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3 consoles pack for intrepid - does it pay off ?

czertik123czertik123 Member Posts: 1,122 Arc User
since it block a very valuable console slots on t6 ship (asuming no one play anyomre 2 other ships, if yes, why ? ).
And can you post your boff/consoles layout how to make best of this ship ? it is better than dyson science ship (t5u) ?
Post edited by czertik123 on
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Comments

  • longasclongasc Member Posts: 490
    edited November 2014
    I prefer the T5U Tac-Dyson. It is a lot more capable than the Voyager which goes a bit overboard with Sci abilities but has little tactical options and only meager 2 Tac Consoles.

    I launch the Aero Shuttle, it does take some abuse and even if it doesn't compare to two Vesta pets or the in general more capable Dyson, it is nice to have.


    BUT I never saw the Shuttle use the 3 Console bonus, the Photonic Shockwave Torpedo. Seems bugged.

    Personally, I would keep the shuttle and maybe the Ablative Generator, don't get much mileage out of the Photonic Shockwave console.

    I use 2x Grav Well. I have no idea how to make good use of this ship, outside of a group it sucks and in a group it still sucks. Of course people quickly told me how great use they make of the ship but nobody could give me a useful hint.
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited November 2014
    Probably depends on your build. I'm going for a rom-plasma FAW build, so I'm ditching the torpedo console (since i have no torpedoes). I expect that extra torpedo power for the aero shuttle is not a favorable tradeoff for another console.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited November 2014
    If I had the Intrepid 3pk, I'd keep Nadion Detonator on the ship. Ablative still has some severe issues which Cryptic hasn't addressed yet, and the Aeroshuttle just seems like a gimmick.

    Speaking of deployable shuttles from the bottom of saucers. Galaxy and Sovereign would like some love too.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
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  • czertik123czertik123 Member Posts: 1,122 Arc User
    edited November 2014
    so basicaly buing pack of 3 ships is just wste of money ? beter spen on another ships ?
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited November 2014
    czertik123 wrote: »
    so basicaly buing pack of 3 ships is just wste of money ? beter spen on another ships ?

    I wouldn't say it's a waste, if your primary character depends on a Sci-heavy T6 torpedo boat. Nadion is a nice console to use on Sci vessels due to its PSW effect. However, Intrepid is inherently a very Sci-heavy ship, so it does have significant weaknesses. I would recommend not buying the 3pk unless you are absolutely sure that's what you want.

    hint: use STOAcademy's skill planner to make your build before you buy.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • ragnar0xragnar0x Member Posts: 296 Arc User
    edited November 2014
    I would wait for other T6 ships like Nova, Vesta, Luna etc... If Vesta get T6 variant with new console or something that 3x or 4x pack is good to buy.
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited November 2014
    As others have said, the three-piece set isn't worth it unless your personal play style uses all three consoles.

    I found that I rarely used the ablative hull armor console and since the Aeroshuttle rarely pops the photonic shockwave torpedo I just dropped the ablative hull armor console and stuck with the 2-piece console bonus.

    If the devs want more people to use the entire 3-piece set then they need to make the 3-piece bonus better. Right now, only a small group of players with a niche playing style really take full advantage of the 3-piece set.
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

    Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
  • kayajaykayajay Member Posts: 1,990 Arc User
    edited November 2014
    I've been experimenting myself and I too have not ditched the Torpedo console, but I'm not loading torpedos. I'm keeping all three to give the aeroshuttle its bells and whistles. I've got to say...it really can take a pounding and it a nice surprise. Five SCI slots though it pretty ridiculous and another TAC in the Fleet version would certainly be welcome. Right now though, I've got two antiproton mag regulators and six antiproton beams...it's working nicely, but I really have no clue what to do with so many SCI abilities! Oh, but for some universals..
  • quintarisquintaris Member Posts: 816 Arc User
    edited November 2014
    I've seen my aeroshuttle use the photonic torp a couple times. I sometimes lose track of it since I pop my own as well.
    w8xekp.jpg
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited November 2014
    reyan01 wrote: »
    As was being discussed though, it's arguable whether you have given your aeroshuttle "all the bells and whistles" - some have said that it rarely uses the ability that the three-piece grants, and some of us (myself included) haven't seen it used at all.

