per toon and I'm always swimming in contraband. I do it twice a day on 7 toons, a minimum of 28k. For about two hours of time, that comes out to 3500 dil per 15 minutes for me. why factor in the four hours you're not playing or doing other content (like sitting in the Dyson Battlezone).
But I see a great nerf coming to doffing, in the form of sector block removal. My last great source of income is doffing. If I have to spend 15 minutes for 480 dil, I won't play much anymore. That's one less source of content for the whales and casuals to play with.
Well first off, we don't know that the removal of individual sector blocks is gonna be that extreme, and we can't assume such (at least that it's fixed that way). All the missions could be lumped together in the new big ones, or perhaps they could make a system where we cross the previous border lines, and the Doff mission lineup automatically updates on it's own, but without the loading screen.
We don't know exactly what will happen; no reason to panic this early.
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Well first off, we don't know that the removal of individual sector blocks is gonna be that extreme, and we can't assume such (at least that it's fixed that way). All the missions could be lumped together in the new big ones, or perhaps they could make a system where we cross the previous border lines, and the Doff mission lineup automatically updates on it's own, but without the loading screen.
We don't know exactly what will happen; no reason to panic this early.
Bit of hyperbole there, "panic". Not panicking here, just looking at relevant past behavior and making a prediction. They've been systematically attacking every form of income in the game for months, and yet when I suggest they'll do it again I'm panicking. Heh.
Doffing seems ripe for a nerf, no? [rhetorical question]
Anyway, I'll concede we don't know anything yet, so my comment about a doffing nerf is pure speculation. My apologies for leading the conversation off topic.
If you actually get out of your ship and walk around, you can make tons of dil in ground battlezones. You can fill up pretty fast on nukara. New romulus gets a mention since you can get something like 720 from the staging area daily. Don't get me started on the dyson ground bz or the one in the delta quadrant.
1) Some folks have a really screwed up view of the STO group's organizational chart.
Executive Producer
-various team Leads
--various team Members
2) 480 Dil for 15 minutes of play at the Normal level would go back to Cryptic's Golden Rule of 15 Minute's Effort and 15 Minute's Reward. That's at Normal. More effort...more reward. That's nothing new.
Bit of hyperbole there, "panic". Not panicking here, just looking at relevant past behavior and making a prediction. They've been systematically attacking every form of income in the game for months, and yet when I suggest they'll do it again I'm panicking. Heh.
Doffing seems ripe for a nerf, no? [rhetorical question]
Anyway, I'll concede we don't know anything yet, so my comment about a doffing nerf is pure speculation. My apologies for leading the conversation off topic.
Well, it was a bit of hyperbole on my part too, using panic heh
But still, I don't see those same past actions as 'attacks' on the currencies, so I don't really agree on that point (for me, it takes a 'bit' more evidence to count as such, for a lot of things). Also probably because I usually don't mind the effects of nerfs; why let something so trivial (either separately or a ton of them combined) be a big deal? But that's just me - of course there are exceptions, yet still
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Why would you think that? "Turn in contraband" is a 4 hour mission and rewards 2k dil. That's 125 dil per 15 mins.
Anyways I could take a doffing nerf if they put doffing and R&D on Gateway. Like the professions in NW.
But that's just it; even by that math, it isn't 480 per every 15 mins, and I certainly don't play all my characters at once for 4 hours But that was part of the small joke anyway XD
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
"480 Dilithium for every 15 minutes of play." This means to reach the daily cap of 8k you would play for more than 4 hours a day.
Only if you are doing only one thing at a time to gain Dilithium... If you play it smart, you'd be incorporating Doff missions, ground BZ dailies and the mining dailies...
Hell, it's more than possible - especially KDF side - to reach Dilithium cap through Doffing alone...
By his definition, I am wrong, seeing as I don't do constant-small-grinding, but more Doff-related stuff - manage to make a decent amount of Zen each day through Contraband.
May not seem like much like it's own, but it adds up overtime and I don't really mind; I'm not in this to hit the cap on anything Just play the way I choose to
It's hardly 'seconds', if you're referring to my method - often it takes an entire day to build up enough for the security officer, then another 4 hours to finish the mission. And even then, it's nowhere near the daily cap anyway
It's just slow-but-steady
I get a ton of contraband from doffing so if I need Dil I can get 20K refined in 4 hours. more if I try to meet the cap on one or two toons.
I get a ton of contraband from doffing so if I need Dil I can get 20K refined in 4 hours. more if I try to meet the cap on one or two toons.
All from KDF or KDF-aligned toons I imagine :P Thus far I'm intentionally even between Fed and KDF Doffing, and it's my practice to build up all characters for 5-10ish Contraband per character (whatever they can manage + random chance crits), then turn them all in the same half hour. 2k Dil or more per character isn't that much, but that's where it adds up, because I'm doing that on 10+ characters at the same time XD Then repeat the process lol
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
All from KDF or KDF-aligned toons I imagine :P Thus far I'm intentionally even between Fed and KDF Doffing, and it's my practice to build up all characters for 5-10ish Contraband per character (whatever they can manage + random chance crits), then turn them all in the same half hour. 2k Dil or more per character isn't that much, but that's where it adds up, because I'm doing that on 10+ characters at the same time XD Then repeat the process lol
10 characters here.4 fed 6 KDF My KDF gets about 15 tp 20 contraband (Ive gotten crits and gotten upwards of 40 on one toon before), per collection of 20 missions. I then split em up across the toons.
I use to heavily play Star Trek: Online. If I were to come back tomorrow, I would barely have time to play. Crypric should move Geko onto another game.
10 characters here.4 fed 6 KDF My KDF gets about 15 tp 20 contraband (Ive gotten crits and gotten upwards of 40 on one toon before), per collection of 20 missions. I then split em up across the toons.
