Today I decided to slot Reactive Repair Nanites to use with my Elite Plesh Brek Frigates.
My Build supports a lot of AOE Healing, my weapons have a chance to return damage that they inflict to my Carrier has Hull heal.
It seems that whenever Reactive Repair Nanites goes off it locks me in my Frigates in place and just keeps healing us.
When the Proc for RRN goes off it just never stops and will keep going making myself and any around me freeze and rubber band like crazy.
So far this has happened in a KAA STF and I was able to recreate in again while sitting outside of ESD.
Once the proc from RRN goes of it never stops and with my other AOE Healing traits that I have slotted the healing proc spreads to others around me freezing them has well.
Having the same problem, at first thought it was the breen hangar pets bugging then went to argaka and tested different pets and finaly removed the Reactive Repair Nanites and presto no ruber banding. While experimentig was using ./netgraph 1 and when ever there was a healing pulse netgarph whould show that i was reciving 6 to 8 million packages.
If someone has the area of effect hull heal from the Dauntless ship trait, and the pet area of effect hull heal from the Breen carrier, it will cause catastrophic lag. It will affect the whole instance, so even if you don't have these ship traits slotted, someone who does will cause the game to up for the instance by using a hull heal near pets.
This thread was pointed out to me when I suddenly experienced game stopping lag, and told my fleetmates I couldn't play, not even solo. I removed the trait Reactive Repair Nanites and the lag disappeared.
Am also having this issue tho I CAN slot the trait by itself with out lag, it is the combination of RADIANT NANITE CLOUD --and-- REACTIVE REPAIR NANITES. Have tested both traits, slotted alone without others. Both seem to operate fine in my case, but if I slot those two traits and only those two traits the game locks up for 5+ minutes. Have to log the character out to escape the battle/instance
Have also seen this occur on my Phantom, tho not very often. Just the ship i've been playing with most recently.
(I don't know PC's like some of you, but my win7 resource monitor + norton performance monitor are not seeing any huge local spikes in mem or cpu) Though the lag effect is extremely reminiscent of other games I've tried to play with extreme number crunching that my aging cpu cannot handle. Am recieving HUGE amounts of "battle spam" from the heal effects. Seconds after I recieve a msg from friend/fleet it is cleared by the spam (yes I have seperate tab for fleet channel only)
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I'm also running Radiant Nanite Cloud and it seems to be stacking in the range of 200+ while combat slows down to a crawl.
In this state the game is unplayable with this trait slotted, please fix as soon as possible.
Yep I had to drop the Trait has it was just a game killer whenever it went off.
The 1st good Trait for mass Hangar support repairs and it's borked beyond all Hell :mad:
@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
@rudiefix Roms (KDF alligned): Chicita
T5 Ship Trait from the New T6 Breen Carrier
Member since December 2009
Now I can use my carriers again.
Have also seen this occur on my Phantom, tho not very often. Just the ship i've been playing with most recently.
(I don't know PC's like some of you, but my win7 resource monitor + norton performance monitor are not seeing any huge local spikes in mem or cpu) Though the lag effect is extremely reminiscent of other games I've tried to play with extreme number crunching that my aging cpu cannot handle. Am recieving HUGE amounts of "battle spam" from the heal effects. Seconds after I recieve a msg from friend/fleet it is cleared by the spam (yes I have seperate tab for fleet channel only)