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Science or Enginiering, which one is the most useless?

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  • calaminthacalamintha Member Posts: 0 Arc User
    edited November 2014
    Evey "STF" should rank at the end in the same way so people can let go of ISA and parsing a map where the goal is hit as many targets at once as you can in a couple minute mission.

    They'd have to fix the scoring first. Self healing shouldn't award so much points that having the Valdore console almost guarantees the first place if you just keep taking damage.
  • cervantxcervantx Member Posts: 0 Arc User
    edited November 2014
    7 pages in a weekend. i just can say:

    Hamster 1.
    Players 0.

    http://stream1.gifsoup.com/view2/1312926/bart-vs-hamster-o.gif
    [SIGPIC]http://i.imgur.com/7dY4yCA.jpg[/SIGPIC]
    GG Cryptic.

    dnirg eht nioj
  • ladymyajhaladymyajha Member Posts: 1,428 Arc User
    edited November 2014
    Ground: On ground maps the most useless class is Tact, hands down. They bring nothing to the table that Engi or Sci can't bring, and Engi and Sci bring survivability with their dps. tacts bring nothing but dps.

    But lets be honest, no one... or very few... play STO for ground combat.

    Space: The most useless is a 9 out of 10 Science Players. It's not the class, it's the player.

    Sci brings debuffs to the table, and properly run they can be devestating, especially in science ships. Unfortunatly most people don't understand the proper use of science captains nor science ships, and try to run them like escorts and cruiser ships, and engie and tactical captains and can't figure out why they suck... and due to the 3rd grade mentality of most games... anything they can't figure out it must be the class... and not their own limitations.

    Tacts bring burst damage, which is great for the first 30 seconds... then they begin to slow down behind engies due to a lack of energy management. Still that burst damage is nothing to sneeze at and is damn useful against those capital ships.

    Engies bring consistant dps, due to their abilities to cycle through innate energy management skills... as well as survivability due to innate survivability skills. Which means in a long drawn out skirmish and engie will probably have a higher dps then an tac due to the fact of less deaths and a constant managed 125 in all or many energy areas.

    But space is less on the captain and more on the ship, gear, and BOffs... sure Captain abilities bring as certain usefullness to the team, but the ship and it's build is much more important.
  • prierinprierin Member Posts: 7 Arc User
    edited November 2014
    Well, since Cryptic's nerffest and the release of DR, anything that isn't DPS MAX is useless...

    Heals? Not even a joke any more... CC? Nice, but not necessary.

    If you can't pull in 15-20K dps get ready for a long and arduous game.
    [SIGPIC][/SIGPIC]
    You will forever be missed and never forgotten.
  • chezmazterchezmazter Member Posts: 0 Arc User
    edited November 2014
    As a player that prefers Tactical, I can't say any career path is worse than another. While my playstyle is generally best suited as a Tac, I've had great success with the other careers, and there are times when yes, I die simply because all I had was pew pew power and nothing to keep me afloat.
  • giveroffacialsgiveroffacials Member Posts: 0 Arc User
    edited November 2014
    They need a new career path called 'grinder', which lets you score reasonable amounts of XP and mats.
    Space the final frontier. These are the voyages of [your name here] on a five year mission to gain one level after the delta rising xp nerf.
    [SIGPIC][/SIGPIC]
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited November 2014
    I have 3 engineers and a Tac. I like my engineers for their survivability. My tac really doesn't seem to administer much more damage to the enemy than my engineers do.

    I fit well in any team, because I'm self sufficient. I won't be needing heals, so whoever is doing that sort of thing can heal someone else. That's a great thing in a team..a member you can just forget is there. My builds are focused on self survivability, and DPS secondary. I don't slot gravity well or other debuffs as I'm not a Sci, and those universal holes are being used for BFAW/tac team..the few remaining sci holes are holding sci team/transfer shield strength for self cleanse/heal. Whatever engi holes my ship has will be filled with EPTW, EPTS, hull heal etc.

    Frankly, for soloability, it's damn tough to beat an engi
  • azniadeetazniadeet Member Posts: 1,871 Arc User
    edited November 2014
    As far as ground combat goes, now that I can power tank my tac, Science feels obsolete. And I never liked Engineers.
  • prierinprierin Member Posts: 7 Arc User
    edited November 2014
    I have 3 engineers and a Tac. I like my engineers for their survivability. My tac really doesn't seem to administer much more damage to the enemy than my engineers do.

    I fit well in any team, because I'm self sufficient. I won't be needing heals, so whoever is doing that sort of thing can heal someone else. That's a great thing in a team..a member you can just forget is there. My builds are focused on self survivability, and DPS secondary. I don't slot gravity well or other debuffs as I'm not a Sci, and those universal holes are being used for BFAW/tac team..the few remaining sci holes are holding sci team/transfer shield strength for self cleanse/heal. Whatever engi holes my ship has will be filled with EPTW, EPTS, hull heal etc.

    Frankly, for soloability, it's damn tough to beat an engi


    My mains are a FED ENG and a ROM TAC.

    MY Tac shreds through enemies. My initial run on my Scim with 2 HDC (CRFIII), 1 BA + 1 DBB (FAWIII) all (PLAS) and a thoron-quantum torp (TSIII) usually means whatever’s on my 12 is already half dead before I get too close. When they get around/behind me I have my aft BAs and OMNIBEAM as well as the Romulan RF plasma torp array. Throw in my adv rom drones and I am all teeth… but I do need ot monitor my shield and hull a bit, even with my sci boff abilities…

    Adversely, my Eng is great at taking massive amounts of damage and, if they stay on my nose, my DPS is ok (not great) but when they get on my flanks it turns into a long, slow fight. The bright side is my hull rarely if ever drops below 75%, between ETIII and MWIII, as well as my sci boff skills. For my flank and aft, I have more Bas (all phaser), the Vaadwaur cluster torp and, of course, my advanced delta flyers.

    Two COMPLETELY different play styles – as it should be. Although I would like to max my eng’s dps…
    [SIGPIC][/SIGPIC]
    You will forever be missed and never forgotten.
  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    edited November 2014
    This is what happens when you go full Tactical. NEVER GO FULL TACTICAL (unless you got a known healer to cover your butt). Each class (players and boffs) bring something grand to the fight and the way STO is now you have two choices. Play hard or play smart.

    Playing hard is still thinking in the old ways. Yes you can you throw enough FaW spam to faceroll content but odds are you poured unholy levels of dil and ec into the game to do that. Playing smart allows to handle adv content without all gold mk xiv shinies. Have the eng/cruiser draw aggro while the faster ships save the borg. Have the science ships toss out trained gravity wells to slow down the spheres so you can take out what needs to die.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited November 2014
    I'd take Eng or Sci over Tactical any day. They're both much more fun to play.
  • mm06360mm06360 Member Posts: 71 Arc User
    edited November 2014
    My mains are a Fed Kitty Engineer and a Rommie Tac.

    I think engineering is fun to play, and I tend to make my engineering builds a jack of all trades, able to dish out damage, and at the same time, have enough healing on hand (engineering team and Aux2SIF) to heal other teammates in my avenger. (best ship ever)

    My rom has damage capabilities mixed in with CC.

    Both play differently, and it should be that way.
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