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Personal Traits: please split space & ground traits into seperate lists

plaztikman64plaztikman64 Member Posts: 725 Arc User
Dear Devs, I consider this from the recent patch notes: "It is now possible to drag and drop traits into the chosen slots from the list on the side as well as swap the order of the traits around."
as another opportunity to ask if you could at least consider this (Title) for the next patch or sometime soon.

Many people have asked for this, especially since there are more and more traits comming in the future, via missions, lockboxes ect. There are people who completely ignore this feature, other don't really bother and mix em up, a few ground and space traits together, and then we have those who like to be specific and sqeeze everything out of everything possible. This means, that everytime they switch zones, ground to space or vise versa, that they need to uncheck every single trait, and pick the others in need again. I'm not sure how what you think about this, but personally, I find this very unpractically and very time consuming, esp. when you're not able to switch the traits, like when on the bridge or in certain other zones.


PLEASE!!!! :o
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Comments

  • sanokskyratsanokskyrat Member Posts: 479 Media Corps
    edited November 2014
    I move this motion. Do we have a second?
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  • ransom2375ransom2375 Member Posts: 243 Arc User
    edited November 2014
    ... and then we have those who like to be specific and sqeeze everything out of everything possible. This means, that everytime they switch zones, ground to space or vise versa, that they need to uncheck every single trait, and pick the others in need again.

    That's the way i play at the moment. I like to get all i can for either space or ground out of my trait build. If we could sort the traits that way, it would be great. Like you already said, the trait list only gets longer in the future. So i fully support this request.

    If i remember correctly, there was talk about a loadout feature for the traits, like we have it currently for our ships. But i could be wrong about it, or misunderstood something.
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  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited November 2014
    I think this needs to be changed as well but i have two buts:..


    .. but i fear they reduce the total number of abilities per location if they do this
    .. but they havent even managed to add a "select all" button to the doff selector when donating doffs to the fleet.. i dont suppose those ui issuies are high up there
  • plaztikman64plaztikman64 Member Posts: 725 Arc User
    edited November 2014
    Yeah loadouts would be even better. Anything that is less frustrating and more optimized. Also, it would be great if once you finish a part of a mission (space or ground part) a trigger applies and then you could be able to switch your traits for the next part.
  • j0hn41j0hn41 Member Posts: 0 Arc User
    edited November 2014
    .. but i fear they reduce the total number of abilities per location if they do this

    ^^ This. I think this is the reason why many players are not more vocal about changing it. Given what happened to the passive rep traits, I feel this is a valid concern.

    Would you be happier with the system as it is now, or being limited to something like 5 space and 5 ground traits?
  • plaztikman64plaztikman64 Member Posts: 725 Arc User
    edited November 2014
    j0hn41 wrote: »
    ^^ This. I think this is the reason why many players are not more vocal about changing it. Given what happened to the passive rep traits, I feel this is a valid concern.

    Would you be happier with the system as it is now, or being limited to something like 5 space and 5 ground traits?

    If so, then it would happen, one way or another.
  • n00b1001n00b1001 Member Posts: 0 Arc User
    edited November 2014
    Please do not ask for such a thing. It will only end in a de facto nerf.
  • plaztikman64plaztikman64 Member Posts: 725 Arc User
    edited November 2014
    Right, I will never ask for an improvement again, because I have to fear for a nerf instead.
  • jellico1jellico1 Member Posts: 2,719
    edited November 2014
    you should have a separate place to have your ground traits from your space traits instead of playing around with them every time you try different content. The current system is silly

    I also fear that the Dev way of fixing it will be to nerf it

    It seems taking away from the players is the only thing the Devs do anymore
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  • demuderdemuder Member Posts: 0 Arc User
    edited November 2014
    I would be willing to even sacrifice a couple of traits for the convenience of not having to deselect and reselect ground and space traits depending on the task at hand. Afterall, it would only make sense since that's how the rep traits work to being with.

    But, and it's a big "but", it would require... coding!

    I fear seeing this implemented. For the simple reason that it will be so bugged, so convoluted for at least 2 months after it goes live that it will throw me in a nerd rage every single time. Just look at their track record with the tray bug.
  • withnail68withnail68 Member Posts: 27 Arc User
    edited November 2014
    at the moment, I'm Either running ground traits or Space traits depending on what if doing at the time on my main lvl 60 Char.

    I Started a New Talaxian a couple of weeks ago and amongst other thing I've still to do the DR episodes and some repeats to do, so that wil require ground and space traits. once I've got he toon to lvl 60 and completed the episodes (currently 56) I'll go to running all ground or all space and swap before the missions.

    E.g. Set Ground missions and run Kobali Zone, Bug hunt, ground STFs and Dyson ground. Then swap to space traits and run undine zone, Space STFs and patrols.

    This only takes a a few moments to reconfigure and gives 9 traits instead of 4 or 5 in effect. The current system is only relay hurting toons that need both when running episodes or foundrys wich have both ground and space.

