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State of Starship Mastery

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  • sophus84atsophus84at Member Posts: 404 Arc User
    edited November 2014
    am i the only person who thinks that you can gain T5 of starship mastery too fast? and now even faster? i wanted something to get me playing the game for weeks again and not a 6 hour thing on elite.
    "Mei Borg is net deppat".....

    [SIGPIC][/SIGPIC]
  • thetaninethetanine Member Posts: 1,367 Arc User
    edited November 2014
    With all of the time sinks now in place just to get one character up to a satisfactory level in gear, ships, and crew...what at one time seemed to me to be a long journey to be enjoyed, now seems to be a siphon that I'm more inclined to walk away from. I mean the whole game in general is now just too much of a chore. And for what? There doesn't seem to be anything to want to move forward to. There's no way in hell I'll ever start another character, much less a new ship to level up now? Sheesh. This was a game? Right?
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  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited November 2014
    sophus84at wrote: »
    am i the only person who thinks that you can gain T5 of starship mastery too fast? and now even faster? i wanted something to get me playing the game for weeks again and not a 6 hour thing on elite.

    sia is dei Borg deppat, dua net so.

    i dont think they will rise the reward, Gorngonzola rather needed general feedback. and there were not much people complaining about the mastery points.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited November 2014
    sia is dei Borg deppat, dua net so.

    i dont think they will rise the reward, Gorngonzola rather needed general feedback. and there were not much people complaining about the mastery points.

    When it doesn't get fixed its working as intended.
  • brantregarebrantregare Member Posts: 102 Arc User
    edited November 2014
    I'm glad something is being done for mastery. Been dragging my Avenger through the muck that is Delta Retching for what seems way too long. Long enough I'm not even gonna bother with the Wells.
    [SIGPIC][/SIGPIC]
  • scbypwrscbypwr Member Posts: 177 Arc User
    edited November 2014
    Increase Xp by 10x and all issues will be solved!
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited November 2014
    Well.....I know I'm going to get ripped apart by the forumites for saying this, but....

    after the last patch the starship mastery leveling seems way too fast and easy. I just levelled something like 2 tiers in a single MU on normal. In a science ship! Now it's so fast that it lacks any meaning or point existing.
    Devs, if your intention with this mastery leveling was the players to feel ownership and atachment with their ship as a "getting to know" in a way, the last reduction in mastery XP needed was a step overboard IMHO, since now it's way too fast. If it remains at this rate, you might as well give us the mastery tiers and starship trait unlocked at purchase.
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  • calaminthacalamintha Member Posts: 0 Arc User
    edited November 2014
    shpoks wrote: »
    after the last patch the starship mastery leveling seems way too fast and easy. I just levelled something like 2 tiers in a single MU on normal. In a science ship! Now it's so fast that it lacks any meaning or point existing.

    Are you sure you didn't level up those 2 tiers because they reduced the XP needed but not the current XP. I had 2 ships that were tier 3 before the patch that needed only a single kill to get to tier 5 because of it.
  • bobtheskull99bobtheskull99 Member Posts: 706 Arc User
    edited November 2014
    shpoks wrote: »
    Well.....I know I'm going to get ripped apart by the forumites for saying this, but....

    after the last patch the starship mastery leveling seems way too fast and easy. I just levelled something like 2 tiers in a single MU on normal. In a science ship! Now it's so fast that it lacks any meaning or point existing.
    Devs, if your intention with this mastery leveling was the players to feel ownership and atachment with their ship as a "getting to know" in a way, the last reduction in mastery XP needed was a step overboard IMHO, since now it's way too fast. If it remains at this rate, you might as well give us the mastery tiers and starship trait unlocked at purchase.

    ^this...there is virtually no work involved anymore, may as well just give us the traits at the start and be done with it, its a joke
  • erei1erei1 Member Posts: 4,081 Arc User
    edited November 2014
    shpoks wrote: »
    Well.....I know I'm going to get ripped apart by the forumites for saying this, but....

    after the last patch the starship mastery leveling seems way too fast and easy. I just levelled something like 2 tiers in a single MU on normal. In a science ship! Now it's so fast that it lacks any meaning or point existing.
    Devs, if your intention with this mastery leveling was the players to feel ownership and atachment with their ship as a "getting to know" in a way, the last reduction in mastery XP needed was a step overboard IMHO, since now it's way too fast. If it remains at this rate, you might as well give us the mastery tiers and starship trait unlocked at purchase.
    It would be better to know exactly what's the idea behind ship mastery. Is it something we need to grind, or something we use to have more toys to play with ?
    In the first case, then it's too slow. In the second case, it's fine.

