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Nerf the Vaadwaur on normal difficulty

kiloacekiloace Member Posts: 488 Arc User
Okay, its an awkward sort of argument to make, but...

The Vaadwaur are Lightning Bruisers. On the base level of difficulty, their ships should not be fast, iron-skinned AND heavy-hitting. No other race is like that in the game, and its starting to get really annoying. Either that, or we should actually be given the proper idea that there are so few of them in action (a.k.a. fighting 1 or 2 groups of ships instead of the standard 5 in a mission). It took me 8 minutes to destroy 2 battleship-level Vaadwaur ships the other day, on NORMAL in a considerably well-equipped ship and with the assistance of several alliance friendlies.

http://tvtropes.org/pmwiki/pmwiki.php/Main/LightningBruiser
Post edited by kiloace on
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Comments

  • hyplhypl Member Posts: 3,719 Arc User
    edited November 2014
    The Vaadwaur are much easier to handle on normal difficulty since the last few patches. However, there's currently a bug where an ELITE level artillery vessel is spawning in normal difficulty. They usually have ~115,000 health on normal and have over 900,000 on elite. Did you encounter one of these?
  • weens230weens230 Member Posts: 1 Arc User
    edited November 2014
    I run these on elite in a Tal Shar BC with no problems so why should they nerf this ?. In other words why should we be brought down to your level ?. Learn to fit and pilot your ship and stop crying on the forums for nerfs.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited November 2014
    hypl wrote: »
    The Vaadwaur are much easier to handle on normal difficulty since the last few patches. However, there's currently a bug where an ELITE level artillery vessel is spawning in normal difficulty. They usually have ~115,000 health on normal and have over 900,000 on elite. Did you encounter one of these?

    This they will show up in Advanced too, not just normal, they have about 1.2Million HP, and typically are dishing out a good 10k DPS with their canons, with spike damage at well over 110k..... they are basically like doing PvP against a 10k member lol. Ran an advanced where one of them one-shot me and saw that it did a spike on me of about 150k damage so has just tore through my shield and hull. Brutal.... evne had one where it spawned 2 of those f*ckers.
  • renew1981renew1981 Member Posts: 0 Arc User
    edited November 2014
    Played the missions called : Know your enemies and capture the flag
    the are follow up story missions and although most ships are alright
    to fight its the Heavy Artillery that is totally OP i am playing on normal
    and found that the hull points for these things where set to over 1 million.

    it took me 15 minuts to take down just 1 of these and it was just single player
    story misson / patrol.

    i encountered 3 in the same mission the first 2 where both set at 1 million points
    and the 3th one was set to a little over 150k wich was alot quicker to deal with

    Bullet sponge is no challenge nor fun seriously 30 to 45 minutes for a patrol is too long.


    Please take a look at the Heavy Artillery Vaadwaur Ships in these missions and on normal
    setting because 1 million in my opinion is just crazy.
  • dragonogredragonogre Member Posts: 70 Arc User
    edited November 2014
    I run around in normal with a kazon heavy raider and even before that a mirror escort sure I died a few times but tore them to shreds most of the time. I think it is more to do with your setup then the Vaadwaur unless an elite is indeed spawning.
    Elemental Evil is the best module ever it fixed all the bugs!
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2014
    Normal is too much for the STO playerbase, eh?
    XzRTofz.gif
  • bobtheskull99bobtheskull99 Member Posts: 706 Arc User
    edited November 2014
    the fast moving vadwaar ships are quite squishy on normal (assuming you can hit them which has pretty much always been the trade off for the assault class of ships)

    the artilary ships aren't fast, but they do hit hard and soak up damage

    while tough I don't find the vadwaar unbalanced at all
  • renew1981renew1981 Member Posts: 0 Arc User
    edited November 2014
    Normal is too much for the STO playerbase, eh?

