First I don't even know what LVL 90 means in World of ********. STO and my sons DCuniverse is the only 2 mmo's I have ever played. But they are doing a lvl 90 boost with purchase of a expansion. Makes me wonder if they would offer something in cstore that would get a toon to Vice Admiral would people buy it? Me personally no. I have one toon I llay. Sure I have a ROM and KDF along with some I'm just messing around and want to see what toon I can create people. But really one toon I play and intend to play. But I know others that are toon nuts! Also is LVL 90 high on ********? How many lvls do they go??
putting aside the odd censoring for the moment, lvl 90 in WOW is the previous lvl cap before the last expansion...the STO equivalent of lvl 50, since no one has any problems getting to 50 there really wouldn't be much point to a similar offer here
If he does come after you, I expect to hear NES boss music for this battle!
New Lunar Republic
"Where monsters rampage, I'm there to take them down! Where treasure glitters, I'm there to claim it! Where an enemy rises to face me, victory will be mine!" -Lina Inverse
That seems to be quite common nowadays to have level boost to the "old" level cap, so you can enjoy the extension right away with a new character.
Lotro have an option to be lvl50 right away (the "vanilla" level cap, now it's 100), and I think RIFT have one to. As for SWTOR, you had a X12xp bonus when playing story mission if you preordered the addon, which allowed you to basically rush through content and skip all the side quests.
If STO did something similar, you would have a character lvl 50 right away, with some according gear (something like full blue/purple MK XI-XII generic gear). To be honest, that wouldn't be interesting at all, considering leveling up to 50 is the easy part. Grinding the 10 next level, the spec point and the gear is the longest part.
WoW does that because unlike Cryptic, Blizzard understands the desire and/or need for people to have alts, so if they can cash in on people wanting to play WoD with a different class or race and jump in asap, why not. Plus WoW has their heirlooms, so it's a bit different.
Furthermore, 90 levels is almost double of STO's 50 levles (excluding latest expansions of both games) and unlike the uber-fast leveling to 50 in STO, 90 in WoW takes some time. The sheer speed of leveling in STO up to level 50 would make such a boost here pointless.
In conclusion, every single move Cryptic has done since the release of DR was in the oposite direction of what you're saying here OP. They did almost everything they can to slow down the leveling. So with that in mind, a boost like this seems unplausible. I was almost tempted to put my tin-foil hat here and say that it seems like their next move :P, but the way the specializations in STO are structured atm it can't be implemented like that.
First I don't even know what LVL 90 means in World of ********. STO and my sons DCuniverse is the only 2 mmo's I have ever played. But they are doing a lvl 90 boost with purchase of a expansion. Makes me wonder if they would offer something in cstore that would get a toon to Vice Admiral would people buy it? Me personally no. I have one toon I llay. Sure I have a ROM and KDF along with some I'm just messing around and want to see what toon I can create people. But really one toon I play and intend to play. But I know others that are toon nuts! Also is LVL 90 high on ********? How many lvls do they go??
make it and they will come.....
im sure if its on the c-store there are plenty who would buy it along with T5 for each reputation, full captains specializations, star ship mastery, top level in each school of crafting and even a full package of a character levelled up from zero to lv60 with all of the above and I am sure they would pay a handsome sum for each item.
makes you wonder why they play the game at all when all they want to do is to buy every shortcut going.
personally I prefer just enough characters so I can enjoy all of these things without it seeming like a grind, that's why I only have 3, 1 from each faction.
I may roll a forth if they ever bring in a new faction but I would be in no rush to get him up to the stage my current 3 are at, I would rather take my time and enjoy the journey.
I am not even bothering to use the reputation by sponsorship shortcut on the latest rep for any of my characters, I prefer to do them all normally.
I did it with the last one and kind of felt cheated, I had to wait and wait with my other two before the first could give them sponsorship and if had done them all at the same time like normal I would have finished them all around the same time anyway.
I suppose for some players who like to have a gazillian alts it ok but then they only use them for farming the doff missions anyway so I don't know why they worry about such things.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
The only level boost I could see is that old system that the devs mentioned years ago about promoting your Bridge Officer to Captain. They would start at level 30 and could include some races that are not available to a particular faction like the mission reward or Lobi Bridge Officers (Breen, Voth, Jem'Hadar) or the Diplomacy/Marauding Bridge Officers.
