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Bridge Additions (Taco, this means you!)

colonelmarikcolonelmarik Member Posts: 2,216 Arc User
With the addition of the new and very well done Voyager interiors, I thought I'd post this list I'd been compiling of ideas to add to the bridges and ship interiors.

I don't know how or even if these can be done, but I feel sure SOME can. Feel free to add to the list!

Bridge/Interior Improvements (No particular order)


Comm chatter (Also, BOs might have conversations)

Talk to BOs, responses based on personality selections (a new feature to be added), BOs make occasional comments, perhaps related to recent missions.

Bridge Officer seating/placement chosen by us (including ship interior). eg. One of my BOs is supposed to be the Captain's wife. It would be nice if she was in his quarters. It would be nice to put the Engineer in Engineering, or the Doctor in Sick Bay.

Officers should occasionally move around the bridge if they're not seated.

Animated viewer, depict our location

Chat channel access

Resize to be accurate

Enter Bridge based on where you were. If you were on the ground, you should enter into the transporter room. If you were in space (or somewhere in the interior), enter in the turbolift.

Redesign decks so they seem more like a ship interior. For example, the TOS engineering room is not in a logical position. It's sidelong, and the transporter room is behind it.

Wandering crew should only open doors if they're going through them. Make those not pathed to go through doors non-collidable so they don't interact with the doors (eg. holding them open).

Wandering crew should not be typing on hatches and blank walls.

Let us uniform our wandering crew

Use DO roster to generate wandering crew (eg. My Andorian Captain has a roster composed entirely of Andorians, so that's what should be wandering the halls)

Fix the holes and graphic glitches.

Allow use of transwarp conduits (to simulate travel while on the bridge)
OR Allow travel from the bridge. Select location, and start timer. Talk to the helmsman to engage impulse engines. When you leave the bridge, you would be at the destination.

Name plate with ship name on it (Dedication Plaque).

More selection of layout with more Ready Room and Engineering designs. Perhaps a system of modular components. You choose your bridge, and then choose the ready room. You choose the deck layout, then the Engineering room.

Allow full customization of ready room and personal quarters.

Several bridges have short corridors to the ready room and turbolifts. Those corridors should be removed so the lifts and ready room are directly off the bridge (as on the Prometheus bridges).

Give us all the CANON Bridges - NX, TOS, STI-III, STV/VI, Excelsior, TNG, Defiant (Made, but not to scale), Voyager, Sovreign - ALL TO SCALE and correct. (UPDATE: Voyager bridge is made, to scale and correct!)

Get rid of the glowing object effects (not just on bridges), or give us an option to remove the effect.

Tailor access

Better customization of Ready Room and Captain's Cabin. As with trophies, let us put personal objects around the room (eg. books, model ships, globes, paintings, etc.)
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Post edited by colonelmarik on
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Comments

  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    Taco has already declared bridges dead. Only reason they gave us the new Intrepid one is because they had basically already made it for the DR storyline missions: so they figured they might as well sell it on the side.

    Much as I want to, I don't think we'll see any new ones any time soon. :(
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  • pilot2012pilot2012 Member Posts: 0 Arc User
    edited November 2014
    I think it would be nice to have sector space travel from the bridge. I know, it's probably a common request, but I think I would be more into buying one if they did that.
  • lianthelialianthelia Member Posts: 7,881 Arc User
    edited November 2014
    meimeitoo wrote: »
    Taco has already declared bridges dead. Only reason they gave us the new Intrepid one is because they had basically already made it for the DR storyline missions: so they figured they might as well sell it on the side.

    Much as I want to, I don't think we'll see any new ones any time soon. :(

    This pretty much...bridges don't bring in money and they take a lot of time to make...why Romulans only have and probably will only ever have is one bridge.
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  • edited November 2014
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    If what you say is true, they're missing out on potential income. Either way, if people make suggestions like this, they may realize there IS some demand, some potential. They certainly won't if we don't say anything.