    Are you talking about the photonic shockwave torpedo? I see my aero shuttle use it a lot. It's not that spectacular however. The 2pc set is better.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2014
    czertik123 wrote: »
    so basicaly buing pack of 3 ships is just wste of money ? beter spen on another ships ?

    Buying the 3 ships just for the consoles is probably a waste.


    The Intrepid Retrofit gives me Ablative Armor. I like that one, even though it's not really needed.
    The Refit gives a new skin, which is nice. And finally, the Pathfinder gives you a Tier 6 ship, which you probably definitely want.

    But I already had all that. So I just bought the Pathfinder + Interior.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited November 2014
    czertik123 wrote: »
    3 consoles pack for intrepid - does it pay off ? since it block a very valuable console slots on t6 ship (asuming no one play anyomre 2 other ships, if yes, why ? ).

    Hello. I am using the pathfinder exclusively now but my old ship was t5ufleet intrepid for few years so I can drop you some advices and hints.

    Directly answering on your question about the 3 consoles: The ablative armor and the aero shuttle consoles are good and their set bonus is making them more useful. 5% maximum shield and 15 shield emitters may not seems much for lets say a tactical captains but the ship is made for science which comes with increased shield modifier and benefit from shield heal bonuses more than others.
    Sadly the set 2 bonus is weak. The reasons are quite simple:
    - you are forced to use a console which have 2min cd, starts CD on your torpedo abilities, have very little usefulness compared to the other two consoles.
    - the bonus is enhancing the shuttle, to fire sometimes a photonic shockwave torpedo which is not so tremendous at all.
    - if the shuttle dies - you lose this bonus

    If the shuttle torpedo fired nonstop photonic shockwaves, maybe then it would be worth investing by sacrificing further console slot but right now you will be far more better if simply choose aero + ablative or photonic. It is up to you but my advice is to choose the ablative one.
    czertik123 wrote: »
    And can you post your boff/consoles layout how to make best of this ship ? it is better than dyson science ship (t5u)?
    I can show you how I am using the 2 consoles effectively on my ship in this thread. Its not very common build but its with good synergy.
    About if pathfinder is better than dyson? Well, depends on what are you aiming to do. Dyson SD loses huge science potential due to its commander tactical. It have access to 2nd deflector which means it may still do some damage if using deteriorating deflector but with only 5(6 at some point) abilities idk.
    Personally I think the intrepid t6 is really good in its duty as deep science exotic/radiation monster plus the bonus of using frigate pet, which deals very stable total damage.
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited November 2014
    longasc wrote: »
    I prefer the T5U Tac-Dyson. It is a lot more capable than the Voyager which goes a bit overboard with Sci abilities but has little tactical options and only meager 2 Tac Consoles.

    I launch the Aero Shuttle, it does take some abuse and even if it doesn't compare to two Vesta pets or the in general more capable Dyson, it is nice to have.


    BUT I never saw the Shuttle use the 3 Console bonus, the Photonic Shockwave Torpedo. Seems bugged.

    Personally, I would keep the shuttle and maybe the Ablative Generator, don't get much mileage out of the Photonic Shockwave console.

    I use 2x Grav Well. I have no idea how to make good use of this ship, outside of a group it sucks and in a group it still sucks. Of course people quickly told me how great use they make of the ship but nobody could give me a useful hint.

    Perhaps picking one science skill (Flow Caps, Decompiler, Part. Gens, etc) and building on that skill might help focus the build and your experience with the ship.

    Try using a Deflector, Warp Core, and or Engine combinations to bulk up that primary science skill.

    Perhaps you could also try building and using skills mentioned the secondary deflector. Your science consoles can augment your main science skill like your tactical consoles can augment your damage type. For the record, some Sci argue that tac consoles should be used to slot universals allows Sci consoles to be used for Sci powers and skills.

    You might want to looking into shield-bypassing damage (radiation, plasma, etc), also referenced in the secondary deflector. You might want to consider using non-traditional weapon types, such as three or more torpedoes and or mines.