I doubt it. This is F2P; in that model, you're more likely to spend a little money when you're actually playing the game. There's no profit motive in allowing anyone to skip levels.
i haeve teh fancay signaetures!!!!!!!1 i am teh l33t usar!!!!!!1
That seems to be quite common nowadays to have level boost to the "old" level cap, so you can enjoy the extension right away with a new character.
Lotro have an option to be lvl50 right away (the "vanilla" level cap, now it's 100), and I think RIFT have one to. As for SWTOR, you had a X12xp bonus when playing story mission if you preordered the addon, which allowed you to basically rush through content and skip all the side quests.
If STO did something similar, you would have a character lvl 50 right away, with some according gear (something like full blue/purple MK XI-XII generic gear). To be honest, that wouldn't be interesting at all, considering leveling up to 50 is the easy part. Grinding the 10 next level, the spec point and the gear is the longest part.
On the upside, you'd get new mission completion XP for the Klingon front, Romulan front, etc. Which would (the ways requirements scale) mean you'd be able to hit 60 with almost no stopping to grind.
I doubt it. This is F2P; in that model, you're more likely to spend a little money when you're actually playing the game. There's no profit motive in allowing anyone to skip levels.
Except the whole business model is around selling people time savers. In theory, F2P is supposed to be time vs. money.
If you can't spend to save time, why would you spend?
I wonder what the sto price for this would be.. 1000 Euro i guess or your first born.
1000 USD/Euros your first born your right arm a pint of blood your mother ....your father and your signature signed in your blood selling your soul to them
I doubt it. This is F2P; in that model, you're more likely to spend a little money when you're actually playing the game. There's no profit motive in allowing anyone to skip levels.
Except for 50 bucks, you can buy full reputations in Neverwinter, and since STO is essentially playing catch up with Neverwinter, it is coming.
I imagine in a couple of modules, there will be a fast track to end game in Neverwinter, since they place more of an emphasis there than this game.
I think thats the game that just released the best expansion ever? or am i thinking about something else? :P
In regards to the instance 90 (or instant 60) putting aside how fast it is to level in WoW or STO, I think its a bad idea. STO already does a poor job of teaching new players how to do thing like group content. How much worse will it be if a new player is allowed to come right in, buy an instant 50-60 and start doing PVE content?
I used to be a raider towards the end of WoW vanilla, TBC and towards the end of Wrath. But all through MoP i was pretty much an uber casual and i stayed unguilded for a long time. When i finally did join a guild in MoP it was only because i wanted every XP buff possible (was rerolling fresh on a new server). The guild i ended up joining was a maxed out zerg guild...meaning they just threw out random invite to whoever would take them. A lot of its members bought fresh 90s and the things i saw...
1) a mage in 520 ilevel gear that could only do 20-25k dps. In their gear they should have been able to do 90k. If the gear had been optimized they should have been able to do upwards of 120k+.
2) I was trying to help one of our warlocks get geared up. We were doing a suicide/gauntlet run and at the end of it we would have to self res. So i told him to soulstone himself...to which he replied 'whats a soulstone?'. I had to explain how soulstone works and where it was as well as a few other abilities.
3) they had an adventure zone called the timeless isle...it was full of elite strength mobs. A normal day for an average player might result in no deaths, maybe 1 if you got unlucky with a stun or something. For these people...their repair bills would reach upwards of 100-120g. I even caught one of them saying "ohh 100g, thats not too bad" and no, they werent being sarcastic. Thats like someone doing several hours of advanced and elite queues and coming out with a full buff bar of injuries and saying that it was pretty good.
4) did a guild run with them once and we took a hunter pug. The hunter was trailing behind and accidentally pulled a pack. Well i was the first one in our guild group to engage (i was a dps warrior) and my other 3 guildies the tank, healer and the mage i mentioned earlier just kept right on walking. The hunter dropped group as soon as he realized he messed up and of course i died because i couldnt make it back to my guildies.
5) other TRIBBLE that i just saw in the adventure zone while questing with them. They didnt know how to get out of simple aoe on the ground...they just stood right in it and died. They didnt know how to dodge a telegraphed attack that could have been avoided, they just took the hit right to the face and died. Those are the kinds of things you learn while leveling up. STO already doesnt do a good job of teaching new players anything during the leveling process, but i dont think they need any more help making bad players worse.