    Therefore it would make sense to either have loadouts for the traits to swap more easily or to have separate pools of space and ground traits like the rep traits.

    What does irk me though is the massive list rep traits and only the ability to use 4. There was not much point in all the dev work going into a rep system and making traits that simply will not be used because we can only use 4/24

    So Next year there will be another rep system and then another 4 space and 4 ground traits and then we will have 4/30 to utilise.

    the T5 rep traits system makes more sense with 4/6 to chose from. but in a couple of years with 2 new rep there will be 4/8 and ground and space swaps all the time.
  • seannewboyseannewboy Member Posts: 667 Arc User
    edited November 2014
    It would also be nice, in addition to the op idea, to add ground loadouts so we can change kits and traits more easily.
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  • plaztikman64plaztikman64 Member Posts: 725 Arc User
    edited November 2014
    withnail68 wrote: »
    at the moment, I'm Either running ground traits or Space traits depending on what if doing at the time on my main lvl 60 Char.

    I Started a New Talaxian a couple of weeks ago and amongst other thing I've still to do the DR episodes and some repeats to do, so that wil require ground and space traits. once I've got he toon to lvl 60 and completed the episodes (currently 56) I'll go to running all ground or all space and swap before the missions.

    E.g. Set Ground missions and run Kobali Zone, Bug hunt, ground STFs and Dyson ground. Then swap to space traits and run undine zone, Space STFs and patrols.

    This only takes a a few moments to reconfigure and gives 9 traits instead of 4 or 5 in effect. The current system is only relay hurting toons that need both when running episodes or foundrys wich have both ground and space.

    Therefore it would make sense to either have loadouts for the traits to swap more easily or to have separate pools of space and ground traits like the rep traits.

    What does irk me though is the massive list rep traits and only the ability to use 4. There was not much point in all the dev work going into a rep system and making traits that simply will not be used because we can only use 4/24

    So Next year there will be another rep system and then another 4 space and 4 ground traits and then we will have 4/30 to utilise.

    the T5 rep traits system makes more sense with 4/6 to chose from. but in a couple of years with 2 new rep there will be 4/8 and ground and space swaps all the time.

    Funny thing is, I've set up 4 traits for each, space and ground, ages ago, because they are the most useful to me, and practically never changed them anymore. I bet that most people are doing it that way. One can only hope for another overhaul on this matter.
  • john98837john98837 Member Posts: 761 Arc User
    edited November 2014
    If they where to give us 9 space and 9 ground slots I'd support this. However if they tried to force us to split our traits between space and ground, well smirk better get out his fire extinguisher as we will be burning his forums to the ground again.
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited November 2014
    be careful what you wish for.
    you just might end up with 5 each space/ground traits and broken ground loadouts that reset your gear and hotbars every beam down.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited November 2014
    be careful what you wish for.
    you just might end up with 5 each space/ground traits and broken ground loadouts that reset your gear and hotbars every beam down.

    Funny I had the same thought. :o
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  • cpc2011acpc2011a Member Posts: 0 Arc User
    edited November 2014
    We need the Personal Traits split into space and ground,and I think most people would agree.
    However using loadouts to do this is NOT the way to do it. Considering the clusterf**k they created with ship loadouts, if they went that route with the traits I would have to seriously consider the intelligence of the people responsible to be subpar at best.
  • mithrosnomoremithrosnomore Member Posts: 390 Arc User
    edited November 2014
    I am pretty sure that the OP isn't asking for characters to have X many ground traits and X many space traits.

    What they are asking is for when you go to the traits page that you could select to view either space or ground traits so that when you are switching out, preparing to do a space mission so you want to have only space traits, or a ground mission and want only ground traits, that you wouldn't have to scroll through traits of the other type.

    It's a small thing to me. I don't do a lot of trait switching myself, but it's just a little more scrolling.

    Just par for the course, I guess, though.

    They make it possible to switch traits and now people will complain about it not being easy enough to switch them.

    Even here, someone now wants the traits to be changeable outside of social areas so that during missions with both space and ground elements you can min-max all the way rather than having to make some choices in advance and stick with them.
  • scrooge69scrooge69 Member Posts: 1,108 Arc User
    edited November 2014
    I#D say YES if they dont nerv it by decreasing the number on each of the blocks.....



    oh while ure at it get us 1 rep trait slot for every rep system.....
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  • rsoblivionrsoblivion Member Posts: 809 Arc User
    edited November 2014
    TBH the traits should just be separated into two pages. One for Ground, one for Space. Keep the same current slot setup (9or10/4/4/4/4).