    Not sure where you read that , i dont think normal is to much i just think
    that 1 particulair ship in those story missions are a bit to much i can still beat them
    and the faster ships are not difficult at all the rest of the vaadwaur on normal
    is fine with me i have no problems fighting them the heavy artillery ship on the
    other hand is a bullet sponge so to speak the ones i encountered had 1 mill
    hitpoints i used all my skills including the photonic fleet with reduced cooldown
    and it just took forever to take that thing down for a normal patrol i think
    thats a bit to much and like i said the 3th artillery ship has it hitpoints set to 150k

    iam just wondering if this might be a bug as for my equipment its not the best
    iam using mark 12 fleet stuff but i think that should be alright for normal i dont
    think my ship is too weak eventhough its a science vessel so dps is not through the roof.
  • starswordcstarswordc Member Posts: 10,965 Arc User
    edited November 2014
    kiloace wrote: »
    Okay, its an awkward sort of argument to make, but...

    The Vaadwaur are Lightning Bruisers. On the base level of difficulty, their ships should not be fast, iron-skinned AND heavy-hitting. No other race is like that in the game, and its starting to get really annoying. Either that, or we should actually be given the proper idea that there are so few of them in action (a.k.a. fighting 1 or 2 groups of ships instead of the standard 5 in a mission). It took me 8 minutes to destroy 2 battleship-level Vaadwaur ships the other day, on NORMAL in a considerably well-equipped ship and with the assistance of several alliance friendlies.

    http://tvtropes.org/pmwiki/pmwiki.php/Main/LightningBruiser

    Fix your build, learn to fly, and quit griping just because something's hard. And as long as you're on TV Tropes, look up Gameplay and Story Segregation.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
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    Check out https://unitedfederationofpla.net/s/
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2014
    renew1981 wrote: »
    Not sure where you read that , i dont think normal is to much i just think
    that 1 particulair ship in those story missions are a bit to much i can still beat them
    and the faster ships are not difficult at all the rest of the vaadwaur on normal
    is fine with me i have no problems fighting them the heavy artillery ship on the
    other hand is a bullet sponge so to speak the ones i encountered had 1 mill
    hitpoints i used all my skills including the photonic fleet with reduced cooldown
    and it just took forever to take that thing down for a normal patrol i think
    thats a bit to much and like i said the 3th artillery ship has it hitpoints set to 150k

    iam just wondering if this might be a bug as for my equipment its not the best
    iam using mark 12 fleet stuff but i think that should be alright for normal i dont
    think my ship is too weak eventhough its a science vessel so dps is not through the roof.

    No, I didn't read it wrong. Something on normal is too much, that it doesn't get destroyed on the first pass, and is too difficult.
    XzRTofz.gif
  • talientalien Member Posts: 712 Arc User
    edited November 2014
    Bloated HP and stupid amounts of damage output do not raise difficulty, they just make things more grindy. Grind =/= difficult.

    Also having elite level enemies in normal level missions does not make sense, especially if the same ships will spawn in other locations with correct stats for normal difficulty setting. This is probably a bug.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited November 2014
    Normal is too much for the STO playerbase, eh?

    That's not really the problem here.... the problem is that there is currently a known bug which causes elite level vaaduar Heavy Artillery Vessels to spawn at normal difficulty. In Normal these vessels should be spawning with about 120-200k HP.... instead they are spawning with 900k-1million HP. So the issue here is not that "normal" is too difficult, but that elite level vessels spawning at normal setting is too difficult for people who play normal. This also is seen happening in Advanced with Elite difficulty Vaaduarr Heaby Artillery spawning..... seen it with my own eyes too. While it's not quite as drastic working in Advanced, in Normal it's effectively causing a vessel to spawn which is 10 times as strong as it should be for that difficulty setting. This doesn't happen all the time either, sometimes they spawn correctly. But this is a known spotted issue which has appeared since the last patch.
  • prierinprierin Member Posts: 7 Arc User
    edited November 2014
    kiloace wrote: »
    Okay, its an awkward sort of argument to make, but...

    The Vaadwaur are Lightning Bruisers. On the base level of difficulty, their ships should not be fast, iron-skinned AND heavy-hitting. No other race is like that in the game, and its starting to get really annoying. Either that, or we should actually be given the proper idea that there are so few of them in action (a.k.a. fighting 1 or 2 groups of ships instead of the standard 5 in a mission). It took me 8 minutes to destroy 2 battleship-level Vaadwaur ships the other day, on NORMAL in a considerably well-equipped ship and with the assistance of several alliance friendlies.

    http://tvtropes.org/pmwiki/pmwiki.php/Main/LightningBruiser



    I recently ran a patrol on advanced whereupon I came across Vaadwuar Heavy Artillery Vehicles (HAV). They are TOUGH but beatable, even with low DPS (although I strongly urge you to up your DPS for Delta Rising. Killing them quickly is the only way to ensure your own survivability)

    The first one was a cat-and-mouse game for about 10 minutes, but I defeated it. Then I came across a squadron of 3 assault ships and 2 scout ships (hint take the scout ships out first). Another good fight, but I won. At this point, no deaths.

