I didn't see a "Shield Killer" for the Nebula. Is there one?
Thanks
It would be a tad different than the other ships, but yes there is one. I'll leave the Eng, Tac and Universal to your discretion but the Science would be something like this:
Really cool info, thanks man. I havent started pvp yet, but in PVE being a sci vessel has been a lot of fun. I hear that the target subsystems becomes useless but I don't really understand what you mean. I am currently running the D'kyr because it is just so damn cool. I think my favorite combo is tractor beam + Tachyon 3 as it allows me to dig into the enemy quickly, though tachyon shares a cooldown with gravity well...
I want to thank OP for all the hard work on these builds. I find them incredibly useful, particularly since I was always a PvE player, and now want to be useful and understand the best way to support a team.
Hoping that you might consider updating if you have any new thoughts, now that skill points are not placed towards specific weapon types - I always used phasers and photons because of skill point costs - and on some of the cool DOFF additions that can be used in conjunction with the builds, if you've experienced any that you find most useful. I am pretty fond of Gravimetric Scientist and the weapons officers.
Thanks for such a comprehensive tutorial - has given me a lot of help.
It would be a tad different than the other ships, but yes there is one. I'll leave the Eng, Tac and Universal to your discretion but the Science would be something like this:
I actually started using this set up when I have my Eng Nebula in "make PVE go faster" mode, using TT1 and HYT2 in the tactical and universal slots, in combination with torp doffs and photons for maximum reduction of reload time with a single torp at each end. I'll be adding Nadeon detonator into the mix as well at some point since I'm firing way more photons than I can buff a lot of the time. Using it with EPTS1 & 2, and Aux2ID2, it's not a great team build, but I may try using that sci boff with my team build, I was suprised at CPB, but dissapointed with Tachyon Beam, am specced into both, and usuallly go half and half on the consoles. Did Tachyon Beam get a nerf at some point?
It would be a tad different than the other ships, but yes there is one. I'll leave the Eng, Tac and Universal to your discretion but the Science would be something like this:
I would argue this and say that a Tractor Beam with the relevant Doffs should also be used as the Doffs basically change TB into a TB/TB hybrid, and the same goes for Tachyon Beam, turn it in to a TB/TB hybrid as well
You mean the one with scramble sensors? I doubt it. At the moment gravity well, tyken's rift, tractor beam repulsors and CO are far superior to disable and confuse abilities due to the particle manipulator trait and the massive amount of particle generators you can stack. Some abilities are not very strong at the moment: tachyon beam, photonic shockwave, charged particle burst, scramble and jam sensors for example (in my opinion though). But that also might depend on your playstyle and if you do PvP or PvE.
but what about the Energy Siphon skill is tgat still good ?
For PVP, Energy Siphon alone isn't good. It has to be used in conjunction with other Drain Abilities. Most importantly, you got to have very, very high Flow Capacitors Skill to even make a dent. Even then, it takes quite a lot of skill to know when to use it, to set it up for success.
The problem with Drain Builds in PVP is that unless you're super specialized and very good in its play, it's very easy to resist. Power Insulators is a very low Skill Box and lots of items provide PI bonus.
Did I say you need very high Flow Capacitors? In case I didn't:
I can't speak for PVP as I don't do it. But in PVE, Energy Siphon 3 is pretty freaking good, assuming you have lots of Flow Cap consoles. Don't look at it like just a means of bringing down a target's shields (well, it does work on most ships, but you need to mix it with Tyken's Rift).
But, for example, on the T6 ships, you can mix Override Subsystem Safeties with Energy Syphon 3 and become virtually unkillable due to maxed out shields and engines for 30 seconds or so. Also take into consideration that your target will be greatly weakened in both offense and defense. I played that build for a while on a Dauntless and I loved every moment of it. The only times I ever died was because I got careless and got hit by a capital ships superweapon.
That being said, it's not the highest DPS by any stretch, and if it's DPS you want, go with an exotic damage build. But when you can drain a borg cube to the point where it's shields drop, it's going to go down fast as your teammates slam their weapons into it's exposed hull.
Personally, I think strong drain builds work best with tac oriented sci ships like the Vesta or Dauntless. With crazy high weapons energy that this gives you (not to mention hitting hull rather than shield), you want to lash out with as many spiky tac boff abilties as possible when it's shields drop to 0.
This is of course based on my own experience. Others may vary.
Comments
OP let me know when you have time.
It would be a tad different than the other ships, but yes there is one. I'll leave the Eng, Tac and Universal to your discretion but the Science would be something like this:
Cmdr.
-Sci Team 1
-HE 2
-Tachyon Beam 3
-CPB 3
Ens.
-TSS 1
Hoping that you might consider updating if you have any new thoughts, now that skill points are not placed towards specific weapon types - I always used phasers and photons because of skill point costs - and on some of the cool DOFF additions that can be used in conjunction with the builds, if you've experienced any that you find most useful. I am pretty fond of Gravimetric Scientist and the weapons officers.
Thanks for such a comprehensive tutorial - has given me a lot of help.
I actually started using this set up when I have my Eng Nebula in "make PVE go faster" mode, using TT1 and HYT2 in the tactical and universal slots, in combination with torp doffs and photons for maximum reduction of reload time with a single torp at each end. I'll be adding Nadeon detonator into the mix as well at some point since I'm firing way more photons than I can buff a lot of the time. Using it with EPTS1 & 2, and Aux2ID2, it's not a great team build, but I may try using that sci boff with my team build, I was suprised at CPB, but dissapointed with Tachyon Beam, am specced into both, and usuallly go half and half on the consoles. Did Tachyon Beam get a nerf at some point?
I would argue this and say that a Tractor Beam with the relevant Doffs should also be used as the Doffs basically change TB into a TB/TB hybrid, and the same goes for Tachyon Beam, turn it in to a TB/TB hybrid as well
but what about the Energy Siphon skill is tgat still good ?
For PVP, Energy Siphon alone isn't good. It has to be used in conjunction with other Drain Abilities. Most importantly, you got to have very, very high Flow Capacitors Skill to even make a dent. Even then, it takes quite a lot of skill to know when to use it, to set it up for success.
The problem with Drain Builds in PVP is that unless you're super specialized and very good in its play, it's very easy to resist. Power Insulators is a very low Skill Box and lots of items provide PI bonus.
Did I say you need very high Flow Capacitors? In case I didn't:
You need very high Flow Capacitors Skill.
do you know any good intrepid ship ?
http://sto-forum.perfectworld.com/showthread.php?t=1332591
But, for example, on the T6 ships, you can mix Override Subsystem Safeties with Energy Syphon 3 and become virtually unkillable due to maxed out shields and engines for 30 seconds or so. Also take into consideration that your target will be greatly weakened in both offense and defense. I played that build for a while on a Dauntless and I loved every moment of it. The only times I ever died was because I got careless and got hit by a capital ships superweapon.
That being said, it's not the highest DPS by any stretch, and if it's DPS you want, go with an exotic damage build. But when you can drain a borg cube to the point where it's shields drop, it's going to go down fast as your teammates slam their weapons into it's exposed hull.
Personally, I think strong drain builds work best with tac oriented sci ships like the Vesta or Dauntless. With crazy high weapons energy that this gives you (not to mention hitting hull rather than shield), you want to lash out with as many spiky tac boff abilties as possible when it's shields drop to 0.
This is of course based on my own experience. Others may vary.