    There IS demand. But Cryptic seems caught in a circular self-fulfilling prophecy. They currently don't sell (many?) of the old bridges. Therefore they're not making new, and good (!) ones, that people would actually buy, because... the old ones aren't selling. Rinse, repeat.

    I bet if they ever did a poll on it, you'd see overwhelming support for bridges, and player housing in general. Hard to predict the future is. But this I know: that basing your reasoning on metrics for the old bridges leads to the Circular Side.
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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited November 2014
    I will once again reiterate that there is a difference between BRIDGES and INTERIORS.

    INTERIORS do not sell (as they are today), and due to the extraordinary amount of time required to build them (3+ months of multiple people's time for the new Intrepid Interior), are not cost effective to develop unless they can be rolled in with some content update that they are necessary for (hence Intrepid Interior with Delta Rising).

    BRIDGES still take time, but significantly less of it, and have been released regularly with (most) ships for the past few years.

    There is circular logic, and I don't deny it, but everyone focuses on that, and not on the fact that we just have other stuff we're putting that time into at the moment (i.e. content).

    As for the OP, almost none of that stuff would involve me. And the stuff that would, would require a bunch of other people as well.
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  • cosmicsunwindcosmicsunwind Member Posts: 78 Arc User
    edited November 2014
    tacofangs wrote: »
    I will once again reiterate that there is a difference between BRIDGES and INTERIORS.

    INTERIORS do not sell (as they are today), and due to the extraordinary amount of time required to build them (3+ months of multiple people's time for the new Intrepid Interior), are not cost effective to develop unless they can be rolled in with some content update that they are necessary for (hence Intrepid Interior with Delta Rising).

    BRIDGES still take time, but significantly less of it, and have been released regularly with (most) ships for the past few years.

    There is circular logic, and I don't deny it, but everyone focuses on that, and not on the fact that we just have other stuff we're putting that time into at the moment (i.e. content).

    As for the OP, almost none of that stuff would involve me. And the stuff that would, would require a bunch of other people as well.

    How about being able to choose my bridge no matter what ship? I hate being forced to use the one specific bridge for my JHDC, tiny one-room one it comes with.
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  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited November 2014
    Most of those ideas sound doable, but not without a moderate to large amount of resources invested in each one for an area of the game that, realistically, most people probably do not utilize very much. :(

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  • feiqafeiqa Member Posts: 2,410 Arc User
    edited November 2014
    tacofangs wrote: »
    I will once again reiterate that there is a difference between BRIDGES and INTERIORS.

    INTERIORS do not sell (as they are today), and due to the extraordinary amount of time required to build them (3+ months of multiple people's time for the new Intrepid Interior), are not cost effective to develop unless they can be rolled in with some content update that they are necessary for (hence Intrepid Interior with Delta Rising).

    BRIDGES still take time, but significantly less of it, and have been released regularly with (most) ships for the past few years.

    There is circular logic, and I don't deny it, but everyone focuses on that, and not on the fact that we just have other stuff we're putting that time into at the moment (i.e. content).

    As for the OP, almost none of that stuff would involve me. And the stuff that would, would require a bunch of other people as well.

    Thank you Taco! This walks into a story suggestion I had but did not want to make a thread for.
    More time travel. Specifically threats in the Delta quadrant go to undo events in the Alpha quadrant. A Klingon mission onto a Miranda class ship as it is being assaulted by a marauding Klingon. Where the kdf captains must preserve the life of that cadet going to take command.
    A Federation mission to ensure that incriminating evidence reaches an aspiring second officer so they assume command.
    A mission back to Virinat for Romulans where they have to ensure Tovan reaches the shuttles to guide the young romulan hero there.
    All three capped by a boarding action on the temporal vessel trying to alter the time line(s).

    Since all on ships, there you go.

