After more than 2 years away from the game, I was disappointed when I came back and saw no improvements or new options for ship interiors and bridges.
Now I know this stuff comes second to actual game content, but personally I'd rather see some new ship corridors and bridges on the C-Store than some poorly-constructed holiday event that people only run to get rewards.
IMO Cryptic missed an opportunity when they got rid of the old Memory Alpha and made crafting something that could be done anywhere...we could have had reasons to use our ship interiors, like crafting stations, DoFF assignments, ship drills, etc.
apparently they're time consuming and a lot of work, for something that's mostly decorative.
Pretty much this. Even the ones they made to sell weren't that popular. Basically what do we do in our ships? There are very few players that even go to their ships.
Unfortunately they are bundled with other stuff you may not want. That is the reason I did not buy them.
I would love to have a new bridge / interior.
"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
I love bridges and the interiors. However I only see the bridge the most. To RP during missions, etc. I rarely go to the other parts due to time limits I have. But at times I still get to those places some.
Next I rarely buy the bridges. Since they don't look like the shows that much. Only a few comes close. If they did more bridges that is closer to on screen I would be more interested into buying them. They still hadn't made the Bridge from the Kirk movies. Specially Star Trek 6. I loved that bridge. Next they don't offer other places to visit. Conference Room, the room where Kirk fed the Klingons in Star Trek 6, etc.
Instead we get some kit-bash bridge and that don't even come close to the shows.
We need bridges and interiors that match the shows better. In size, look, etc. And add our own crew to each room to show some kind of interaction. I would love too talk to my senior staff in the conference room, my Engineer officer at the engine room, etc. There is a lot of possibilities.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
apparently they're time consuming and a lot of work, for something that's mostly decorative.
Which is why I always recommend the devs to create a modified version of the Foundry so players can create their own ship interiors. Therefore, it will be up to the players to create their desired interiors and not the devs.
They had a great opportunity to make the Risian Luxury Cruiser have a unique bridge. I would have loved for it to have a party ship. One that holds more than 20 people, has a dance floor and a tailor. It could have been similar to the Tuffli and Cell ships, but more accessible.
they essentially said that they know it's hard to believe, but the interior design is a big timesuck and then a second big timesuck to automate it. get doors working, get things that pop up to pop up, etc
so it's not a frequently done task
shame really, the some interiors are so cool, even if I don't go in them often, it's cool. for a quick moment in time I imagine what it would really be like inside these sci-fi ships
Which is why I always recommend the devs to create a modified version of the Foundry so players can create their own ship interiors. Therefore, it will be up to the players to create their desired interiors and not the devs.
Well, it sounds like a nice idea, but, bridges use a lot of "special sauce" IE unique coding to do functions that the game just isn't coded to be able to move around like that.
The reason the ones they made before don't sell isn't because people don't want them, it's because they're TRIBBLE.
I find it impossible to believe that bridges are unprofitable solely due to scale "issues" or glitches. most people really don't seem to CARE what the inside of their ship looks like.
Bridges & Interiors probably require about the same effort as new Ships ... but you can't really sell Interiors for 30-40$ ...
=> New Interiors only within Ship Bundles + if the Interior already has a purpose (some Mission etc) ... so if you want an ENT Interior you better wait for a Time Travel Episode ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
They already discussed this back over the new Intrepid Bridge + Interiors. They don't make interiors unless it was part of some mission chain that would warrant their creation in the first place, because that takes time away from whatever other projects they were assigned.
Additionally, the higher-ups also determine if they would even market some of those created interiors. We do have the Tal Shiar Adapated Battlecruiser interior from the Rom missions. And they also recently created a Scimitar interior as well. But for whatever reason, they have not been made available.
And finally, the forums is just a tiny representation of the overall playerbase (and often badly skewed by the overall collective negativity), so even if everyone on it did indeed purchase the interiors, it's not likely they will make the metrics look good. Especially since interiors for Rom and KDF would be far less profitable than a Fed one.
And they also recently created a Scimitar interior as well. But for whatever reason, they have not been made available.
They didn't it's the regular Romulan Ship Interior from LoR ... as for the Tal Shiar Destroyer, dunno ... maybe because all other Lockbox Ships are missing (full) Interiors, as well ... so adding a Full Interior to just one of them, sounds unfair ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
The reason the ones they made before don't sell isn't because people don't want them, it's because they're TRIBBLE.
^^ This!
I paid 3,500 Zen for the Intrepid interior (and, iirc, got a discardable ship with it as well). Seriously, though, I'm one of those people who would pay *good* money for interiors!
