Dear Devs, I consider this from the recent patch notes:
"It is now possible to drag and drop traits into the chosen slots from the list on the side as well as swap the order of the traits around."
as another opportunity to ask if you could at least consider this (Title) for the next patch or sometime soon.
Many people have asked for this, especially since there are more and more traits comming in the future, via missions, lockboxes ect. There are people who completely ignore this feature, other don't really bother and mix em up, a few ground and space traits together, and then we have those who like to be specific and sqeeze everything out of everything possible. This means, that everytime they switch zones, ground to space or vise versa, that they need to uncheck every single trait, and pick the others in need again. I'm not sure how what you think about this, but personally, I find this very unpractically and very time consuming, esp. when you're not able to switch the traits, like when on the bridge or in certain other zones.
PLEASE!!!!
Comments
That's the way i play at the moment. I like to get all i can for either space or ground out of my trait build. If we could sort the traits that way, it would be great. Like you already said, the trait list only gets longer in the future. So i fully support this request.
If i remember correctly, there was talk about a loadout feature for the traits, like we have it currently for our ships. But i could be wrong about it, or misunderstood something.
.. but i fear they reduce the total number of abilities per location if they do this
.. but they havent even managed to add a "select all" button to the doff selector when donating doffs to the fleet.. i dont suppose those ui issuies are high up there
^^ This. I think this is the reason why many players are not more vocal about changing it. Given what happened to the passive rep traits, I feel this is a valid concern.
Would you be happier with the system as it is now, or being limited to something like 5 space and 5 ground traits?
If so, then it would happen, one way or another.
I also fear that the Dev way of fixing it will be to nerf it
It seems taking away from the players is the only thing the Devs do anymore
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
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But, and it's a big "but", it would require... coding!
I fear seeing this implemented. For the simple reason that it will be so bugged, so convoluted for at least 2 months after it goes live that it will throw me in a nerd rage every single time. Just look at their track record with the tray bug.
I Started a New Talaxian a couple of weeks ago and amongst other thing I've still to do the DR episodes and some repeats to do, so that wil require ground and space traits. once I've got he toon to lvl 60 and completed the episodes (currently 56) I'll go to running all ground or all space and swap before the missions.
E.g. Set Ground missions and run Kobali Zone, Bug hunt, ground STFs and Dyson ground. Then swap to space traits and run undine zone, Space STFs and patrols.
This only takes a a few moments to reconfigure and gives 9 traits instead of 4 or 5 in effect. The current system is only relay hurting toons that need both when running episodes or foundrys wich have both ground and space.
Therefore it would make sense to either have loadouts for the traits to swap more easily or to have separate pools of space and ground traits like the rep traits.
What does irk me though is the massive list rep traits and only the ability to use 4. There was not much point in all the dev work going into a rep system and making traits that simply will not be used because we can only use 4/24
So Next year there will be another rep system and then another 4 space and 4 ground traits and then we will have 4/30 to utilise.
the T5 rep traits system makes more sense with 4/6 to chose from. but in a couple of years with 2 new rep there will be 4/8 and ground and space swaps all the time.
I have an idea for what Season 11 should be; Season 11: The Big Bug Fix.
I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
I find the drama of your signature proof of your immaturity, this means you, DR whiners.
Funny thing is, I've set up 4 traits for each, space and ground, ages ago, because they are the most useful to me, and practically never changed them anymore. I bet that most people are doing it that way. One can only hope for another overhaul on this matter.
you just might end up with 5 each space/ground traits and broken ground loadouts that reset your gear and hotbars every beam down.
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Funny I had the same thought.
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However using loadouts to do this is NOT the way to do it. Considering the clusterf**k they created with ship loadouts, if they went that route with the traits I would have to seriously consider the intelligence of the people responsible to be subpar at best.
What they are asking is for when you go to the traits page that you could select to view either space or ground traits so that when you are switching out, preparing to do a space mission so you want to have only space traits, or a ground mission and want only ground traits, that you wouldn't have to scroll through traits of the other type.
It's a small thing to me. I don't do a lot of trait switching myself, but it's just a little more scrolling.
Just par for the course, I guess, though.
They make it possible to switch traits and now people will complain about it not being easy enough to switch them.
Even here, someone now wants the traits to be changeable outside of social areas so that during missions with both space and ground elements you can min-max all the way rather than having to make some choices in advance and stick with them.
oh while ure at it get us 1 rep trait slot for every rep system.....
This would make it less of a bore to go do ground missions after being setup for Space. I barely do ground because it's tedious to setup for.
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
I have an idea for what Season 11 should be; Season 11: The Big Bug Fix.
I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
I find the drama of your signature proof of your immaturity, this means you, DR whiners.
I play the game the way I like it and the way I am allowed to, and so can you. Don't judge me because my way differs from yours, and please don't try and turn around my feedback into a complaint.
Since they have touched this part of the game, after quite some time again now, all I am asking & hoping for, is that the Devs perhaps consider our concerns and take our suggestions into account in order to improve their product.
Without separate ground traits, many people will only slot ground traits if they have no more space traits to slot.
Having separate slots would avoid discouraging ground trait play/usage and should not increase power since you can't use both at once.
They already nerfed the Rep traits so you can only equip 4 (should be at 6 now given how many choices there are).
I would say yes to adding two more slots to Reputation Space and Ground traits though. We now have too many and not enough slots.
Well, right now, before I start a mission and know what to expect, I can either start with maxed out skills for the first part, let it be space and then leave, switch my traits and continue the ground part of the mission or I can just mix em together or completely ignore them all together. That's for the single player part.
Now if I'm about to do STF's, there are two options, Ground & Space right? So why should I leave my traits mixed? And considering the recent trend with all the Elite content, I need every edge I can get.
The sad thing about all of this is, I want to help improve this part but at the same time, must be worried to get it even more nerfed... Cryptic has created this contradiction because of the last time they have touched the traits, now it's either time to actually listen to the players and their feedback or just ignore us/ it and do it as they see fit.
Considering how problematic loadouts are to begin with, it's much safe to have just separate Personal/Captain Ground & Space Trait windows entirely.
If you want to minmax every time you change from ground to space and vice versa, the cost you will pay is time and inconvenience. Or you can have the convenience of a single mixed build, at the cost of less focused power. That is (my interpretation of) the devs' desire and intent.
It would be a logical step for traits. Esp when playing feature episodes which are split between ground and space and you are unable to change traits whilst on that map.