i read in the tribble release notes you are increasing some hit points on some bosses in stfs like the spawn queen in the elite and advanced setting. i think this is a bad idea current rep gear can kill her true but its not all that effective.and if you up the ravengers and other criiters in bug hunt you will have alot of people quit playing it because it will no longer be fun. if you doing this because some 50k dps are complaining about it being to easy remember they aren't the norm. in bug hunt when i have tried to play on elite with my very rare weopons mk12 and 13 the bugs tore me to pieces and my antproton gear barely scratched them. my to most effective weapons in bug hunt is a blue mkv overvharged plasma sniper rifle and a blue mk 13 crm breen weapon why? and plase don't make the battle of korrez ant harder it is hard enought to get to the end of it now.i know some peple can do tremedous damage now but not everybody has the gear to do that nor thee money to craft the gear to do tthat and if you make stfs so hard you have to be a super high dpser then you are going to alienate alot of players. and stop pulling stfs because nobody playing them the reason no on plays no win scenario isn't because it sucks because it truly is a fun stf its because a . it gives only fleet marks and b on elite the nest you can expect is a blue r n d pack to be fare if you wanted to make all stfs better do this standad stf gives green reward packs advanced gives blue and elite gives purpleand top three scores in stfs get a very rare upto ultra rare loot drop. if you did this you would have more people playing them. also make all stfs at completion be mark selectable for all marks in game.
i read in the tribble release notes you are increasing some hit points on some bosses in stfs like the spawn queen in the elite and advanced setting. i think this is a bad idea current rep gear can kill her true but its not all that effective.and if you up the ravengers and other criiters in bug hunt you will have alot of people quit playing it because it will no longer be fun. if you doing this because some 50k dps are complaining about it being to easy remember they aren't the norm. in bug hunt when i have tried to play on elite with my very rare weopons mk12 and 13 the bugs tore me to pieces and my antproton gear barely scratched them. my to most effective weapons in bug hunt is a blue mkv overvharged plasma sniper rifle and a blue mk 13 crm breen weapon why? and plase don't make the battle of korrez ant harder it is hard enought to get to the end of it now.i know some peple can do tremedous damage now but not everybody has the gear to do that nor thee money to craft the gear to do tthat and if you make stfs so hard you have to be a super high dpser then you are going to alienate alot of players. and stop pulling stfs because nobody playing them the reason no on plays no win scenario isn't because it sucks because it truly is a fun stf its because a . it gives only fleet marks and b on elite the nest you can expect is a blue r n d pack to be fare if you wanted to make all stfs better do this standad stf gives green reward packs advanced gives blue and elite gives purpleand top three scores in stfs get a very rare upto ultra rare loot drop. if you did this you would have more people playing them. also make all stfs at completion be mark selectable for all marks in game.
So it's okay for you to be a mass DPS dealer and tank, killing NPC's like they were flies, but god forbid if they make you sneeze!! The very fact NPC's are as hard to kill as players is what makes a great challenge worthy!
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Their numbers obviously show that too many people are having fun with and succeeding in bug hunt so it's time to move the goalposts.
It's all part of a classic shell game con. You have to let the rube win won from time to time but then take it away.
Everything is becoming geared to force rage purchase much like BGO. The poor rube fails his 20th BDA in a row and autocompletes upgrades for all weapons and doesn't notice they just spent $50.
Now this npc buff won't hurt all missions, but I can guarantee you it will turn Bug Hunt - one of the few healthy queues into zero zero when this goes into effect. I explained why in another thread.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
There's a dev post you can find for yourself OP over in the tribble (test) forums where they revealed the changes. Short answer: the math was bugged, the incoming changes are how they intended the game to be played from the get-go of DR. I know the battle cry, "why do stuff when I was ok with not doing stuff" but you should keep in mind the basic relationship between games, the people who made them, and you. The devs build the game according to some plan or another. If the game isn't working to plan, they change it.
You're more than welcome to point out where the plan is bull****, that's why devs have feedback channels (such as this forum.) But you shouldn't fault them just for trying to stick to a plan (simply because its changing the game in some way) because that's criticizing them for being designers.