    Then I came across a second HAV. I used the same tactics as before… could barely scratch its hull. After about 15 minutes and at ;least a half dozen deaths I gave up. The lowest I was able to get its hull was about 65%, and by the time I respawned and got back into the fray it had already healed to over 80%.

    I walked away for a time then came back, switched the difficulty to normal, and went back in. It was ridiculously easy. Like cutting though butter with a laser. I felt ashamed for having to lower the setting at all.

    The level of difficulty between advanced and elite feels right, but between normal and advanced feels idiotic. WAY too spaced out. I’d suggest either scaling Normal UP or getting rid of it altogether, to be honest.
    [SIGPIC][/SIGPIC]
    You will forever be missed and never forgotten.
  • kojirohellfirekojirohellfire Member Posts: 1,606 Arc User
    edited November 2014
    I will state that if there are ships in Normal and Advanced with millions of hull points, that certainly sounds like a bug. So if you come across it, report it.
  • prierinprierin Member Posts: 7 Arc User
    edited November 2014
    I will state that if there are ships in Normal and Advanced with millions of hull points, that certainly sounds like a bug. So if you come across it, report it.

    Now that you mention it, not just tha but I noticed my damage scroll against that HAV. Usually I see numbers between 500 - 1500 per attack. On this one, 22-55.

    That HAS to be a bug... I am no DPS machine but sitll, that's rediculous.

    I'd encourage everyone to keep an eye on their damage output. If you notice it drop into the ludicrous, report it....
    [SIGPIC][/SIGPIC]
    You will forever be missed and never forgotten.
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited November 2014
    I don't think its the hull or shields that need to be nerfed on the vaadwuar. Yes, they have high dps, and they have massive spike damage, especially with their special cannon attacks. But I can survive all of this with hull to spare. Its their avoidance that makes them so difficult. Once they hit that ability, they become almost unhittable. I've watch my beams have about a 1/6 hit rate. 1 beam out of 6 per cycle manages to hit. That's where the problem lies. Their HP isn't difficult to take down when all your beams are on target, but more often than not I find my shots just streaming off into space. Even eject warp plasma has no effect on this. An artillery ship, stopped still by warp plasma, should have zero avoidance, yet I still have the same result, and nothing that big should every be a difficult target, especially in close range.
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited November 2014
    I haven't been bothering with DR content, since I know most of it is buggy and not worth playing, but this definitely sounds like a bug.
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    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited November 2014
    an ELITE level artillery vessel is spawning in normal difficulty

    Came across one in a patrol today, that one where you get nuked with solar flares every 30 seconds. Killed it eventually but it took a while. I had to run off and regroup at one point as it just wore me down until i ran out of shields and heals.

    They are not too difficult to fight if you are fast moving yourself but the huge HP's makes it one dull ,looooong and very tedious fight. It's even worse that every patrol seems to have 5 waves, 3 would have been fine!
    SulMatuul.png
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited November 2014
    it is an odd bug, that elite ship coming in normal at random.

    Otherwise, normal is good.
  • lordvalecortezlordvalecortez Member Posts: 479 Arc User
    edited November 2014
    lordsteve1 wrote: »
    Came across one in a patrol today, that one where you get nuked with solar flares every 30 seconds. Killed it eventually but it took a while. I had to run off and regroup at one point as it just wore me down until i ran out of shields and heals.

    They are not too difficult to fight if you are fast moving yourself but the huge HP's makes it one dull ,looooong and very tedious fight. It's even worse that every patrol seems to have 5 waves, 3 would have been fine!

    I thought this was the long grind people were complaining about when I came across one of those ships. Then I thought it was by design since the maps those HP whales showed up on had several friendly NPCs to help you out.