    Interesting discussion threads on Sci powers, power levels, and some builds:

    Here

    Here

    Here

    Here

    Reddit

    @OP I would not buy any ship just to complete the set. Buy the ship or set because you find value in that ship or set independent of each other.

    I've found the Aero Shuttle to be a bit weak and the controls confusing (Launched vs Docked vs destroyed icon). Unfortunately, the Ablative cd is too long for me, and I run a torpedo boat that could maximize it's potential. I have the Ablative armor but have not used it as it only brings situational value with medium rewards at a cost (cooldown) for me.

    The photonic shockwave console sounds good but a long cd kills it's practicality, for me. Putting it more in line with a boff skill would raise my interest in it. Perhaps slotting it could allow a trainable low rank skill with a 20-30 sec cd.
    Joined STO in September 2010.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    Are those 3 gimmicky consoles worth the huge opportunity cost?! I doubt it. If the pet is any good (I haven't even tried it yet, LOL) you can count on Geko nerfing it in the next few weeks. And the other 2 consoles, I get better stats from my Ultra Rare Bioneural Infusion Circuits.
    3lsZz0w.jpg
  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited November 2014
    meimeitoo wrote: »
    Are those 3 gimmicky consoles worth the huge opportunity cost?! I doubt it. And the other 2 consoles, I get better stats from my Ultra Rare Bioneural Infusion Circuits.
    Like stated, the 3 consoles are not must have for the 2nd bonus is not so useful. Also there is no need to show off your loby Ultra rare console to gain attention. ;)

    Speaking of Bioneural Infusion Circuits console, you gain small hull boost, very small stat which is useless to most buids (Subspace Decompiler) and ~20% severity (may be more depends on rarity). In short you benefit only from the Severity and only if you have huge crit chance. If you are not tactical with a lot of tactical consoles and build tied to CritH improvement - you do not need this severity.
    The shuttle alone can do far more than what your console alone can offer if you use it well. Not to mention its torpedoes does impact of ~20k damage which is mere example. (Cooldown is 85 sec so you can keep it on nearly anytime)

    Ship with Synergy between its gear > Single stat boosts.
    (Example can be the Assimilated space set. None of the items alone can be considered as good but the set 2 and set 3 bonuses are turning the whole set in to something worth investing. The superior hull repair, the superior shield repair and 50% damage reduction to shield and removal of any hazzard debuffs and etc. Assimilated shield alone is weak but in set is strong. Same thing applies to all items in game. Choose wisely what you need over raw stats of something you might not benefit a lot)
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited November 2014
    Vesta owns the Intrepid in every possible way. From raw dps, costumization (in terms of buildvariety) even to all-Sci, the vesta is the far better choice.
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited November 2014
    I found all but the Nadeon Detonator useless. And even then, Nadeon Detonator is fine but optional, if you just want to occasionally launch a BFG Neutronic, Bio-Molecular, or Grav torp (works with all three; I've tested), and is at least boosted by Particle Gen. Otherwise, it's just better to sub in any other Uni console plus the CC Tactical Console and focus on a Particle Gen + Radiation build, which also works better with the basic secondary deflector (Rad boost from the CC Tactical console and the Delta weapon set boost the Rad DoT applied by the secondary deflector).

    To be fair though; most ship-specific sets (different from ship-boosted sets such as Temporal Warfare or Elachi) aren't all that useful. There are some special exceptions, such as the Temporal ship consoles, and there are some where even if the set bonuses are kind of useless, the value of the consoles themselves make up for it, such as the Voth console set.
  • czertik123czertik123 Member Posts: 1,122 Arc User
    edited November 2014
    well, i think that shuttle need a boost in both normal and improved versions, not nerf :)
  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited November 2014
    woodwhity wrote: »
    Vesta owns the Intrepid in every possible way. From raw dps, costumization (in terms of buildvariety) even to all-Sci, the vesta is the far better choice.

    Maybe it did owned the goold old intrepid, due to the lack of hangar at some stages. But vs the t6 version...maybe close enough. The lack of 2nd deflector is pushing the vesta backward for its loosing quite a lot of tons of damage. The shuttle, a frigate pet vs vesta's fighters or shuttles is still in favor to the aeroshuttle due to its abilities, usefulness and survivability.