The funny thing is that this is close to the end of MoP. These guild leadership was talking about stuff like wanting to run Siege of Orgrimmar raid in flex-mode. Pretty much looking at the performance of their class leads, most of which were in examples 1-5 above, i can say that they would not have made it past the first boss. Thats not me being elitist, thats just the truth. Gear is gear you know whatever...but they just lacked the proper skill and coordination needed. I mean... you cant move out of aoe? you lack the situational awareness to be a good tank? how can you expect to succeed in a raid? My very first raiding guild in vanilla WoW was like this. They just repeatedly threw themselves at bosses, not bothering to learn what went wrong, and relied on sheer luck and on the 7-10 good players to carry the whole group of 40.
Well STO could offer these in 5 flavors / price points :
Lvl 50 .
Lvl 50 with full Rep's unlocked .
Lvl 60 .
Lvl 60 with fill Reps unlocked .
Lvl 60 with full Reps + 60 Specializations unlocked .
It would literally cost them close to nothing to do (which by their "Scotty estimate" would take them months or years to implement) , and they'd be printing money for free .
... I support this BTW , and they could also sell R&D Lvl 15 unlocks as far as I'm concerned ...
Comments
Free Tibet!
I don't know but it's fun to say! ********! W a r c r a f t! World of ********
If he does come after you, I expect to hear NES boss music for this battle!
"Where monsters rampage, I'm there to take them down! Where treasure glitters, I'm there to claim it! Where an enemy rises to face me, victory will be mine!" -Lina Inverse
Lotro have an option to be lvl50 right away (the "vanilla" level cap, now it's 100), and I think RIFT have one to. As for SWTOR, you had a X12xp bonus when playing story mission if you preordered the addon, which allowed you to basically rush through content and skip all the side quests.
If STO did something similar, you would have a character lvl 50 right away, with some according gear (something like full blue/purple MK XI-XII generic gear). To be honest, that wouldn't be interesting at all, considering leveling up to 50 is the easy part. Grinding the 10 next level, the spec point and the gear is the longest part.
Furthermore, 90 levels is almost double of STO's 50 levles (excluding latest expansions of both games) and unlike the uber-fast leveling to 50 in STO, 90 in WoW takes some time. The sheer speed of leveling in STO up to level 50 would make such a boost here pointless.
In conclusion, every single move Cryptic has done since the release of DR was in the oposite direction of what you're saying here OP. They did almost everything they can to slow down the leveling. So with that in mind, a boost like this seems unplausible. I was almost tempted to put my tin-foil hat here and say that it seems like their next move :P, but the way the specializations in STO are structured atm it can't be implemented like that.
make it and they will come.....
im sure if its on the c-store there are plenty who would buy it along with T5 for each reputation, full captains specializations, star ship mastery, top level in each school of crafting and even a full package of a character levelled up from zero to lv60 with all of the above and I am sure they would pay a handsome sum for each item.
makes you wonder why they play the game at all when all they want to do is to buy every shortcut going.
personally I prefer just enough characters so I can enjoy all of these things without it seeming like a grind, that's why I only have 3, 1 from each faction.
I may roll a forth if they ever bring in a new faction but I would be in no rush to get him up to the stage my current 3 are at, I would rather take my time and enjoy the journey.
I am not even bothering to use the reputation by sponsorship shortcut on the latest rep for any of my characters, I prefer to do them all normally.
I did it with the last one and kind of felt cheated, I had to wait and wait with my other two before the first could give them sponsorship and if had done them all at the same time like normal I would have finished them all around the same time anyway.
I suppose for some players who like to have a gazillian alts it ok but then they only use them for farming the doff missions anyway so I don't know why they worry about such things.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
On the upside, you'd get new mission completion XP for the Klingon front, Romulan front, etc. Which would (the ways requirements scale) mean you'd be able to hit 60 with almost no stopping to grind.
Except the whole business model is around selling people time savers. In theory, F2P is supposed to be time vs. money.
If you can't spend to save time, why would you spend?
1000 USD/Euros your first born your right arm a pint of blood your mother ....your father and your signature signed in your blood selling your soul to them
Yeah, well... That $60 would devalue the experience of skipping around 4500 quests. Which is around the equivalent of 900 STO missions.
Since, in fact, you'd only be skipping about 60 STO missions, you'd only be getting around 6.67% the value of the WoW paid service.