    This would make it less of a bore to go do ground missions after being setup for Space. I barely do ground because it's tedious to setup for.
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  • seannewboyseannewboy Member Posts: 667 Arc User
    edited November 2014
    john98837 wrote: »
    If they where to give us 9 space and 9 ground slots I'd support this. However if they tried to force us to split our traits between space and ground, well smirk better get out his fire extinguisher as we will be burning his forums to the ground again.
    I think what they are asking for is that when you look at the list of available traits to choose, they are seperated into 2 lists, rather than just a purely alphabetical list that it is now. So for instance when i am just doing something like the mirror event, i could just pick all of the space traits for the alts that i dont intend to do anything other than the mirror event during that time.
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  • varthelmvarthelm Member Posts: 265 Arc User
    edited November 2014
    Totally agree. Having to switch them around going from space to ground is just unnecessary busywork. I'd play ground more ofen if I could just jump in without the hassle.
  • plaztikman64plaztikman64 Member Posts: 725 Arc User
    edited November 2014
    I am pretty sure that the OP isn't asking for characters to have X many ground traits and X many space traits.

    What they are asking is for when you go to the traits page that you could select to view either space or ground traits so that when you are switching out, preparing to do a space mission so you want to have only space traits, or a ground mission and want only ground traits, that you wouldn't have to scroll through traits of the other type.

    It's a small thing to me. I don't do a lot of trait switching myself, but it's just a little more scrolling.

    Just par for the course, I guess, though.

    They make it possible to switch traits and now people will complain about it not being easy enough to switch them.

    Even here, someone now wants the traits to be changeable outside of social areas so that during missions with both space and ground elements you can min-max all the way rather than having to make some choices in advance and stick with them.

    I play the game the way I like it and the way I am allowed to, and so can you. Don't judge me because my way differs from yours, and please don't try and turn around my feedback into a complaint.

    Since they have touched this part of the game, after quite some time again now, all I am asking & hoping for, is that the Devs perhaps consider our concerns and take our suggestions into account in order to improve their product.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited November 2014
    I disagree with this from a power perspective (which sounds like it's what the OP wants) but I also think the reality is that most of the time people can simply swap traits before most queued content. So all that is accomplished by having them share slots is the inconvenience of trait swapping.

    Without separate ground traits, many people will only slot ground traits if they have no more space traits to slot.

    Having separate slots would avoid discouraging ground trait play/usage and should not increase power since you can't use both at once.
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited November 2014
    I say no on the grounds I'd rather be able to slot more than 5 traits dedicated to space or ground.

    They already nerfed the Rep traits so you can only equip 4 (should be at 6 now given how many choices there are).

    I would say yes to adding two more slots to Reputation Space and Ground traits though. We now have too many and not enough slots.
  • plaztikman64plaztikman64 Member Posts: 725 Arc User
    edited November 2014
    I disagree with this from a power perspective (which sounds like it's what the OP wants) but I also think the reality is that most of the time people can simply swap traits before most queued content. So all that is accomplished by having them share slots is the inconvenience of trait swapping.

    Without separate ground traits, many people will only slot ground traits if they have no more space traits to slot.

    Having separate slots would avoid discouraging ground trait play/usage and should not increase power since you can't use both at once.

    Well, right now, before I start a mission and know what to expect, I can either start with maxed out skills for the first part, let it be space and then leave, switch my traits and continue the ground part of the mission or I can just mix em together or completely ignore them all together. That's for the single player part.

    Now if I'm about to do STF's, there are two options, Ground & Space right? So why should I leave my traits mixed? And considering the recent trend with all the Elite content, I need every edge I can get.

    The sad thing about all of this is, I want to help improve this part but at the same time, must be worried to get it even more nerfed... Cryptic has created this contradiction because of the last time they have touched the traits, now it's either time to actually listen to the players and their feedback or just ignore us/ it and do it as they see fit.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2014
    Yeah loadouts would be even better. Anything that is less frustrating and more optimized. Also, it would be great if once you finish a part of a mission (space or ground part) a trigger applies and then you could be able to switch your traits for the next part.

    Considering how problematic loadouts are to begin with, it's much safe to have just separate Personal/Captain Ground & Space Trait windows entirely.
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  • hfmuddhfmudd Member Posts: 881 Arc User
    edited November 2014
    I support the OP's suggestion from a UI / ease of use perspective. However, I believe that anything which has the net effect of making it quicker, easier, more convenient etc to optimize traits for space or ground action depending on what we're doing at the moment is not going to fly with the devs' "vision". Consider how spending a certain portion of one's 1-50 skill points on ground skills is mandatory.

    If you want to minmax every time you change from ground to space and vice versa, the cost you will pay is time and inconvenience. Or you can have the convenience of a single mixed build, at the cost of less focused power. That is (my interpretation of) the devs' desire and intent.
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  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited November 2014
    I'm all for this.


    It would be a logical step for traits. Esp when playing feature episodes which are split between ground and space and you are unable to change traits whilst on that map.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited November 2014
    I'm all for this, when I play Bug Hunt elite with my klingon, I need to switch 5 traits (using the shotgun, so I'm using physical trait). It's annoying and I want a trait loadout system. Or a separated traits tray.
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