I paid 3,500 Zen for the Intrepid interior (and, iirc, got a discardable ship with it as well). Seriously, though, I'm one of those people who would pay *good* money for interiors!
"Build it, and they will buy it."
Nope, only a few will. The interiors as they stand are useless. It would need to have a total mechanics overhaul to make them useful and even then they'd need expanding to other ship areas such as ten forward and engineering, etc...
Then you'd need to have events where boarding was involved or some type of puzzle that needs solving using the interiors. The only time it's even tried is during a single Romulan Mystery mission and it's just a terrible attempt as you use a console in the ready room once...
As with everything it's a half-hearted attempt.
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
Like people has said, Bridges are pretty useles right now, but bridges (and other interiors) would get very interesting places if there were some minigames, by example, howmuch do you would pay for a bridge module or interior that ad an poker table minigame like the one in TNG? and howmuch more if that minigame allow to be played with friends and fleetmates? ...and howmuch more if you can bet dilitium?
They already discussed this back over the new Intrepid Bridge + Interiors. They don't make interiors unless it was part of some mission chain that would warrant their creation in the first place, because that takes time away from whatever other projects they were assigned.
Additionally, the higher-ups also determine if they would even market some of those created interiors. We do have the Tal Shiar Adapated Battlecruiser interior from the Rom missions. And they also recently created a Scimitar interior as well. But for whatever reason, they have not been made available.
This is part of what I was talking about. A ship interior is more than just a map. There are hundreds of small coding things that get crammed into the corners of a ship interior. There are several NPCs to talk to, a surprisingly complex trophy system, and probably a few other things. Some interiors have extras that most don't. The TOS interior has thigns you can interact with to change the way it looks, and the ability to crawl through the Jeffries tubes instead of using the turbolift. and that's just one example....
This is part of what I was talking about. A ship interior is more than just a map. There are hundreds of small coding things that get crammed into the corners of a ship interior. There are several NPCs to talk to, a surprisingly complex trophy system, and probably a few other things. Some interiors have extras that most don't. The TOS interior has thigns you can interact with to change the way it looks, and the ability to crawl through the Jeffries tubes instead of using the turbolift. and that's just one example....
??? The only interactive items I'm aware of are the trophies, jefferies tube, and the window
shutters in the crew lounge and conference room. Are there others? Thanks.
BCW.
P.S. I also LOVE ship interiors. Use them all the time.
After more than 2 years away from the game, I was disappointed when I came back and saw no improvements or new options for ship interiors and bridges.
Now I know this stuff comes second to actual game content, but personally I'd rather see some new ship corridors and bridges on the C-Store than some poorly-constructed holiday event that people only run to get rewards.
IMO Cryptic missed an opportunity when they got rid of the old Memory Alpha and made crafting something that could be done anywhere...we could have had reasons to use our ship interiors, like crafting stations, DoFF assignments, ship drills, etc.
I do believe they already stated that had the game evolved in a way where the inside of your ship was used in gameplay, it would be different. It's a pretty prop for social activities is all it is.
Because as things stand, ship interiors are completely useless and meaningless. They are purely of decorative value and that's it.
The developers know this very well, and they refrain from adding to it because it provides little use and also no return on investment.
Until they can make a major overhaul to interiors, sot hey could be used for something important (missions ideally IMO), interiors will see little addition.
Why hasn't that overhaul happened yet - because there are also many other things that could be done, and they were deemed more important to the game. Stuff like a new expansion, various zones, events, queues and missions.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Because as things stand, ship interiors are completely useless and meaningless. They are purely of decorative value and that's it.
The developers know this very well, and they refrain from adding to it because it provides little use and also no return on investment.
Until they can make a major overhaul to interiors, sot hey could be used for something important (missions ideally IMO), interiors will see little addition.
Why hasn't that overhaul happened yet - because there are also many other things that could be done, and they were deemed more important to the game. Stuff like a new expansion, various zones, events, queues and missions.
I understand the need to work on the inportant stuff, but there are those of us who would like to change the 'decoration' of our interior. That does not make it useless to us.
you want to talk about things the players don't use? Go to the big Kaboli adventure zone, how many players are there?
"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
??? The only interactive items I'm aware of are the trophies, jefferies tube, and the window
shutters in the crew lounge and conference room. Are there others? Thanks.
BCW.
P.S. I also LOVE ship interiors. Use them all the time.
Tholian bridges have pop-out holographic consoles. The Scimitar has a Thalaron chamber that you can open/close.