Its their job, actively trying to do it is by no means a bad thing.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
1 no my character isn't a glass character.
2 what i am saying is new gear isn't all iit should be
3 a mk v weapon that out performs mk vx gear?
4 if you crank up the difficulty to high you are going to chase some players who can't deal damage at that rate off.
5 my ship is fairly competitive but i had to spend lotsa of cash and time to get it their
6 some stfs like the hive space mission is overly difficult on advanced and elite that is wwhy most people don't play them
7 stf loot needs the ability to give a selection of all marks in game that way people would play the ones they like not just the ones that give current marks
8 r n d packs for elite and advanced are a joke advanced should drop blue not green packs and elite should drop purple not blue.
9 this isn't a gloom and doom post
10 stop removing content just because memory alpha is gone why it was a decent map that could be used for other missions besides r n d and no win scenario is a decent cstf it is just to hard to fing players to play because it drops only fleet marks
11 you all don't like my grammar that's OK
i read in the tribble release notes you are increasing some hit points on some bosses in stfs like the spawn queen in the elite and advanced setting. i think this is a bad idea current rep gear can kill her true but its not all that effective.and if you up the ravengers and other criiters in bug hunt you will have alot of people quit playing it because it will no longer be fun. if you doing this because some 50k dps are complaining about it being to easy remember they aren't the norm. in bug hunt when i have tried to play on elite with my very rare weopons mk12 and 13 the bugs tore me to pieces and my antproton gear barely scratched them. my to most effective weapons in bug hunt is a blue mkv overvharged plasma sniper rifle and a blue mk 13 crm breen weapon why? and plase don't make the battle of korrez ant harder it is hard enought to get to the end of it now.i know some peple can do tremedous damage now but not everybody has the gear to do that nor thee money to craft the gear to do tthat and if you make stfs so hard you have to be a super high dpser then you are going to alienate alot of players. and stop pulling stfs because nobody playing them the reason no on plays no win scenario isn't because it sucks because it truly is a fun stf its because a . it gives only fleet marks and b on elite the nest you can expect is a blue r n d pack to be fare if you wanted to make all stfs better do this standad stf gives green reward packs advanced gives blue and elite gives purpleand top three scores in stfs get a very rare upto ultra rare loot drop. if you did this you would have more people playing them. also make all stfs at completion be mark selectable for all marks in game.
this wall of text is unreadable for me - try again
nice u wasted so much time in your sig - i do not see it anyway
4 if you crank up the difficulty to high you are going to chase some players who can't deal damage at that rate off.
Well, not necessarily. The health spike is only applying to some enemies (ie. bosses and mini-bosses in advanced and elite difficulties only) and in relation to the health buffs they receive already. As it was NPC heavies weren't getting the health spikes you would assume from advanced and elite difficulty.
For example on advanced it should be twice the health of an enemy. That's not changing for minor NPC's. The crux is the heavy NPC's who, say, gets a 4x health buff over a standard unit for being a "boss" or other kind of special unit. So that should result 8x altogether (4*2) but the way it was working out the buff was only a 6x increase (4+2) because of the obvious error in calculation.
That's fine, the game obviously hasn't exploded because of weaker than intended boss fights, but its not the way the game was designed to play (as perhaps defined by pre-DR gameplay, they weren't specific as to when this error came about but it appears to have happened when DR adjusted difficulty settings.) While the new state will make some things more difficult, it won't necessarily make things unplayable to a given build or playstyle since it will depend on each units passive health buff, what difficulty you play, how you play it, and the other aspects of that units combat design.