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  • altechachanaltechachan Member Posts: 0 Arc User
    edited November 2014
    feiqa wrote: »
    Thank you Taco! This walks into a story suggestion I had but did not want to make a thread for.
    More time travel. Specifically threats in the Delta quadrant go to undo events in the Alpha quadrant. A Klingon mission onto a Miranda class ship as it is being assaulted by a marauding Klingon. Where the kdf captains must preserve the life of that cadet going to take command.
    A Federation mission to ensure that incriminating evidence reaches an aspiring second officer so they assume command.
    A mission back to Virinat for Romulans where they have to ensure Tovan reaches the shuttles to guide the young romulan hero there.
    All three capped by a boarding action on the temporal vessel trying to alter the time line(s).

    Since all on ships, there you go.

    I think you at first need the agreement of the Producers, Designers, and then the Writers to agree to move down that direction before Taco would even have a say on it.
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  • gulberatgulberat Member Posts: 5,505 Arc User
    edited November 2014
    tacofangs wrote: »
    I will once again reiterate that there is a difference between BRIDGES and INTERIORS.

    INTERIORS do not sell (as they are today), and due to the extraordinary amount of time required to build them (3+ months of multiple people's time for the new Intrepid Interior), are not cost effective to develop unless they can be rolled in with some content update that they are necessary for (hence Intrepid Interior with Delta Rising).

    BRIDGES still take time, but significantly less of it, and have been released regularly with (most) ships for the past few years.

    There is circular logic, and I don't deny it, but everyone focuses on that, and not on the fact that we just have other stuff we're putting that time into at the moment (i.e. content).

    As for the OP, almost none of that stuff would involve me. And the stuff that would, would require a bunch of other people as well.

    Awwww.

    I totally get it...that said even a total copy/paste of the Undine ship corridors seen in "Mindscape" to play around with would offer lots of extra entertainment to go with my existing Dromias bridge. Just delete the mobs, link the bridge and the new section via clicky button at the main door, and bam...done. :D

    Seriously, the amount of hopping around and exploring I've done in that one room I do have on my Dromias would probably make you laugh. The aesthetics in there are that awesome. And dammit, I STILL wish I could find a way around the restriction against getting in to see that really bright area up top, ahead of the forward view screen... :D

    Hell, the copy/paste thing might even work for a Galor interior, since I think we got one in...what is that mission with the Devidians aboard the True Way ship? (Shameful, I should know this, considering I have both a Cardassian and a Devidian captain... ;) ) Cardassian architecture is lovely and being able to revisit that on a regular basis would be cool. :-D

    I realize that would not address the majority of lock box ships. And may still be technically infeasible. But hey, I can brainstorm. :)

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  • protogothprotogoth Member Posts: 2,369 Arc User
    edited November 2014
    tacofangs wrote: »
    INTERIORS do not sell (as they are today), and due to the extraordinary amount of time required to build them (3+ months of multiple people's time for the new Intrepid Interior), are not cost effective to develop unless they can be rolled in with some content update that they are necessary for (hence Intrepid Interior with Delta Rising).

    Okay, taco, you Devs finally made an interior for the Lleiset for Delta Rising, and there has been an interior for the Khnial for some time now (since LoR), yet players with Dreadnought Warbirds still do not have an interior beyond the bridge and thalaron generator room (which seems to double as a ready room, to some extent), nor do players with TSAD and/or TSABC have an interior apart from the bridge and ready room. These interiors already exist, so they do not need to be developed. We would very much like these interiors on our Dreadnought Warbirds and TSAD/TSABC. Attaching them to the already-accessible Dreadnought Warbird thalaron generator room and Khnial bridge would, therefore, not take 3+ months of multiple people's time; they are already built, and all that needs to be done is to make them accessible on player ships via a turbolift, a process which would not take much time at all.

    So, you made the Intrepid interior for DR and released it to players, while you made the Lleiset interior for DR and have not yet released it to players (there's that FedBrat favoritism again). Note I said "yet," as I do not wish to believe that Cryptic intends to never release them to players. Isn't it time already for Romulan players who bought the Dreadnought Warbirds from the C-store to have access to the Lleiset interior?

