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Why don't the devs make new ship interiors and bridges?

herachristherachrist Member Posts: 39 Arc User
After more than 2 years away from the game, I was disappointed when I came back and saw no improvements or new options for ship interiors and bridges.

Now I know this stuff comes second to actual game content, but personally I'd rather see some new ship corridors and bridges on the C-Store than some poorly-constructed holiday event that people only run to get rewards.

IMO Cryptic missed an opportunity when they got rid of the old Memory Alpha and made crafting something that could be done anywhere...we could have had reasons to use our ship interiors, like crafting stations, DoFF assignments, ship drills, etc.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2014
    apparently they're time consuming and a lot of work, for something that's mostly decorative.
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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited December 2014
    They just don't make enough for the time and effort put into them.
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  • decroniadecronia Member Posts: 0 Arc User
    edited December 2014
    apparently they're time consuming and a lot of work, for something that's mostly decorative.

    Pretty much this. Even the ones they made to sell weren't that popular. Basically what do we do in our ships? There are very few players that even go to their ships.
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  • robert359robert359 Member Posts: 355 Arc User
    edited December 2014
    They have the Defiant and new Intrepid interiors.

    Unfortunately they are bundled with other stuff you may not want. That is the reason I did not buy them.

    I would love to have a new bridge / interior.
    "The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited December 2014
    Lack of time and interest on the consumer part.

    I love bridges and the interiors. However I only see the bridge the most. To RP during missions, etc. I rarely go to the other parts due to time limits I have. But at times I still get to those places some.

    Next I rarely buy the bridges. Since they don't look like the shows that much. Only a few comes close. If they did more bridges that is closer to on screen I would be more interested into buying them. They still hadn't made the Bridge from the Kirk movies. Specially Star Trek 6. I loved that bridge. Next they don't offer other places to visit. Conference Room, the room where Kirk fed the Klingons in Star Trek 6, etc.

    Instead we get some kit-bash bridge and that don't even come close to the shows.

    We need bridges and interiors that match the shows better. In size, look, etc. And add our own crew to each room to show some kind of interaction. I would love too talk to my senior staff in the conference room, my Engineer officer at the engine room, etc. There is a lot of possibilities.
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited December 2014
    apparently they're time consuming and a lot of work, for something that's mostly decorative.

    Which is why I always recommend the devs to create a modified version of the Foundry so players can create their own ship interiors. Therefore, it will be up to the players to create their desired interiors and not the devs.
  • catriecatrie Member Posts: 0 Media Corps
    edited December 2014
    They had a great opportunity to make the Risian Luxury Cruiser have a unique bridge. I would have loved for it to have a party ship. One that holds more than 20 people, has a dance floor and a tailor. It could have been similar to the Tuffli and Cell ships, but more accessible.
  • olliereportolliereport Member Posts: 721
    edited December 2014
    oddly enough, this is a faq

    I think they cover it in one of the stickeys

    they essentially said that they know it's hard to believe, but the interior design is a big timesuck and then a second big timesuck to automate it. get doors working, get things that pop up to pop up, etc

    so it's not a frequently done task

    shame really, the some interiors are so cool, even if I don't go in them often, it's cool. for a quick moment in time I imagine what it would really be like inside these sci-fi ships
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2014
    starkaos wrote: »
    Which is why I always recommend the devs to create a modified version of the Foundry so players can create their own ship interiors. Therefore, it will be up to the players to create their desired interiors and not the devs.
    Well, it sounds like a nice idea, but, bridges use a lot of "special sauce" IE unique coding to do functions that the game just isn't coded to be able to move around like that.
    The reason the ones they made before don't sell isn't because people don't want them, it's because they're TRIBBLE.
    I find it impossible to believe that bridges are unprofitable solely due to scale "issues" or glitches. most people really don't seem to CARE what the inside of their ship looks like.
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  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited December 2014
    Well imho ....

    Bridges & Interiors probably require about the same effort as new Ships ... but you can't really sell Interiors for 30-40$ ...

    => New Interiors only within Ship Bundles + if the Interior already has a purpose (some Mission etc) ... so if you want an ENT Interior you better wait for a Time Travel Episode ...
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  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited December 2014
    They already discussed this back over the new Intrepid Bridge + Interiors. They don't make interiors unless it was part of some mission chain that would warrant their creation in the first place, because that takes time away from whatever other projects they were assigned.

    Additionally, the higher-ups also determine if they would even market some of those created interiors. We do have the Tal Shiar Adapated Battlecruiser interior from the Rom missions. And they also recently created a Scimitar interior as well. But for whatever reason, they have not been made available.

    And finally, the forums is just a tiny representation of the overall playerbase (and often badly skewed by the overall collective negativity), so even if everyone on it did indeed purchase the interiors, it's not likely they will make the metrics look good. Especially since interiors for Rom and KDF would be far less profitable than a Fed one.
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited December 2014
    And they also recently created a Scimitar interior as well. But for whatever reason, they have not been made available.