Global force to upgrade? I think not, in any case someone who can't get through the Spawnmother, for example, with just a bit more health should focus more on how they're approaching the fight (ie. abilities, weapon types, and strategy) rather than just forcing as much as they can through upgrades.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
a 25% buff to spawnmother is fine. I think that's what your example would do. 50% is starting to get close. 100% to 200% means it's unpuggable.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Dont you have some ingamefriends or at least fleetmates?
just 1 friend. as i said we've been pugging all the elites that pop the past week and enjoying it. unfortunately the change may end the bug hunt pugs if the buff is double or more HP.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
just 1 friend. as i said we've been pugging all the elites that pop the past week and enjoying it. unfortunately the change may end the bug hunt pugs if the buff is double or more HP.
Well, Elite wasnt supposed to be pugable in the first place. Either arm up or get more friends.
i read in the tribble release notes,that you are increasing some hit points on some bosses in stfs, like the spawn queen in the elite and advanced setting.
I think this is a bad idea, as current rep gear can kill her true, but it's not all that effective.
I think that if you up the ravengers and other criiters in bug hunt, you will have a lot of people quit playing it because it will no longer be fun.
if you doing this because some 50k dps are complaining about it being to easy, remember they aren't the norm.
In bug hunt, when i have tried to play on elite, with my very rare weopons mk12 and 13 the bugs tore me to pieces and my antiproton gear barely scratched them.
my to most effective weapons in bug hunt is a blue mkv overcharged plasma sniper rifle and a blue mk 13 crm breen weapon why?
Please, don't make the battle of korrez any harder, it is hard enough to get to the end of it now.
I know some people can do tremendous damage now but not everybody has the gear to do that, nor the money to craft the gear, to do that.
if you make stf's so hard you have to be a super high dpser then you are going to alienate a lot of players.
also, please stop pulling stf's because nobody playing them. The reason no one plays the 'no win' scenario isn't because it sucks but because it truly is a fun stf
a . it gives only fleet marks and b on elite the best you can expect is a blue RnD pack.
to be fair if you wanted to make all stf's better ,do this; standad stf gives green reward packs.
advanced gives blue and elite gives purple,
and top three scores in stfs get a very rare up to ultra rare loot drop.
if you did this you would have more people playing them. also make all stfs at completion be mark selectable for all marks in game.
ok, that's a bit of grammar, spelling and spacing put in.
unless the free ships and weapons are a lot better than the store ones, you will get complaints of P2W with that sort of prize allocation.
TL;DR version
1. I'm having problems, don't make it harder.
2. I want better prizes for what I am doing.
I've read in the Tribble release notes you are increasing some hit points on some bosses in STFs, like the spawn queen in the elite and advanced setting.
I think that's a bad idea, current reputation gear can kill her, true, but it isn't specially effective.
If you up (die fighting??) the ravagers and other critters in bug hunt (??) you'll have a lot of people quitting because it won't be fun any longer.
If you doing this because some 50k DPS are complaining about it being too easy remember, they aren't the norm.
In bug hunt, when I tried to play on elite with my very rare weapons MK XII and XIII the bugs tore me to pieces and my antiproton gear barely scratched them.
My most effective weapons in bug hunt are a Rare MK V (XIV??) overcharged plasma sniper rifle and a Rare MK XIII CMR Breen weapon, and please don't make the battle of Korfez any harder, it's hard enough to get to the end as it is now.
I know some people can do tremendous amounts of damage, but not everybody has the gear to do that, nor the money to craft the gear to do that and if you make STFs so hard you'll need to be a super high DPSer, you're going to alienate (divide?? segregate??) a lot of players.
Stop removing STFs just because nobody playing them, the reason no one plays No Win Scenario isn't because it sucks, because it truly is a fun STF, it's because:
A) it gives only fleet marks and on elite the best you can expect is a Rare R&D pack.
To be fair, if you want to make all STFs better make standard STF give Uncommon reward packs, advanced give Rare and elite give Very rare, the top three scorers in STFs will get a very rare or ultra rare loot drop, if you do this you would have more people playing the STF, also make all STFs reward any kind of mark of your own choosing.
My English isn't perfect, but I hope you all can understand the message now.
Edit: ouch, somebody beat me at deciphering the message.
Well, Elite wasnt supposed to be pugable in the first place. Either arm up or get more friends.