Which means the equivalent value would be $4 or 400 ZEN.
But, hey, let's balance it around endgame values.
That WoW purchase saves you around 48 hours of leveling.
STO's playtime is supposed to have a value of around 2.5k dilithium per hour. Or 120k dilithium for 48 hours.
Converted at the current rates of around 160 dil per ZEN, you arrive at a time value of 750 ZEN per 48 hours.
Level 1-50 takes about half that. Which brings us back to a value of around 400 ZEN.
Except for 50 bucks, you can buy full reputations in Neverwinter, and since STO is essentially playing catch up with Neverwinter, it is coming.
I imagine in a couple of modules, there will be a fast track to end game in Neverwinter, since they place more of an emphasis there than this game.
last exp boost weekend I got one to 50 and one to 38
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I think thats the game that just released the best expansion ever? or am i thinking about something else? :P
In regards to the instance 90 (or instant 60) putting aside how fast it is to level in WoW or STO, I think its a bad idea. STO already does a poor job of teaching new players how to do thing like group content. How much worse will it be if a new player is allowed to come right in, buy an instant 50-60 and start doing PVE content?
I used to be a raider towards the end of WoW vanilla, TBC and towards the end of Wrath. But all through MoP i was pretty much an uber casual and i stayed unguilded for a long time. When i finally did join a guild in MoP it was only because i wanted every XP buff possible (was rerolling fresh on a new server). The guild i ended up joining was a maxed out zerg guild...meaning they just threw out random invite to whoever would take them. A lot of its members bought fresh 90s and the things i saw...
1) a mage in 520 ilevel gear that could only do 20-25k dps. In their gear they should have been able to do 90k. If the gear had been optimized they should have been able to do upwards of 120k+.
2) I was trying to help one of our warlocks get geared up. We were doing a suicide/gauntlet run and at the end of it we would have to self res. So i told him to soulstone himself...to which he replied 'whats a soulstone?'. I had to explain how soulstone works and where it was as well as a few other abilities.
3) they had an adventure zone called the timeless isle...it was full of elite strength mobs. A normal day for an average player might result in no deaths, maybe 1 if you got unlucky with a stun or something. For these people...their repair bills would reach upwards of 100-120g. I even caught one of them saying "ohh 100g, thats not too bad" and no, they werent being sarcastic. Thats like someone doing several hours of advanced and elite queues and coming out with a full buff bar of injuries and saying that it was pretty good.
4) did a guild run with them once and we took a hunter pug. The hunter was trailing behind and accidentally pulled a pack. Well i was the first one in our guild group to engage (i was a dps warrior) and my other 3 guildies the tank, healer and the mage i mentioned earlier just kept right on walking. The hunter dropped group as soon as he realized he messed up and of course i died because i couldnt make it back to my guildies.
5) other TRIBBLE that i just saw in the adventure zone while questing with them. They didnt know how to get out of simple aoe on the ground...they just stood right in it and died. They didnt know how to dodge a telegraphed attack that could have been avoided, they just took the hit right to the face and died. Those are the kinds of things you learn while leveling up. STO already doesnt do a good job of teaching new players anything during the leveling process, but i dont think they need any more help making bad players worse.
The funny thing is that this is close to the end of MoP. These guild leadership was talking about stuff like wanting to run Siege of Orgrimmar raid in flex-mode. Pretty much looking at the performance of their class leads, most of which were in examples 1-5 above, i can say that they would not have made it past the first boss. Thats not me being elitist, thats just the truth. Gear is gear you know whatever...but they just lacked the proper skill and coordination needed. I mean... you cant move out of aoe? you lack the situational awareness to be a good tank? how can you expect to succeed in a raid? My very first raiding guild in vanilla WoW was like this. They just repeatedly threw themselves at bosses, not bothering to learn what went wrong, and relied on sheer luck and on the 7-10 good players to carry the whole group of 40.
Lvl 50 .
Lvl 50 with full Rep's unlocked .
Lvl 60 .
Lvl 60 with fill Reps unlocked .
Lvl 60 with full Reps + 60 Specializations unlocked .
It would literally cost them close to nothing to do (which by their "Scotty estimate" would take them months or years to implement) , and they'd be printing money for free .
... I support this BTW , and they could also sell R&D Lvl 15 unlocks as far as I'm concerned ...