    Vesta IS good ship but if you want to compare a tactical-science-light carrier(aka vesta) vs pure science ship ...you are doing the wrong comparison. If you like the vesta, good for you. But as long as it have no 2nd deflector it cant be compared to the superiority the current pathfinder and future fleet pathfinder can provide overall.

    I dont like talking empty words so if you are interested why I say so, check this thread and find out.
    czertik123 wrote: »
    well, i think that shuttle need a boost in both normal and improved versions, not nerf :)
    What more would you want from it? An average of 2.5k dps shuttle is better sometimes than some players with no gear doing 3k dps total...Just try to maintain it with TSS or HE and never fly in circle around exploding cubes or spheres...for it will follow you and get shut down for a minute. :)
    Also if you have access to Ablative Projections - each time you shield heal it - you give it more hp - 6k per 2 shield heals.
  • czertik123czertik123 Member Posts: 1,122 Arc User
    edited November 2014
    What more would you want from it? An average of 2.5k dps shuttle is better sometimes than some players with no gear doing 3k dps total...Just try to maintain it with TSS or HE and never fly in circle around exploding cubes or spheres...for it will follow you and get shut down for a minute. :)
    Also if you have access to Ablative Projections - each time you shield heal it - you give it more hp - 6k per 2 shield heals.

    Dps of shuttle is ok, but it shoudl have more hp/shields :). I have ablative generator but projectons ? how to get them ?
  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited November 2014
    czertik123 wrote: »
    Dps of shuttle is ok, but it shoudl have more hp/shields :). I have ablative generator but projectons ? how to get them ?

    The shuttle cant get more hp/shields mate because in this game you have strict classifications for the pets. Fighters (~2-3K), shuttles (12-14k), frigates (26-34k). The numbers may not be accurate but you got the idea. Console pets are classified as frigates and they cant exceed this limit.

    As for ablative projections - its the star ship trait you get once hit t5 with pathfinder. You can use it with any ship. You gain 3k temporary hull for 15 sec when using shield heal ability like EPTS/TSS/ST etc..it stacks 3 times (9k total bonus). Your ship hull (on the HUD) will get white color instead of green and the more damage you take the "white" color will diminish until you start taking damage to your own hull. :)
  • czertik123czertik123 Member Posts: 1,122 Arc User
    edited November 2014
    well, if max hp (even for shields?) are set, then well, lets improve his healing abilities :), dost matter much if it come to basic version or improved ones from consoles (but this solution will give at least some incetive to have full 3 set instead of very popular only 2 ).
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    Like stated, the 3 consoles are not must have for the 2nd bonus is not so useful. Also there is no need to show off your loby Ultra rare console to gain attention. ;)

    Speaking of Bioneural Infusion Circuits console, you gain small hull boost, very small stat which is useless to most buids (Subspace Decompiler) and ~20% severity (may be more depends on rarity). In short you benefit only from the Severity and only if you have huge crit chance. If you are not tactical with a lot of tactical consoles and build tied to CritH improvement - you do not need this severity.
    The shuttle alone can do far more than what your console alone can offer if you use it well. Not to mention its torpedoes does impact of ~20k damage which is mere example. (Cooldown is 85 sec so you can keep it on nearly anytime)

    Ship with Synergy between its gear > Single stat boosts.
    (Example can be the Assimilated space set. None of the items alone can be considered as good but the set 2 and set 3 bonuses are turning the whole set in to something worth investing. The superior hull repair, the superior shield repair and 50% damage reduction to shield and removal of any hazzard debuffs and etc. Assimilated shield alone is weak but in set is strong. Same thing applies to all items in game. Choose wisely what you need over raw stats of something you might not benefit a lot)


    Bioneural Infusion Circuits gives me 23.8% CrtD. (That is %!) That is a LOT. Plus 26.7 Structural Integrity, plus 26.7 Subspace Decompiler. And, on the latter, Subspace Decompiler is a Tier 5 skill (very expensive for anyone who's not a Science Captain). And it's very useful for things like Charged Particle Burst. Bioneural Infusion Circuits are with me on almost all my builds, so I usually run 26% CrtH, and about 130% CritD (on Escorts, that is).