    They didn't it's the regular Romulan Ship Interior from LoR ... as for the Tal Shiar Destroyer, dunno ... maybe because all other Lockbox Ships are missing (full) Interiors, as well ... so adding a Full Interior to just one of them, sounds unfair ...
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2014
    The reason the ones they made before don't sell isn't because people don't want them, it's because they're TRIBBLE.

    ^^ This!

    I paid 3,500 Zen for the Intrepid interior (and, iirc, got a discardable ship with it as well). Seriously, though, I'm one of those people who would pay *good* money for interiors!

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  • truewarpertruewarper Member Posts: 930 Arc User
    edited December 2014
    Just, just...just. *silence*
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  • rsoblivionrsoblivion Member Posts: 809 Arc User
    edited December 2014
    meimeitoo wrote: »
    ^^ This!

    I paid 3,500 Zen for the Intrepid interior (and, iirc, got a discardable ship with it as well). Seriously, though, I'm one of those people who would pay *good* money for interiors!

    "Build it, and they will buy it."

    Nope, only a few will. The interiors as they stand are useless. It would need to have a total mechanics overhaul to make them useful and even then they'd need expanding to other ship areas such as ten forward and engineering, etc...

    Then you'd need to have events where boarding was involved or some type of puzzle that needs solving using the interiors. The only time it's even tried is during a single Romulan Mystery mission and it's just a terrible attempt as you use a console in the ready room once...

    As with everything it's a half-hearted attempt.
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  • cervantxcervantx Member Posts: 0 Arc User
    edited December 2014
    Like people has said, Bridges are pretty useles right now, but bridges (and other interiors) would get very interesting places if there were some minigames, by example, howmuch do you would pay for a bridge module or interior that ad an poker table minigame like the one in TNG? and howmuch more if that minigame allow to be played with friends and fleetmates? ...and howmuch more if you can bet dilitium?
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2014
    They already discussed this back over the new Intrepid Bridge + Interiors. They don't make interiors unless it was part of some mission chain that would warrant their creation in the first place, because that takes time away from whatever other projects they were assigned.

    Additionally, the higher-ups also determine if they would even market some of those created interiors. We do have the Tal Shiar Adapated Battlecruiser interior from the Rom missions. And they also recently created a Scimitar interior as well. But for whatever reason, they have not been made available.
    This is part of what I was talking about. A ship interior is more than just a map. There are hundreds of small coding things that get crammed into the corners of a ship interior. There are several NPCs to talk to, a surprisingly complex trophy system, and probably a few other things. Some interiors have extras that most don't. The TOS interior has thigns you can interact with to change the way it looks, and the ability to crawl through the Jeffries tubes instead of using the turbolift. and that's just one example....
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  • bcwhguderian1941bcwhguderian1941 Member Posts: 804 Arc User
    edited December 2014
    This is part of what I was talking about. A ship interior is more than just a map. There are hundreds of small coding things that get crammed into the corners of a ship interior. There are several NPCs to talk to, a surprisingly complex trophy system, and probably a few other things. Some interiors have extras that most don't. The TOS interior has thigns you can interact with to change the way it looks, and the ability to crawl through the Jeffries tubes instead of using the turbolift. and that's just one example....


    ??? The only interactive items I'm aware of are the trophies, jefferies tube, and the window
    shutters in the crew lounge and conference room. Are there others? Thanks. :)


    BCW.

    P.S. I also LOVE ship interiors. Use them all the time.
  • battykoda0battykoda0 Member Posts: 959 Arc User
    edited December 2014
    herachrist wrote: »
    After more than 2 years away from the game, I was disappointed when I came back and saw no improvements or new options for ship interiors and bridges.

    Now I know this stuff comes second to actual game content, but personally I'd rather see some new ship corridors and bridges on the C-Store than some poorly-constructed holiday event that people only run to get rewards.

    IMO Cryptic missed an opportunity when they got rid of the old Memory Alpha and made crafting something that could be done anywhere...we could have had reasons to use our ship interiors, like crafting stations, DoFF assignments, ship drills, etc.

    I do believe they already stated that had the game evolved in a way where the inside of your ship was used in gameplay, it would be different. It's a pretty prop for social activities is all it is.
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  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited December 2014
    ashkrik23 wrote: »
    They just don't make enough for the time and effort put into them.

    It's been commented on in the podcasts. Voyager was different - it was integral to the episode so they could use it for dual purposes.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited December 2014
    Because as things stand, ship interiors are completely useless and meaningless. They are purely of decorative value and that's it.

    The developers know this very well, and they refrain from adding to it because it provides little use and also no return on investment.

    Until they can make a major overhaul to interiors, sot hey could be used for something important (missions ideally IMO), interiors will see little addition.


