Nobody cares, there's borg snowmen to throw snowballs at. TBH it's a TRIBBLE load more fun than anything in the DQ anyway
I think the apathy is because of the continual stream of lies regarding the XP and how the game is AWESOME...
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
Nobody cares, there's borg snowmen to throw snowballs at. TBH it's a TRIBBLE load more fun than anything in the DQ anyway
I think the apathy is because of the continual stream of lies regarding the XP and how the game is AWESOME...
^ ZING we have a winner!
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Seeing as previous avg was about 6K then it's a pretty small increase...
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
someone did the math and it would take approx 3.5 years to completely fill the specialist ability list
but snowballs and snowglobes and pies are more important, don't worry about the xp, nothing to see here.
Then someone is pretty bad at math.
As of last week (before any potential XP boost), it took me 2 hours to grind out a skill point from Argala runs (at 5 min per run). There are 60 skill points total, so that's 120 hours of playtime required... No where near 3.5 years, unless you only play 5-10min a day.
As of last week (before any potential XP boost), it took me 2 hours to grind out a skill point from Argala runs (at 5 min per run). There are 60 skill points total, so that's 120 hours of playtime required... No where near 3.5 years, unless you only play 5-10min a day.
u are a hero
noone with brain would run that 2 hours for a Level
nice u wasted so much time in your sig - i do not see it anyway
It's 10,000 for the one kind of enemy
11,000 for the Hirogen
and I guess 12,000 for Kazon though I wasn't able to get Kazon despite leaving and returning 10 times - and before this I had only ever gotten Kazon.
For me this is a no-starter. No way I'm doing this patrol 15 times for a level. No thanks.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
What urks me is that only patrols were buffed, the one piece of content that was giving the most xp out anyway, (not that it was a significant amount mind you).
All the other content in the game, including a lot that was added with DR, (e.g. Kobali Prime), is still next to useless for leveling.
If you can stand the patrols, you have a chance at getting a spec point, though the time investment vs reward hardly seems worth it. If you can't stand the patrols, you're not going getting any.
What urks me is that only patrols were buffed, the one piece of content that was giving the most xp out anyway, (not that it was a significant amount mind you).
All the other content in the game, including a lot that was added with DR, (e.g. Kobali Prime), is still next to useless for leveling.
If you can stand the patrols, you have a chance at getting a spec point, though the time investment vs reward hardly seems worth it. If you can't stand the patrols, you're not going getting any.
If they had any sense, they would have buffed the XP from kills in Argala at the same time. That would have got me back into Argala grinding away.
If they had any sense, they would have buffed the XP from kills in Argala at the same time. That would have got me back into Argala grinding away.
I find it dumb to only buff the Delta Rising Patrols.
I guess they want people to focus on the Delta Quadrant now, but... I see no real reason to funnel people in that particular direction. I can get the attempt to make people prefer particular queues, because that can greatly improve the experience of queing up (but it makes me wonder what the other queues are all for).
But for all the other content - the more equally useful options there are, the greater the satisfaction of players due to the increased variety.
But anyway, as long as we are limited to Delta Rising - if 15 times Argala is boring, there are a lot more patrols than Argala - maybe they don't all pay out 10,000 or whatever skill points - they will probably mostly be close to that, and what you lose in skill points you will gain in variety.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
As of last week (before any potential XP boost), it took me 2 hours to grind out a skill point from Argala runs (at 5 min per run). There are 60 skill points total, so that's 120 hours of playtime required... No where near 3.5 years, unless you only play 5-10min a day.
You just forget about those "average casual players" who play 5-10 minutes per week but must have everything as fast (or even faster, because they don't have time to play) as regular players.
As of last week (before any potential XP boost), it took me 2 hours to grind out a skill point from Argala runs (at 5 min per run). There are 60 skill points total, so that's 120 hours of playtime required... No where near 3.5 years, unless you only play 5-10min a day.
Well then let me give you some bad math.
From level 50 to 110 was 150,000 = 9,000,000
so the old Xp for a patrol was around 6,500/9,000,000 = 1385 times
If you were to do that ONCE a day (AND NOTHING ELSE) for one toon and no duty officers that was 3.7 years.