    I hope it's intended as a "more toys" thing, and being forced (sure we are never forced to do anything, but I hope you get the point) to play with a ship you don't like much just to unlock the mastery trait can be annoying. But it's even more if you spend months in it.
    Attachment to a ship came before. No need for traits for that. In fact, it's even less now, since many people are leveling a T6 ship just for the trait, before coming back to whatever ship they like.
    [SIGPIC][/SIGPIC]
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited November 2014
    Well, since this got patched, I switched back to my T5U FACR (which I haven't used since I got a Guardian a month ago, so it had zero mastery progress). Took about 6 Argala normal patrols to get it to level 4.

    Part of me does think that's perhaps a bit too fast... but it's too fast because of the way I did it. If I were "just playing," it would take longer. However the game kind of forces you to play that way to progress, doesn't it?
    erei1 wrote: »
    It would be better to know exactly what's the idea behind ship mastery. Is it something we need to grind, or something we use to have more toys to play with ?
    In the first case, then it's too slow. In the second case, it's fine.

    The idea, as stated by Gorngonzolla, wasn't to grind but to make players feel like they've gotten better at using a ship by using it. Hence the name, Mastery.

    I'm not sure that's an achievable goal. No matter how quick it is, switching form a leveled up ship to a new ship is always going to be annoying. But if it takes too long, then it's an actual discouragement from switching, and since T6 ships are basically $30 traits unless you actually want to use the ship, discouragement is bad.

    So whether someone actually wants to use a ship, or just wants to steal the trait off it and switch back to their old ship, they're going to grind out the Mastery as quickly as possible anyway.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited November 2014
    the entire concept of buying a $30 ship to get a trait is idiotic or greedy (or both). Either you did it on purpose to force people to buy more ships, or you didn't think it through. Neither one really inspires me to spend more $$ on this game. I should NOT have to buy some junky engineer heap to get a trait for my CANNONS to use on an ESCORT. That alone indicates intentional greed --- forcing people to buy a ship they would not ever use or buy otherwise. :mad:

    It would ALMOST be acceptable if the traits made SENSE as to ship type and style. Almost... but it still stinks. A player is going to want to eventually buy 2 or 3 ships to max/min one build even if they DO match the type of ship.

    You want to fix something -- forget how long it takes to unlock a ship's mastery. I have unlocked 2 ships already and I did not realized I could upgrade my ship before 60 so by now I could have done 4 or 5 ships all the way up. Instead, fix the traits --- make em available for 500 zen or something reasonable, or change it to "buy a ship, pick a trait to get with it" or something that is *reasonable*.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited November 2014
    I'm super-happy with the new speed. It makes it feel less like "Oh, I have to grind this up" and more like "I'll just fly this around for a while".
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited November 2014
    Hooray !!!
    This is great news thank you :D
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  • nickodaemusnickodaemus Member Posts: 711 Arc User
    edited November 2014
    I was already the Master of all the vessels which I had been flying over the 2+ years I had been flying them. I was made to feel yet again like I did when they first stole our rep traits from us. Something in which I had invested time was taken away from me for doing nothing more than simply enjoying the game. While it's better now, it's not ideal.

    There should have been recognition of the fact that we'd all owned our ships for a long time, and let players have the opportunity of, say, spending skill points to buy the Mastery for those ships. Even folks with a lot less time and a lot fewer ships could have benefitted from this by spending some or all of their pool however they liked on whichever eligibile ships they might own.

    I can see this for new ship purchases after the release of DR. That's fine. Ones I have been flying for two years? Not so much.
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited November 2014
    calamintha wrote: »
    Are you sure you didn't level up those 2 tiers because they reduced the XP needed but not the current XP. I had 2 ships that were tier 3 before the patch that needed only a single kill to get to tier 5 because of it.

    Yeah, I'm thinking that's likely what happened. I've been running the normal Mirror Universe and you don't get enough XP to go one full level of mastery (even since the changes) so he definitely didn't get 2 tiers of it from one run. Like you, I had two or three of my characters with ships on tier 3 so after the patch I killed one ship and they hit tier 5.
    darkjeff wrote: »
    I'm super-happy with the new speed. It makes it feel less like "Oh, I have to grind this up" and more like "I'll just fly this around for a while".

    Agreed, I really like the changes. I've been rotating my alts through ships to get the tier 5 traits that I want for them, now it feels a lot less grindy and I can get them back into the ships I've invested a lot of time and money on their builds with much quicker.
    I was already the Master of all the vessels which I had been flying over the 2+ years I had been flying them. I was made to feel yet again like I did when they first stole our rep traits from us. Something in which I had invested time was taken away from me for doing nothing more than simply enjoying the game. While it's better now, it's not ideal.

    There should have been recognition of the fact that we'd all owned our ships for a long time, and let players have the opportunity of, say, spending skill points to buy the Mastery for those ships. Even folks with a lot less time and a lot fewer ships could have benefitted from this by spending some or all of their pool however they liked on whichever eligibile ships they might own.

