When running any form of AA in this game the FPS drop to waaaay under 25 and the game becomes awful to play. With it disabled I run silkily at over 100fps in most areas with everything else set to max and the res at 2560x1440.
What I want to do is have some AA to smooth out the jaggies so I thought I would try to add a custom app in the Control Centre.
I added a new set of settings and linked them to the .exe file for STO in the perfect world folder on C drive.
But when starting the game, I still see jaggies all over the place so I am assuming that the setting in catalyst control centre are not being used. Anyone know why ?
I luanch the game through ARC so am wondering if that uses a different .EXE to start the game ?
Anyone else have issues with AA in the game ? My system is more than able to run the setting I want to, but as is usually the case, this is about the only game I ever seem to have issues with.
Surely it's about time they started to fix this game and iron out all these bugs and make the game run smoothly before adding loads of TRIBBLE and redoing "Old" missions and rebuilding a "New" ESD and adding a nice new Club47 which serves ZERO purpose ? They seem to have all their priorities wrong from what I can see :-(
I would firstly see if you're running it with DX11 enabled.
I would also posit that at that resolution you'll only need a touch of AA anyway, unless you're running it on a 40 inch monitor and sitting 18 inches away from the screen.
And don't even bother fannying around in CCC; I would just use the in-game settings to tweak.
DX11 crashes constantly so I cannot run in that... Oh what > Another bit of bad coding and bugs ? Surely not :eek:
In game setting just plummet frames so not really an option as I said.... I drop from over 100 fps to under 25 ? That's some pitiful code right there....
DX11 crashes constantly so I cannot run in that... Oh what > Another bit of bad coding and bugs ? Surely not :eek:
In game setting just plummet frames so not really an option as I said.... I drop from over 100 fps to under 25 ? That's some pitiful code right there....
not in game atm but there are 4 or more ways to do AA (maybe 5 if "off' is considered) each one giving a compromise between GPU or CPU usage vs visual result. The better the AA, the more it costs in terms of operations done by the processor. This is because the better ones iterate over more pixels and blend over a wider area, which takes more work. The crude ones only do a couple of pixels around the straight edges.
Many games have a setting choice so you can turn it to off, then usually a 2, 3, 4 setting. It should be PDQ for off and 2. 3+ may take superior hardware depending on other things (how many actual lines it has to AA in a scene -- which depends on your resolution, actual scene being drawn, draw distance, and more).
If the game does not have a configurable AA, maybe your utility does.
*most likely* the game engine does not have anything to do with this. Most of this type of low level operations are handled by the combined efforts of your graphics card and driver + the low level graphics engine (directdraw/direct3d for example) -- none of which was written by cryptic. Or their higher level engine may take a stab at it. Its not even code... likely the issue is too many lines in a scene leading to too much required processing. The 3-d models are not usually in code at all, placed and manipulated in code but not actually drawn from the ground up in code. So some artist may have put too many lines in a model, but its not likely a coding error (there are tons of coding errors, like the loadouts problem, but this is not one of em).
BTW most normal humans do not need more than 30-40 FPS to see a smooth scene. A few people can see issues at those speeds, but most are fine with it (TV/movies are around 35 fps, for reference). 100 is excessive, 25 is too low, but if you can get it a little over 30, it should be *fine*.
DX11 crashes constantly so I cannot run in that... Oh what > Another bit of bad coding and bugs ? Surely not :eek:
In game setting just plummet frames so not really an option as I said.... I drop from over 100 fps to under 25 ? That's some pitiful code right there....
Well, DX11 "causing" crashes with your system and the cause being bad coding is purely anecdotal: it's absolutely flawless on both of my systems (that have older cards than your system has), so it must be perfect. That's my perspective.
See how inference works?
What changes have you made in CCC when the exe runs? Have you tried deleting the profile and turning AA on in the game options instead?
Have you had any problems with other era game engines? What does your card sound like when your FPS drops? Is it a recent PC build you've made?
Set your DX to Auto, should pick the correct DX11 for that 290X, Also this game has TRIBBLE poor UI coding, just run Fraps then open your rep pages and click on 1 of the reps and watch your FPS plumet, Then disable the UI all together by hitting Alt+F12. I go from a steady 60ish frames down to around 14 FPS when ever I open up the reps.
My System.
FX-8370 @ 4.4GHz
8GB of ram
R9-270X 4GB
I actually don't use AA in STO just for the fact that no matter what your system is, it seems to drag your FPS down to the floor, which is rediculous in this day an age, with the tech we got now. I mean sht I can play Star Citizen with more consistent FPS then STO, and that game is definitely more demanding.
In all honesty I would just play without the AA atm, and use it when your taking screenshots other then that AA is just a Major resource hog in STO.
Comments
I would also posit that at that resolution you'll only need a touch of AA anyway, unless you're running it on a 40 inch monitor and sitting 18 inches away from the screen.
And don't even bother fannying around in CCC; I would just use the in-game settings to tweak.
In game setting just plummet frames so not really an option as I said.... I drop from over 100 fps to under 25 ? That's some pitiful code right there....
not in game atm but there are 4 or more ways to do AA (maybe 5 if "off' is considered) each one giving a compromise between GPU or CPU usage vs visual result. The better the AA, the more it costs in terms of operations done by the processor. This is because the better ones iterate over more pixels and blend over a wider area, which takes more work. The crude ones only do a couple of pixels around the straight edges.
Many games have a setting choice so you can turn it to off, then usually a 2, 3, 4 setting. It should be PDQ for off and 2. 3+ may take superior hardware depending on other things (how many actual lines it has to AA in a scene -- which depends on your resolution, actual scene being drawn, draw distance, and more).
If the game does not have a configurable AA, maybe your utility does.
*most likely* the game engine does not have anything to do with this. Most of this type of low level operations are handled by the combined efforts of your graphics card and driver + the low level graphics engine (directdraw/direct3d for example) -- none of which was written by cryptic. Or their higher level engine may take a stab at it. Its not even code... likely the issue is too many lines in a scene leading to too much required processing. The 3-d models are not usually in code at all, placed and manipulated in code but not actually drawn from the ground up in code. So some artist may have put too many lines in a model, but its not likely a coding error (there are tons of coding errors, like the loadouts problem, but this is not one of em).
BTW most normal humans do not need more than 30-40 FPS to see a smooth scene. A few people can see issues at those speeds, but most are fine with it (TV/movies are around 35 fps, for reference). 100 is excessive, 25 is too low, but if you can get it a little over 30, it should be *fine*.
Well, DX11 "causing" crashes with your system and the cause being bad coding is purely anecdotal: it's absolutely flawless on both of my systems (that have older cards than your system has), so it must be perfect. That's my perspective.
See how inference works?
What changes have you made in CCC when the exe runs? Have you tried deleting the profile and turning AA on in the game options instead?
Have you had any problems with other era game engines? What does your card sound like when your FPS drops? Is it a recent PC build you've made?
My System.
FX-8370 @ 4.4GHz
8GB of ram
R9-270X 4GB
I actually don't use AA in STO just for the fact that no matter what your system is, it seems to drag your FPS down to the floor, which is rediculous in this day an age, with the tech we got now. I mean sht I can play Star Citizen with more consistent FPS then STO, and that game is definitely more demanding.
In all honesty I would just play without the AA atm, and use it when your taking screenshots other then that AA is just a Major resource hog in STO.