The reason i went with that was because some times you do a whole weekend running these patrols or if you were luck me and have 30 toons and were trying to level them all time.
I didn't included doffing because that depends on how long the mission is, the type and how long your on. To many factors.
As of last week (before any potential XP boost), it took me 2 hours to grind out a skill point from Argala runs (at 5 min per run). There are 60 skill points total, so that's 120 hours of playtime required... No where near 3.5 years, unless you only play 5-10min a day.
I've gotten thru most of the XP needed for one Specialization Point today and I only did the Argala run once. And that was for the Bonus Delta Marks.
Defera Dailies.
Tau Dewa Dailies
Save the freighter
Save the Deuterium Station
Satellite Repair
Empire Defense - all four
Path of the Warrior - Both of them. Forgot about the wrapper which awards Dil as well.
One Spotlight Foundry Mission - Which also has a wrapper which adds 960 Dil to whatever award the Spotlight does.
And then I did Argala Patrol. Lately, the RNG Gods have been mocking me by sending only Hirogen there.
About three hours all told. Spaced out throughout the day whenever I felt like it.
A six year old boy and his starship. Living the dream.
Honestly, I don't mind it taking a good long while to level up. My minstrel over at Lord of the Rings Online was L26 for more than two years, and it didn't bother me.
The problem is that we need to level up to unlock the content, and the content does not provide sufficient xp to level us up, partly because there is SO LITTLE CONTENT. That means we're stuck doing the same things over and over and over ad nauseam.
It's not the pace that's the problem, it's the lack of actual content.
I've said it before, I'll say it again:
The lack of content can be greatly mitigated by a deep, random mission generation system, ideally implemented as EXPLORATION.
I've described this at length over and over since the game launched. Someone at Cryptic really should take a good long look at the ideas in the thread in my sig.
You have precisely summarized my feelings and conclusions on level 5-60 grind. I've tried putting it into words in other threads, but did it much better then I had.
Neverwinter has the same end game leveling structure as STO has except for the post-cap level up bonus. It's a random reward instead of guaranteed "skill" point. But Neverwinter has plenty of daily missions which give out first run level 60 XP rewards. I can level up in 2 or 3 days in NEverwinter at a very casual pace because I have things to do. They Dailies are varied and plentiful enough that I don't get bored doing them. They are dallies in alll of the Campaign aka Reputation zones. There are 3 Dallies and a lair per zones for the most part. And this should be STO's solution.
You've the devs) put entirely too much focus on time vs rewards for everything BUT XP. It seems to be an after thought. You need to give the entire engame PvE play experience a free focus and look with a Neverwinter as a model.
The lack of content can be greatly mitigated by a deep, random mission generation system, ideally implemented as EXPLORATION.
You mean the system they had IN PLACE ALREADY FOR 4+ YEARS? (And that they supposedly removed because to them it was 'sub par' - yet with the new expansion that they are claiming as the 'best STO expansion ever' - at the start they have people grinding a patrol with a similar setup as the removed 'exploration' missions - to the point they call it an exploit; and further they nerf XP acquisition across the game - and when they find the new DR content and zones virtually abandoned; the claim to double DR patrol XP.)
^^^
Given this, and the fact they are essentially conceding EVERYONE is leveling specialization points via the DR Argala patrol, their claim that they removed exploration as 'sub par' content is ridiculous (at least the missions there HAD some randomization) when they now are effectively buffing ONE patrol's XP rewards in an attempt to placate and retain pissed off players and try and get players into the DQ zones.
I do agree with your solution quoted above as a decent one, but with Captain Al Rivera Geko as the current STO lead designer; I doubt hey can do a decent re-implementation of it. He doesn't seem to understand good game design in general if DR is an example of his design decisions.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
From level 50 to 110 was 150,000 = 9,000,000
so the old Xp for a patrol was around 6,500/9,000,000 = 1385 times
If you were to do that ONCE a day (AND NOTHING ELSE) for one toon and no duty officers that was 3.7 years.
The reason i went with that was because some times you do a whole weekend running these patrols or if you were luck me and have 30 toons and were trying to level them all time.
I didn't included doffing because that depends on how long the mission is, the type and how long your on. To many factors.