Actually, my elite friend, I'm close to 100% success in pugs right now. The borg disconnected is the only source of disconnect. Thanks.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Actually, my elite friend, I'm close to 100% success in pugs right now. The borg disconnected is the only source of disconnect. Thanks.
Yeah, now some Elite are too easy, and I dont think the HP-Increase will change anything about it. It will just take a little bit longer. Just increasing the HP doesnt increase difficulty, but difficulty has to increase.
Yeah, now some Elite are too easy, and I dont think the HP-Increase will change anything about it. It will just take a little bit longer. Just increasing the HP doesnt increase difficulty, but difficulty has to increase.
In many cases the boss buff will be no problem. Rhiho station and transdimentional tactic are good examples of this. But because of the regen mechanism the spawnmother uses, if you don't kill it right away - it gets progressively more difficult. So the boss fight is either easy or impossible. We'll see how much the change is. If it's doubled in HP I don't see many being able to do it. Maybe this was the original intent and the reason now for the fix.
Doubling the Implacable will likely take Korfez out of puggability. But that's fine. Can leave it to the channel surfers.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
i read in the tribble release notes you are increasing some hit points on some bosses in stfs like the spawn queen in the elite and advanced setting. i think this is a bad idea
you misunderstood the patch notes. They are fixing a bug that caused HP to be too low. This is very important to fix because any future changes might react with the bugged formula wrong. Now, perhapsmthe current total HP are more fun than the intended higher HP,but that doesn't change the fact leaving a flawed formula in today will cause trouble tomorrow.
do this standad stf gives green reward packs advanced gives blue and elite gives purpleand top three scores in stfs get a very rare upto ultra rare loot drop. if you did this you would have more people playing them. also make all stfs at completion be mark selectable for all marks in game.
A thousand times no. Stfs are/cooperative they should not be competitive. The person who scored the most damage has done nothing but prove they have the lowest need for the reward, or more accurately everyone else needs the big prize more.
In a PvP match, or race, etc absolutely, that's the best way to go.
But in supposedly cooperative content adding a competitive prize is at best an illogocal way to apply the reward and at worst encouraging poor sportsmanship and anti-teamwork strategies. Exactly the opposite of what the game needs.
i read the patch notes .
i just don't believe them
when something starts to be fun to do they look at their magical metrics and say oh no thats no good.
then out comes the nerf bat and boom its back to being work again.
yes i can use a mk v weapon to go though bug hunt nut only because of a it was always overpowered and thank god they left it that way and b i hide or get to high ground so i can get a good view with out getting eaten up or gooed.
they think to many people beating bughunt elite so they going to increase boss hit points knowing she has wolverine healing factor built in,
at least they ain't messing up crystalline catastrophe this time
Actually, my elite friend, I'm close to 100% success in pugs right now. The borg disconnected is the only source of disconnect. Thanks.
This is true, assuming that your definition of pug is a random group of people assembled from in-game channels that are known to contain competent players, such as the DPS channels and such. If by pug you mean clicking the public queue button, then all bets are off, of course.
And as far as BDE goes, it is actually pretty easy if people know what they are doing. Sadly, there are still a lot of "rescuers" out there that think that they should be shooting at things when there aren't any Borg around to rescue. This, of course, only makes things harder, and is largely the reason why some BDEs fail.
Seriously, there is no requirement in BDE to kill even one enemy, and no points for killing anything but the dreads at the end. Still, more often than not, I see rescuers blowing up probes for no reason. Trust me - If you do this, the person tanking that side is mentally giving you the finger. Stop it.
This is true, assuming that your definition of pug is a random group of people assembled from in-game channels that are known to contain competent players, such as the DPS channels and such. If by pug you mean clicking the public queue button, then all bets are off, of course.
And as far as BDE goes, it is actually pretty easy if people know what they are doing. Sadly, there are still a lot of "rescuers" out there that think that they should be shooting at things when there aren't any Borg around to rescue. This, of course, only makes things harder, and is largely the reason why some BDEs fail.
