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big ships and rock and roll

sennahcheribsennahcherib Member Posts: 2,823 Arc User
am i the only one to be disturbed by this skill used by big ships? when i see a scimitar doing loops, there is something strange. i don't know how works gravity in space, but for me the vision of a loop done by a big ship, is just ridiculous; + even with the artificial gravity in the ship, how the crew can survive at this manoeuver? :confused:

i can't wait to see the voth bulwark doing a loop :D
Post edited by sennahcherib on
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  • snowpig74snowpig74 Member Posts: 267 Arc User
    edited December 2014
    Inertial Dampeners. The same ones which prevent the crew from being smeared over a wall when a ship goes to warp.
  • a3001a3001 Member Posts: 1,132 Arc User
    edited December 2014
    am i the only one to be disturbed by this skill used by big ships? when i see a scimitar doing loops, there is something strange. i don't know how works gravity in space, but for me the vision of a loop done by a big ship, is just ridiculous; + even with the artificial gravity in the ship, how the crew can survive at this manoeuver? :confused:

    i can't wait to see the voth bulwark doing a loop :D

    Pretty sure there are others who are more disturbed than you. Gravity? Space-Time fabric; put a marble next to a bowling ball on a stretched, free standing cloth and become amused. Crew surviving? Radical modifications on the artificial gravity and inertial dampeners I assume. And I've seen a Bulwark do it, but it's not as amusing as a Scimitar, Atrox, or any Dreadnought.
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  • haskanaelevahaskanaeleva Member Posts: 70 Arc User
    edited December 2014
    am i the only one to be disturbed by this skill used by big ships? when i see a scimitar doing loops, there is something strange. i don't know how works gravity in space, but for me the vision of a loop done by a big ship, is just ridiculous; + even with the artificial gravity in the ship, how the crew can survive at this manoeuver? :confused:

    i can't wait to see the voth bulwark doing a loop :D

    space itself has NO gravity, so the gravity is generated coming from the ship flooring. using Inertial dampeners to stabilise it more. so in fact when a big ship does a loopdieloop, the people inside dont even notice. except for those on the bridge.
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited December 2014
    Sometimes it's hard to control when it happen. Sure there are bonus features that goes with it like 10% more in turn ratio.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2014
    Meh, it's kind of the only reason I'm playing right now...some subconscious desire/need to get a Sarr Theln and to Rock and Roll. Not sure what I'll do after that. Hrmm...Hell, I've even popped a few R&Ds wondering what it would be like with a Sheshar.
  • czertik123czertik123 Member Posts: 1,122 Arc User
    edited December 2014
    am i the only one to be disturbed by this skill used by big ships? when i see a scimitar doing loops, there is something strange. i don't know how works gravity in space, but for me the vision of a loop done by a big ship, is just ridiculous; + even with the artificial gravity in the ship, how the crew can survive at this manoeuver? :confused:

    i can't wait to see the voth bulwark doing a loop :D

    actualy loping in space is much EASIER than on planet :). with arcifical gravity it is piece of cake. Since if you have ship turned upside down compared to normal....well nothing s changing to crew (only stars are now uside down for them, if they notice that). If for some reason gravity fail to work...theyx will not fall on thier heads, they will float, same way as if they cruise on normal.
    And for crew when looping...well they should at max feel ship mabuvers, but never feel that they are turned up and have heads down.
  • chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    edited December 2014
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  • questeriusquesterius Member Posts: 8,512 Arc User
    edited December 2014
    am i the only one to be disturbed by this skill used by big ships? when i see a scimitar doing loops, there is something strange. i don't know how works gravity in space, but for me the vision of a loop done by a big ship, is just ridiculous; + even with the artificial gravity in the ship, how the crew can survive at this manoeuver? :confused:

    i can't wait to see the voth bulwark doing a loop :D

    OP, if you think rock and roll is bad then be grateful the devs have not yet introduced the twist.
    Seriously, can you imagine a scimitar doing the twist?
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • lindalefflindaleff Member Posts: 3,734 Arc User
    edited December 2014
    You should see my Jem'Hadar Dreadnought using Rock and Roll! Such a gigantic ship making such manoeuvres is so wrong, in so many ways! :D
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  • norobladnoroblad Member Posts: 2,624 Arc User
    edited December 2014
    it is space, and physics are physics.