    I can see this for new ship purchases after the release of DR. That's fine. Ones I have been flying for two years? Not so much.

    This is pretty much how everything has gone though. The Rep system, made everyone who already had items from the old system start at square 1. The R+D overhaul left all of us who had maxed out the old R+D system back at square one. The level cap increase left every one who had the best endgame gear, no longer having the best endgame gear. Plus, not in game but still Cryptic showing how little it matters, when they changed to the new forums they forced us all to re-register, erasing our post history and marking all our old posts as 'archived post', not to mention making it look like none of us played the game before 2012.
    Join date is wrong, I've actually been around since STO Beta.
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  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited November 2014
    This latest patch has removed all sense of progression from mastery for me. I had three ships insta-master yesterday, and a ship I just set up is halfway done. At this pace, you might as well just give them to us mastered.

    I do appreciate getting the traits from ships I'm not having fun with faster, though.
  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    edited November 2014
    This latest patch has removed all sense of progression from mastery for me. I had three ships insta-master yesterday, and a ship I just set up is halfway done. At this pace, you might as well just give them to us mastered.

    I do appreciate getting the traits from ships I'm not having fun with faster, though.

    Don't ask for it...I can sense the NERF bat coming back!!!
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    noroblad wrote: »
    the entire concept of buying a $30 ship to get a trait is idiotic or greedy (or both). Either you did it on purpose to force people to buy more ships, or you didn't think it through. Neither one really inspires me to spend more $$ on this game. I should NOT have to buy some junky engineer heap to get a trait for my CANNONS to use on an ESCORT. That alone indicates intentional greed --- forcing people to buy a ship they would not ever use or buy otherwise. :mad:

    Can't say you're wrong. I *do* like the way the T6 ship Traits are working out to balance my T5-U ship against T6, though.
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  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited November 2014
    Sorry that I ask, but are there any missions in the game where I don't need to shoot enemys to earn Mastery Points?

    you know the typical: fly there, scan this, shoot them, fly there, scan this, shoot them,..

    Because of some "health issues" I am not really into fighting and so I am just doffing my way around since nearly 2 years :D
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited November 2014
    noroblad wrote: »
    the entire concept of buying a $30 ship to get a trait is idiotic or greedy (or both). Either you did it on purpose to force people to buy more ships, or you didn't think it through. Neither one really inspires me to spend more $$ on this game. I should NOT have to buy some junky engineer heap to get a trait for my CANNONS to use on an ESCORT. That alone indicates intentional greed --- forcing people to buy a ship they would not ever use or buy otherwise. :mad:

    It would ALMOST be acceptable if the traits made SENSE as to ship type and style. Almost... but it still stinks. A player is going to want to eventually buy 2 or 3 ships to max/min one build even if they DO match the type of ship.

    You want to fix something -- forget how long it takes to unlock a ship's mastery. I have unlocked 2 ships already and I did not realized I could upgrade my ship before 60 so by now I could have done 4 or 5 ships all the way up. Instead, fix the traits --- make em available for 500 zen or something reasonable, or change it to "buy a ship, pick a trait to get with it" or something that is *reasonable*.

    This is clearly the intent and why ship mastery is not meant to be a grind. The purpose is to encourage buying ships for the trait.

    I've thought long and hard about it. I feel left behind in all tier 5 ships. I've come close to buying the delta pack but I've decided not to.

    Why? The increases I will get are not enough to carry the new timer failqueues. If they were I would buy it right this second.

    $125 is a lot to pay for ship traits. True, they are for the whole account. But I can't justify that expense. If there is a black friday sale I will get it. hint hint.
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  • littlesarbonnlittlesarbonn Member Posts: 486 Arc User
    edited November 2014
    I was really happy to see this change. Personally, I didn't even know they did it as I signed on yesterday, started playing and only halfhazardly noticed it on one of my characters. Before this, it was taking forever to get through the mastery process with my ships, and I kind of just gave up on it. Now, it's happening a lot quicker, which means it will give me the opportunity to explore other types of ships to finally decide which I want to fly around more.

    So, for me, I am really enjoying the change they put forth, and I don't say that very often.
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  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited November 2014
    personally i would be happy if T5 mastery were faction-wide unlocks(with the obvious exception of lockbox masteries), it would be pretty good for those of us who happen to have tons of alts.
  • calaminthacalamintha Member Posts: 0 Arc User
    edited November 2014
    Sorry that I ask, but are there any missions in the game where I don't need to shoot enemys to earn Mastery Points?

    Doesn't seem like it. It's pretty silly that if you play a mission where you have to disable 20 ships you get no mastery XP. And there are certainly plenty of those in Delta Quadrant.
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