^Mainly do the same, just in smaller/regular doses - though with the upcoming Dil event, I've been hoarding for the past week in prepartion hehe
Yes, and that's why they're baking the doffing nerf. And they will sweeten up that bitter pill with a revamped sector space lol.
Nice assumption there - thinking that said 'nerf' would merely be a small one, and despite all the expected complaints from this forum, it's not really gonna be that big of a deal (least for me). Would likely not even mind at all, having stated previously that regular nerfs (ie the usual small changes) don't really bother me
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Well, it was a bit of hyperbole on my part too, using panic heh
But still, I don't see those same past actions as 'attacks' on the currencies, so I don't really agree on that point (for me, it takes a 'bit' more evidence to count as such, for a lot of things). Also probably because I usually don't mind the effects of nerfs; why let something so trivial (either separately or a ton of them combined) be a big deal? But that's just me - of course there are exceptions, yet still
Well I'm a total F2Per, so any change of time vs reward which is not in my favor hurts my preferred style of play. I suppose it's just a bias I have against such moves, I perceive them as attacks. Sure, it's a game and if they make it not worth my time I'll go. But again, that's less content for the whales/casuals to experience.
As with most changes since the launch of DR, I feel pretty ambivalent about any plans the devs have.
2) 480 Dil for 15 minutes of play at the Normal level would go back to Cryptic's Golden Rule of 15 Minute's Effort and 15 Minute's Reward. That's at Normal. More effort...more reward. That's nothing new.
Which suggests to me that the incredibly low effort vs reward doffing system is over rewarding by a lot.
You're crazy if you don't think they're interested in capping that spigot, not when they're working so hard to Scrooge the rest of the game.
Scrooge the game? Heaven forbid Cryptic try and turn a dollar off their product, not to mention pay the actors that have been reprising their roles of late...
You're crazy if you don't think they're interested in capping that spigot, not when they're working so hard to Scrooge the rest of the game.
Yet it's hard to consider it so when you legitly don't consider their past actions as Scrooging the game. Really, I don't see it as such - I've seen everything they've done since Open Beta, and understand it all, but don't see it that way. I really doubt that makes me crazy, other than in other peoples' opinions perhaps
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Comments
AAA+ Would approve comment again.
Sadly Geko's position didn't change afaik ... Geko =/= D'Angelo ... best you could hope for is, that the EP - Lead Designer relationship, might change "for the better" ...
It's "you GRIND for 4 hours every day or you are wrong".
May not seem like much like it's own, but it adds up overtime and I don't really mind; I'm not in this to hit the cap on anything Just play the way I choose to
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
It's just slow-but-steady
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
But I see a great nerf coming to doffing, in the form of sector block removal. My last great source of income is doffing. If I have to spend 15 minutes for 480 dil, I won't play much anymore. That's one less source of content for the whales and casuals to play with.
We don't know exactly what will happen; no reason to panic this early.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Bit of hyperbole there, "panic". Not panicking here, just looking at relevant past behavior and making a prediction. They've been systematically attacking every form of income in the game for months, and yet when I suggest they'll do it again I'm panicking. Heh.
Doffing seems ripe for a nerf, no? [rhetorical question]
Anyway, I'll concede we don't know anything yet, so my comment about a doffing nerf is pure speculation. My apologies for leading the conversation off topic.
1) Some folks have a really screwed up view of the STO group's organizational chart.
Executive Producer
-various team Leads
--various team Members
2) 480 Dil for 15 minutes of play at the Normal level would go back to Cryptic's Golden Rule of 15 Minute's Effort and 15 Minute's Reward. That's at Normal. More effort...more reward. That's nothing new.
But still, I don't see those same past actions as 'attacks' on the currencies, so I don't really agree on that point (for me, it takes a 'bit' more evidence to count as such, for a lot of things). Also probably because I usually don't mind the effects of nerfs; why let something so trivial (either separately or a ton of them combined) be a big deal? But that's just me - of course there are exceptions, yet still
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Why would you think that? "Turn in contraband" is a 4 hour mission and rewards 2k dil. That's 125 dil per 15 mins.
Anyways I could take a doffing nerf if they put doffing and R&D on Gateway. Like the professions in NW.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Only if you are doing only one thing at a time to gain Dilithium... If you play it smart, you'd be incorporating Doff missions, ground BZ dailies and the mining dailies...
Hell, it's more than possible - especially KDF side - to reach Dilithium cap through Doffing alone...
I get a ton of contraband from doffing so if I need Dil I can get 20K refined in 4 hours. more if I try to meet the cap on one or two toons.
Fleet leader Nova Elite
Fleet Leader House of Nova elite
@ren_larreck
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Yes, and that's why they're baking the doffing nerf. And they will sweeten up that bitter pill with a revamped sector space lol.
10 characters here.4 fed 6 KDF My KDF gets about 15 tp 20 contraband (Ive gotten crits and gotten upwards of 40 on one toon before), per collection of 20 missions. I then split em up across the toons.
Fleet leader Nova Elite
Fleet Leader House of Nova elite
@ren_larreck
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Well I'm a total F2Per, so any change of time vs reward which is not in my favor hurts my preferred style of play. I suppose it's just a bias I have against such moves, I perceive them as attacks. Sure, it's a game and if they make it not worth my time I'll go. But again, that's less content for the whales/casuals to experience.
As with most changes since the launch of DR, I feel pretty ambivalent about any plans the devs have.
Which suggests to me that the incredibly low effort vs reward doffing system is over rewarding by a lot.
You're crazy if you don't think they're interested in capping that spigot, not when they're working so hard to Scrooge the rest of the game.
Scrooge the game? Heaven forbid Cryptic try and turn a dollar off their product, not to mention pay the actors that have been reprising their roles of late...
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.