Because as things stand, ship interiors are completely useless and meaningless. They are purely of decorative value and that's it.
The developers know this very well, and they refrain from adding to it because it provides little use and also no return on investment.
This is what I don't understand. Ship interiors are only as useless and meaningless as the devs make them.
If you look at the SWTOR, their housing is a major money sink. You need to spend Cartel Coins or credits to open up various rooms in each house and certain decorations are only available through their lockbox.
If you look at Wildstar, you can purchase plugs to do gathering, crafting, or do challenges with unique rewards that are not available on the world map.
There are numerous players that would pay to be able to customize their ship in the way they want. Have the basic options available for free, but unique items like Borg, Andorian, Vulcan, Orion decoration items could be available through the C-Store. It took almost 5 years for my Liberated Borg Captain to have a place to regenerate and that is only one ship interior. My crew is still sleeping on the Bridge for the Lockbox ships since the door to exit the Bridge is locked.
This is what I don't understand. Ship interiors are only as useless and meaningless as the devs make them.
If you look at the SWTOR, their housing is a major money sink. You need to spend Cartel Coins or credits to open up various rooms in each house and certain decorations are only available through their lockbox.
If you look at Wildstar, you can purchase plugs to do gathering, crafting, or do challenges with unique rewards that are not available on the world map.
There are numerous players that would pay to be able to customize their ship in the way they want. Have the basic options available for free, but unique items like Borg, Andorian, Vulcan, Orion decoration items could be available through the C-Store. It took almost 5 years for my Liberated Borg Captain to have a place to regenerate and that is only one ship interior. My crew is still sleeping on the Bridge for the Lockbox ships since the door to exit the Bridge is locked.
It took me a few days to realize that there is no ceiling on the Tholian Bridge just floors and doors.
that is the difference between F2P and P2W. F2P you pay for the cosmetic stuff, the coustumes and what not. you give players the ability to buy the stuff that makes thier chartar, ship, home different.
"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
The fact people are defending Cryptics decision to veto the design of one of the most iconic pieces of Star Trek is testament to why this is such a steaming pile of poo as far as a Trek game goes. I simply, truly find it astonishing, almost unbelievable that after all these years so many trekkies still play it. I keep returning every year just HOPING to find a reason to play this game, to enjoy it - to hear they still haven't fleshed out one of the most iconic parts of the IP - just extremely disappointing.
that is the difference between F2P and P2W. F2P you pay for the cosmetic stuff, the coustumes and what not. you give players the ability to buy the stuff that makes thier chartar, ship, home different.
No it is not. F2P just means that players don't have to spend money to play the game. It can be compared to Freemium or Subscription, but not P2W. STO is a Freemium game since we still have subscribers. P2W is dependent on the microtransaction system. Does a game sell style (Cosmetics) or substance (P2W) on their microtransaction store? Wildstar is a subscription game that lets you purchase ingame currency by selling time to other players. STO and SWTOR are Freemium games that sell style and substance. There is nothing forcing STO to sell just substance.
Comments
My character Tsin'xing
Pretty much this. Even the ones they made to sell weren't that popular. Basically what do we do in our ships? There are very few players that even go to their ships.
Unfortunately they are bundled with other stuff you may not want. That is the reason I did not buy them.
I would love to have a new bridge / interior.
Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
I love bridges and the interiors. However I only see the bridge the most. To RP during missions, etc. I rarely go to the other parts due to time limits I have. But at times I still get to those places some.
Next I rarely buy the bridges. Since they don't look like the shows that much. Only a few comes close. If they did more bridges that is closer to on screen I would be more interested into buying them. They still hadn't made the Bridge from the Kirk movies. Specially Star Trek 6. I loved that bridge. Next they don't offer other places to visit. Conference Room, the room where Kirk fed the Klingons in Star Trek 6, etc.
Instead we get some kit-bash bridge and that don't even come close to the shows.
We need bridges and interiors that match the shows better. In size, look, etc. And add our own crew to each room to show some kind of interaction. I would love too talk to my senior staff in the conference room, my Engineer officer at the engine room, etc. There is a lot of possibilities.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Which is why I always recommend the devs to create a modified version of the Foundry so players can create their own ship interiors. Therefore, it will be up to the players to create their desired interiors and not the devs.