Seriously, there is no requirement in BDE to kill even one enemy, and no points for killing anything but the dreads at the end. Still, more often than not, I see rescuers blowing up probes for no reason. Trust me - If you do this, the person tanking that side is mentally giving you the finger. Stop it.
This is true, assuming that your definition of pug is a random group of people assembled from in-game channels that are known to contain competent players, such as the DPS channels and such. If by pug you mean clicking the public queue button, then all bets are off, of course.
True pug life. Pug SupaGangsta. Just click and play esse.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Rebecca Simmons has been dropped in seven shots in IGA with a 3 man team, Armek gets wiped before he's even had time to finish the second part of his little speech. The bosses do need to be brought back to where they were before DR and it stands at the minute they're a push over.
Also maybe look at what they dish out in the way of damage. Armek's orbital strikes would pretty much one shot the average player, now even tac officers with glass cannon ground builds are shrugging these off without much trouble.
For once I'm agreeing with Cryptics decision to buff their health up, its a move in the right direction. At least when it comes to the bosses anyway.
Comments
Or, just post the TL;DR version.
Still playing with MK XII gear and running in no big problems, you just need to make a balanced char, not one "glass cannon on ground"...
So it's okay for you to be a mass DPS dealer and tank, killing NPC's like they were flies, but god forbid if they make you sneeze!! The very fact NPC's are as hard to kill as players is what makes a great challenge worthy!
It's all part of a classic shell game con. You have to let the rube win won from time to time but then take it away.
Everything is becoming geared to force rage purchase much like BGO. The poor rube fails his 20th BDA in a row and autocompletes upgrades for all weapons and doesn't notice they just spent $50.
Now this npc buff won't hurt all missions, but I can guarantee you it will turn Bug Hunt - one of the few healthy queues into zero zero when this goes into effect. I explained why in another thread.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
You're more than welcome to point out where the plan is bull****, that's why devs have feedback channels (such as this forum.) But you shouldn't fault them just for trying to stick to a plan (simply because its changing the game in some way) because that's criticizing them for being designers.
Its their job, actively trying to do it is by no means a bad thing.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
2 what i am saying is new gear isn't all iit should be
3 a mk v weapon that out performs mk vx gear?
4 if you crank up the difficulty to high you are going to chase some players who can't deal damage at that rate off.
5 my ship is fairly competitive but i had to spend lotsa of cash and time to get it their
6 some stfs like the hive space mission is overly difficult on advanced and elite that is wwhy most people don't play them
7 stf loot needs the ability to give a selection of all marks in game that way people would play the ones they like not just the ones that give current marks
8 r n d packs for elite and advanced are a joke advanced should drop blue not green packs and elite should drop purple not blue.
9 this isn't a gloom and doom post
10 stop removing content just because memory alpha is gone why it was a decent map that could be used for other missions besides r n d and no win scenario is a decent cstf it is just to hard to fing players to play because it drops only fleet marks
11 you all don't like my grammar that's OK
this wall of text is unreadable for me - try again
Well, not necessarily. The health spike is only applying to some enemies (ie. bosses and mini-bosses in advanced and elite difficulties only) and in relation to the health buffs they receive already. As it was NPC heavies weren't getting the health spikes you would assume from advanced and elite difficulty.
For example on advanced it should be twice the health of an enemy. That's not changing for minor NPC's. The crux is the heavy NPC's who, say, gets a 4x health buff over a standard unit for being a "boss" or other kind of special unit. So that should result 8x altogether (4*2) but the way it was working out the buff was only a 6x increase (4+2) because of the obvious error in calculation.
That's fine, the game obviously hasn't exploded because of weaker than intended boss fights, but its not the way the game was designed to play (as perhaps defined by pre-DR gameplay, they weren't specific as to when this error came about but it appears to have happened when DR adjusted difficulty settings.) While the new state will make some things more difficult, it won't necessarily make things unplayable to a given build or playstyle since it will depend on each units passive health buff, what difficulty you play, how you play it, and the other aspects of that units combat design.