    As for me 'showing off' my Lobi console, honestly, that's a bit of a weird thing to say. I didn't go and rag on you, the other day, about you showing your Epic [PrtG] console either, did I?!
    3lsZz0w.jpg
  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited November 2014
    meimeitoo wrote: »
    Bioneural Infusion Circuits gives me 23.8% CrtD. (That is %!) That is a LOT. Plus 26.7 Structural Integrity, plus 26.7 Subspace Decompiler. And, on the latter, Subspace Decompiler is a Tier 5 skill (very expensive for anyone who's not a Science Captain). And it's very useful for things like Charged Particle Burst.!

    Thats what I said, "20% severity" (3.8% less than your own cuz i didnt know the exact numbers) but I do know the stats this console provides. It is good for tactical - yes. It is providing some hull and severity - fine. But I miss the fact why did you compare it with the shuttle console and armor? These are three different things useful in 3 different ways.

    A science ship with strong shields wont bother with hull consoles nor SSD skill, which even if being a tier 5 one, is useful only in disable builds for pvp. Disable can be accomplished by few abilities and weapons, most of which are not so useful in PVE like tricobolts/viral matrix/tractor beam "hold" and sub targeting duration. (Sub target is useful but the duration bonus coming out of SSD is hard to be noticed)

    Also you know CPBurst, affected by SubDecompliers is only gaining a boost to the "cloak disable"...how many npcs are using cloaks? That was my point.

    Don't get me wrong, I didnt mean to offend you, just stating that severity for science is not as important as critical for exotic damage abilities right now, which is coming from Particle Generators and R&D trait from science school. Then 35prtg = 9.35% crit and damage to the abilities, which is better compared to Bioneural console. (You can even hit 100% crit chance with a build focusing only on prtg)

    If you fly tactical and using the Bioneural - you are absolutely right to hold it. I am also using it on my jem dread. Again - I really dont know why you compared this specific console with shuttle but I guess you meaned the SSD only, that would be useful. Sadly its not so useful at all in PVE.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    Also you know CPBurst, affected by SubDecompliers is only gaining a boost to the "cloak disable"...how many npcs are using cloaks? That was my point.

    Hmm, it does not boost duration of radiation damage? Must look into that.
    Don't get me wrong, I didnt mean to offend you, just stating that severity for science is not as important as critical for exotic damage abilities right now, which is coming from Particle Generators and R&D trait from science school. 35prtg = 5% crit and damage to the abilities, which is better compared to Bioneural console. (You can even hit 100% crit chance with a build focusing only on prtg)

    With this I can agree 100%. But Particle Gens aren't going up significantly when you're slotting 3 gimmicky consoles, was my point. :) Maybe I could slot something else for the Bioneural Infusers; like maybe my Tachyo (uh-oh, also a Lobi console). Or maybe the pet alone.
    3lsZz0w.jpg
  • lianthelialianthelia Member Posts: 7,902 Arc User
    edited November 2014
    ragnar0x wrote: »
    I would wait for other T6 ships like Nova, Vesta, Luna etc... If Vesta get T6 variant with new console or something that 3x or 4x pack is good to buy.

    I wouldn't go around expecting them to suddenly make everything T6...they made T6 because everything was becoming to similar...the answer to that wont be them suddenly releasing everything as T6.
    Can't have a honest conversation because of a white knight with power
  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited November 2014
    meimeitoo wrote: »
    Hmm, it does not boost duration of radiation damage? Must look into that.
    Hehe, the only way to boost the duration is by using the device behind the keyboard :) My point is - the duration of the radiation dot can't stack but can be refreshed. So if you pay attention at the dot and not overusing all your abilities in an instant - once the dot is about to over or between 2-3 seconds left, use another ability that would provide the radiation. In this way you can extend the duration.
    If you use all of abilities at once - the dot will be re-re-refreshed and after 10 sec - will be gone. Your abilities will be in CD and no more radiation will come out of you. So pay attention and be cool :)
    meimeitoo wrote: »
    With this I can agree 100%. But Particle Gens aren't going up significantly when you're slotting 3 gimmicky consoles, was my point. :) Maybe I could slot something else for the Bioneural Infusers; like maybe my Tachyo (uh-oh, also a Lobi console). Or maybe the pet alone.
    That's why I said there is no need to place 3 but 2. When it comes to protect your ship while using the intrepid - the ablative armor would serve you well. If you are not using it exclusively you still gain 5% maximum shield and 15 emitters.
    Tachyokinetic Converter is good console for tacticals and slow ships. The only science stat it will provide you with is the graviton generators, which if you have 100+ total, no need to further boost them. For tactical - bioneural and tachyo are maybe mandatory to have.