    Here I was hoping it was a testing ground of sorts for personal player fleets. You know, of the use one of our old ships as an awesome pet variety. Alas it is but a bug.
    Cheers from Antonio Valerio Cortez III, Half-Celestial Archduke of the Free Marches Confederacy.
  • culatoriculatori Member Posts: 50 Arc User
    edited November 2014
    Yep. I'm playing that stupid-TRIBBLE Help the Hirogen hunt Vaadwaaaaaaar mission and ran into an entire fleet 2/2 with the Hirogen nowhere in sight and two Heavy Artillery vessels with insane amounts of HP - two of the melonfarmers close together with 1.2mil HP


    Sure is FUN getting my TRIBBLE handed to me every few minutes.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited November 2014
    hypl wrote: »
    The Vaadwaur are much easier to handle on normal difficulty since the last few patches. However, there's currently a bug where an ELITE level artillery vessel is spawning in normal difficulty. They usually have ~115,000 health on normal and have over 900,000 on elite. Did you encounter one of these?
    1.15m HP, 23K/artillery hit (the huge aoe), and 2.5K/hit otherwise. I am unable to drop their shield wit the the crazy amount they have. I killed them by slowly eating their hull with TBR and GW... My wells did about 8k dps before DR, it's not huge, and that's why I play in normal with it. And I need all my defensive abilities to survive.

    I enjoy to play my wells and several other flavor ships in normal story mission, since they are close to useless in queued content, with everything being about DPS those days. And yes, I know my wells can be turned in killing machine, but I'm far from being lvl15 in science R&D, which award a key trait for it.


    Other than that, they are fine. The other ships drop fast enough and don't DPS too much.
    [SIGPIC][/SIGPIC]
  • culatoriculatori Member Posts: 50 Arc User
    edited November 2014
    culatori wrote: »
    Yep. I'm playing that stupid-TRIBBLE Help the Hirogen hunt Vaadwaaaaaaar mission and ran into an entire fleet 2/2 with the Hirogen nowhere in sight and two Heavy Artillery vessels with insane amounts of HP - two of the melonfarmers close together with 1.2mil HP


    Sure is FUN getting my TRIBBLE handed to me every few minutes.

    UPDATE, TL/DR : Not all the ships spawn with the same farcical amounts of HP in the same mission.

    To respond to my own quote :

    Eventually gave up and ragequit the first attempt, returning to the mission landed me in the same place with the same 1.2mil HP arty ships. Had to quit the mission and start from scratch, at which point fleet 1/2 contained a 1.2 mil arty ship :rolleyes:
    After about three days of epic fun me and the Hirogen NPCs killed it. Paused the game, shaved off the beard I'd grown, returned to the fray and hunted down fleet 2/2
    Much to my surprise the two Vaaaaaaadwaaaaaaar Heavy Arty ships in the next group spawned with normal amounts of HP and only took a few hours to kill off.
  • kayajaykayajay Member Posts: 1,990 Arc User
    edited November 2014
    I played the Elite game yesterday and got the infamous bug...the heavy artillery ships had a million strong hull. Combined with their ability to jump around, it was literally impossible to win, despite our team's high DPS and skill. I have no idea what happens in that game past the third stage blockade.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited November 2014
    kayajay wrote: »
    I played the Elite game yesterday and got the infamous bug...the heavy artillery ships had a million strong hull. Combined with their ability to jump around, it was literally impossible to win, despite our team's high DPS and skill. I have no idea what happens in that game past the third stage blockade.

    If you're playing Elite, then having an Elite vessel show up is not a bug.

    I've defeated elite level Vaaduar Heavy Artillery ships in my T5U Gal-X (solo) in my Lvl 58 Fed eng, and that is not exactly the king of DPS there and it ragged on quite a bit. If you're geared for Elite taking out a 1+ million hull is not impossible, I mean, seriously.... that is only a fraction of the hull of an elite Tac Cube. This thread is dealing with NORMAL level difficulty settings, not Elite... and the bug discussed here is one of an issue with ELITE level vessels showing up in NORMAL and ADVANCED queues. If you're in a team playing Elite level and encounter some of these and can't take it out. you should not be playing at Elite settings until you are properly geared.

    I actually like playing against the Vaaduar compared to other enemy NPC's..... they tend to use their abilities far more intelligently that other NPC's and present an ACTUAL challenge. Parked mindless pew-pew-pewing isn't as effective against them as it is with many other NPC's.