Global force to upgrade? I think not, in any case someone who can't get through the Spawnmother, for example, with just a bit more health should focus more on how they're approaching the fight (ie. abilities, weapon types, and strategy) rather than just forcing as much as they can through upgrades.
Here's the Dev explanation if you want to take a look at the details yourself.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Dont you have some ingamefriends or at least fleetmates?
If I wanted to be married to a raid team to do anything I'd still be playing the 800lb dragon game.
just 1 friend. as i said we've been pugging all the elites that pop the past week and enjoying it. unfortunately the change may end the bug hunt pugs if the buff is double or more HP.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Well, Elite wasnt supposed to be pugable in the first place. Either arm up or get more friends.
ok, that's a bit of grammar, spelling and spacing put in.
unless the free ships and weapons are a lot better than the store ones, you will get complaints of P2W with that sort of prize allocation.
TL;DR version
1. I'm having problems, don't make it harder.
2. I want better prizes for what I am doing.
Get the Forums Enhancement Extension!
My English isn't perfect, but I hope you all can understand the message now.
Edit: ouch, somebody beat me at deciphering the message.
Actually, my elite friend, I'm close to 100% success in pugs right now. The borg disconnected is the only source of disconnect. Thanks.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Yeah, now some Elite are too easy, and I dont think the HP-Increase will change anything about it. It will just take a little bit longer. Just increasing the HP doesnt increase difficulty, but difficulty has to increase.
In many cases the boss buff will be no problem. Rhiho station and transdimentional tactic are good examples of this. But because of the regen mechanism the spawnmother uses, if you don't kill it right away - it gets progressively more difficult. So the boss fight is either easy or impossible. We'll see how much the change is. If it's doubled in HP I don't see many being able to do it. Maybe this was the original intent and the reason now for the fix.
Doubling the Implacable will likely take Korfez out of puggability. But that's fine. Can leave it to the channel surfers.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
A thousand times no. Stfs are/cooperative they should not be competitive. The person who scored the most damage has done nothing but prove they have the lowest need for the reward, or more accurately everyone else needs the big prize more.
In a PvP match, or race, etc absolutely, that's the best way to go.
But in supposedly cooperative content adding a competitive prize is at best an illogocal way to apply the reward and at worst encouraging poor sportsmanship and anti-teamwork strategies. Exactly the opposite of what the game needs.
i just don't believe them
when something starts to be fun to do they look at their magical metrics and say oh no thats no good.
then out comes the nerf bat and boom its back to being work again.
yes i can use a mk v weapon to go though bug hunt nut only because of a it was always overpowered and thank god they left it that way and b i hide or get to high ground so i can get a good view with out getting eaten up or gooed.
they think to many people beating bughunt elite so they going to increase boss hit points knowing she has wolverine healing factor built in,
at least they ain't messing up crystalline catastrophe this time
This is true, assuming that your definition of pug is a random group of people assembled from in-game channels that are known to contain competent players, such as the DPS channels and such. If by pug you mean clicking the public queue button, then all bets are off, of course.
And as far as BDE goes, it is actually pretty easy if people know what they are doing. Sadly, there are still a lot of "rescuers" out there that think that they should be shooting at things when there aren't any Borg around to rescue. This, of course, only makes things harder, and is largely the reason why some BDEs fail.
Seriously, there is no requirement in BDE to kill even one enemy, and no points for killing anything but the dreads at the end. Still, more often than not, I see rescuers blowing up probes for no reason. Trust me - If you do this, the person tanking that side is mentally giving you the finger. Stop it.
A big foam middle finger.
Praetor of the -RTS- Romulan Tal Shiar fleet!
True pug life. Pug SupaGangsta. Just click and play esse.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Also maybe look at what they dish out in the way of damage. Armek's orbital strikes would pretty much one shot the average player, now even tac officers with glass cannon ground builds are shrugging these off without much trouble.
For once I'm agreeing with Cryptics decision to buff their health up, its a move in the right direction. At least when it comes to the bosses anyway.
Less than I used to but I prefer playing with strangers to playing with friends in online games.