    From the loby console i think the ferengi one is useful because of the huge boost to power transfer, flow capcaitors (enhancing most abilities/sub-target including) and good bonus to torpedoes (even if using 1 torpedo this would help) or mines. (Nukara mines seems not to benefit from this idk why -.- )
    lianthelia wrote: »
    I wouldn't go around expecting them to suddenly make everything T6...they made T6 because everything was becoming to similar...the answer to that wont be them suddenly releasing everything as T6.
    I am also in agreement with you about this. The Intrepid as a ship was maybe one of those not being updated since a lot of time. I am using it for quite some time and was always looking for the day when this damn ensign would be universal...and guess what they made it universal and promoted it to Lt lol.

    Point is - a lot of ships got updated (even vesta and vulcan ship) so perhaps this was the only and last time we would see them bother with Intrepid class. Secondary deflectors may be feature for all T5U, but traits and hybrid doffs...idk.
  • ragnar0xragnar0x Member Posts: 296 Arc User
    edited November 2014
    lianthelia wrote: »
    I wouldn't go around expecting them to suddenly make everything T6...they made T6 because everything was becoming to similar...the answer to that wont be them suddenly releasing everything as T6.

    Trust me they will make it..it is pure profit. Plus they are science ships and Inteligence is also new. They made T6 ships using inteligence officers so they are better in any way from FT5U. Money makes this game running. And Cryptic love$ our money.
  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited November 2014
    reyan01 wrote: »
    I've come to the conclusion that the Ablative Generator is a bag of junk too. Just used it in Battle of Korfez Elite. Still got killed.
    I am using the ablative armor since few years and in this way after many test runs I found out when it can be useful or not. The console was good and now with the set bonus is worth it.
    There is but one slight problem you need to consider - the "deploy time" of the armor which is 2 seconds. If you are at lets say 20% hull, under fire by a lot of npc's and press the armor - you will die because during the 2 seconds activation - you will take damage.
    The trick is to know when to activate it. You must always count the 2 seconds. In theory if you are at 50% and start deploying it, your hull may reach 25% before its online. Then you will reduce the damage by a lot ~99% but if under heavy pressure you may die. Another trick is to wait for the armor to be deployed and use all heals you have - for they will outheal the damage you will take by 99% :)
    This console is not for all and requires attention and knowledge how to use it. For me its better than using a slot for further resistances which will lead to diminishing returns and loss of console slot (for PVE only).

    There is another hint I can give you about it - if using Ablative Projections trait - once you deploy the armor use Science team or Transfer Shield Strength. In this way you will gain the temporary hull of 3k (or 6k with 2 abilities or 9k with 3 shield heals) which wont be depleted so fast due to the fact any damage is being reduced by 99%. Then simply outheal yourself and if you play with good team to also assist - in theory you can never die.

    reyan01 wrote: »
    It really hasn't been 'adapted' to the new content - a naff, old, console that really didn't move with the times - the Vesta's Quantum Shield is INFINITELY better.
    -The Vesta's shield have 3min cd, requires the stack of 3 consoles and in the end is providing similar effect. Also while active, all weapons are offline.
    -Ablative armor have 2min cd (~90 sec real cooldown due to 5% recharge from intel spec), 1 console slot and is providing similar effect. On top of that you can fire torpedos.

    So it would be up to personal preference. I wouldnt sacrifice 3 consoles to use "divine shield" when i can simply use it with 1 console with far less cooldown.
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