    At this late date, over a year and a half since LoR went live, I have less hope that the Khnial interior will be added to TSAD and/or TSABC (although it should be pointed out that these also cannot be obtained without someone spending at least some real-world money on Zen), but it would certainly be a nice gesture (oh! and look! Fedbrats have TSAD and TSABC, too! so you could still cater to the darlings of the game even though you would also be throwing a bone to KDF and RRF players).

    Please give us these interiors, which already exist and therefore will not take 3+ months of multiple people's time to build.
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited November 2014
    Taco is right though, nobody is paying for the garbage that passes as STO interiors right now.

    What we need is a rift style bridge/housing system. People will pay for that, and the stuff that goes into it. It'd take some major tech work but likely profitable.
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  • feiqafeiqa Member Posts: 2,410 Arc User
    edited November 2014
    I think you at first need the agreement of the Producers, Designers, and then the Writers to agree to move down that direction before Taco would even have a say on it.

    Those are both parts of the beauty of it. Someone on the inside has been given the idea.
    And most of the original section already use assets ingame. Including an underused one in Virinat.

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  • altechachanaltechachan Member Posts: 0 Arc User
    edited November 2014
    feiqa wrote: »
    Those are both parts of the beauty of it. Someone on the inside has been given the idea.
    And most of the original section already use assets ingame. Including an underused one in Virinat.

    I don't think that's how it works but I will cheer on your optimism.
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  • quepanquepan Member Posts: 540 Arc User
    edited November 2014
    nicha0 wrote: »
    Taco is right though, nobody is paying for the garbage that passes as STO interiors right now.

    What we need is a rift style bridge/housing system. People will pay for that, and the stuff that goes into it. It'd take some major tech work but likely profitable.

    i agree the quality of the interiors avail is laughable , not scaled right by any means . while the TOS bridge is well done it brakes any kind of immersion to use it outside the TOS early movie era ships .
    for a escort the san palo bridge is great , well done and the new intrepid . you make a quality bridge it will sell , sell garbage and you dont sell it .

    most of the bridge sets avail have errors and some of the variants of one bridge have major errors in them . how can you selll that and expect people to buy shoddy work . and there not full interiors .

    what you should do TACO is design a full layout for EACH Ship class we seen with the romulan bridge interior and the intrepid what you can do , so we know its possible . there are mission sets for various ships in the game which could be adapted to be used as a interior like the intrepid . So its very feasible to add these with little to no work to be done . just saying .

    we also need more detailed benches on every set :)
  • cookiecrookcookiecrook Member Posts: 4,538 Arc User
    edited November 2014
    tacofangs wrote: »
    I will once again reiterate that there is a difference between BRIDGES and INTERIORS.

    INTERIORS do not sell (as they are today), and due to the extraordinary amount of time required to build them (3+ months of multiple people's time for the new Intrepid Interior), are not cost effective to develop unless they can be rolled in with some content update that they are necessary for (hence Intrepid Interior with Delta Rising).

    BRIDGES still take time, but significantly less of it, and have been released regularly with (most) ships for the past few years.

    There is circular logic, and I don't deny it, but everyone focuses on that, and not on the fact that we just have other stuff we're putting that time into at the moment (i.e. content).

    As for the OP, almost none of that stuff would involve me. And the stuff that would, would require a bunch of other people as well.

    Is it possible to give us the ability to select what bridge offer sits at what station on our bridge? Perhaps, a Stations window with drop downs for our roster?
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  • robert359robert359 Member Posts: 355 Arc User
    edited November 2014
    tacofangs wrote: »
    I will once again reiterate that there is a difference between BRIDGES and INTERIORS.

    INTERIORS do not sell (as they are today), and due to the extraordinary amount of time required to build them (3+ months of multiple people's time for the new Intrepid Interior), are not cost effective to develop unless they can be rolled in with some content update that they are necessary for (hence Intrepid Interior with Delta Rising).