    But it's very unfair to have normal level players getting stuck with elite level NPC's to take down to complete missions... that is a bug that needs to get addressed. which is the problem the OP is encountering.
  • kiloacekiloace Member Posts: 488 Arc User
    edited November 2014
    I worked out later that it WAS the bug I was chiefly having a problem with, but my original argument still stands for the rest of the game.

    Tiny little assault vessels are taking as much heat as level-2 regular enemies (if not, more) and zipping around the map with pretty considerable armament. I'm not saying they should be nerfed into powerlessness, but there's a reason that ridiculous picture of a tank doing a wheelie is the cover photo for Lightning Bruisers.

    starswordc wrote: »
    Fix your build, learn to fly, and quit griping just because something's hard. And as long as you're on TV Tropes, look up Gameplay and Story Segregation.

    "Typically, it's done to try and make a more interesting game, since simply getting a One-Hit Kill all the time like in that cutscene would be utterly boring, while having a person who can't open doors like in that last cutscene would make the game needlessly frustrating. Accordingly, it's sometimes excused by Acceptable Breaks from Reality, but by no stretch does that justification cover all of the flat-out weird mismatches perpetrated by game makers over the years."

    I love TV Tropes

    If you can implement new content that satisfies the highlighted condition, Segregation of Story and Gameplay is acceptable. As clearly stated, it is designed to fix lapses in content where following the basic laws of the storyline would make for inconvenient gameplay. Right now, the reverse is true, and the Story's mechanics are being compromised to make the game unnecessarily more grindy.
    weens230 wrote: »
    I run these on elite in a Tal Shar BC with no problems so why should they nerf this ?. In other words why should we be brought down to your level ?. Learn to fit and pilot your ship and stop crying on the forums for nerfs.
    Nerf the Vaadwaur on normal difficulty

    should get your eyes checked
  • crazyned1066crazyned1066 Member Posts: 198 Arc User
    edited November 2014
    My experiences haven't been random.

    I've always encountered the first artillery ship with around 150K hull. The second one always has 758K hull.

    I did the mission with a rom tactical in a scimitar, a fed tactical in a fleet avenger, and a fed engineer in a risian cruiser (all T5U) all nicely equipped, but not super crazy dps.

    scimitar had the easiest time, followed by the avenger, but they were all long drawn out fights.

    I feel bad for someone who hasn't devoted a ridicules a amount of hours to this game, as I have.

    Hopefully this will get fixed with this week's patch.

    By the way, my T5U Odyssey seems like a dinosaur in the DQ, hence my flying around in a luxury cruiser...
  • deceon55deceon55 Member Posts: 136 Arc User
    edited November 2014
    hypl wrote: »
    The Vaadwaur are much easier to handle on normal difficulty since the last few patches. However, there's currently a bug where an ELITE level artillery vessel is spawning in normal difficulty. They usually have ~115,000 health on normal and have over 900,000 on elite. Did you encounter one of these?

    I did yesterday took me forever to kill it lol. I thought I was never going to complete it. I like a challenge but it was like shooting spit balls at a tank lol.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited November 2014
    Although the smaller ships can be easier to defeat the fact that you can have several artillery ships in at once and one or more may have 1 million+ HPs makes it one of the dullest and most tedious parts of the game I've encountered so far in any season.

    The fact that literally 70% of all the DR missions are boring, dull tedious patrols where you have to fight of endless wave of NPCs just shows to me that no real though went into this expansion.

    There are some good missions where you actually do something different (e.g. Dragon's Deceit) but most are eye-bleedingly grindy and boring.

    Honestly, the last 3-4 missions in the chain are pretty much all excessively drawn out patrol grind-fests and I was loosing the will to live after that...

    Note to dev's: There is nothing fun about fighting off wave after wave after wave after wave of NPCs in every mission. Come up with some decent content next time, this is just lazy.
    SulMatuul.png
  • questeriusquesterius Member Posts: 8,499 Arc User
    edited November 2014
    Aside from the occasional 1.2-1.3M Hit points Heavy artillery ships (word is they're unintentional elite vessels spawning at normal) the vaadwaur are almost wet paper currently.

    But even the Elite ships are relatively easy to bring down if you remember evasive maneuvers for the barrage and don't loiter into its wake and minefield.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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