So it is again cryptic fault that you can not decide, and you have to play a small fleet. If you want to play 30 chars deal with fact that it will take you 30 times longer to level them all up then someone who play one/two chars.
Not precisely. The system they had was still very limited. It chose one of a variety of random missions, but the content OF the missions was the same every time.
For instance, you would enter a system with an asteroid base in the middle of the map. At that point you knew it would be a mission where you fight several groups of foes "assaulting" the base. It was always in the same place, it was always the same assortment of groups (though the actual foes varied), it was the same each time.
The system I suggested (check my sig) is much more random. Not only would the missions have been randomly selected, but the elements would be random as well.
For instance, a system survey would generate the geography randomly, then generate the mission objectives (which would depend on the specific mission; a survey would involve collecting data and mapping geography, an escort mission would be to go from A to B with a subject vessel, a criminal investigation might be to solve a crime). After that the mission would have a random number of random "complications" that are not part of the mission, but which simply complicate matters.
With enough random elements, it would be hard to get the same mission twice. It would be interesting because you would never know just what you're going to get. That escort mission might be completely uneventful, or you might have some problems along the way; perhaps pirate attacks, perhaps a distress call, forcing you to choose between investigating the call or staying with your charge, and so on.
But then, putting a system like this in place would require work, and a commitment to improving the GAME instead of the STORE. Unfortunately, the priorities here are kind of reversed.
Point is though - said system was still more random then the 'Grind one of the six DR patrols until your eyes bleed' paradigm, or the fact the majority of those grinding Spec points just do 'Argala' over and over because it has the best XP per time spent running it ratio.
I also have to wonder if the STO Dev leads are under fire for the overall performance of DR fom PWE management, and the whole 'double XP for DR patrols' is an attempt to improve the usage metrics of the new DR content? (IE why did they just double DR patrols; and not patrols in general; OR double the patrol rewards across the board once you hit level 51+?)
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Comments
I think the apathy is because of the continual stream of lies regarding the XP and how the game is AWESOME...
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
^ ZING we have a winner!
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
just a solo run in argala on normal, but yes it gave more exp than the last time I ran it, little more than 10k
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
but snowballs and snowglobes and pies are more important, don't worry about the xp, nothing to see here.
Interesting, i'd like to see these calculations, link?
If you do Argala once a day perhaps. But you can play for more than 10 minutes...
Of course, that is ignoring that Cryptic plans to add new specializations. I guess at 1 Argala a day, it would actually take forever.
Then someone is pretty bad at math.
As of last week (before any potential XP boost), it took me 2 hours to grind out a skill point from Argala runs (at 5 min per run). There are 60 skill points total, so that's 120 hours of playtime required... No where near 3.5 years, unless you only play 5-10min a day.
u are a hero
noone with brain would run that 2 hours for a Level
Free Tibet!
It's 10,000 for the one kind of enemy
11,000 for the Hirogen
and I guess 12,000 for Kazon though I wasn't able to get Kazon despite leaving and returning 10 times - and before this I had only ever gotten Kazon.
For me this is a no-starter. No way I'm doing this patrol 15 times for a level. No thanks.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
All the other content in the game, including a lot that was added with DR, (e.g. Kobali Prime), is still next to useless for leveling.
If you can stand the patrols, you have a chance at getting a spec point, though the time investment vs reward hardly seems worth it. If you can't stand the patrols, you're not going getting any.
If they had any sense, they would have buffed the XP from kills in Argala at the same time. That would have got me back into Argala grinding away.
Free Tibet!
Well darn. We're completely incapable of playing until we have the spec tree maxed out. I guess I'll just have to start Argala grinding.
</sarcasm>
I find it dumb to only buff the Delta Rising Patrols.
I guess they want people to focus on the Delta Quadrant now, but... I see no real reason to funnel people in that particular direction. I can get the attempt to make people prefer particular queues, because that can greatly improve the experience of queing up (but it makes me wonder what the other queues are all for).
But for all the other content - the more equally useful options there are, the greater the satisfaction of players due to the increased variety.
But anyway, as long as we are limited to Delta Rising - if 15 times Argala is boring, there are a lot more patrols than Argala - maybe they don't all pay out 10,000 or whatever skill points - they will probably mostly be close to that, and what you lose in skill points you will gain in variety.