    BRIDGES still take time, but significantly less of it, and have been released regularly with (most) ships for the past few years.

    There is circular logic, and I don't deny it, but everyone focuses on that, and not on the fact that we just have other stuff we're putting that time into at the moment (i.e. content).

    As for the OP, almost none of that stuff would involve me. And the stuff that would, would require a bunch of other people as well.

    First, thank you for your response.

    Second, where are these Interiors that don't sell at. I would love to buy one, but all I can find are bundles that are full of stuff I don't want.
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  • beyerebeyere Member Posts: 22 Arc User
    edited November 2014
    I think you could drive demand for interiors and bridges if you gave us more things to do there that are worthwhile in the rest of the game. Perhaps a minigame that would give you a small buff? Maybe a minigame for tac officers that gives you a boost to weapons, or for eng officers that boosts your power levels for a time or for sci officers that buffs your shields for a short time.

    There was talk of being able to play cards with other players on your ship. There is what appears to be a card table in the galley. Maybe use the holodeck for practice ground missions where you can test your ground build. Or perhaps another minigame that gives you a buff on the ground.

    Do this (or something like it) and I think you will drive demand for all the work you presently have no reason to do.
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  • darthraiderxxxdarthraiderxxx Member Posts: 200 Arc User
    edited November 2014
    How about being able to choose my bridge no matter what ship? I hate being forced to use the one specific bridge for my JHDC, tiny one-room one it comes with.

    I fly the JHDC as well and know your pain. I don't even want to go on that bridge anymore, it is just so tiny. Even my shuttle has a bigger bridge. Free bridge choice on every ship please.
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited November 2014
    tacofangs wrote: »
    I will once again reiterate that there is a difference between BRIDGES and INTERIORS.

    INTERIORS do not sell (as they are today), and due to the extraordinary amount of time required to build them (3+ months of multiple people's time for the new Intrepid Interior), are not cost effective to develop unless they can be rolled in with some content update that they are necessary for (hence Intrepid Interior with Delta Rising).

    BRIDGES still take time, but significantly less of it, and have been released regularly with (most) ships for the past few years.

    There is circular logic, and I don't deny it, but everyone focuses on that, and not on the fact that we just have other stuff we're putting that time into at the moment (i.e. content).

    As for the OP, almost none of that stuff would involve me. And the stuff that would, would require a bunch of other people as well.

    Taco, I would like to take the time to reiterate the Reman Bridge idea:
    1) Take current Romulan Bridge.
    2) Dim the lights.
    3) Make all NPCs Remans wearing the Nemesis uniform.
    4) (Optional) Turn the hydroponics lab (or whatever the room with the plants is) into an armory.
    5) Make it so that you have to buy the Nemesis uniform to use it.
    6) Profit. :D

    Honestly could take just a few hours. I would imagine the hardest part being making the NPCs all Remans wearing the Nemesis uniform.
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  • beyerebeyere Member Posts: 22 Arc User
    edited November 2014
    I fly the JHDC as well and know your pain. I don't even want to go on that bridge anymore, it is just so tiny. Even my shuttle has a bigger bridge. Free bridge choice on every ship please.

    Would it make sense to have, say, a klingon carrier bridge on the temporal destroyer? There need to be some limits in the name of continuity.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited November 2014
    I was thinking about changing alert status to Red Alert while on the bridge. This would use a similar mechanic as what the Tholian bridges use to change lighting, textures, and animations using a button on the side of the screen.
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  • otowiotowi Member Posts: 600 Arc User
    edited November 2014
    Speaking of interiors Taco, where is the interior from the current Fed tutorial hiding at?

    It was stated that this would become available, but we have yet to hear anything about it, the only ting we have is the bridge, wich is a very nice bridge, but having the rest of that nice new shiny interior missing makes me sad...
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited November 2014
    Just wanted to add in some input to some of the suggestions that the OP had in relation to how things are set up currently with bridges.