    There is no atmospheric resistance. So the banking in turns is wrong. A loop, however, is just some thrusters firing. Spinning a ship is easy --- get a thruster on on outside edge with a moment arm and bam, the ship spins. Barrel roll is NOT easy in space, because there is no atmosphere.

    Bottom line: space in STO is made of air.
  • bones1970bones1970 Member Posts: 953 Arc User
    edited December 2014
    am i the only one to be disturbed by this skill used by big ships? when i see a scimitar doing loops, there is something strange. i don't know how works gravity in space, but for me the vision of a loop done by a big ship, is just ridiculous; + even with the artificial gravity in the ship, how the crew can survive at this manoeuver? :confused:

    i can't wait to see the voth bulwark doing a loop :D

    There is no up or down in space.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited December 2014
    space itself has NO gravity, so the gravity is generated coming from the ship flooring. using Inertial dampeners to stabilise it more. so in fact when a big ship does a loopdieloop, the people inside dont even notice. except for those on the bridge.

    Space has gravity. Even our astronauts in space are affected by gravity - but the effect looks very different from earth, because they are orbiting earth at a speed that effectively negates the usual "falling" feeling we associate with gravity.

    Gravity in space is everywhere - if it wasn't, the earth would not orbit the sun, and heck, neither would exist, because there would be no attractive force that would keep them together for long.

    The relevant physical measure for a starship rotating might be mass* - the higher the mass, the more difficult it is to start rotating - or to stop rotating. The Scimitar would probably need some powerful maneuvering thrusters to execute its maneuver. But... it might have them.

    The Galaxy Class certainly could roll: http://youtu.be/5BTOsB1OYxk?t=28s



    *) And mass is related to gravity in that mass creates gravity. "Heavy" mass and "inertial" mass are as far as we know the same, e.g. not only does mass affect how much gravity an object causes, it also affects how difficult it is to change its vector (movement speed and direction).
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  • jellico1jellico1 Member Posts: 2,719
    edited December 2014
    am i the only one to be disturbed by this skill used by big ships? when i see a scimitar doing loops, there is something strange. i don't know how works gravity in space, but for me the vision of a loop done by a big ship, is just ridiculous; + even with the artificial gravity in the ship, how the crew can survive at this manoeuver? :confused:

    i can't wait to see the voth bulwark doing a loop :D


    Its just as disturbing as being flanked in a shielded starship
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  • norobladnoroblad Member Posts: 2,624 Arc User
    edited December 2014
    Space has gravity. Even our astronauts in space are affected by gravity - but the effect looks very different from earth, because they are orbiting earth at a speed that effectively negates the usual "falling" feeling we associate with gravity.

    Gravity in space is everywhere - if it wasn't, the earth would not orbit the sun, and heck, neither would exist, because there would be no attractive force that would keep them together for long.

    The relevant physical measure for a starship rotating might be mass* - the higher the mass, the more difficult it is to start rotating - or to stop rotating. The Scimitar would probably need some powerful maneuvering thrusters to execute its maneuver. But... it might have them.

    The Galaxy Class certainly could roll: http://youtu.be/5BTOsB1OYxk?t=28s



    *) And mass is related to gravity in that mass creates gravity. "Heavy" mass and "inertial" mass are as far as we know the same, e.g. not only does mass affect how much gravity an object causes, it also affects how difficult it is to change its vector (movement speed and direction).


    Gravity is an inverse square effect. That is, the distance from the mass creating the gravity vs its effect is squared, so at 10 times the distances you are at 100 times less gravity effect. This is huge. Out away from large masses, you still have gravity, yes. But its insignificant in deep space for small objects (like a spaceship).