You just forget about those "average casual players" who play 5-10 minutes per week but must have everything as fast (or even faster, because they don't have time to play) as regular players.
Well then let me give you some bad math.
From level 50 to 110 was 150,000 = 9,000,000
so the old Xp for a patrol was around 6,500/9,000,000 = 1385 times
If you were to do that ONCE a day (AND NOTHING ELSE) for one toon and no duty officers that was 3.7 years.
The reason i went with that was because some times you do a whole weekend running these patrols or if you were luck me and have 30 toons and were trying to level them all time.
I didn't included doffing because that depends on how long the mission is, the type and how long your on. To many factors.
Holy ****, you did Argala Patrols for 2 hours?
Defera Dailies.
Tau Dewa Dailies
Save the freighter
Save the Deuterium Station
Satellite Repair
Empire Defense - all four
Path of the Warrior - Both of them. Forgot about the wrapper which awards Dil as well.
One Spotlight Foundry Mission - Which also has a wrapper which adds 960 Dil to whatever award the Spotlight does.
And then I did Argala Patrol. Lately, the RNG Gods have been mocking me by sending only Hirogen there.
About three hours all told. Spaced out throughout the day whenever I felt like it.
If only winter event was all-year-long event...
Lol for real? 3.5 years?
My highest level is 57 so it's not like I care about leveling, but wtf.
I noticed this thread and thought this was a good place to drop my comment on a mission reward for a DR patrol at level 58.
What a cr@ppy reward
I know there are a lot of comments about the low XP rewards, but add an insult with these low-ball item rewards. :rolleyes:
You have precisely summarized my feelings and conclusions on level 5-60 grind. I've tried putting it into words in other threads, but did it much better then I had.
Neverwinter has the same end game leveling structure as STO has except for the post-cap level up bonus. It's a random reward instead of guaranteed "skill" point. But Neverwinter has plenty of daily missions which give out first run level 60 XP rewards. I can level up in 2 or 3 days in NEverwinter at a very casual pace because I have things to do. They Dailies are varied and plentiful enough that I don't get bored doing them. They are dallies in alll of the Campaign aka Reputation zones. There are 3 Dallies and a lair per zones for the most part. And this should be STO's solution.
You've the devs) put entirely too much focus on time vs rewards for everything BUT XP. It seems to be an after thought. You need to give the entire engame PvE play experience a free focus and look with a Neverwinter as a model.
You mean the system they had IN PLACE ALREADY FOR 4+ YEARS? (And that they supposedly removed because to them it was 'sub par' - yet with the new expansion that they are claiming as the 'best STO expansion ever' - at the start they have people grinding a patrol with a similar setup as the removed 'exploration' missions - to the point they call it an exploit; and further they nerf XP acquisition across the game - and when they find the new DR content and zones virtually abandoned; the claim to double DR patrol XP.)
^^^
Given this, and the fact they are essentially conceding EVERYONE is leveling specialization points via the DR Argala patrol, their claim that they removed exploration as 'sub par' content is ridiculous (at least the missions there HAD some randomization) when they now are effectively buffing ONE patrol's XP rewards in an attempt to placate and retain pissed off players and try and get players into the DQ zones.
I do agree with your solution quoted above as a decent one, but with Captain Al Rivera Geko as the current STO lead designer; I doubt hey can do a decent re-implementation of it. He doesn't seem to understand good game design in general if DR is an example of his design decisions.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
So it is again cryptic fault that you can not decide, and you have to play a small fleet. If you want to play 30 chars deal with fact that it will take you 30 times longer to level them all up then someone who play one/two chars.
Point is though - said system was still more random then the 'Grind one of the six DR patrols until your eyes bleed' paradigm, or the fact the majority of those grinding Spec points just do 'Argala' over and over because it has the best XP per time spent running it ratio.
I also have to wonder if the STO Dev leads are under fire for the overall performance of DR fom PWE management, and the whole 'double XP for DR patrols' is an attempt to improve the usage metrics of the new DR content? (IE why did they just double DR patrols; and not patrols in general; OR double the patrol rewards across the board once you hit level 51+?)
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."