I think they cover it in one of the stickeys
they essentially said that they know it's hard to believe, but the interior design is a big timesuck and then a second big timesuck to automate it. get doors working, get things that pop up to pop up, etc
so it's not a frequently done task
shame really, the some interiors are so cool, even if I don't go in them often, it's cool. for a quick moment in time I imagine what it would really be like inside these sci-fi ships
My character Tsin'xing
Bridges & Interiors probably require about the same effort as new Ships ... but you can't really sell Interiors for 30-40$ ...
=> New Interiors only within Ship Bundles + if the Interior already has a purpose (some Mission etc) ... so if you want an ENT Interior you better wait for a Time Travel Episode ...
Additionally, the higher-ups also determine if they would even market some of those created interiors. We do have the Tal Shiar Adapated Battlecruiser interior from the Rom missions. And they also recently created a Scimitar interior as well. But for whatever reason, they have not been made available.
And finally, the forums is just a tiny representation of the overall playerbase (and often badly skewed by the overall collective negativity), so even if everyone on it did indeed purchase the interiors, it's not likely they will make the metrics look good. Especially since interiors for Rom and KDF would be far less profitable than a Fed one.
They didn't it's the regular Romulan Ship Interior from LoR ... as for the Tal Shiar Destroyer, dunno ... maybe because all other Lockbox Ships are missing (full) Interiors, as well ... so adding a Full Interior to just one of them, sounds unfair ...
^^ This!
I paid 3,500 Zen for the Intrepid interior (and, iirc, got a discardable ship with it as well). Seriously, though, I'm one of those people who would pay *good* money for interiors!
"Build it, and they will buy it."
Nope, only a few will. The interiors as they stand are useless. It would need to have a total mechanics overhaul to make them useful and even then they'd need expanding to other ship areas such as ten forward and engineering, etc...
Then you'd need to have events where boarding was involved or some type of puzzle that needs solving using the interiors. The only time it's even tried is during a single Romulan Mystery mission and it's just a terrible attempt as you use a console in the ready room once...
As with everything it's a half-hearted attempt.
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
GG Cryptic.
dnirg eht nioj
My character Tsin'xing
??? The only interactive items I'm aware of are the trophies, jefferies tube, and the window
shutters in the crew lounge and conference room. Are there others? Thanks.
BCW.
P.S. I also LOVE ship interiors. Use them all the time.
I do believe they already stated that had the game evolved in a way where the inside of your ship was used in gameplay, it would be different. It's a pretty prop for social activities is all it is.
It's been commented on in the podcasts. Voyager was different - it was integral to the episode so they could use it for dual purposes.
The developers know this very well, and they refrain from adding to it because it provides little use and also no return on investment.
Until they can make a major overhaul to interiors, sot hey could be used for something important (missions ideally IMO), interiors will see little addition.
Why hasn't that overhaul happened yet - because there are also many other things that could be done, and they were deemed more important to the game. Stuff like a new expansion, various zones, events, queues and missions.
I understand the need to work on the inportant stuff, but there are those of us who would like to change the 'decoration' of our interior. That does not make it useless to us.
you want to talk about things the players don't use? Go to the big Kaboli adventure zone, how many players are there?
Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
My character Tsin'xing
This is what I don't understand. Ship interiors are only as useless and meaningless as the devs make them.
If you look at the SWTOR, their housing is a major money sink. You need to spend Cartel Coins or credits to open up various rooms in each house and certain decorations are only available through their lockbox.
If you look at Wildstar, you can purchase plugs to do gathering, crafting, or do challenges with unique rewards that are not available on the world map.
There are numerous players that would pay to be able to customize their ship in the way they want. Have the basic options available for free, but unique items like Borg, Andorian, Vulcan, Orion decoration items could be available through the C-Store. It took almost 5 years for my Liberated Borg Captain to have a place to regenerate and that is only one ship interior. My crew is still sleeping on the Bridge for the Lockbox ships since the door to exit the Bridge is locked.
It took me a few days to realize that there is no ceiling on the Tholian Bridge just floors and doors.
that is the difference between F2P and P2W. F2P you pay for the cosmetic stuff, the coustumes and what not. you give players the ability to buy the stuff that makes thier chartar, ship, home different.
Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
No it is not. F2P just means that players don't have to spend money to play the game. It can be compared to Freemium or Subscription, but not P2W. STO is a Freemium game since we still have subscribers. P2W is dependent on the microtransaction system. Does a game sell style (Cosmetics) or substance (P2W) on their microtransaction store? Wildstar is a subscription game that lets you purchase ingame currency by selling time to other players. STO and SWTOR are Freemium games that sell style and substance. There is nothing forcing STO to sell just substance.