    Why hasn't that overhaul happened yet - because there are also many other things that could be done, and they were deemed more important to the game. Stuff like a new expansion, various zones, events, queues and missions.
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  • robert359robert359 Member Posts: 355 Arc User
    edited December 2014
    Because as things stand, ship interiors are completely useless and meaningless. They are purely of decorative value and that's it.

    The developers know this very well, and they refrain from adding to it because it provides little use and also no return on investment.

    Until they can make a major overhaul to interiors, sot hey could be used for something important (missions ideally IMO), interiors will see little addition.


    Why hasn't that overhaul happened yet - because there are also many other things that could be done, and they were deemed more important to the game. Stuff like a new expansion, various zones, events, queues and missions.

    I understand the need to work on the inportant stuff, but there are those of us who would like to change the 'decoration' of our interior. That does not make it useless to us.

    you want to talk about things the players don't use? Go to the big Kaboli adventure zone, how many players are there?
    "The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2014
    ??? The only interactive items I'm aware of are the trophies, jefferies tube, and the window
    shutters in the crew lounge and conference room. Are there others? Thanks. :)


    BCW.

    P.S. I also LOVE ship interiors. Use them all the time.
    Tholian bridges have pop-out holographic consoles. The Scimitar has a Thalaron chamber that you can open/close.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited December 2014
    Because as things stand, ship interiors are completely useless and meaningless. They are purely of decorative value and that's it.

    The developers know this very well, and they refrain from adding to it because it provides little use and also no return on investment.

    This is what I don't understand. Ship interiors are only as useless and meaningless as the devs make them.

    If you look at the SWTOR, their housing is a major money sink. You need to spend Cartel Coins or credits to open up various rooms in each house and certain decorations are only available through their lockbox.

    If you look at Wildstar, you can purchase plugs to do gathering, crafting, or do challenges with unique rewards that are not available on the world map.

    There are numerous players that would pay to be able to customize their ship in the way they want. Have the basic options available for free, but unique items like Borg, Andorian, Vulcan, Orion decoration items could be available through the C-Store. It took almost 5 years for my Liberated Borg Captain to have a place to regenerate and that is only one ship interior. My crew is still sleeping on the Bridge for the Lockbox ships since the door to exit the Bridge is locked.
    Tholian bridges have pop-out holographic consoles. The Scimitar has a Thalaron chamber that you can open/close.

    It took me a few days to realize that there is no ceiling on the Tholian Bridge just floors and doors.
  • robert359robert359 Member Posts: 355 Arc User
    edited December 2014
    starkaos wrote: »
    This is what I don't understand. Ship interiors are only as useless and meaningless as the devs make them.

    If you look at the SWTOR, their housing is a major money sink. You need to spend Cartel Coins or credits to open up various rooms in each house and certain decorations are only available through their lockbox.

    If you look at Wildstar, you can purchase plugs to do gathering, crafting, or do challenges with unique rewards that are not available on the world map.

    There are numerous players that would pay to be able to customize their ship in the way they want. Have the basic options available for free, but unique items like Borg, Andorian, Vulcan, Orion decoration items could be available through the C-Store. It took almost 5 years for my Liberated Borg Captain to have a place to regenerate and that is only one ship interior. My crew is still sleeping on the Bridge for the Lockbox ships since the door to exit the Bridge is locked.



    It took me a few days to realize that there is no ceiling on the Tholian Bridge just floors and doors.

    that is the difference between F2P and P2W. F2P you pay for the cosmetic stuff, the coustumes and what not. you give players the ability to buy the stuff that makes thier chartar, ship, home different.
    "The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
    Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
  • dtoxukdtoxuk Member Posts: 14 Arc User
    edited December 2014
    The fact people are defending Cryptics decision to veto the design of one of the most iconic pieces of Star Trek is testament to why this is such a steaming pile of poo as far as a Trek game goes. I simply, truly find it astonishing, almost unbelievable that after all these years so many trekkies still play it. I keep returning every year just HOPING to find a reason to play this game, to enjoy it - to hear they still haven't fleshed out one of the most iconic parts of the IP - just extremely disappointing.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited December 2014
    robert359 wrote: »
    that is the difference between F2P and P2W. F2P you pay for the cosmetic stuff, the coustumes and what not. you give players the ability to buy the stuff that makes thier chartar, ship, home different.

    No it is not. F2P just means that players don't have to spend money to play the game. It can be compared to Freemium or Subscription, but not P2W. STO is a Freemium game since we still have subscribers. P2W is dependent on the microtransaction system. Does a game sell style (Cosmetics) or substance (P2W) on their microtransaction store? Wildstar is a subscription game that lets you purchase ingame currency by selling time to other players. STO and SWTOR are Freemium games that sell style and substance. There is nothing forcing STO to sell just substance.
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