    Visiting Bridge: The entire reason we're shown to beam into our bridge in the first place is simply the way they have stored the bridge information. I've seen the game files as they've been patched in and the bridges are located in the same location as planets. Remember for the purposes of the game, our ship is our character in space.

    Dedication plaque: Unfortunately, this not that easy to accomplish. The dedication plaque unfortunately cannot be done because of the way they have stored bridges. They're meant to be a temporary place you visit, sort of like the fleet starbases. They would have to have the dedication plaque stored as a separate file and have to call it up when you load into a bridge. It would essentially be extra load time as the server fetches the stored information. It's simply not possible.

    Selecting where to go from bridge: Like I stated before, the bridge is built like a ground location. They stated before that one of the game engine's limitations is that we cannot simply pilot our ship from the bridge.

    Animated viewscreen: This is yet another limitation that the game has as far as features go. While it may be more aesthetically pleasing to be able to have an animated viewscreen, it simply isn't feasible. The best we can hope for is that they can give us static images of certain places (like if we're in orbit of Earth when we enter our bridge, we'd get a view of Earth with the Spacedock.

    Customization of Ready Room and Captain's quarters: Like the bridges above, the interiors are right now generic for a reason. OP, I don't know if you realize big of a request this is, but they would have to have the ready room/quarters call up stored information about each player's set up and load the appropriate objects. This would ultimately increase the load time for the bridge since the game would have to store something for EACH character. The game is simply limited as to what it can accomplish.

    Remember that anything you ask for takes time to accomplish. In order to get the interiors you ask for, it would mean that they don't bring us any new locations for a season due to the time Taco said it takes to build the interiors. If they had more environmental artists, then maybe it could be accomplished.

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  • rtk142rtk142 Member Posts: 613 Arc User
    edited November 2014
    I still say Romulans need bridge variety.
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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited November 2014
    Thanks very much for the response! In all the years I've been here, making suggestions, you're the first developer who has taken the time to respond. It is greatly appreciated.

    As for the ideas, I did think they would have been part of your mandate, I gather your task is only the actual modelling of the interior?

    Either way, the point here is that these suggestions might improve the experience of the ship interiors/bridges. I'm sure at least some would be relatively easy to implement (like comm chatter or enabling transwarping?). I hope whoever IS involved might take a moment to look over the ideas.

    Yes, my job is essentially just the visuals. i make models. I build the room, the textures, the lighting. I might do some minor interact stuff (doors opening and closing, etc.), but nothing fancy. The rest is all on design.


    Your ideas are not bad, or wrong, they just aren't simple tasks.

    Or, maybe more correctly, I should say that my personal opinion is that we shouldn't be shoehorning in little fix after little fix into a system that is at it's core, mediocre.

    I've talked about this at length before, and really don't feel like hashing it all out again. But the bottom line is, I, personally believe that the whole Bridge/Interior system needs to be scrapped and rebuilt to function the way people want it to function (within reason). I see this much as I saw old ESD. We COULD have just done a bunch of minor fixes to old ESD, and it would have been better than it was, but it would never be 'right.'

    That said, we'd basically need to make Interiors the focus of an entire season in order to do it all from scratch. While I'd love for that to happen, I don't expect that anytime soon.
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  • admiralcarteradmiralcarter Member Posts: 19 Arc User
    edited November 2014
    How about you give us the Tutorial Interiour for a start. They were great and much better then the current ones.

    Would it be so hard to replace the current ones with the ones from the tutorial?
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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited November 2014
    I was thinking about changing alert status to Red Alert while on the bridge. This would use a similar mechanic as what the Tholian bridges use to change lighting, textures, and animations using a button on the side of the screen.

    Yes and no. Lighting is one of our biggest limitations on the art side, and can be quite difficult to balance. Hiding and Unhiding lights causes a ton of issues, and as such, red alert mode, as cool as it sounds, would simply not function as the game stands today.
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