    Mass is tied to momentum. Momentum could be called "the difficulty to move something". But that is simply numbers. If you have large enough engines relative to your ship's mass, and if you can produce thrust in something approximating a 360 sphere around your ship, you can do just about any sort of funky moves in space. Including a barrel roll, but that means several vectors of thrust all at once in a rotating sequence of application.

    Momentum and thrust are all you have in deep space, for actual effects. Near a large mass, you also can use the gravity of it to do things, like slingshot around something or allow the freefall toward something to be part of your move or thrust to counter that vector if it is not desired.

    Moments matter too. A scim is much easier to rotate than say an ob-carrier. If the mass were similar, the scim has LONG wings and you can use thrust like a lever on the extreme ends to spin it. The near cylinder shape of the ob has no such long moment arms. So while mass matters, so does the shape of the craft and position of the thrust etc.
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  • kintishokintisho Member Posts: 1,040 Arc User
    edited December 2014
    for the OP: This quandary is easy, the Devs found physic to be OP so they nerfed them....



    Quote:
    Originally Posted by haskanaeleva View Post
    space itself has NO gravity....
    Yes, it does. How do you think planets and such orbiting stars works?

    as for this issue - please take a look at Einstein "frame dragging" space itself would not "has gravity" but would be effected there by thus the simple thought - no mass no gravity yet not immune there to comes to mind...
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited December 2014
    I haven't read through the whole thread because I'm a little out of time, but didn't the Enterprise-E do one in Nemesis?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2014
    rmy1081 wrote: »
    I haven't read through the whole thread because I'm a little out of time, but didn't the Enterprise-E do one in Nemesis?

    https://www.youtube.com/watch?v=aTPdWYo9zhQ
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  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited December 2014
    The physics is a bit loopy, and we know the internal dampeners can only compensate for so much, I'm pretty sure a Scimitar crew doing a barrel roll would be dead.. but .. its a game

    Force = mass x acceleration
    Torque = length x force

    The wide wing span of a Scimitar gives it the ability to provide a lot of fast manuevers and torque. Could it structurally survive a roll? Probably not, we can very easily figure out the force those wings are taking.

    I'm not going to take the time to look up ship stats and mass, and time a roll, because .. who really cares, but someone could if they wanted.
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  • norobladnoroblad Member Posts: 2,624 Arc User
    edited December 2014
    valoreah wrote: »
    Why wouldn't it survive a roll? It's in space, not underwater.

    Even in space you could apply more force to the wing than it could stand and rip it off. If the force to rotate the mass is greater than the force needed to rip the wing off, guess what happens?
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  • norobladnoroblad Member Posts: 2,624 Arc User
    edited December 2014
    valoreah wrote: »
    Would depend on where it is in relation to the nearest solar mass object I think.

    Not really. That would have an effect, but mass and inertia are unrelated to gravity. If the wing is barely attached (why would it be??) it would fly right off in space if you applied a sudden heavy force to it for a rapid turn.

    I can't see it happening in a warship built to take hits on those wings. It would not be that fragile. But it could happen, if it were built weakly enough.
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  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited December 2014
    I like big ships, and I cannot lie.
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  • binebanebinebane Member Posts: 557 Arc User
    edited December 2014
    snowpig74 wrote: »
    Inertial Dampeners. The same ones which prevent the crew from being smeared over a wall when a ship goes to warp.
    in warp ship isnt moving but space around ship is. so there never was problem with warp.
  • questeriusquesterius Member Posts: 8,512 Arc User
    edited December 2014
    I like big ships, and I cannot lie.

    Compensation and there's no question about it.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • zero2362zero2362 Member Posts: 436 Arc User
    edited December 2014
    space itself has NO gravity, so the gravity is generated coming from the ship flooring. using Inertial dampeners to stabilise it more. so in fact when a big ship does a loopdieloop, the people inside dont even notice. except for those on the bridge.

    And yet in combat the crew gets thown around with every weapon impact. Gotta love trek logic
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