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Zero Point Energy Conduit don't increase critical chance after upgrade

deathray38deathray38 Member Posts: 210 Arc User
edited January 2015 in PC Gameplay Bug Reports
As title said - description of item show bonus 1,9% [MK XIV] critical chance, but ships stats tab show it doing completely nothing. Other consoles with bonus CrtH don't have this problem.
Post edited by deathray38 on

Comments

  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    deathray38 wrote: »
    As title said - description of item show bonus 1,9% [MK XIV] critical chance, but ships stats tab show it doing completely nothing. Other consoles with bonus CrtH don't have this problem.

    Mine says 2.1% (Ultra Rare). And it works just as advertised (unslotting it makes 'Attack' stats go down by 2.1%).

    You probably already know this, but you may have to be undocked at ESD, though (or similar space) to see the stat in effect.
    3lsZz0w.jpg
  • deathray38deathray38 Member Posts: 210 Arc User
    edited November 2014
    No, it is different issue. I am checking attack tab in Dyson Sphere, planet orbits and STF, places where all space stats should be shown correctly. It is new issue, and it do not affect other consoles increasing CrtH.Zero Point Conduit either have dead bonus, or this bonus simply do not sum on attack tab...
  • seifer1701seifer1701 Member Posts: 109 Arc User
    edited November 2014
    deathray38 wrote: »
    As title said - description of item show bonus 1,9% [MK XIV] critical chance, but ships stats tab show it doing completely nothing. Other consoles with bonus CrtH don't have this problem.

    first up wanted to ask about the 1.9% at mk xiv (14)??? Mine show's flat 2% bonus at mk14, wondering if you just accidently wrote the wrong value here or if your possible glitch on that item is worse than you realize?

    second, I was about to bump this saying I had the same problem, I'm in orbit @ kobali prime right now (have been trying to work around the last transporter bug in The last stand mission) so all attack bonuses are active. I removed the ZPE conduit and my crtH remained at 22.8%. I next tried to remove and replace my tachyonic converter to see if that did anything and after re-adding and removing the ZPE my crtH dropped to 20.8%

    am trying to get this to happen again but it wont. I'm possitive the 2% did not subtract the first time, in my case it -might- have been some extreme lag, but so far unable to recreate and see. also don't mean to thread jump but check my post here http://sto-forum.perfectworld.com/showthread.php?p=20400881#post20400881 wondering if we're both dealing with two sides of the same coin here? "ghost items" we can see them but they don't really interact with the game world as they should.
  • deathray38deathray38 Member Posts: 210 Arc User
    edited November 2014
    I made one more check:

    Zero Point Energy conduit from reputation (MK infinity) work correct (equipping it add bonus CrtH). If I put it to upgrade system, it turn to mk XII console, it still work correct.
    MK XIV item is bugged and equipping it don't increase CrtH.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    deathray38 wrote: »
    No, it is different issue. I am checking attack tab in Dyson Sphere, planet orbits and STF, places where all space stats should be shown correctly. It is new issue, and it do not affect other consoles increasing CrtH.Zero Point Conduit either have dead bonus, or this bonus simply do not sum on attack tab...

    Nope, we're talking about the same. :)

    "Mine says 2.1% (Ultra Rare). And it works just as advertised (unslotting it makes 'Attack' stats go down by 2.1%)."

    Mine is Ultra Rare, Mk XIV too. So it doesn't appear to occur on ALL Zero-Point consoles, is my point.
    3lsZz0w.jpg
  • deathray38deathray38 Member Posts: 210 Arc User
    edited November 2014
    How about investigation? Dear devs, did You find a source of the problem?
  • msilenusmsilenus Member Posts: 9 Arc User
    edited November 2014
    This is what happened to my zero point whilst upgrading and loading onto a tac scimi.

    xii - working correctly

    xiii - broken, not registering the crit chance increase.

    xiv (UR) - working correctly.

    xiv (epic) - broken, not registering the crit chance increase. it does increase the power levels though (i cant remember if the power levels were broken after upgrade to xiii).

    Hope it gets fixed, as this problem, the fleet resb shield not adapting to damage and stats not increasing when upgrading spire core means my build is very broken.
  • deathray38deathray38 Member Posts: 210 Arc User
    edited December 2014
    Upgraded Zero-point consoles are unfortunately still broken, some report lack of crit bonus (like me), some report lack of energy level bonus. In my case item infoscreen is fine, but ship stats screen show upgraded zero-point doing nothing with my crit chance bonus.

    It is sad, I spent tons of dilithium on this upgrade, and I am still forced to use unupgraded version...
  • kishodarkishodar Member Posts: 89 Arc User
    edited January 2015
    Just found out I'm also suffering from this bug.

    Had been using the MK XII version for a while now with a total of 17.9% Crit Chance, so I upgraded the console to MK XIII expecting to get it to a clean 18% but it was never adding a CC bonus when equipped in the first place.

    Well, at least the power bonus works I guess...
  • crypticfrostcrypticfrost Member Posts: 1,479 Cryptic Developer
    edited January 2015
    We are aware of the issue. Thanks for the reports.
    STO QA Team
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